Marlin 2.0 for Flying Bear 4S/5
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/**
* Marlin 3D Printer Firmware
* Copyright (c) 2022 MarlinFirmware [https://github.com/MarlinFirmware/Marlin]
*
* Based on Sprinter and grbl.
* Copyright (c) 2011 Camiel Gubbels / Erik van der Zalm
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*
*/
/**
* Menu functions for ProUI
* Author: Miguel A. Risco-Castillo
* Version: 1.4.1
* Date: 2022/04/14
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as
* published by the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*
*/
#include "../../../inc/MarlinConfigPre.h"
#if ENABLED(DWIN_LCD_PROUI)
#include "../common/encoder.h"
#include "dwin_lcd.h"
#include "dwinui.h"
#include "dwin.h"
#include "menus.h"
int8_t MenuItemTotal = 0;
int8_t MenuItemCount = 0;
MenuItemClass** MenuItems = nullptr;
MenuClass *CurrentMenu = nullptr;
MenuClass *PreviousMenu = nullptr;
void (*onMenuDraw)(MenuClass* menu) = nullptr;
void (*onCursorErase)(const int8_t line) = nullptr;
void (*onCursorDraw)(const int8_t line) = nullptr;
MenuData_t MenuData;
// Menuitem Drawing functions =================================================
void Draw_Title(TitleClass* title) {
DWIN_Draw_Rectangle(1, HMI_data.TitleBg_color, 0, 0, DWIN_WIDTH - 1, TITLE_HEIGHT - 1);
if (title->frameid)
DWIN_Frame_AreaCopy(title->frameid, title->frame.left, title->frame.top, title->frame.right, title->frame.bottom, 14, (TITLE_HEIGHT - (title->frame.bottom - title->frame.top)) / 2 - 1);
else
DWIN_Draw_String(false, DWIN_FONT_HEAD, HMI_data.TitleTxt_color, HMI_data.TitleBg_color, 14, (TITLE_HEIGHT - DWINUI::fontHeight(DWIN_FONT_HEAD)) / 2 - 1, title->caption);
}
void Draw_Menu(MenuClass* menu) {
DWINUI::SetColors(HMI_data.Text_Color, HMI_data.Background_Color, HMI_data.StatusBg_Color);
DWIN_Draw_Rectangle(1, DWINUI::backcolor, 0, TITLE_HEIGHT, DWIN_WIDTH - 1, STATUS_Y - 1);
}
void Draw_Menu_Cursor(const int8_t line) {
const uint16_t ypos = MYPOS(line);
DWINUI::Draw_Box(1, HMI_data.Cursor_color, {0, ypos, 15, MLINE - 1});
}
void Erase_Menu_Cursor(const int8_t line) {
const uint16_t ypos = MYPOS(line);
DWINUI::Draw_Box(1, HMI_data.Background_Color, {0, ypos, 15, MLINE - 1});
}
void Draw_Menu_Line(const uint8_t line, const uint8_t icon /*=0*/, const char * const label /*=nullptr*/, bool more /*=false*/) {
if (icon) DWINUI::Draw_Icon(icon, ICOX, MBASE(line) - 3);
if (label) DWINUI::Draw_String(LBLX, MBASE(line) - 1, (char*)label);
if (more) DWINUI::Draw_Icon(ICON_More, VALX + 16, MBASE(line) - 3);
DWIN_Draw_HLine(HMI_data.SplitLine_Color, 16, MYPOS(line + 1), 240);
}
void Draw_Chkb_Line(const uint8_t line, const bool checked) {
DWINUI::Draw_Checkbox(HMI_data.Text_Color, HMI_data.Background_Color, VALX + 3 * DWINUI::fontWidth(), MBASE(line) - 1, checked);
}
void Draw_Menu_IntValue(uint16_t bcolor, const uint8_t line, uint8_t iNum, const int32_t value /*=0*/) {
DWINUI::Draw_Signed_Int(HMI_data.Text_Color, bcolor, iNum , VALX, MBASE(line) - 1, value);
}
void onDrawMenuItem(MenuItemClass* menuitem, int8_t line) {
if (menuitem->icon) DWINUI::Draw_Icon(menuitem->icon, ICOX, MBASE(line) - 3);
if (menuitem->frameid)
DWIN_Frame_AreaCopy(menuitem->frameid, menuitem->frame.left, menuitem->frame.top, menuitem->frame.right, menuitem->frame.bottom, LBLX, MBASE(line));
else if (menuitem->caption)
DWINUI::Draw_String(LBLX, MBASE(line) - 1, menuitem->caption);
DWIN_Draw_HLine(HMI_data.SplitLine_Color, 16, MYPOS(line + 1), 240);
}
void onDrawSubMenu(MenuItemClass* menuitem, int8_t line) {
onDrawMenuItem(menuitem, line);
DWINUI::Draw_Icon(ICON_More, VALX + 16, MBASE(line) - 3);
}
void onDrawIntMenu(MenuItemClass* menuitem, int8_t line, int32_t value) {
onDrawMenuItem(menuitem, line);
Draw_Menu_IntValue(HMI_data.Background_Color, line, 4, value);
}
void onDrawPIntMenu(MenuItemClass* menuitem, int8_t line) {
const int16_t value = *(int16_t*)static_cast<MenuItemPtrClass*>(menuitem)->value;
onDrawIntMenu(menuitem, line, value);
}
void onDrawPInt8Menu(MenuItemClass* menuitem, int8_t line) {
const uint8_t value = *(uint8_t*)static_cast<MenuItemPtrClass*>(menuitem)->value;
onDrawIntMenu(menuitem, line, value);
}
void onDrawPInt32Menu(MenuItemClass* menuitem, int8_t line) {
const uint32_t value = *(uint32_t*)static_cast<MenuItemPtrClass*>(menuitem)->value;
onDrawIntMenu(menuitem, line, value);
}
void onDrawFloatMenu(MenuItemClass* menuitem, int8_t line, uint8_t dp, const float value) {
onDrawMenuItem(menuitem, line);
DWINUI::Draw_Signed_Float(HMI_data.Text_Color, HMI_data.Background_Color, 3, dp, VALX - dp * DWINUI::fontWidth(DWIN_FONT_MENU), MBASE(line), value);
}
void onDrawPFloatMenu(MenuItemClass* menuitem, int8_t line) {
const float value = *(float*)static_cast<MenuItemPtrClass*>(menuitem)->value;
const int8_t dp = UNITFDIGITS;
onDrawFloatMenu(menuitem, line, dp, value);
}
void onDrawPFloat2Menu(MenuItemClass* menuitem, int8_t line) {
const float value = *(float*)static_cast<MenuItemPtrClass*>(menuitem)->value;
onDrawFloatMenu(menuitem, line, 2, value);
}
void onDrawPFloat3Menu(MenuItemClass* menuitem, int8_t line) {
const float value = *(float*)static_cast<MenuItemPtrClass*>(menuitem)->value;
onDrawFloatMenu(menuitem, line, 3, value);
}
void onDrawChkbMenu(MenuItemClass* menuitem, int8_t line, bool checked) {
onDrawMenuItem(menuitem, line);
Draw_Chkb_Line(line, checked);
}
void onDrawChkbMenu(MenuItemClass* menuitem, int8_t line) {
const bool val = *(bool*)static_cast<MenuItemPtrClass*>(menuitem)->value;
onDrawChkbMenu(menuitem, line, val);
}
//-----------------------------------------------------------------------------
// On click functions
//-----------------------------------------------------------------------------
// Generic onclick event without draw
// process: process id HMI destiny
// lo: low limit
// hi: high limit
// dp: decimal places, 0 for integers
// val: value / scaled value
// LiveUpdate: live update function when the encoder changes
// Apply: update function when the encoder is pressed
void SetOnClick(uint8_t process, const int32_t lo, const int32_t hi, uint8_t dp, const int32_t val, void (*Apply)() /*= nullptr*/, void (*LiveUpdate)() /*= nullptr*/) {
checkkey = process;
MenuData.MinValue = lo;
MenuData.MaxValue = hi;
MenuData.dp = dp;
MenuData.Apply = Apply;
MenuData.LiveUpdate = LiveUpdate;
MenuData.Value = constrain(val, lo, hi);
EncoderRate.enabled = true;
}
// Generic onclick event for integer values
// process: process id HMI destiny
// lo: scaled low limit
// hi: scaled high limit
// val: value
// LiveUpdate: live update function when the encoder changes
// Apply: update function when the encoder is pressed
void SetValueOnClick(uint8_t process, const int32_t lo, const int32_t hi, const int32_t val, void (*Apply)() /*= nullptr*/, void (*LiveUpdate)() /*= nullptr*/) {
SetOnClick(process, lo, hi, 0, val, Apply, LiveUpdate);
Draw_Menu_IntValue(HMI_data.Selected_Color, CurrentMenu->line(), 4, MenuData.Value);
}
// Generic onclick event for float values
// process: process id HMI destiny
// lo: scaled low limit
// hi: scaled high limit
// val: value
// LiveUpdate: live update function when the encoder changes
// Apply: update function when the encoder is pressed
void SetValueOnClick(uint8_t process, const float lo, const float hi, uint8_t dp, const float val, void (*Apply)() /*= nullptr*/, void (*LiveUpdate)() /*= nullptr*/) {
const int32_t value = round(val * POW(10, dp));
SetOnClick(process, lo * POW(10, dp), hi * POW(10, dp), dp, value, Apply, LiveUpdate);
DWINUI::Draw_Signed_Float(HMI_data.Text_Color, HMI_data.Selected_Color, 3, dp, VALX - dp * DWINUI::fontWidth(DWIN_FONT_MENU), MBASE(CurrentMenu->line()), val);
}
// Generic onclick event for integer values
// lo: scaled low limit
// hi: scaled high limit
// val: value
// LiveUpdate: live update function when the encoder changes
// Apply: update function when the encoder is pressed
void SetIntOnClick(const int32_t lo, const int32_t hi, const int32_t val, void (*Apply)() /*= nullptr*/, void (*LiveUpdate)() /*= nullptr*/) {
SetValueOnClick(SetInt, lo, hi, val, Apply, LiveUpdate);
}
// Generic onclick event for set pointer to 16 bit uinteger values
// lo: low limit
// hi: high limit
// LiveUpdate: live update function when the encoder changes
// Apply: update function when the encoder is pressed
void SetPIntOnClick(const int32_t lo, const int32_t hi, void (*Apply)() /*= nullptr*/, void (*LiveUpdate)() /*= nullptr*/) {
MenuData.P_Int = (int16_t*)static_cast<MenuItemPtrClass*>(CurrentMenu->SelectedItem())->value;
const int32_t value = *MenuData.P_Int;
SetValueOnClick(SetPInt, lo, hi, value, Apply, LiveUpdate);
}
// Generic onclick event for float values
// process: process id HMI destiny
// lo: low limit
// hi: high limit
// dp: decimal places
// val: value
void SetFloatOnClick(const float lo, const float hi, uint8_t dp, const float val, void (*Apply)() /*= nullptr*/, void (*LiveUpdate)() /*= nullptr*/) {
SetValueOnClick(SetFloat, lo, hi, dp, val, Apply, LiveUpdate);
}
// Generic onclick event for set pointer to float values
// lo: low limit
// hi: high limit
// LiveUpdate: live update function when the encoder changes
// Apply: update function when the encoder is pressed
void SetPFloatOnClick(const float lo, const float hi, uint8_t dp, void (*Apply)() /*= nullptr*/, void (*LiveUpdate)() /*= nullptr*/) {
MenuData.P_Float = (float*)static_cast<MenuItemPtrClass*>(CurrentMenu->SelectedItem())->value;
SetValueOnClick(SetPFloat, lo, hi, dp, *MenuData.P_Float, Apply, LiveUpdate);
}
// HMI Control functions ======================================================
// Generic menu control using the encoder
void HMI_Menu() {
EncoderState encoder_diffState = get_encoder_state();
if (encoder_diffState == ENCODER_DIFF_NO) return;
if (CurrentMenu) {
if (encoder_diffState == ENCODER_DIFF_ENTER)
CurrentMenu->onClick();
else
CurrentMenu->onScroll(encoder_diffState == ENCODER_DIFF_CW);
}
}
// Get an integer value using the encoder without draw anything
// lo: low limit
// hi: high limit
// Return value:
// 0 : no change
// 1 : live change
// 2 : apply change
int8_t HMI_GetIntNoDraw(const int32_t lo, const int32_t hi) {
const int32_t cval = MenuData.Value;
EncoderState encoder_diffState = Encoder_ReceiveAnalyze();
if (encoder_diffState != ENCODER_DIFF_NO) {
if (Apply_Encoder(encoder_diffState, MenuData.Value)) {
EncoderRate.enabled = false;
checkkey = Menu;
return 2;
}
LIMIT(MenuData.Value, lo, hi);
}
return int8_t(cval != MenuData.Value);
}
// Get an integer value using the encoder
// lo: low limit
// hi: high limit
// Return value:
// 0 : no change
// 1 : live change
// 2 : apply change
int8_t HMI_GetInt(const int32_t lo, const int32_t hi) {
EncoderState encoder_diffState = Encoder_ReceiveAnalyze();
if (encoder_diffState != ENCODER_DIFF_NO) {
if (Apply_Encoder(encoder_diffState, MenuData.Value)) {
EncoderRate.enabled = false;
DWINUI::Draw_Signed_Int(HMI_data.Text_Color, HMI_data.Background_Color, 4 , VALX, MBASE(CurrentMenu->line()) - 1, MenuData.Value);
checkkey = Menu;
return 2;
}
LIMIT(MenuData.Value, lo, hi);
DWINUI::Draw_Signed_Int(HMI_data.Text_Color, HMI_data.Selected_Color, 4 , VALX, MBASE(CurrentMenu->line()) - 1, MenuData.Value);
return 1;
}
return 0;
}
// Set an integer using the encoder
void HMI_SetInt() {
int8_t val = HMI_GetInt(MenuData.MinValue, MenuData.MaxValue);
switch (val) {
case 0: return; break;
case 1: if (MenuData.LiveUpdate) MenuData.LiveUpdate(); break;
case 2: if (MenuData.Apply) MenuData.Apply(); break;
}
}
// Set an integer without drawing
void HMI_SetIntNoDraw() {
int8_t val = HMI_GetIntNoDraw(MenuData.MinValue, MenuData.MaxValue);
switch (val) {
case 0: return; break;
case 1: if (MenuData.LiveUpdate) MenuData.LiveUpdate(); break;
case 2: if (MenuData.Apply) MenuData.Apply(); break;
}
}
// Set an integer pointer variable using the encoder
void HMI_SetPInt() {
int8_t val = HMI_GetInt(MenuData.MinValue, MenuData.MaxValue);
switch (val) {
case 0: return;
case 1: if (MenuData.LiveUpdate) MenuData.LiveUpdate(); break;
case 2: *MenuData.P_Int = MenuData.Value; if (MenuData.Apply) MenuData.Apply(); break;
}
}
// Get a scaled float value using the encoder
// dp: decimal places
// lo: scaled low limit
// hi: scaled high limit
// Return value:
// 0 : no change
// 1 : live change
// 2 : apply change
int8_t HMI_GetFloat(uint8_t dp, int32_t lo, int32_t hi) {
EncoderState encoder_diffState = Encoder_ReceiveAnalyze();
if (encoder_diffState != ENCODER_DIFF_NO) {
if (Apply_Encoder(encoder_diffState, MenuData.Value)) {
EncoderRate.enabled = false;
DWINUI::Draw_Signed_Float(HMI_data.Text_Color, HMI_data.Background_Color, 3, dp, VALX - dp * DWINUI::fontWidth(DWIN_FONT_MENU), MBASE(CurrentMenu->line()), MenuData.Value / POW(10, dp));
checkkey = Menu;
return 2;
}
LIMIT(MenuData.Value, lo, hi);
DWINUI::Draw_Signed_Float(HMI_data.Text_Color, HMI_data.Selected_Color, 3, dp, VALX - dp * DWINUI::fontWidth(DWIN_FONT_MENU), MBASE(CurrentMenu->line()), MenuData.Value / POW(10, dp));
return 1;
}
return 0;
}
// Set a scaled float using the encoder
void HMI_SetFloat() {
const int8_t val = HMI_GetFloat(MenuData.dp, MenuData.MinValue, MenuData.MaxValue);
switch (val) {
case 0: return;
case 1: if (MenuData.LiveUpdate) MenuData.LiveUpdate(); break;
case 2: if (MenuData.Apply) MenuData.Apply(); break;
}
}
// Set a scaled float pointer variable using the encoder
void HMI_SetPFloat() {
const int8_t val = HMI_GetFloat(MenuData.dp, MenuData.MinValue, MenuData.MaxValue);
switch (val) {
case 0: return;
case 1: if (MenuData.LiveUpdate) MenuData.LiveUpdate(); break;
case 2: *MenuData.P_Float = MenuData.Value / POW(10, MenuData.dp); if (MenuData.Apply) MenuData.Apply(); break;
}
}
// Menu Classes ===============================================================
MenuClass::MenuClass() {
selected = 0;
topline = 0;
}
void MenuClass::draw() {
MenuTitle.draw();
if (onMenuDraw != nullptr) onMenuDraw(this);
for (int8_t i = 0; i < MenuItemCount; i++)
MenuItems[i]->draw(i - topline);
if (onCursorDraw != nullptr) onCursorDraw(line());
DWIN_UpdateLCD();
}
void MenuClass::onScroll(bool dir) {
int8_t sel = selected;
if (dir) sel++; else sel--;
LIMIT(sel, 0, MenuItemCount - 1);
if (sel != selected) {
if (onCursorErase != nullptr) onCursorErase(line());
DWIN_UpdateLCD();
if ((sel - topline) == TROWS) {
DWIN_Frame_AreaMove(1, DWIN_SCROLL_UP, MLINE, DWINUI::backcolor, 0, TITLE_HEIGHT + 1, DWIN_WIDTH, STATUS_Y - 1);
topline++;
MenuItems[sel]->draw(TROWS - 1);
}
if ((sel < topline)) {
DWIN_Frame_AreaMove(1, DWIN_SCROLL_DOWN, MLINE, DWINUI::backcolor, 0, TITLE_HEIGHT + 1, DWIN_WIDTH, STATUS_Y - 1);
topline--;
MenuItems[sel]->draw(0);
}
selected = sel;
if (onCursorDraw != nullptr) onCursorDraw(line());
DWIN_UpdateLCD();
}
}
void MenuClass::onClick() {
if (MenuItems[selected]->onClick != nullptr) (*MenuItems[selected]->onClick)();
}
MenuItemClass *MenuClass::SelectedItem() {
return MenuItems[selected];
}
MenuItemClass** MenuClass::Items() {
return MenuItems;
}
int8_t MenuClass::count() {
return MenuItemCount;
};
/* MenuItem Class ===========================================================*/
MenuItemClass::MenuItemClass(uint8_t cicon, const char * const text, void (*ondraw)(MenuItemClass* menuitem, int8_t line), void (*onclick)()) {
icon = cicon;
onClick = onclick;
onDraw = ondraw;
const uint8_t len = _MIN(sizeof(caption) - 1, strlen(text));
memcpy(&caption[0], text, len);
caption[len] = '\0';
}
MenuItemClass::MenuItemClass(uint8_t cicon, uint8_t id, uint16_t x1, uint16_t y1, uint16_t x2, uint16_t y2, void (*ondraw)(MenuItemClass* menuitem, int8_t line), void (*onclick)()) {
icon = cicon;
onClick = onclick;
onDraw = ondraw;
caption[0] = '\0';
frameid = id;
frame = { x1, y1, x2, y2 };
}
void MenuItemClass::SetFrame(uint8_t id, uint16_t x1, uint16_t y1, uint16_t x2, uint16_t y2) {
caption[0] = '\0';
frameid = id;
frame = { x1, y1, x2, y2 };
}
void MenuItemClass::draw(int8_t line) {
if (line < 0 || line >= TROWS) return;
if (onDraw != nullptr) (*onDraw)(this, line);
};
void MenuItemClass::redraw() {
draw(CurrentMenu->line(this->pos));
}
MenuItemPtrClass::MenuItemPtrClass(uint8_t cicon, const char * const text, void (*ondraw)(MenuItemClass* menuitem, int8_t line), void (*onclick)(), void* val) : MenuItemClass(cicon, text, ondraw, onclick) {
value = val;
};
// Menu auxiliary functions ===================================================
void MenuItemsClear() {
if (MenuItems == nullptr) return;
for (int8_t i = 0; i < MenuItemCount; i++) delete MenuItems[i];
delete[] MenuItems;
MenuItems = nullptr;
MenuItemCount = 0;
MenuItemTotal = 0;
}
void MenuItemsPrepare(int8_t totalitems) {
MenuItemsClear();
MenuItemTotal = totalitems;
MenuItems = new MenuItemClass*[totalitems];
}
MenuItemClass* MenuItemsAdd(MenuItemClass* menuitem) {
MenuItems[MenuItemCount] = menuitem;
menuitem->pos = MenuItemCount++;
return menuitem;
}
MenuItemClass* MenuItemsAdd(uint8_t cicon, const char * const text/*=nullptr*/, void (*ondraw)(MenuItemClass* menuitem, int8_t line)/*=nullptr*/, void (*onclick)()/*=nullptr*/) {
if (MenuItemCount < MenuItemTotal) {
MenuItemClass* menuitem = new MenuItemClass(cicon, text, ondraw, onclick);
return MenuItemsAdd(menuitem);
}
else return nullptr;
}
MenuItemClass* MenuItemsAdd(uint8_t cicon, uint8_t id, uint16_t x1, uint16_t y1, uint16_t x2, uint16_t y2, void (*ondraw)(MenuItemClass* menuitem, int8_t line)/*=nullptr*/, void (*onclick)()/*=nullptr*/) {
if (MenuItemCount < MenuItemTotal) {
MenuItemClass* menuitem = new MenuItemClass(cicon, id, x1, y1, x2, y2, ondraw, onclick);
return MenuItemsAdd(menuitem);
}
else return nullptr;
}
MenuItemClass* MenuItemsAdd(uint8_t cicon, const char * const text, void (*ondraw)(MenuItemClass* menuitem, int8_t line), void (*onclick)(), void* val) {
if (MenuItemCount < MenuItemTotal) {
MenuItemClass* menuitem = new MenuItemPtrClass(cicon, text, ondraw, onclick, val);
return MenuItemsAdd(menuitem);
}
else return nullptr;
}
bool SetMenu(MenuClass* &menu, FSTR_P title, int8_t totalitems) {
if (!menu) menu = new MenuClass();
const bool NotCurrent = (CurrentMenu != menu);
if (NotCurrent) {
menu->MenuTitle.SetCaption(title);
MenuItemsPrepare(totalitems);
}
return NotCurrent;
}
void UpdateMenu(MenuClass* &menu) {
if (!menu) return;
if (CurrentMenu != menu) {
PreviousMenu = CurrentMenu;
CurrentMenu = menu;
}
menu->draw();
}
void ReDrawMenu() { if (CurrentMenu && checkkey==Menu) CurrentMenu->draw(); }
#endif // DWIN_LCD_PROUI