Added:
* new language (Basque-Euskera)
* some minor corrections for Spanish
* added 2 new constants for every language (required for a minor change
I am preparing to ultralcd.cpp)
Firmware retraction now stores the retract and recover speeds in mm/s
instead of mm/min. This makes it match the units of the maximum
feedrate, and fixes problems with modifying the value via LCD control
panel. From gcode, the values are still taken in mm/min to match the
units of G1 and similar, and they are converted to mm/s before they are
stored.
I also lowered the default retract feedrate to make it less likely to
cause problems for geared extruders when the user hasn’t bothered to
set a reasonable maximum feedrate, though users should be setting both
of these values to suit their hardware.
Recommended for those who are using the Z Probe for Z Homing (as
Z-Endstop)
This feature has two changes:
1) Allow user to choose where the Z Probe will touch the bed when homing
all axis together (G28) by setting below defines:
Z_SAFE_HOMING_X_POINT
Z_SAFE_HOMING_Y_POINT
2) Prevents the user to perform Z Axis Homing when the Z Probe is
outsite bed.
Add new 'callback' edit-menu types that call a function after the edit is done. Use this to display and edit Ki and Kd correctly (removing the scaling first and reapplying it after). Also use it to reset maximum stepwise acceleration rates, after updating mm/s^2 rates via menus. (Previously, changes did nothing to affect planner unless saved back to EEPROM, and the machine reset).
Add calls to updatePID() so that PID loop uses updated values whether set by gcode (it already did this), or by restoring defaults, or loading from EEPROM (it didn't do those last two). Similarly, update the maximum step/s^2 accel rates when the mm/s^2 values are changed - whether by menu edits, restore defaults, or EEPROM read.
Refactor the acceleration rate update logic, and the PID scaling logic, into new functions that can be called from wherever, including the callbacks.
Add menu items to allow the z jerk and e jerk to be viewed/edited in the Control->Motion menu, as per xy jerk.
Conflicts:
Marlin/language.h