Marlin 2.0 for Flying Bear 4S/5
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/**
* Marlin 3D Printer Firmware
* Copyright (c) 2021 MarlinFirmware [https://github.com/MarlinFirmware/Marlin]
*
* Based on Sprinter and grbl.
* Copyright (c) 2011 Camiel Gubbels / Erik van der Zalm
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*
*/
/********************************************************************************
* @file lcd/e3v2/jyersui/dwin_lcd.cpp
* @brief DWIN screen control functions
********************************************************************************/
#include "../../../inc/MarlinConfigPre.h"
#if ENABLED(DWIN_CREALITY_LCD_JYERSUI)
#include "dwin_lcd.h"
/*-------------------------------------- System variable function --------------------------------------*/
void DWIN_Startup() {}
/*---------------------------------------- Drawing functions ----------------------------------------*/
// Draw the degree (°) symbol
// Color: color
// x/y: Upper-left coordinate of the first pixel
void DWIN_Draw_DegreeSymbol(uint16_t Color, uint16_t x, uint16_t y) {
DWIN_Draw_Point(Color, 1, 1, x + 1, y);
DWIN_Draw_Point(Color, 1, 1, x + 2, y);
DWIN_Draw_Point(Color, 1, 1, x, y + 1);
DWIN_Draw_Point(Color, 1, 1, x + 3, y + 1);
DWIN_Draw_Point(Color, 1, 1, x, y + 2);
DWIN_Draw_Point(Color, 1, 1, x + 3, y + 2);
DWIN_Draw_Point(Color, 1, 1, x + 1, y + 3);
DWIN_Draw_Point(Color, 1, 1, x + 2, y + 3);
}
/*---------------------------------------- Picture related functions ----------------------------------------*/
// Draw an Icon with transparent background
// libID: Icon library ID
// picID: Icon ID
// x/y: Upper-left point
void DWIN_ICON_Show(uint8_t libID, uint8_t picID, uint16_t x, uint16_t y) {
DWIN_ICON_Show(false, false, true, libID, picID, x, y);
}
// From DWIN Enhanced implementation for PRO UI v3.10.1
// Write buffer data to the SRAM or Flash
// mem: 0x5A=32KB SRAM, 0xA5=16KB Flash
// addr: start address
// length: Bytes to write
// data: address of the buffer with data
void DWIN_WriteToMem(uint8_t mem, uint16_t addr, uint16_t length, uint8_t *data) {
const uint8_t max_size = 128;
uint16_t pending = length;
uint16_t to_send;
uint16_t indx;
uint8_t block = 0;
while (pending > 0) {
indx = block * max_size;
to_send = _MIN(pending, max_size);
size_t i = 0;
DWIN_Byte(i, 0x31);
DWIN_Byte(i, mem);
DWIN_Word(i, addr + indx); // start address of the data block
++i;
LOOP_L_N(j, i) { LCD_SERIAL.write(DWIN_SendBuf[j]); delayMicroseconds(1); } // Buf header
for (uint16_t j = indx; j <= indx + to_send - 1; j++) LCD_SERIAL.write(*(data + j)); delayMicroseconds(1); // write block of data
LOOP_L_N(j, 4) { LCD_SERIAL.write(DWIN_BufTail[j]); delayMicroseconds(1); }
block++;
pending -= to_send;
}
}
#endif // DWIN_CREALITY_LCD_JYERSUI