/** * Marlin 3D Printer Firmware * Copyright (c) 2020 MarlinFirmware [https://github.com/MarlinFirmware/Marlin] * * Based on Sprinter and grbl. * Copyright (c) 2011 Camiel Gubbels / Erik van der Zalm * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #pragma once #include "../inc/MarlinConfig.h" #if ((!HAS_ADC_BUTTONS && IS_NEWPANEL) || BUTTONS_EXIST(EN1, EN2)) && !IS_TFTGLCD_PANEL #define HAS_ENCODER_WHEEL 1 #endif #if HAS_ENCODER_WHEEL || ANY_BUTTON(ENC, BACK, UP, DWN, LFT, RT) #define HAS_DIGITAL_BUTTONS 1 #endif #if !HAS_ADC_BUTTONS && (IS_RRW_KEYPAD || (HAS_WIRED_LCD && !IS_NEWPANEL)) #define HAS_SHIFT_ENCODER 1 #endif // I2C buttons must be read in the main thread #if ANY(LCD_I2C_VIKI, LCD_I2C_PANELOLU2, IS_TFTGLCD_PANEL) #define HAS_SLOW_BUTTONS 1 #endif #if HAS_ENCODER_WHEEL #define ENCODER_PHASE_0 0 #define ENCODER_PHASE_1 2 #define ENCODER_PHASE_2 3 #define ENCODER_PHASE_3 1 #endif #if EITHER(HAS_DIGITAL_BUTTONS, HAS_DWIN_E3V2) // Wheel spin pins where BA is 00, 10, 11, 01 (1 bit always changes) #define BLEN_A 0 #define BLEN_B 1 #define EN_A _BV(BLEN_A) #define EN_B _BV(BLEN_B) #define _BUTTON_PRESSED(BN) !READ(BTN_##BN) #if BUTTON_EXISTS(ENC) || HAS_TOUCH_BUTTONS #define BLEN_C 2 #define EN_C _BV(BLEN_C) #endif #if ENABLED(LCD_I2C_VIKI) #include #define B_I2C_BTN_OFFSET 3 // (the first three bit positions reserved for EN_A, EN_B, EN_C) // button and encoder bit positions within 'buttons' #define B_LE (BUTTON_LEFT << B_I2C_BTN_OFFSET) // The remaining normalized buttons are all read via I2C #define B_UP (BUTTON_UP << B_I2C_BTN_OFFSET) #define B_MI (BUTTON_SELECT << B_I2C_BTN_OFFSET) #define B_DW (BUTTON_DOWN << B_I2C_BTN_OFFSET) #define B_RI (BUTTON_RIGHT << B_I2C_BTN_OFFSET) #if BUTTON_EXISTS(ENC) // The pause/stop/restart button is connected to BTN_ENC when used #define B_ST (EN_C) // Map the pause/stop/resume button into its normalized functional name #define BUTTON_CLICK() (buttons & (B_MI|B_RI|B_ST)) // Pause/stop also acts as click until a proper pause/stop is implemented. #else #define BUTTON_CLICK() (buttons & (B_MI|B_RI)) #endif // I2C buttons take too long to read inside an interrupt context and so we read them during lcd_update #elif ENABLED(LCD_I2C_PANELOLU2) #if !BUTTON_EXISTS(ENC) // Use I2C if not directly connected to a pin #define B_I2C_BTN_OFFSET 3 // (the first three bit positions reserved for EN_A, EN_B, EN_C) #define B_MI (PANELOLU2_ENCODER_C << B_I2C_BTN_OFFSET) // requires LiquidTWI2 library v1.2.3 or later #define BUTTON_CLICK() (buttons & B_MI) #endif #endif #else #undef BUTTON_EXISTS #define BUTTON_EXISTS(...) false // Dummy button, never pressed #define _BUTTON_PRESSED(BN) false // Shift register bits correspond to buttons: #define BL_LE 7 // Left #define BL_UP 6 // Up #define BL_MI 5 // Middle #define BL_DW 4 // Down #define BL_RI 3 // Right #define BL_ST 2 // Red Button #define B_LE _BV(BL_LE) #define B_UP _BV(BL_UP) #define B_MI _BV(BL_MI) #define B_DW _BV(BL_DW) #define B_RI _BV(BL_RI) #define B_ST _BV(BL_ST) #ifndef BUTTON_CLICK #if EN_C #define BUTTON_CLICK() (buttons & (B_MI|B_ST)) #endif #endif #endif #if IS_RRW_KEYPAD #define BTN_OFFSET 0 // Bit offset into buttons for shift register values #define BLEN_KEYPAD_F3 0 #define BLEN_KEYPAD_F2 1 #define BLEN_KEYPAD_F1 2 #define BLEN_KEYPAD_DOWN 3 #define BLEN_KEYPAD_RIGHT 4 #define BLEN_KEYPAD_MIDDLE 5 #define BLEN_KEYPAD_UP 6 #define BLEN_KEYPAD_LEFT 7 #define EN_KEYPAD_F1 _BV(BTN_OFFSET + BLEN_KEYPAD_F1) #define EN_KEYPAD_F2 _BV(BTN_OFFSET + BLEN_KEYPAD_F2) #define EN_KEYPAD_F3 _BV(BTN_OFFSET + BLEN_KEYPAD_F3) #define EN_KEYPAD_DOWN _BV(BTN_OFFSET + BLEN_KEYPAD_DOWN) #define EN_KEYPAD_RIGHT _BV(BTN_OFFSET + BLEN_KEYPAD_RIGHT) #define EN_KEYPAD_MIDDLE _BV(BTN_OFFSET + BLEN_KEYPAD_MIDDLE) #define EN_KEYPAD_UP _BV(BTN_OFFSET + BLEN_KEYPAD_UP) #define EN_KEYPAD_LEFT _BV(BTN_OFFSET + BLEN_KEYPAD_LEFT) #define RRK(B) (keypad_buttons & (B)) #ifdef EN_C #define BUTTON_CLICK() ((buttons & EN_C) || RRK(EN_KEYPAD_MIDDLE)) #else #define BUTTON_CLICK() RRK(EN_KEYPAD_MIDDLE) #endif #endif #ifndef EN_A #define EN_A 0 #endif #ifndef EN_B #define EN_B 0 #endif #ifndef EN_C #define EN_C 0 #endif #if BUTTON_EXISTS(BACK) || EITHER(HAS_TOUCH_BUTTONS, IS_TFTGLCD_PANEL) #define BLEN_D 3 #define EN_D _BV(BLEN_D) #else #define EN_D 0 #endif #define BUTTON_PRESSED(BN) (_BUTTON_PRESSED_##BN) #if BUTTON_EXISTS(EN1) #define _BUTTON_PRESSED_EN1 _BUTTON_PRESSED(EN1) #else #define _BUTTON_PRESSED_EN1 false #endif #if BUTTON_EXISTS(EN2) #define _BUTTON_PRESSED_EN2 _BUTTON_PRESSED(EN2) #else #define _BUTTON_PRESSED_EN2 false #endif #if BUTTON_EXISTS(ENC_EN) #define _BUTTON_PRESSED_ENC_EN _BUTTON_PRESSED(ENC_EN) #else #define _BUTTON_PRESSED_ENC_EN false #endif #if BUTTON_EXISTS(ENC) #define _BUTTON_PRESSED_ENC _BUTTON_PRESSED(ENC) #else #define _BUTTON_PRESSED_ENC false #endif #if BUTTON_EXISTS(UP) #define _BUTTON_PRESSED_UP _BUTTON_PRESSED(UP) #else #define _BUTTON_PRESSED_UP false #endif #if BUTTON_EXISTS(DWN) #define _BUTTON_PRESSED_DWN _BUTTON_PRESSED(DWN) #else #define _BUTTON_PRESSED_DWN false #endif #if BUTTON_EXISTS(LFT) #define _BUTTON_PRESSED_LFT _BUTTON_PRESSED(LFT) #else #define _BUTTON_PRESSED_LFT false #endif #if BUTTON_EXISTS(RT) #define _BUTTON_PRESSED_RT _BUTTON_PRESSED(RT) #else #define _BUTTON_PRESSED_RT false #endif #if BUTTON_EXISTS(BACK) #define _BUTTON_PRESSED_BACK _BUTTON_PRESSED(BACK) #else #define _BUTTON_PRESSED_BACK false #endif #ifndef BUTTON_CLICK #if EN_C > 0 #define BUTTON_CLICK() (buttons & EN_C) #else #define BUTTON_CLICK() false #endif #endif #if EN_D > 0 #define LCD_BACK_CLICKED() (buttons & EN_D) #else #define LCD_BACK_CLICKED() false #endif