Marlin 2.0 for Flying Bear 4S/5
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/*******************
* lock_screen.cpp *
*******************/
/****************************************************************************
* Written By Mark Pelletier 2017 - Aleph Objects, Inc. *
* Written By Marcio Teixeira 2018 - Aleph Objects, Inc. *
* *
* This program is free software: you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation, either version 3 of the License, or *
* (at your option) any later version. *
* *
* This program is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU General Public License for more details. *
* *
* To view a copy of the GNU General Public License, go to the following *
* location: <https://www.gnu.org/licenses/>. *
****************************************************************************/
#include "../config.h"
#include "../screens.h"
#include "../screen_data.h"
#ifdef FTDI_LOCK_SCREEN
using namespace FTDI;
using namespace Theme;
uint16_t LockScreen::passcode = 0;
constexpr static LockScreenData &mydata = screen_data.LockScreen;
void LockScreen::onEntry() {
const uint8_t siz = sizeof(mydata.passcode);
memset(mydata.passcode, '_', siz-1);
mydata.passcode[siz-1] = '\0';
BaseScreen::onEntry();
}
void LockScreen::onRedraw(draw_mode_t what) {
CommandProcessor cmd;
if (what & BACKGROUND) {
cmd.cmd(CLEAR_COLOR_RGB(bg_color))
.cmd(CLEAR(true,true,true))
.cmd(COLOR_RGB(bg_text_enabled))
.tag(0);
}
if (what & FOREGROUND) {
#if ENABLED(TOUCH_UI_PORTRAIT)
#define GRID_COLS 1
#define GRID_ROWS 10
#else
#define GRID_COLS 1
#define GRID_ROWS 7
#endif
#undef MARGIN_T
#undef MARGIN_B
#define MARGIN_T 3
#define MARGIN_B 3
FSTR_P message;
switch (message_style()) {
case 'w':
message = GET_TEXT_F(MSG_PASSCODE_REJECTED);
break;
case 'g':
message = GET_TEXT_F(MSG_PASSCODE_ACCEPTED);
break;
default:
message = passcode ? GET_TEXT_F(MSG_PASSCODE_REQUEST) : GET_TEXT_F(MSG_PASSCODE_SELECT);
}
message_style() = '\0'; // Terminate the string.
constexpr uint8_t l = TERN(TOUCH_UI_PORTRAIT, 6, 3);
const uint8_t pressed = EventLoop::get_pressed_tag();
cmd.font(font_large)
#if ENABLED(TOUCH_UI_PORTRAIT)
.text(BTN_POS(1,2), BTN_SIZE(1,1), message)
.font(font_xlarge)
.text(BTN_POS(1,4), BTN_SIZE(1,1), mydata.passcode)
#else
.text(BTN_POS(1,1), BTN_SIZE(1,1), message)
.font(font_xlarge)
.text(BTN_POS(1,2), BTN_SIZE(1,1), mydata.passcode)
#endif
.font(font_large)
.colors(normal_btn)
#ifdef TOUCH_UI_PASSCODE
.keys(BTN_POS(1,l+1), BTN_SIZE(1,1), F("123"), pressed)
.keys(BTN_POS(1,l+2), BTN_SIZE(1,1), F("456"), pressed)
.keys(BTN_POS(1,l+3), BTN_SIZE(1,1), F("789"), pressed)
.keys(BTN_POS(1,l+4), BTN_SIZE(1,1), F("0.<"), pressed);
#else
.keys(BTN_POS(1,l+1), BTN_SIZE(1,1), F("1234567890"), pressed)
.keys(BTN_POS(1,l+2), BTN_SIZE(1,1), F("qwertyuiop"), pressed)
.keys(BTN_POS(1,l+3), BTN_SIZE(1,1), F("asdfghjkl "), pressed)
.keys(BTN_POS(1,l+4), BTN_SIZE(1,1), F("zxcvbnm!?<"), pressed);
#endif
#undef MARGIN_T
#undef MARGIN_B
#define MARGIN_T MARGIN_DEFAULT
#define MARGIN_B MARGIN_DEFAULT
#undef GRID_COLS
#undef GRID_ROWS
}
}
char &LockScreen::message_style() {
// We use the last byte of the passcode string as a flag to indicate,
// which message to show.
constexpr uint8_t last_char = sizeof(mydata.passcode)-1;
return mydata.passcode[last_char];
}
void LockScreen::onPasscodeEntered() {
if (passcode == 0) { // We are defining a passcode
message_style() = 0;
onRefresh();
sound.play(twinkle, PLAY_SYNCHRONOUS);
passcode = compute_checksum();
GOTO_PREVIOUS();
}
else if (passcode == compute_checksum()) { // We are verifying a passcode
message_style() = 'g';
onRefresh();
sound.play(twinkle, PLAY_SYNCHRONOUS);
GOTO_PREVIOUS();
}
else {
message_style() = 'w';
onRefresh();
sound.play(sad_trombone, PLAY_SYNCHRONOUS);
current_screen.forget(); // Discard the screen the user was trying to go to.
GOTO_PREVIOUS();
}
}
bool LockScreen::onTouchEnd(uint8_t tag) {
char *c = strchr(mydata.passcode,'_');
if (c) {
if (tag == '<') {
if (c != mydata.passcode) {
// Backspace deletes previous entered characters.
*--c = '_';
}
}
else {
// Append character to passcode
*c++ = tag;
if (*c == '\0') {
// If at last character, then process the code.
onPasscodeEntered();
}
}
}
return true;
}
uint16_t LockScreen::compute_checksum() {
uint16_t checksum = 0;
const char* c = mydata.passcode;
while (*c) {
checksum = (checksum << 2) ^ *c++;
}
if (checksum == 0) checksum = 0xFFFF; // Prevent a zero checksum
return checksum;
}
// This function should be called *after* calling GOTO_SCREEN
// to move to new screen. If a passcode is enabled, it will
// immediately jump to the keypad screen, pushing the previous
// screen onto the stack. If the code is entered correctly,
// the stack will be popped, allowing the user to proceed to
// the new screen. Otherwise it will be popped twice, taking
// the user back to where they were before.
void LockScreen::check_passcode() {
if (passcode == 0) return;
message_style() = 0;
GOTO_SCREEN(LockScreen);
}
bool LockScreen::is_enabled() {
return passcode != 0;
}
void LockScreen::disable() {
passcode = 0;
}
void LockScreen::enable() {
message_style() = 0;
passcode = 0;
GOTO_SCREEN(LockScreen);
}
#endif // FTDI_LOCK_SCREEN