/** * Remote debugging on STM32 using the "Cortex Debug" extension. * * Copy one or more of the configurations items below into .vscode/launch.json * to add those debug options to the PlatformIO IDE "Run & Debug" panel. * * Examples for BigTreeTech SKR 2 (USB) and Native Simulator. Modify for your own build. * * NOTE: The PlatformIO extension will remove items when regenerating launch.json. */ { "version": "0.2.0", "configurations": [ { "name": "Debug STM32 (launch)", "request": "launch", "type": "cortex-debug", "servertype": "openocd", "cwd": "${workspaceRoot}", "showDevDebugOutput": false, "configFiles": [ "interface/stlink.cfg", "target/stm32f4x.cfg" ], "device": "STM32F407", "executable": ".pio/build/BIGTREE_SKR_2_USB_debug/firmware.elf", }, { "name": "Debug STM32 (attach)", "request": "attach", "type": "cortex-debug", "servertype": "openocd", "cwd": "${workspaceRoot}", "showDevDebugOutput": false, "configFiles": [ "interface/stlink.cfg", "target/stm32f4x.cfg" ], "device": "STM32F407", "executable": ".pio/build/BIGTREE_SKR_2_USB_debug/firmware.elf", }, { "name": "Debug Sim", "request": "launch", "type": "cppdbg", "cwd": "${workspaceRoot}", //"program": ".pio/build/simulator_linux_debug/MarlinSimulator", //"program": ".pio/build/simulator_windows/MarlinSimulator", "program": ".pio/build/simulator_macos_debug/MarlinSimulator", "miDebuggerPath": "/opt/local/bin/ggdb", "MIMode": "gdb" } ] }