/** * Marlin 3D Printer Firmware * Copyright (c) 2020 MarlinFirmware [https://github.com/MarlinFirmware/Marlin] * * Based on Sprinter and grbl. * Copyright (c) 2011 Camiel Gubbels / Erik van der Zalm * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "../../inc/MarlinConfig.h" #if HAS_TOUCH_BUTTONS #include "touch_buttons.h" #include "../scaled_tft.h" #if ENABLED(TFT_TOUCH_DEVICE_GT911) #include HAL_PATH(../../HAL, tft/gt911.h) GT911 touchIO; #elif ENABLED(TFT_TOUCH_DEVICE_XPT2046) #include HAL_PATH(../../HAL, tft/xpt2046.h) XPT2046 touchIO; #else #error "Unknown Touch Screen Type." #endif #if ENABLED(TOUCH_SCREEN_CALIBRATION) #include "../tft_io/touch_calibration.h" #endif #if HAS_TOUCH_SLEEP millis_t TouchButtons::next_sleep_ms; #endif #include "../buttons.h" // For EN_C bit mask #include "../marlinui.h" // For ui.refresh #include "../tft_io/tft_io.h" #define DOGM_AREA_LEFT TFT_PIXEL_OFFSET_X #define DOGM_AREA_TOP TFT_PIXEL_OFFSET_Y #define DOGM_AREA_WIDTH (GRAPHICAL_TFT_UPSCALE) * (LCD_PIXEL_WIDTH) #define DOGM_AREA_HEIGHT (GRAPHICAL_TFT_UPSCALE) * (LCD_PIXEL_HEIGHT) #define BUTTON_AREA_TOP BUTTON_Y_LO #define BUTTON_AREA_BOT BUTTON_Y_HI TouchButtons touchBt; void TouchButtons::init() { touchIO.Init(); TERN_(HAS_TOUCH_SLEEP, next_sleep_ms = millis() + SEC_TO_MS(TOUCH_IDLE_SLEEP)); } uint8_t TouchButtons::read_buttons() { #ifdef HAS_WIRED_LCD int16_t x, y; const bool is_touched = (TERN(TOUCH_SCREEN_CALIBRATION, touch_calibration.calibration.orientation, TOUCH_ORIENTATION) == TOUCH_PORTRAIT ? touchIO.getRawPoint(&y, &x) : touchIO.getRawPoint(&x, &y)); #if HAS_TOUCH_SLEEP if (is_touched) wakeUp(); else if (!isSleeping() && ELAPSED(millis(), next_sleep_ms) && ui.on_status_screen()) sleepTimeout(); #endif if (!is_touched) return 0; #if ENABLED(TOUCH_SCREEN_CALIBRATION) const calibrationState state = touch_calibration.get_calibration_state(); if (state >= CALIBRATION_TOP_LEFT && state <= CALIBRATION_BOTTOM_RIGHT) { if (touch_calibration.handleTouch(x, y)) ui.refresh(); return 0; } x = int16_t((int32_t(x) * touch_calibration.calibration.x) >> 16) + touch_calibration.calibration.offset_x; y = int16_t((int32_t(y) * touch_calibration.calibration.y) >> 16) + touch_calibration.calibration.offset_y; #else x = uint16_t((uint32_t(x) * TOUCH_CALIBRATION_X) >> 16) + TOUCH_OFFSET_X; y = uint16_t((uint32_t(y) * TOUCH_CALIBRATION_Y) >> 16) + TOUCH_OFFSET_Y; #endif // Touch within the button area simulates an encoder button if (y > BUTTON_AREA_TOP && y < BUTTON_AREA_BOT) return WITHIN(x, BUTTOND_X_LO, BUTTOND_X_HI) ? EN_D : WITHIN(x, BUTTONA_X_LO, BUTTONA_X_HI) ? EN_A : WITHIN(x, BUTTONB_X_LO, BUTTONB_X_HI) ? EN_B : WITHIN(x, BUTTONC_X_LO, BUTTONC_X_HI) ? EN_C : 0; if ( !WITHIN(x, DOGM_AREA_LEFT, DOGM_AREA_LEFT + DOGM_AREA_WIDTH) || !WITHIN(y, DOGM_AREA_TOP, DOGM_AREA_TOP + DOGM_AREA_HEIGHT) ) return 0; // Column and row above BUTTON_AREA_TOP int8_t col = (x - (DOGM_AREA_LEFT)) * (LCD_WIDTH) / (DOGM_AREA_WIDTH), row = (y - (DOGM_AREA_TOP)) * (LCD_HEIGHT) / (DOGM_AREA_HEIGHT); // Send the touch to the UI (which will simulate the encoder wheel) MarlinUI::screen_click(row, col, x, y); #endif return 0; } #if HAS_TOUCH_SLEEP void TouchButtons::sleepTimeout() { #if HAS_LCD_BRIGHTNESS ui.set_brightness(0); #elif PIN_EXISTS(TFT_BACKLIGHT) WRITE(TFT_BACKLIGHT_PIN, LOW); #endif next_sleep_ms = TSLP_SLEEPING; } void TouchButtons::wakeUp() { if (isSleeping()) { #if HAS_LCD_BRIGHTNESS ui.set_brightness(ui.brightness); #elif PIN_EXISTS(TFT_BACKLIGHT) WRITE(TFT_BACKLIGHT_PIN, HIGH); #endif } next_sleep_ms = millis() + SEC_TO_MS(TOUCH_IDLE_SLEEP); } #endif // HAS_TOUCH_SLEEP #endif // HAS_TOUCH_BUTTONS