Marlin 2.0 for Flying Bear 4S/5
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/**
* Marlin 3D Printer Firmware
* Copyright (c) 2020 MarlinFirmware [https://github.com/MarlinFirmware/Marlin]
*
* Based on Sprinter and grbl.
* Copyright (c) 2011 Camiel Gubbels / Erik van der Zalm
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*
*/
#pragma once
/*******************************************************
* multi_language.h *
* By Marcio Teixeira 2019 for Aleph Objects *
*******************************************************/
#include "../inc/MarlinConfigPre.h"
typedef const char Language_Str[];
#define LSTR PROGMEM Language_Str
#ifdef LCD_LANGUAGE_5
#define NUM_LANGUAGES 5
#elif defined(LCD_LANGUAGE_4)
#define NUM_LANGUAGES 4
#elif defined(LCD_LANGUAGE_3)
#define NUM_LANGUAGES 3
#elif defined(LCD_LANGUAGE_2)
#define NUM_LANGUAGES 2
#else
#define NUM_LANGUAGES 1
#endif
// Set unused languages equal to each other so the
// compiler can optimize away the conditionals.
#define LCD_LANGUAGE_1 LCD_LANGUAGE
#ifndef LCD_LANGUAGE_2
#define LCD_LANGUAGE_2 LCD_LANGUAGE
#endif
#ifndef LCD_LANGUAGE_3
#define LCD_LANGUAGE_3 LCD_LANGUAGE_2
#endif
#ifndef LCD_LANGUAGE_4
#define LCD_LANGUAGE_4 LCD_LANGUAGE_3
#endif
#ifndef LCD_LANGUAGE_5
#define LCD_LANGUAGE_5 LCD_LANGUAGE_4
#endif
#define _GET_LANG(LANG) Language_##LANG
#define GET_LANG(LANG) _GET_LANG(LANG)
#if NUM_LANGUAGES > 1
#define HAS_MULTI_LANGUAGE 1
#define GET_TEXT(MSG) ( \
ui.language == 4 ? GET_LANG(LCD_LANGUAGE_5)::MSG : \
ui.language == 3 ? GET_LANG(LCD_LANGUAGE_4)::MSG : \
ui.language == 2 ? GET_LANG(LCD_LANGUAGE_3)::MSG : \
ui.language == 1 ? GET_LANG(LCD_LANGUAGE_2)::MSG : \
GET_LANG(LCD_LANGUAGE )::MSG )
#define MAX_LANG_CHARSIZE _MAX(GET_LANG(LCD_LANGUAGE )::CHARSIZE, \
GET_LANG(LCD_LANGUAGE_2)::CHARSIZE, \
GET_LANG(LCD_LANGUAGE_3)::CHARSIZE, \
GET_LANG(LCD_LANGUAGE_4)::CHARSIZE, \
GET_LANG(LCD_LANGUAGE_5)::CHARSIZE )
#else
#define GET_TEXT(MSG) GET_LANG(LCD_LANGUAGE)::MSG
#define MAX_LANG_CHARSIZE LANG_CHARSIZE
#endif
#define GET_TEXT_F(MSG) FPSTR(GET_TEXT(MSG))
#define GET_EN_TEXT(MSG) GET_LANG(en)::MSG
#define GET_EN_TEXT_F(MSG) FPSTR(GET_EN_TEXT(MSG))
#define GET_LANGUAGE_NAME(INDEX) GET_LANG(LCD_LANGUAGE_##INDEX)::LANGUAGE
#define LANG_CHARSIZE GET_TEXT(CHARSIZE)
#define USE_WIDE_GLYPH (LANG_CHARSIZE > 2)
#define MSG_1_LINE(A) A "\0" "\0"
#define MSG_2_LINE(A,B) A "\0" B "\0"
#define MSG_3_LINE(A,B,C) A "\0" B "\0" C