Marlin 2.0 for Flying Bear 4S/5
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/**
* Marlin 3D Printer Firmware
* Copyright (c) 2020 MarlinFirmware [https://github.com/MarlinFirmware/Marlin]
*
* Based on Sprinter and grbl.
* Copyright (c) 2011 Camiel Gubbels / Erik van der Zalm
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*
*/
//
// Level Bed Corners menu
//
#include "../../inc/MarlinConfigPre.h"
#if BOTH(HAS_LCD_MENU, LEVEL_BED_CORNERS)
#include "menu_item.h"
#include "../../module/motion.h"
#include "../../module/planner.h"
#if HAS_LEVELING
#include "../../feature/bedlevel/bedlevel.h"
#endif
#ifndef LEVEL_CORNERS_Z_HOP
#define LEVEL_CORNERS_Z_HOP 4.0
#endif
#ifndef LEVEL_CORNERS_HEIGHT
#define LEVEL_CORNERS_HEIGHT 0.0
#endif
#if ENABLED(LEVEL_CORNERS_USE_PROBE)
#include "../../module/probe.h"
#include "../../module/endstops.h"
#if ENABLED(BLTOUCH)
#include "../../feature/bltouch.h"
#endif
#ifndef LEVEL_CORNERS_PROBE_TOLERANCE
#define LEVEL_CORNERS_PROBE_TOLERANCE 0.2
#endif
float last_z;
int good_points;
bool corner_probing_done, wait_for_probe;
#if HAS_MARLINUI_U8GLIB
#include "../dogm/marlinui_DOGM.h"
#endif
#define GOOD_POINTS_TO_STR(N) ui8tostr2(N)
#define LAST_Z_TO_STR(N) ftostr53_63(N) //ftostr42_52(N)
#endif
static_assert(LEVEL_CORNERS_Z_HOP >= 0, "LEVEL_CORNERS_Z_HOP must be >= 0. Please update your configuration.");
#if HAS_LEVELING
static bool leveling_was_active = false;
#endif
#ifndef LEVEL_CORNERS_LEVELING_ORDER
#define LEVEL_CORNERS_LEVELING_ORDER { LF, RF, LB, RB } // Default
//#define LEVEL_CORNERS_LEVELING_ORDER { LF, LB, RF } // 3 hard-coded points
//#define LEVEL_CORNERS_LEVELING_ORDER { LF, RF } // 3-Point tramming - Rear
//#define LEVEL_CORNERS_LEVELING_ORDER { LF, LB } // 3-Point tramming - Right
//#define LEVEL_CORNERS_LEVELING_ORDER { RF, RB } // 3-Point tramming - Left
//#define LEVEL_CORNERS_LEVELING_ORDER { LB, RB } // 3-Point tramming - Front
#endif
#define LF 1
#define RF 2
#define RB 3
#define LB 4
constexpr int lco[] = LEVEL_CORNERS_LEVELING_ORDER;
constexpr bool level_corners_3_points = COUNT(lco) == 2;
static_assert(level_corners_3_points || COUNT(lco) == 4, "LEVEL_CORNERS_LEVELING_ORDER must have exactly 2 or 4 corners.");
constexpr int lcodiff = ABS(lco[0] - lco[1]);
static_assert(COUNT(lco) == 4 || lcodiff == 1 || lcodiff == 3, "The first two LEVEL_CORNERS_LEVELING_ORDER corners must be on the same edge.");
constexpr int nr_edge_points = level_corners_3_points ? 3 : 4;
constexpr int available_points = nr_edge_points + ENABLED(LEVEL_CENTER_TOO);
constexpr int center_index = TERN(LEVEL_CENTER_TOO, available_points - 1, -1);
constexpr float inset_lfrb[4] = LEVEL_CORNERS_INSET_LFRB;
constexpr xy_pos_t lf { (X_MIN_BED) + inset_lfrb[0], (Y_MIN_BED) + inset_lfrb[1] },
rb { (X_MAX_BED) - inset_lfrb[2], (Y_MAX_BED) - inset_lfrb[3] };
static int8_t bed_corner;
/**
* Select next corner coordinates
*/
static void _lcd_level_bed_corners_get_next_position() {
if (level_corners_3_points) {
if (bed_corner >= available_points) bed_corner = 0; // Above max position -> move back to first corner
switch (bed_corner) {
case 0 ... 1:
// First two corners set explicitly by the configuration
current_position = lf; // Left front
switch (lco[bed_corner]) {
case RF: current_position.x = rb.x; break; // Right Front
case RB: current_position = rb; break; // Right Back
case LB: current_position.y = rb.y; break; // Left Back
}
break;
case 2:
// Determine which edge to probe for 3rd point
current_position.set(lf.x + (rb.x - lf.x) / 2, lf.y + (rb.y - lf.y) / 2);
if ((lco[0] == LB && lco[1] == RB) || (lco[0] == RB && lco[1] == LB)) current_position.y = lf.y; // Front Center
if ((lco[0] == LF && lco[1] == LB) || (lco[0] == LB && lco[1] == LF)) current_position.x = rb.x; // Center Right
if ((lco[0] == RF && lco[1] == RB) || (lco[0] == RB && lco[1] == RF)) current_position.x = lf.x; // Left Center
if ((lco[0] == LF && lco[1] == RF) || (lco[0] == RF && lco[1] == LF)) current_position.y = rb.y; // Center Back
#if DISABLED(LEVEL_CENTER_TOO) && ENABLED(LEVEL_CORNERS_USE_PROBE)
bed_corner++; // Must increment the count to ensure it resets the loop if the 3rd point is out of tolerance
#endif
break;
#if ENABLED(LEVEL_CENTER_TOO)
case 3:
current_position.set(X_CENTER, Y_CENTER);
break;
#endif
}
}
else {
// Four-Corner Bed Tramming with optional center
if (TERN0(LEVEL_CENTER_TOO, bed_corner == center_index)) {
current_position.set(X_CENTER, Y_CENTER);
TERN_(LEVEL_CORNERS_USE_PROBE, good_points--); // Decrement to allow one additional probe point
}
else {
current_position = lf; // Left front
switch (lco[bed_corner]) {
case RF: current_position.x = rb.x; break; // Right front
case RB: current_position = rb; break; // Right rear
case LB: current_position.y = rb.y; break; // Left rear
}
}
}
}
/**
* Level corners, starting in the front-left corner.
*/
#if ENABLED(LEVEL_CORNERS_USE_PROBE)
#define VALIDATE_POINT(X, Y, STR) static_assert(Probe::build_time::can_reach((X), (Y)), \
"LEVEL_CORNERS_INSET_LFRB " STR " inset is not reachable with the default NOZZLE_TO_PROBE offset and PROBING_MARGIN.")
VALIDATE_POINT(lf.x, Y_CENTER, "left"); VALIDATE_POINT(X_CENTER, lf.y, "front");
VALIDATE_POINT(rb.x, Y_CENTER, "right"); VALIDATE_POINT(X_CENTER, rb.y, "back");
#ifndef PAGE_CONTAINS
#define PAGE_CONTAINS(...) true
#endif
void _lcd_draw_probing() {
if (!ui.should_draw()) return;
TERN_(HAS_MARLINUI_U8GLIB, ui.set_font(FONT_MENU)); // Set up the font for extra info
MenuItem_static::draw(0, GET_TEXT(MSG_PROBING_POINT), SS_INVERT); // "Probing Mesh" heading
uint8_t cy = TERN(TFT_COLOR_UI, 3, LCD_HEIGHT - 1), y = LCD_ROW_Y(cy);
// Display # of good points found vs total needed
if (PAGE_CONTAINS(y - (MENU_FONT_HEIGHT), y)) {
SETCURSOR(TERN(TFT_COLOR_UI, 2, 0), cy);
lcd_put_u8str_(GET_TEXT_F(MSG_BED_TRAMMING_GOOD_POINTS));
IF_ENABLED(TFT_COLOR_UI, lcd_moveto(12, cy));
lcd_put_u8str(GOOD_POINTS_TO_STR(good_points));
lcd_put_wchar('/');
lcd_put_u8str(GOOD_POINTS_TO_STR(nr_edge_points));
}
--cy;
y -= MENU_LINE_HEIGHT;
// Display the Last Z value
if (PAGE_CONTAINS(y - (MENU_FONT_HEIGHT), y)) {
SETCURSOR(TERN(TFT_COLOR_UI, 2, 0), cy);
lcd_put_u8str(GET_TEXT_F(MSG_BED_TRAMMING_LAST_Z));
IF_ENABLED(TFT_COLOR_UI, lcd_moveto(12, 2));
lcd_put_u8str(LAST_Z_TO_STR(last_z));
}
}
void _lcd_draw_raise() {
if (!ui.should_draw()) return;
MenuItem_confirm::select_screen(
GET_TEXT(MSG_BUTTON_DONE), GET_TEXT(MSG_BUTTON_SKIP)
, []{ corner_probing_done = true; wait_for_probe = false; }
, []{ wait_for_probe = false; }
, GET_TEXT(MSG_BED_TRAMMING_RAISE)
, (const char*)nullptr, NUL_STR
);
}
void _lcd_draw_level_prompt() {
if (!ui.should_draw()) return;
MenuItem_confirm::confirm_screen(
[]{ queue.inject(TERN(HAS_LEVELING, F("G29N"), FPSTR(G28_STR))); ui.return_to_status(); }
, []{ ui.goto_previous_screen_no_defer(); }
, GET_TEXT(MSG_BED_TRAMMING_IN_RANGE)
, (const char*)nullptr, PSTR("?")
);
}
bool _lcd_level_bed_corners_probe(bool verify=false) {
if (verify) do_blocking_move_to_z(current_position.z + LEVEL_CORNERS_Z_HOP); // do clearance if needed
TERN_(BLTOUCH_SLOW_MODE, bltouch.deploy()); // Deploy in LOW SPEED MODE on every probe action
do_blocking_move_to_z(last_z - LEVEL_CORNERS_PROBE_TOLERANCE, MMM_TO_MMS(Z_PROBE_FEEDRATE_SLOW)); // Move down to lower tolerance
if (TEST(endstops.trigger_state(), Z_MIN_PROBE)) { // check if probe triggered
endstops.hit_on_purpose();
set_current_from_steppers_for_axis(Z_AXIS);
sync_plan_position();
TERN_(BLTOUCH_SLOW_MODE, bltouch.stow()); // Stow in LOW SPEED MODE on every trigger
// Triggered outside tolerance range?
if (ABS(current_position.z - last_z) > LEVEL_CORNERS_PROBE_TOLERANCE) {
last_z = current_position.z; // Above tolerance. Set a new Z for subsequent corners.
good_points = 0; // ...and start over
}
return true; // probe triggered
}
do_blocking_move_to_z(last_z); // go back to tolerance middle point before raise
return false; // probe not triggered
}
bool _lcd_level_bed_corners_raise() {
bool probe_triggered = false;
corner_probing_done = false;
wait_for_probe = true;
ui.goto_screen(_lcd_draw_raise); // show raise screen
ui.set_selection(true);
while (wait_for_probe && !probe_triggered) { // loop while waiting to bed raise and probe trigger
probe_triggered = PROBE_TRIGGERED();
if (probe_triggered) {
endstops.hit_on_purpose();
TERN_(LEVEL_CORNERS_AUDIO_FEEDBACK, ui.buzz(200, 600));
}
idle();
}
TERN_(BLTOUCH_SLOW_MODE, bltouch.stow());
ui.goto_screen(_lcd_draw_probing);
return (probe_triggered);
}
void _lcd_test_corners() {
bed_corner = TERN(LEVEL_CENTER_TOO, center_index, 0);
last_z = LEVEL_CORNERS_HEIGHT;
endstops.enable_z_probe(true);
good_points = 0;
ui.goto_screen(_lcd_draw_probing);
do {
ui.refresh(LCDVIEW_REDRAW_NOW);
_lcd_draw_probing(); // update screen with # of good points
do_blocking_move_to_z(SUM_TERN(BLTOUCH_HS_MODE, current_position.z + LEVEL_CORNERS_Z_HOP, 7)); // clearance
_lcd_level_bed_corners_get_next_position(); // Select next corner coordinates
current_position -= probe.offset_xy; // Account for probe offsets
do_blocking_move_to_xy(current_position); // Goto corner
TERN_(BLTOUCH_HS_MODE, bltouch.deploy()); // Deploy in HIGH SPEED MODE
if (!_lcd_level_bed_corners_probe()) { // Probe down to tolerance
if (_lcd_level_bed_corners_raise()) { // Prompt user to raise bed if needed
#if ENABLED(LEVEL_CORNERS_VERIFY_RAISED) // Verify
while (!_lcd_level_bed_corners_probe(true)) { // Loop while corner verified
if (!_lcd_level_bed_corners_raise()) { // Prompt user to raise bed if needed
if (corner_probing_done) return; // Done was selected
break; // Skip was selected
}
}
#endif
}
else if (corner_probing_done) // Done was selected
return;
}
if (bed_corner != center_index) good_points++; // ignore center
if (++bed_corner > 3) bed_corner = 0;
} while (good_points < nr_edge_points); // loop until all points within tolerance
#if ENABLED(BLTOUCH_HS_MODE)
// In HIGH SPEED MODE do clearance and stow at the very end
do_blocking_move_to_z(current_position.z + LEVEL_CORNERS_Z_HOP);
bltouch.stow();
#endif
ui.goto_screen(_lcd_draw_level_prompt); // prompt for bed leveling
ui.set_selection(true);
}
#else // !LEVEL_CORNERS_USE_PROBE
static void _lcd_goto_next_corner() {
line_to_z(LEVEL_CORNERS_Z_HOP);
// Select next corner coordinates
_lcd_level_bed_corners_get_next_position();
line_to_current_position(manual_feedrate_mm_s.x);
line_to_z(LEVEL_CORNERS_HEIGHT);
if (++bed_corner >= available_points) bed_corner = 0;
}
#endif // !LEVEL_CORNERS_USE_PROBE
static void _lcd_level_bed_corners_homing() {
_lcd_draw_homing();
if (!all_axes_homed()) return;
#if ENABLED(LEVEL_CORNERS_USE_PROBE)
_lcd_test_corners();
if (corner_probing_done) ui.goto_previous_screen_no_defer();
TERN_(HAS_LEVELING, set_bed_leveling_enabled(leveling_was_active));
endstops.enable_z_probe(false);
#else
bed_corner = 0;
ui.goto_screen([]{
MenuItem_confirm::select_screen(
GET_TEXT(MSG_BUTTON_NEXT), GET_TEXT(MSG_BUTTON_DONE)
, _lcd_goto_next_corner
, []{
line_to_z(LEVEL_CORNERS_Z_HOP); // Raise Z off the bed when done
TERN_(HAS_LEVELING, set_bed_leveling_enabled(leveling_was_active));
ui.goto_previous_screen_no_defer();
}
, GET_TEXT(TERN(LEVEL_CENTER_TOO, MSG_LEVEL_BED_NEXT_POINT, MSG_NEXT_CORNER))
, (const char*)nullptr, PSTR("?")
);
});
ui.set_selection(true);
_lcd_goto_next_corner();
#endif
}
void _lcd_level_bed_corners() {
ui.defer_status_screen();
if (!all_axes_trusted()) {
set_all_unhomed();
queue.inject_P(G28_STR);
}
// Disable leveling so the planner won't mess with us
#if HAS_LEVELING
leveling_was_active = planner.leveling_active;
set_bed_leveling_enabled(false);
#endif
ui.goto_screen(_lcd_level_bed_corners_homing);
}
#endif // HAS_LCD_MENU && LEVEL_BED_CORNERS