Marlin 2.0 for Flying Bear 4S/5
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/**
* Marlin 3D Printer Firmware
* Copyright (c) 2020 MarlinFirmware [https://github.com/MarlinFirmware/Marlin]
*
* Based on Sprinter and grbl.
* Copyright (c) 2011 Camiel Gubbels / Erik van der Zalm
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*
*/
#include "../../../inc/MarlinConfigPre.h"
#if HAS_TFT_LVGL_UI
#include "draw_ui.h"
#include <lv_conf.h>
#include "../../../inc/MarlinConfig.h"
#if BUTTONS_EXIST(EN1, EN2)
extern lv_group_t *g;
static lv_obj_t *scr;
static lv_obj_t *buttonEncoderState = nullptr;
enum {
ID_ENCODER_RETURN = 1,
ID_ENCODER_STATE
};
static void event_handler(lv_obj_t *obj, lv_event_t event) {
if (event != LV_EVENT_RELEASED) return;
switch (obj->mks_obj_id) {
case ID_ENCODER_RETURN:
lv_clear_encoder_settings();
draw_return_ui();
break;
case ID_ENCODER_STATE:
gCfgItems.encoder_enable ^= true;
lv_screen_menu_item_onoff_update(buttonEncoderState, gCfgItems.encoder_enable);
update_spi_flash();
break;
}
}
void lv_draw_encoder_settings() {
scr = lv_screen_create(ENCODER_SETTINGS_UI, machine_menu.EncoderConfTitle);
buttonEncoderState = lv_screen_menu_item_onoff(scr, machine_menu.EncoderConfText, PARA_UI_POS_X, PARA_UI_POS_Y, event_handler, ID_ENCODER_STATE, 0, gCfgItems.encoder_enable);
lv_big_button_create(scr, "F:/bmp_back70x40.bin", common_menu.text_back, PARA_UI_BACK_POS_X, PARA_UI_BACK_POS_Y, event_handler, ID_ENCODER_RETURN, true);
}
void lv_clear_encoder_settings() {
#if HAS_ROTARY_ENCODER
lv_group_remove_all_objs(g);
#endif
lv_obj_del(scr);
}
#endif // BUTTONS_EXIST(EN1, EN2)
#endif // HAS_TFT_LVGL_UI