Marlin 2.0 for Flying Bear 4S/5
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/**
* Marlin 3D Printer Firmware
* Copyright (c) 2021 MarlinFirmware [https://github.com/MarlinFirmware/Marlin]
*
* Based on Sprinter and grbl.
* Copyright (c) 2011 Camiel Gubbels / Erik van der Zalm
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*
*/
/**
* DWIN UI Enhanced implementation
* Author: Miguel A. Risco-Castillo
* Version: 3.8.1
* Date: 2021/11/09
*/
#include "../../../inc/MarlinConfigPre.h"
#if ENABLED(DWIN_CREALITY_LCD_ENHANCED)
#include "../../../inc/MarlinConfig.h"
#include "dwin_lcd.h"
#include "dwinui.h"
#include "dwin_defines.h"
//#define DEBUG_OUT 1
#include "../../../core/debug_out.h"
int8_t MenuItemTotal = 0;
int8_t MenuItemCount = 0;
MenuItemClass** MenuItems = nullptr;
MenuClass *CurrentMenu = nullptr;
MenuClass *PreviousMenu = nullptr;
xy_int_t DWINUI::cursor = { 0 };
uint16_t DWINUI::pencolor = Color_White;
uint16_t DWINUI::textcolor = Def_Text_Color;
uint16_t DWINUI::backcolor = Def_Background_Color;
uint8_t DWINUI::font = font8x16;
void (*DWINUI::onCursorErase)(const int8_t line)=nullptr;
void (*DWINUI::onCursorDraw)(const int8_t line)=nullptr;
void (*DWINUI::onTitleDraw)(TitleClass* title)=nullptr;
void (*DWINUI::onMenuDraw)(MenuClass* menu)=nullptr;
void DWINUI::init() {
DEBUG_ECHOPGM("\r\nDWIN handshake ");
delay(750); // Delay here or init later in the boot process
const bool success = DWIN_Handshake();
if (success) DEBUG_ECHOLNPGM("ok."); else DEBUG_ECHOLNPGM("error.");
DWIN_Frame_SetDir(1);
TERN(SHOW_BOOTSCREEN,,DWIN_Frame_Clear(Color_Bg_Black));
DWIN_UpdateLCD();
cursor.x = 0;
cursor.y = 0;
pencolor = Color_White;
textcolor = Def_Text_Color;
backcolor = Def_Background_Color;
font = font8x16;
}
// Set text/number font
void DWINUI::setFont(uint8_t cfont) {
font = cfont;
}
// Get font character width
uint8_t DWINUI::fontWidth(uint8_t cfont) {
switch (cfont) {
case font6x12 : return 6;
case font8x16 : return 8;
case font10x20: return 10;
case font12x24: return 12;
case font14x28: return 14;
case font16x32: return 16;
case font20x40: return 20;
case font24x48: return 24;
case font28x56: return 28;
case font32x64: return 32;
default: return 0;
}
}
// Get font character height
uint8_t DWINUI::fontHeight(uint8_t cfont) {
switch (cfont) {
case font6x12 : return 12;
case font8x16 : return 16;
case font10x20: return 20;
case font12x24: return 24;
case font14x28: return 28;
case font16x32: return 32;
case font20x40: return 40;
case font24x48: return 48;
case font28x56: return 56;
case font32x64: return 64;
default: return 0;
}
}
// Get screen x coordinates from text column
uint16_t DWINUI::ColToX(uint8_t col) {
return col * fontWidth(font);
}
// Get screen y coordinates from text row
uint16_t DWINUI::RowToY(uint8_t row) {
return row * fontHeight(font);
}
// Set text/number color
void DWINUI::SetColors(uint16_t fgcolor, uint16_t bgcolor) {
textcolor = fgcolor;
backcolor = bgcolor;
}
void DWINUI::SetTextColor(uint16_t fgcolor) {
textcolor = fgcolor;
}
void DWINUI::SetBackgroundColor(uint16_t bgcolor) {
backcolor = bgcolor;
}
// Moves cursor to point
// x: abscissa of the display
// y: ordinate of the display
// point: xy coordinate
void DWINUI::MoveTo(int16_t x, int16_t y) {
cursor.x = x;
cursor.y = y;
}
void DWINUI::MoveTo(xy_int_t point) {
cursor = point;
}
// Moves cursor relative to the actual position
// x: abscissa of the display
// y: ordinate of the display
// point: xy coordinate
void DWINUI::MoveBy(int16_t x, int16_t y) {
cursor.x += x;
cursor.y += y;
}
void DWINUI::MoveBy(xy_int_t point) {
cursor += point;
}
// Draw a Centered string using DWIN_WIDTH
void DWINUI::Draw_CenteredString(bool bShow, uint8_t size, uint16_t color, uint16_t bColor, uint16_t y, const char * const string) {
const int8_t x = _MAX(0U, DWIN_WIDTH - strlen_P(string) * fontWidth(size)) / 2 - 1;
DWIN_Draw_String(bShow, size, color, bColor, x, y, string);
}
// Draw a char at cursor position
void DWINUI::Draw_Char(const char c) {
const char string[2] = { c, 0};
DWIN_Draw_String(false, font, textcolor, backcolor, cursor.x, cursor.y, string, 1);
MoveBy(fontWidth(font), 0);
}
// Draw a string at cursor position
// color: Character color
// *string: The string
// rlimit: For draw less chars than string length use rlimit
void DWINUI::Draw_String(const char * const string, uint16_t rlimit) {
DWIN_Draw_String(false, font, textcolor, backcolor, cursor.x, cursor.y, string, rlimit);
MoveBy(strlen(string) * fontWidth(font), 0);
}
void DWINUI::Draw_String(uint16_t color, const char * const string, uint16_t rlimit) {
DWIN_Draw_String(false, font, color, backcolor, cursor.x, cursor.y, string, rlimit);
MoveBy(strlen(string) * fontWidth(font), 0);
}
// Draw a signed floating point number
// bShow: true=display background color; false=don't display background color
// zeroFill: true=zero fill; false=no zero fill
// zeroMode: 1=leading 0 displayed as 0; 0=leading 0 displayed as a space
// size: Font size
// bColor: Background color
// iNum: Number of whole digits
// fNum: Number of decimal digits
// x/y: Upper-left point
// value: Float value
void DWINUI::Draw_Signed_Float(uint8_t bShow, bool zeroFill, uint8_t zeroMode, uint8_t size, uint16_t color, uint16_t bColor, uint8_t iNum, uint8_t fNum, uint16_t x, uint16_t y, float value) {
DWIN_Draw_FloatValue(bShow, zeroFill, zeroMode, size, color, bColor, iNum, fNum, x, y, value < 0 ? -value : value);
DWIN_Draw_String(bShow, size, color, bColor, x - 6, y, value < 0 ? F("-") : F(" "));
}
// Draw a circle
// color: circle color
// x: the abscissa of the center of the circle
// y: ordinate of the center of the circle
// r: circle radius
void DWINUI::Draw_Circle(uint16_t color, uint16_t x, uint16_t y, uint8_t r) {
int a = 0, b = 0;
while (a <= b) {
b = SQRT(sq(r) - sq(a));
if (a == 0) b--;
DWIN_Draw_Point(color, 1, 1, x + a, y + b); // Draw some sector 1
DWIN_Draw_Point(color, 1, 1, x + b, y + a); // Draw some sector 2
DWIN_Draw_Point(color, 1, 1, x + b, y - a); // Draw some sector 3
DWIN_Draw_Point(color, 1, 1, x + a, y - b); // Draw some sector 4
DWIN_Draw_Point(color, 1, 1, x - a, y - b); // Draw some sector 5
DWIN_Draw_Point(color, 1, 1, x - b, y - a); // Draw some sector 6
DWIN_Draw_Point(color, 1, 1, x - b, y + a); // Draw some sector 7
DWIN_Draw_Point(color, 1, 1, x - a, y + b); // Draw some sector 8
a++;
}
}
// Draw a circle filled with color
// bcolor: fill color
// x: the abscissa of the center of the circle
// y: ordinate of the center of the circle
// r: circle radius
void DWINUI::Draw_FillCircle(uint16_t bcolor, uint16_t x,uint16_t y,uint8_t r) {
int a = 0, b = 0;
while (a <= b) {
b = SQRT(sq(r) - sq(a)); // b=sqrt(r*r-a*a);
if (a == 0) b--;
DWIN_Draw_Line(bcolor, x-b,y-a,x+b,y-a);
DWIN_Draw_Line(bcolor, x-a,y-b,x+a,y-b);
DWIN_Draw_Line(bcolor, x-b,y+a,x+b,y+a);
DWIN_Draw_Line(bcolor, x-a,y+b,x+a,y+b);
a++;
}
}
// Color Interpolator
// val : Interpolator minv..maxv
// minv : Minimum value
// maxv : Maximum value
// color1 : Start color
// color2 : End color
uint16_t DWINUI::ColorInt(int16_t val, int16_t minv, int16_t maxv, uint16_t color1, uint16_t color2) {
uint8_t B,G,R;
float n;
n = (float)(val-minv)/(maxv-minv);
R = (1-n)*GetRColor(color1) + n*GetRColor(color2);
G = (1-n)*GetGColor(color1) + n*GetGColor(color2);
B = (1-n)*GetBColor(color1) + n*GetBColor(color2);
return RGB(R,G,B);
}
// Color Interpolator through Red->Yellow->Green->Blue
// val : Interpolator minv..maxv
// minv : Minimum value
// maxv : Maximum value
uint16_t DWINUI::RainbowInt(int16_t val, int16_t minv, int16_t maxv) {
uint8_t B,G,R;
const uint8_t maxB = 28;
const uint8_t maxR = 28;
const uint8_t maxG = 38;
const int16_t limv = _MAX(abs(minv), abs(maxv));
float n;
if (minv>=0) {
n = (float)(val-minv)/(maxv-minv);
} else {
n = (float)val/limv;
}
n = _MIN(1, n);
n = _MAX(-1, n);
if (n < 0) {
R = 0;
G = (1+n)*maxG;
B = (-n)*maxB;
} else if (n < 0.5) {
R = maxR*n*2;
G = maxG;
B = 0;
} else {
R = maxR;
G = maxG*(1-n);
B = 0;
}
return RGB(R,G,B);
}
// Draw a checkbox
// Color: frame color
// bColor: Background color
// x/y: Upper-left point
// mode : 0 : unchecked, 1 : checked
void DWINUI::Draw_Checkbox(uint16_t color, uint16_t bcolor, uint16_t x, uint16_t y, bool checked=false) {
DWIN_Draw_String(true, font8x16, color, bcolor, x + 4, y, checked ? F("x") : F(" "));
DWIN_Draw_Rectangle(0, color, x + 2, y + 2, x + 17, y + 17);
}
// Clear Menu by filling the menu area with background color
void DWINUI::ClearMenuArea() {
DWIN_Draw_Rectangle(1, backcolor, 0, TITLE_HEIGHT, DWIN_WIDTH - 1, STATUS_Y - 1);
}
void DWINUI::MenuItemsClear() {
if (MenuItems == nullptr) return;
for (int8_t i = 0; i < MenuItemCount; i++) delete MenuItems[i];
delete[] MenuItems;
MenuItems = nullptr;
MenuItemCount = 0;
MenuItemTotal = 0;
}
void DWINUI::MenuItemsPrepare(int8_t totalitems) {
MenuItemsClear();
MenuItemTotal = totalitems;
MenuItems = new MenuItemClass*[totalitems];
}
MenuItemClass* DWINUI::MenuItemsAdd(MenuItemClass* menuitem) {
if (MenuItemCount < MenuItemTotal) {
MenuItems[MenuItemCount] = menuitem;
menuitem->pos = MenuItemCount++;
return menuitem;
}
else {
delete menuitem;
return nullptr;
}
}
/* Title Class ==============================================================*/
TitleClass Title;
void TitleClass::draw() {
if (DWINUI::onTitleDraw != nullptr) (*DWINUI::onTitleDraw)(this);
}
void TitleClass::SetCaption(const char * const title) {
frameid = 0;
if ( caption == title ) return;
const uint8_t len = _MIN(sizeof(caption) - 1, strlen(title));
memcpy(&caption[0], title, len);
caption[len] = '\0';
}
void TitleClass::ShowCaption(const char * const title) {
SetCaption(title);
draw();
}
void TitleClass::SetFrame(uint8_t id, uint16_t x1, uint16_t y1, uint16_t x2, uint16_t y2) {
caption[0] = '\0';
frameid = id;
frame = { x1, y1, x2, y2 };
}
void TitleClass::SetFrame(uint16_t x, uint16_t y, uint16_t w, uint16_t h) {
SetFrame(1, x, y, x + w - 1, y + h - 1);
}
void TitleClass::FrameCopy(uint8_t id, uint16_t x1, uint16_t y1, uint16_t x2, uint16_t y2) {
SetFrame(id, x1, y1, x2, y2);
draw();
}
void TitleClass::FrameCopy(uint16_t x, uint16_t y, uint16_t w, uint16_t h) {
FrameCopy(1, x, y, x + w - 1, y + h - 1);
}
/* Menu Class ===============================================================*/
MenuClass::MenuClass() {
selected = 0;
topline = 0;
}
void MenuClass::draw() {
MenuTitle.draw();
if (DWINUI::onMenuDraw != nullptr) (*DWINUI::onMenuDraw)(this);
for (int8_t i = 0; i < MenuItemCount; i++)
MenuItems[i]->draw(i - topline);
if (DWINUI::onCursorDraw != nullptr) DWINUI::onCursorDraw(line());
DWIN_UpdateLCD();
}
void MenuClass::onScroll(bool dir) {
int8_t sel = selected;
if (dir) sel++; else sel--;
LIMIT(sel, 0, MenuItemCount - 1);
if (sel != selected) {
if (DWINUI::onCursorErase != nullptr) DWINUI::onCursorErase(line());
if ((sel - topline) == TROWS) {
DWIN_Frame_AreaMove(1, DWIN_SCROLL_UP, MLINE, DWINUI::backcolor, 0, TITLE_HEIGHT + 1, DWIN_WIDTH, STATUS_Y - 1);
topline++;
MenuItems[sel]->draw(TROWS - 1);
}
if ((sel < topline)) {
DWIN_Frame_AreaMove(1, DWIN_SCROLL_DOWN, MLINE, DWINUI::backcolor, 0, TITLE_HEIGHT + 1, DWIN_WIDTH, STATUS_Y - 1);
topline--;
MenuItems[sel]->draw(0);
}
selected = sel;
if (DWINUI::onCursorDraw != nullptr) DWINUI::onCursorDraw(line());
DWIN_UpdateLCD();
}
}
void MenuClass::onClick() {
if (MenuItems[selected]->onClick != nullptr) (*MenuItems[selected]->onClick)();
}
MenuItemClass *MenuClass::SelectedItem() {
return MenuItems[selected];
}
/* MenuItem Class ===========================================================*/
MenuItemClass::MenuItemClass(uint8_t cicon, const char * const text, void (*ondraw)(MenuItemClass* menuitem, int8_t line), void (*onclick)()) {
icon = cicon;
onClick = onclick;
onDraw = ondraw;
const uint8_t len = _MIN(sizeof(caption) - 1, strlen(text));
memcpy(&caption[0], text, len);
caption[len] = '\0';
}
MenuItemClass::MenuItemClass(uint8_t cicon, uint8_t id, uint16_t x1, uint16_t y1, uint16_t x2, uint16_t y2, void (*ondraw)(MenuItemClass* menuitem, int8_t line), void (*onclick)()) {
icon = cicon;
onClick = onclick;
onDraw = ondraw;
caption[0] = '\0';
frameid = id;
frame = { x1, y1, x2, y2 };
}
void MenuItemClass::SetFrame(uint8_t id, uint16_t x1, uint16_t y1, uint16_t x2, uint16_t y2) {
caption[0] = '\0';
frameid = id;
frame = { x1, y1, x2, y2 };
}
void MenuItemClass::draw(int8_t line) {
if (line < 0 || line >= TROWS) return;
if (onDraw != nullptr) (*onDraw)(this, line);
};
MenuItemPtrClass::MenuItemPtrClass(uint8_t cicon, const char * const text, void (*ondraw)(MenuItemClass* menuitem, int8_t line), void (*onclick)(), void* val) : MenuItemClass(cicon, text, ondraw, onclick) {
value = val;
};
#endif // DWIN_CREALITY_LCD_ENHANCED