/** * Marlin 3D Printer Firmware * Copyright (c) 2019 MarlinFirmware [https://github.com/MarlinFirmware/Marlin] * * Based on Sprinter and grbl. * Copyright (c) 2011 Camiel Gubbels / Erik van der Zalm * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #pragma once #include "../../../inc/MarlinConfigPre.h" #include "../../dogm/ultralcd_DOGM.h" #include "../../lcdprint.h" #include "../../ultralcd.h" //#define MUTE_GAMES #ifdef MUTE_GAMES #define _BUZZ(D,F) NOOP #else #define _BUZZ(D,F) BUZZ(D,F) #endif // Simple 8:8 fixed-point typedef int16_t fixed_t; #define FTOP(F) fixed_t((F)*256.0f) #define PTOF(P) (float(P)*(1.0f/256.0f)) #define BTOF(X) (fixed_t(X)<<8) #define FTOB(X) int8_t(fixed_t(X)>>8) #define SCREEN_M ((LCD_PIXEL_WIDTH) / 2) #if HAS_GAME_MENU void menu_game(); #endif class MarlinGame { protected: static int score; static uint8_t game_state; static millis_t next_frame; static bool game_frame(); static void draw_game_over(); static void exit_game(); public: static void init_game(const uint8_t init_state, const screenFunc_t screen); }; #if ENABLED(MARLIN_BRICKOUT) class BrickoutGame : MarlinGame { public: static void enter_game(); static void game_screen(); }; extern BrickoutGame brickout; #endif #if ENABLED(MARLIN_INVADERS) class InvadersGame : MarlinGame { public: static void enter_game(); static void game_screen(); }; extern InvadersGame invaders; #endif #if ENABLED(MARLIN_SNAKE) class SnakeGame : MarlinGame { public: static void enter_game(); static void game_screen(); }; extern SnakeGame snake; #endif #if ENABLED(MARLIN_MAZE) class MazeGame : MarlinGame { public: static void enter_game(); static void game_screen(); }; extern MazeGame maze; #endif