/** * Marlin 3D Printer Firmware * Copyright (c) 2019 MarlinFirmware [https://github.com/MarlinFirmware/Marlin] * * Based on Sprinter and grbl. * Copyright (c) 2011 Camiel Gubbels / Erik van der Zalm * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ /** * vector_3.cpp - Vector library for bed leveling * Copyright (c) 2012 Lars Brubaker. All right reserved. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA */ #include "../inc/MarlinConfig.h" #if ABL_PLANAR || ENABLED(AUTO_BED_LEVELING_UBL) #include "vector_3.h" #include vector_3::vector_3() : x(0), y(0), z(0) { } vector_3::vector_3(float x_, float y_, float z_) : x(x_), y(y_), z(z_) { } vector_3 vector_3::cross(const vector_3 &left, const vector_3 &right) { return vector_3(left.y * right.z - left.z * right.y, left.z * right.x - left.x * right.z, left.x * right.y - left.y * right.x); } vector_3 vector_3::operator+(const vector_3 &v) { return vector_3(x + v.x, y + v.y, z + v.z); } vector_3 vector_3::operator-(const vector_3 &v) { return vector_3(x - v.x, y - v.y, z - v.z); } vector_3 vector_3::operator* (const float &v) { return vector_3(x * v, y * v, z * v); } vector_3& vector_3::operator*=(const float &v) { x *= v; y *= v; z *= v; return *this; } vector_3 vector_3::get_normal() const { vector_3 normalized = vector_3(x, y, z); normalized.normalize(); return normalized; } float vector_3::get_length() const { return SQRT(sq(x) + sq(y) + sq(z)); } void vector_3::normalize() { const float inv_length = RSQRT(sq(x) + sq(y) + sq(z)); x *= inv_length; y *= inv_length; z *= inv_length; } void vector_3::apply_rotation(const matrix_3x3 &matrix) { const float _x = x, _y = y; x = _x * matrix.matrix[3 * 0 + 0] + _y * matrix.matrix[3 * 1 + 0] + z * matrix.matrix[3 * 2 + 0]; y = _x * matrix.matrix[3 * 0 + 1] + _y * matrix.matrix[3 * 1 + 1] + z * matrix.matrix[3 * 2 + 1]; z = _x * matrix.matrix[3 * 0 + 2] + _y * matrix.matrix[3 * 1 + 2] + z * matrix.matrix[3 * 2 + 2]; } void vector_3::debug(PGM_P const title) { serialprintPGM(title); SERIAL_ECHOPAIR_F(" x: ", x, 6); SERIAL_ECHOPAIR_F(" y: ", y, 6); SERIAL_ECHOLNPAIR_F(" z: ", z, 6); } void apply_rotation_xyz(const matrix_3x3 &matrix, float &x, float &y, float &z) { vector_3 vector = vector_3(x, y, z); vector.apply_rotation(matrix); x = vector.x; y = vector.y; z = vector.z; } matrix_3x3 matrix_3x3::create_from_rows(const vector_3 &row_0, const vector_3 &row_1, const vector_3 &row_2) { //row_0.debug(PSTR("row_0")); //row_1.debug(PSTR("row_1")); //row_2.debug(PSTR("row_2")); matrix_3x3 new_matrix; new_matrix.matrix[0] = row_0.x; new_matrix.matrix[1] = row_0.y; new_matrix.matrix[2] = row_0.z; new_matrix.matrix[3] = row_1.x; new_matrix.matrix[4] = row_1.y; new_matrix.matrix[5] = row_1.z; new_matrix.matrix[6] = row_2.x; new_matrix.matrix[7] = row_2.y; new_matrix.matrix[8] = row_2.z; //new_matrix.debug(PSTR("new_matrix")); return new_matrix; } void matrix_3x3::set_to_identity() { matrix[0] = 1; matrix[1] = 0; matrix[2] = 0; matrix[3] = 0; matrix[4] = 1; matrix[5] = 0; matrix[6] = 0; matrix[7] = 0; matrix[8] = 1; } matrix_3x3 matrix_3x3::create_look_at(const vector_3 &target) { vector_3 z_row = target.get_normal(), x_row = vector_3(1, 0, -target.x / target.z).get_normal(), y_row = vector_3::cross(z_row, x_row).get_normal(); // x_row.debug(PSTR("x_row")); // y_row.debug(PSTR("y_row")); // z_row.debug(PSTR("z_row")); // create the matrix already correctly transposed matrix_3x3 rot = matrix_3x3::create_from_rows(x_row, y_row, z_row); // rot.debug(PSTR("rot")); return rot; } matrix_3x3 matrix_3x3::transpose(const matrix_3x3 &original) { matrix_3x3 new_matrix; new_matrix.matrix[0] = original.matrix[0]; new_matrix.matrix[1] = original.matrix[3]; new_matrix.matrix[2] = original.matrix[6]; new_matrix.matrix[3] = original.matrix[1]; new_matrix.matrix[4] = original.matrix[4]; new_matrix.matrix[5] = original.matrix[7]; new_matrix.matrix[6] = original.matrix[2]; new_matrix.matrix[7] = original.matrix[5]; new_matrix.matrix[8] = original.matrix[8]; return new_matrix; } void matrix_3x3::debug(PGM_P const title) { if (title != nullptr) { serialprintPGM(title); SERIAL_EOL(); } uint8_t count = 0; for (uint8_t i = 0; i < 3; i++) { for (uint8_t j = 0; j < 3; j++) { if (matrix[count] >= 0.0) SERIAL_CHAR('+'); SERIAL_ECHO_F(matrix[count], 6); SERIAL_CHAR(' '); count++; } SERIAL_EOL(); } } #endif // HAS_ABL_OR_UBL