diff --git a/Marlin/planner.h b/Marlin/planner.h index 580bf765dc..b263e2dfa0 100644 --- a/Marlin/planner.h +++ b/Marlin/planner.h @@ -187,7 +187,7 @@ class Planner { /** * Number of moves currently in the planner */ - static FORCE_INLINE uint8_t movesplanned() { return BLOCK_MOD(block_buffer_head - block_buffer_tail + BLOCK_BUFFER_SIZE); } + static uint8_t movesplanned() { return BLOCK_MOD(block_buffer_head - block_buffer_tail + BLOCK_BUFFER_SIZE); } #if ENABLED(AUTO_BED_LEVELING_FEATURE) || ENABLED(MESH_BED_LEVELING) @@ -233,13 +233,13 @@ class Planner { /** * Does the buffer have any blocks queued? */ - static FORCE_INLINE bool blocks_queued() { return (block_buffer_head != block_buffer_tail); } + static bool blocks_queued() { return (block_buffer_head != block_buffer_tail); } /** * "Discards" the block and "releases" the memory. * Called when the current block is no longer needed. */ - static FORCE_INLINE void discard_current_block() { + static void discard_current_block() { if (blocks_queued()) block_buffer_tail = BLOCK_MOD(block_buffer_tail + 1); } @@ -248,7 +248,7 @@ class Planner { * The current block. NULL if the buffer is empty. * This also marks the block as busy. */ - static FORCE_INLINE block_t* get_current_block() { + static block_t* get_current_block() { if (blocks_queued()) { block_t* block = &block_buffer[block_buffer_tail]; block->busy = true; @@ -272,14 +272,14 @@ class Planner { /** * Get the index of the next / previous block in the ring buffer */ - static FORCE_INLINE int8_t next_block_index(int8_t block_index) { return BLOCK_MOD(block_index + 1); } - static FORCE_INLINE int8_t prev_block_index(int8_t block_index) { return BLOCK_MOD(block_index - 1); } + static int8_t next_block_index(int8_t block_index) { return BLOCK_MOD(block_index + 1); } + static int8_t prev_block_index(int8_t block_index) { return BLOCK_MOD(block_index - 1); } /** * Calculate the distance (not time) it takes to accelerate * from initial_rate to target_rate using the given acceleration: */ - static FORCE_INLINE float estimate_acceleration_distance(float initial_rate, float target_rate, float acceleration) { + static float estimate_acceleration_distance(float initial_rate, float target_rate, float acceleration) { if (acceleration == 0) return 0; // acceleration was 0, set acceleration distance to 0 return (target_rate * target_rate - initial_rate * initial_rate) / (acceleration * 2); } @@ -292,7 +292,7 @@ class Planner { * This is used to compute the intersection point between acceleration and deceleration * in cases where the "trapezoid" has no plateau (i.e., never reaches maximum speed) */ - static FORCE_INLINE float intersection_distance(float initial_rate, float final_rate, float acceleration, float distance) { + static float intersection_distance(float initial_rate, float final_rate, float acceleration, float distance) { if (acceleration == 0) return 0; // acceleration was 0, set intersection distance to 0 return (acceleration * 2 * distance - initial_rate * initial_rate + final_rate * final_rate) / (acceleration * 4); } @@ -302,7 +302,7 @@ class Planner { * to reach 'target_velocity' using 'acceleration' within a given * 'distance'. */ - static FORCE_INLINE float max_allowable_speed(float acceleration, float target_velocity, float distance) { + static float max_allowable_speed(float acceleration, float target_velocity, float distance) { return sqrt(target_velocity * target_velocity - 2 * acceleration * distance); }