Marlin 2.0 for Flying Bear 4S/5
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/*****************
* grid_layout.h *
*****************/
/****************************************************************************
* Written By Marcio Teixeira 2018 - Aleph Objects, Inc. *
* *
* This program is free software: you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation, either version 3 of the License, or *
* (at your option) any later version. *
* *
* This program is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU General Public License for more details. *
* *
* To view a copy of the GNU General Public License, go to the following *
* location: <https://www.gnu.org/licenses/>. *
****************************************************************************/
#pragma once
/* The grid layout macros allow buttons to be arranged on a grid so
* that their locations become independent of the display size. The
* layout model is similar to that of HTML TABLEs.
*
* These macros are meant to be evaluated into constants at compile
* time, so resolution independence can be as efficient as using
* hard-coded coordinates.
*/
// Margin defines the margin (in pixels) on each side of a button in
// the layout
#ifdef TOUCH_UI_800x480
#define MARGIN_L 5
#define MARGIN_R 5
#define MARGIN_T 5
#define MARGIN_B 5
#define MARGIN_DEFAULT 5
#else
#define MARGIN_L 3
#define MARGIN_R 3
#define MARGIN_T 3
#define MARGIN_B 3
#define MARGIN_DEFAULT 3
#endif
// EDGE_R adds some black space on the right edge of the display
// This shifts some of the screens left to visually center them.
#define EDGE_R 0
// GRID_X and GRID_Y computes the positions of the divisions on
// the layout grid.
#define GRID_X(x) ((x)*(FTDI::display_width-EDGE_R)/GRID_COLS)
#define GRID_Y(y) ((y)*FTDI::display_height/GRID_ROWS)
// BTN_X, BTN_Y, BTN_W and BTN_X returns the top-left and width
// and height of a button, taking into account the button margins.
#define BTN_X(x) (GRID_X((x)-1) + MARGIN_L)
#define BTN_Y(y) (GRID_Y((y)-1) + MARGIN_T)
#define BTN_W(w) (GRID_X(w) - MARGIN_L - MARGIN_R)
#define BTN_H(h) (GRID_Y(h) - MARGIN_T - MARGIN_B)
// Abbreviations for common phrases, to allow a button to be
// defined in one line of source.
#define BTN_POS(x,y) BTN_X(x), BTN_Y(y)
#define BTN_SIZE(w,h) BTN_W(w), BTN_H(h)
// Draw a reference grid for ease of spacing out widgets.
#define DRAW_LAYOUT_GRID \
{ \
cmd.cmd(LINE_WIDTH(4)); \
for (int i = 1; i <= GRID_COLS; i++) { \
cmd.cmd(BEGIN(LINES)); \
cmd.cmd(VERTEX2F(GRID_X(i) *16, 0 *16)); \
cmd.cmd(VERTEX2F(GRID_X(i) *16, FTDI::display_height *16)); \
} \
for (int i = 1; i < GRID_ROWS; i++) { \
cmd.cmd(BEGIN(LINES)); \
cmd.cmd(VERTEX2F(0 *16, GRID_Y(i) *16)); \
cmd.cmd(VERTEX2F(FTDI::display_width *16, GRID_Y(i) *16)); \
} \
cmd.cmd(LINE_WIDTH(16)); \
}
namespace FTDI {
#ifdef TOUCH_UI_PORTRAIT
constexpr uint16_t display_width = Vsize;
constexpr uint16_t display_height = Hsize;
#else
constexpr uint16_t display_width = Hsize;
constexpr uint16_t display_height = Vsize;
#endif
}