/** * Marlin 3D Printer Firmware * Copyright (c) 2022 MarlinFirmware [https://github.com/MarlinFirmware/Marlin] * * Based on Sprinter and grbl. * Copyright (c) 2011 Camiel Gubbels / Erik van der Zalm * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ /** * Menu functions for ProUI * Author: Miguel A. Risco-Castillo * Version: 1.2.1 * Date: 2022/02/25 * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU Lesser General Public License as * published by the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU Lesser General Public License * along with this program. If not, see . * */ #pragma once #include "dwinui.h" typedef struct { int32_t MaxValue = 0; // Auxiliar max integer/scaled float value int32_t MinValue = 0; // Auxiliar min integer/scaled float value int8_t dp = 0; // Auxiliar decimal places int32_t Value = 0; // Auxiliar integer / scaled float value int16_t *P_Int = nullptr; // Auxiliar pointer to 16 bit integer variable float *P_Float = nullptr; // Auxiliar pointer to float variable void (*Apply)() = nullptr; // Auxiliar apply function void (*LiveUpdate)() = nullptr; // Auxiliar live update function } MenuData_t; extern MenuData_t MenuData; // Menuitem Drawing functions ================================================= void Draw_Title(TitleClass* title); void Draw_Menu(MenuClass* menu); void Draw_Menu_Cursor(const int8_t line); void Erase_Menu_Cursor(const int8_t line); void Draw_Menu_Line(const uint8_t line, const uint8_t icon=0, const char * const label=nullptr, bool more=false); void Draw_Chkb_Line(const uint8_t line, const bool checked); void Draw_Menu_IntValue(uint16_t bcolor, const uint8_t line, uint8_t iNum, const int32_t value=0); void onDrawMenuItem(MenuItemClass* menuitem, int8_t line); void onDrawSubMenu(MenuItemClass* menuitem, int8_t line); void onDrawIntMenu(MenuItemClass* menuitem, int8_t line, int32_t value); void onDrawPIntMenu(MenuItemClass* menuitem, int8_t line); void onDrawPInt8Menu(MenuItemClass* menuitem, int8_t line); void onDrawPInt32Menu(MenuItemClass* menuitem, int8_t line); void onDrawFloatMenu(MenuItemClass* menuitem, int8_t line, uint8_t dp, const float value); void onDrawPFloatMenu(MenuItemClass* menuitem, int8_t line); void onDrawPFloat2Menu(MenuItemClass* menuitem, int8_t line); void onDrawChkbMenu(MenuItemClass* menuitem, int8_t line, bool checked); // On click functions ========================================================= void SetOnClick(uint8_t process, const int32_t lo, const int32_t hi, uint8_t dp, const int32_t val, void (*Apply)() = nullptr, void (*LiveUpdate)() = nullptr); void SetValueOnClick(uint8_t process, const int32_t lo, const int32_t hi, const int32_t val, void (*Apply)() = nullptr, void (*LiveUpdate)() = nullptr); void SetValueOnClick(uint8_t process, const float lo, const float hi, uint8_t dp, const float val, void (*Apply)() = nullptr, void (*LiveUpdate)() = nullptr); void SetIntOnClick(const int32_t lo, const int32_t hi, const int32_t val, void (*Apply)() = nullptr, void (*LiveUpdate)() = nullptr); void SetPIntOnClick(const int32_t lo, const int32_t hi, void (*Apply)() = nullptr, void (*LiveUpdate)() = nullptr); void SetFloatOnClick(const float lo, const float hi, uint8_t dp, const float val, void (*Apply)() = nullptr, void (*LiveUpdate)() = nullptr); void SetPFloatOnClick(const float lo, const float hi, uint8_t dp, void (*Apply)() = nullptr, void (*LiveUpdate)() = nullptr); // HMI user control functions ================================================= void HMI_Menu(); void HMI_SetInt(); void HMI_SetPInt(); void HMI_SetIntNoDraw(); void HMI_SetFloat(); void HMI_SetPFloat();