Marlin 2.0 for Flying Bear 4S/5
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#include "mesh_bed_leveling.h"
#if defined(MESH_BED_LEVELING)
mesh_bed_leveling mbl;
mesh_bed_leveling::mesh_bed_leveling() {
reset();
}
void mesh_bed_leveling::reset() {
for (int y=0; y<MESH_NUM_Y_POINTS; y++) {
for (int x=0; x<MESH_NUM_X_POINTS; x++) {
z_values[y][x] = 0;
}
}
active = 0;
}
#endif // MESH_BED_LEVELING