/** * Marlin 3D Printer Firmware * Copyright (c) 2020 MarlinFirmware [https://github.com/MarlinFirmware/Marlin] * * Based on Sprinter and grbl. * Copyright (c) 2011 Camiel Gubbels / Erik van der Zalm * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ /******************************************************************************** * @file lcd/e3v2/creality/dwin_lcd.cpp * @author LEO / Creality3D * @date 2019/07/18 * @version 2.0.1 * @brief DWIN screen control functions ********************************************************************************/ #include "../../../inc/MarlinConfigPre.h" #if ENABLED(DWIN_CREALITY_LCD) #include "../../../inc/MarlinConfig.h" #include "dwin_lcd.h" #include // for memset //#define DEBUG_OUT 1 #include "../../../core/debug_out.h" // Make sure DWIN_SendBuf is large enough to hold the largest string plus draw command and tail. // Assume the narrowest (6 pixel) font and 2-byte gb2312-encoded characters. uint8_t DWIN_SendBuf[11 + DWIN_WIDTH / 6 * 2] = { 0xAA }; uint8_t DWIN_BufTail[4] = { 0xCC, 0x33, 0xC3, 0x3C }; uint8_t databuf[26] = { 0 }; uint8_t receivedType; int recnum = 0; inline void DWIN_Byte(size_t &i, const uint16_t bval) { DWIN_SendBuf[++i] = bval; } inline void DWIN_Word(size_t &i, const uint16_t wval) { DWIN_SendBuf[++i] = wval >> 8; DWIN_SendBuf[++i] = wval & 0xFF; } inline void DWIN_Long(size_t &i, const uint32_t lval) { DWIN_SendBuf[++i] = (lval >> 24) & 0xFF; DWIN_SendBuf[++i] = (lval >> 16) & 0xFF; DWIN_SendBuf[++i] = (lval >> 8) & 0xFF; DWIN_SendBuf[++i] = lval & 0xFF; } inline void DWIN_String(size_t &i, char * const string) { const size_t len = _MIN(sizeof(DWIN_SendBuf) - i, strlen(string)); memcpy(&DWIN_SendBuf[i+1], string, len); i += len; } inline void DWIN_String(size_t &i, const __FlashStringHelper * string) { if (!string) return; const size_t len = strlen_P((PGM_P)string); // cast it to PGM_P, which is basically const char *, and measure it using the _P version of strlen. if (len == 0) return; memcpy(&DWIN_SendBuf[i+1], string, len); i += len; } // Send the data in the buffer and the packet end inline void DWIN_Send(size_t &i) { ++i; LOOP_L_N(n, i) { LCD_SERIAL.write(DWIN_SendBuf[n]); delayMicroseconds(1); } LOOP_L_N(n, 4) { LCD_SERIAL.write(DWIN_BufTail[n]); delayMicroseconds(1); } } /*-------------------------------------- System variable function --------------------------------------*/ // Handshake (1: Success, 0: Fail) bool DWIN_Handshake(void) { #ifndef LCD_BAUDRATE #define LCD_BAUDRATE 115200 #endif LCD_SERIAL.begin(LCD_BAUDRATE); const millis_t serial_connect_timeout = millis() + 1000UL; while (!LCD_SERIAL.connected() && PENDING(millis(), serial_connect_timeout)) { /*nada*/ } size_t i = 0; DWIN_Byte(i, 0x00); DWIN_Send(i); while (LCD_SERIAL.available() > 0 && recnum < (signed)sizeof(databuf)) { databuf[recnum] = LCD_SERIAL.read(); // ignore the invalid data if (databuf[0] != FHONE) { // prevent the program from running. if (recnum > 0) { recnum = 0; ZERO(databuf); } continue; } delay(10); recnum++; } return ( recnum >= 3 && databuf[0] == FHONE && databuf[1] == '\0' && databuf[2] == 'O' && databuf[3] == 'K' ); } void DWIN_Startup(void) { DEBUG_ECHOPGM("\r\nDWIN handshake "); delay(750); // Delay here or init later in the boot process if (DWIN_Handshake()) DEBUG_ECHOLNPGM("ok."); else DEBUG_ECHOLNPGM("error."); DWIN_Frame_SetDir(1); #if DISABLED(SHOW_BOOTSCREEN) DWIN_Frame_Clear(Color_Bg_Black); // MarlinUI handles the bootscreen so just clear here #endif DWIN_UpdateLCD(); } // Set the backlight luminance // luminance: (0x00-0xFF) void DWIN_Backlight_SetLuminance(const uint8_t luminance) { size_t i = 0; DWIN_Byte(i, 0x30); DWIN_Byte(i, _MAX(luminance, 0x1F)); DWIN_Send(i); } // Set screen display direction // dir: 0=0°, 1=90°, 2=180°, 3=270° void DWIN_Frame_SetDir(uint8_t dir) { size_t i = 0; DWIN_Byte(i, 0x34); DWIN_Byte(i, 0x5A); DWIN_Byte(i, 0xA5); DWIN_Byte(i, dir); DWIN_Send(i); } // Update display void DWIN_UpdateLCD(void) { size_t i = 0; DWIN_Byte(i, 0x3D); DWIN_Send(i); } /*---------------------------------------- Drawing functions ----------------------------------------*/ // Clear screen // color: Clear screen color void DWIN_Frame_Clear(const uint16_t color) { size_t i = 0; DWIN_Byte(i, 0x01); DWIN_Word(i, color); DWIN_Send(i); } // Draw a point // width: point width 0x01-0x0F // height: point height 0x01-0x0F // x,y: upper left point void DWIN_Draw_Point(uint16_t color, uint8_t width, uint8_t height, uint16_t x, uint16_t y) { size_t i = 0; DWIN_Byte(i, 0x02); DWIN_Word(i, color); DWIN_Byte(i, width); DWIN_Byte(i, height); DWIN_Word(i, x); DWIN_Word(i, y); DWIN_Send(i); } // Draw a line // color: Line segment color // xStart/yStart: Start point // xEnd/yEnd: End point void DWIN_Draw_Line(uint16_t color, uint16_t xStart, uint16_t yStart, uint16_t xEnd, uint16_t yEnd) { size_t i = 0; DWIN_Byte(i, 0x03); DWIN_Word(i, color); DWIN_Word(i, xStart); DWIN_Word(i, yStart); DWIN_Word(i, xEnd); DWIN_Word(i, yEnd); DWIN_Send(i); } // Draw a rectangle // mode: 0=frame, 1=fill, 2=XOR fill // color: Rectangle color // xStart/yStart: upper left point // xEnd/yEnd: lower right point void DWIN_Draw_Rectangle(uint8_t mode, uint16_t color, uint16_t xStart, uint16_t yStart, uint16_t xEnd, uint16_t yEnd) { size_t i = 0; DWIN_Byte(i, 0x05); DWIN_Byte(i, mode); DWIN_Word(i, color); DWIN_Word(i, xStart); DWIN_Word(i, yStart); DWIN_Word(i, xEnd); DWIN_Word(i, yEnd); DWIN_Send(i); } // Move a screen area // mode: 0, circle shift; 1, translation // dir: 0=left, 1=right, 2=up, 3=down // dis: Distance // color: Fill color // xStart/yStart: upper left point // xEnd/yEnd: bottom right point void DWIN_Frame_AreaMove(uint8_t mode, uint8_t dir, uint16_t dis, uint16_t color, uint16_t xStart, uint16_t yStart, uint16_t xEnd, uint16_t yEnd) { size_t i = 0; DWIN_Byte(i, 0x09); DWIN_Byte(i, (mode << 7) | dir); DWIN_Word(i, dis); DWIN_Word(i, color); DWIN_Word(i, xStart); DWIN_Word(i, yStart); DWIN_Word(i, xEnd); DWIN_Word(i, yEnd); DWIN_Send(i); } /*---------------------------------------- Text related functions ----------------------------------------*/ // Draw a string // widthAdjust: true=self-adjust character width; false=no adjustment // bShow: true=display background color; false=don't display background color // size: Font size // color: Character color // bColor: Background color // x/y: Upper-left coordinate of the string // *string: The string void DWIN_Draw_String(bool bShow, uint8_t size, uint16_t color, uint16_t bColor, uint16_t x, uint16_t y, char *string) { uint8_t widthAdjust = 0; size_t i = 0; DWIN_Byte(i, 0x11); // Bit 7: widthAdjust // Bit 6: bShow // Bit 5-4: Unused (0) // Bit 3-0: size DWIN_Byte(i, (widthAdjust * 0x80) | (bShow * 0x40) | size); DWIN_Word(i, color); DWIN_Word(i, bColor); DWIN_Word(i, x); DWIN_Word(i, y); DWIN_String(i, string); DWIN_Send(i); } // Draw a positive integer // bShow: true=display background color; false=don't display background color // zeroFill: true=zero fill; false=no zero fill // zeroMode: 1=leading 0 displayed as 0; 0=leading 0 displayed as a space // size: Font size // color: Character color // bColor: Background color // iNum: Number of digits // x/y: Upper-left coordinate // value: Integer value void DWIN_Draw_IntValue(uint8_t bShow, bool zeroFill, uint8_t zeroMode, uint8_t size, uint16_t color, uint16_t bColor, uint8_t iNum, uint16_t x, uint16_t y, uint16_t value) { size_t i = 0; DWIN_Byte(i, 0x14); // Bit 7: bshow // Bit 6: 1 = signed; 0 = unsigned number; // Bit 5: zeroFill // Bit 4: zeroMode // Bit 3-0: size DWIN_Byte(i, (bShow * 0x80) | (zeroFill * 0x20) | (zeroMode * 0x10) | size); DWIN_Word(i, color); DWIN_Word(i, bColor); DWIN_Byte(i, iNum); DWIN_Byte(i, 0); // fNum DWIN_Word(i, x); DWIN_Word(i, y); #if 0 for (char count = 0; count < 8; count++) { DWIN_Byte(i, value); value >>= 8; if (!(value & 0xFF)) break; } #else // Write a big-endian 64 bit integer const size_t p = i + 1; for (char count = 8; count--;) { // 7..0 ++i; DWIN_SendBuf[p + count] = value; value >>= 8; } #endif DWIN_Send(i); } // Draw a floating point number // bShow: true=display background color; false=don't display background color // zeroFill: true=zero fill; false=no zero fill // zeroMode: 1=leading 0 displayed as 0; 0=leading 0 displayed as a space // size: Font size // color: Character color // bColor: Background color // iNum: Number of whole digits // fNum: Number of decimal digits // x/y: Upper-left point // value: Float value void DWIN_Draw_FloatValue(uint8_t bShow, bool zeroFill, uint8_t zeroMode, uint8_t size, uint16_t color, uint16_t bColor, uint8_t iNum, uint8_t fNum, uint16_t x, uint16_t y, long value) { //uint8_t *fvalue = (uint8_t*)&value; size_t i = 0; DWIN_Byte(i, 0x14); DWIN_Byte(i, (bShow * 0x80) | (zeroFill * 0x20) | (zeroMode * 0x10) | size); DWIN_Word(i, color); DWIN_Word(i, bColor); DWIN_Byte(i, iNum); DWIN_Byte(i, fNum); DWIN_Word(i, x); DWIN_Word(i, y); DWIN_Long(i, value); /* DWIN_Byte(i, fvalue[3]); DWIN_Byte(i, fvalue[2]); DWIN_Byte(i, fvalue[1]); DWIN_Byte(i, fvalue[0]); */ DWIN_Send(i); } /*---------------------------------------- Picture related functions ----------------------------------------*/ // Draw JPG and cached in #0 virtual display area // id: Picture ID void DWIN_JPG_ShowAndCache(const uint8_t id) { size_t i = 0; DWIN_Word(i, 0x2200); DWIN_Byte(i, id); DWIN_Send(i); // AA 23 00 00 00 00 08 00 01 02 03 CC 33 C3 3C } // Draw an Icon // libID: Icon library ID // picID: Icon ID // x/y: Upper-left point void DWIN_ICON_Show(uint8_t libID, uint8_t picID, uint16_t x, uint16_t y) { NOMORE(x, DWIN_WIDTH - 1); NOMORE(y, DWIN_HEIGHT - 1); // -- ozy -- srl size_t i = 0; DWIN_Byte(i, 0x23); DWIN_Word(i, x); DWIN_Word(i, y); DWIN_Byte(i, 0x80 | libID); //DWIN_Byte(i, libID); DWIN_Byte(i, picID); DWIN_Send(i); } // Unzip the JPG picture to a virtual display area // n: Cache index // id: Picture ID void DWIN_JPG_CacheToN(uint8_t n, uint8_t id) { size_t i = 0; DWIN_Byte(i, 0x25); DWIN_Byte(i, n); DWIN_Byte(i, id); DWIN_Send(i); } // Copy area from virtual display area to current screen // cacheID: virtual area number // xStart/yStart: Upper-left of virtual area // xEnd/yEnd: Lower-right of virtual area // x/y: Screen paste point void DWIN_Frame_AreaCopy(uint8_t cacheID, uint16_t xStart, uint16_t yStart, uint16_t xEnd, uint16_t yEnd, uint16_t x, uint16_t y) { size_t i = 0; DWIN_Byte(i, 0x27); DWIN_Byte(i, 0x80 | cacheID); DWIN_Word(i, xStart); DWIN_Word(i, yStart); DWIN_Word(i, xEnd); DWIN_Word(i, yEnd); DWIN_Word(i, x); DWIN_Word(i, y); DWIN_Send(i); } // Animate a series of icons // animID: Animation ID; 0x00-0x0F // animate: true on; false off; // libID: Icon library ID // picIDs: Icon starting ID // picIDe: Icon ending ID // x/y: Upper-left point // interval: Display time interval, unit 10mS void DWIN_ICON_Animation(uint8_t animID, bool animate, uint8_t libID, uint8_t picIDs, uint8_t picIDe, uint16_t x, uint16_t y, uint16_t interval) { NOMORE(x, DWIN_WIDTH - 1); NOMORE(y, DWIN_HEIGHT - 1); // -- ozy -- srl size_t i = 0; DWIN_Byte(i, 0x28); DWIN_Word(i, x); DWIN_Word(i, y); // Bit 7: animation on or off // Bit 6: start from begin or end // Bit 5-4: unused (0) // Bit 3-0: animID DWIN_Byte(i, (animate * 0x80) | 0x40 | animID); DWIN_Byte(i, libID); DWIN_Byte(i, picIDs); DWIN_Byte(i, picIDe); DWIN_Byte(i, interval); DWIN_Send(i); } // Animation Control // state: 16 bits, each bit is the state of an animation id void DWIN_ICON_AnimationControl(uint16_t state) { size_t i = 0; DWIN_Byte(i, 0x29); DWIN_Word(i, state); DWIN_Send(i); } /*---------------------------------------- Memory functions ----------------------------------------*/ // The LCD has an additional 32KB SRAM and 16KB Flash // Data can be written to the sram and save to one of the jpeg page files // Write Data Memory // command 0x31 // Type: Write memory selection; 0x5A=SRAM; 0xA5=Flash // Address: Write data memory address; 0x000-0x7FFF for SRAM; 0x000-0x3FFF for Flash // Data: data // // Flash writing returns 0xA5 0x4F 0x4B // Read Data Memory // command 0x32 // Type: Read memory selection; 0x5A=SRAM; 0xA5=Flash // Address: Read data memory address; 0x000-0x7FFF for SRAM; 0x000-0x3FFF for Flash // Length: leangth of data to read; 0x01-0xF0 // // Response: // Type, Address, Length, Data // Write Picture Memory // Write the contents of the 32KB SRAM data memory into the designated image memory space // Issued: 0x5A, 0xA5, PIC_ID // Response: 0xA5 0x4F 0x4B // // command 0x33 // 0x5A, 0xA5 // PicId: Picture Memory location, 0x00-0x0F // // Flash writing returns 0xA5 0x4F 0x4B #endif // DWIN_CREALITY_LCD