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@ -305,18 +305,26 @@ bool MarlinUI::get_blink() { |
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if (keypad_buttons) { |
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#if HAS_ENCODER_ACTION |
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refresh(LCDVIEW_REDRAW_NOW); |
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if (encoderDirection == -1) { // side effect which signals we are inside a menu
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#if HAS_LCD_MENU |
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if (RRK(EN_KEYPAD_DOWN)) encoderPosition += ENCODER_STEPS_PER_MENU_ITEM; |
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else if (RRK(EN_KEYPAD_UP)) encoderPosition -= ENCODER_STEPS_PER_MENU_ITEM; |
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#if HAS_LCD_MENU |
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if (encoderDirection == -1) { // ADC_KEYPAD forces REVERSE_MENU_DIRECTION, so this indicates menu navigation
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if (RRK(EN_KEYPAD_UP)) encoderPosition += ENCODER_STEPS_PER_MENU_ITEM; |
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else if (RRK(EN_KEYPAD_DOWN)) encoderPosition -= ENCODER_STEPS_PER_MENU_ITEM; |
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else if (RRK(EN_KEYPAD_LEFT)) { MenuItem_back::action(); quick_feedback(); } |
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else if (RRK(EN_KEYPAD_RIGHT)) { return_to_status(); quick_feedback(); } |
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} |
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else |
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#endif |
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{ |
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#if HAS_LCD_MENU |
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if (RRK(EN_KEYPAD_UP)) encoderPosition -= ENCODER_PULSES_PER_STEP; |
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else if (RRK(EN_KEYPAD_DOWN)) encoderPosition += ENCODER_PULSES_PER_STEP; |
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else if (RRK(EN_KEYPAD_LEFT)) { MenuItem_back::action(); quick_feedback(); } |
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else if (RRK(EN_KEYPAD_RIGHT)) encoderPosition = 0; |
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#else |
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if (RRK(EN_KEYPAD_UP) || RRK(EN_KEYPAD_LEFT)) encoderPosition -= ENCODER_PULSES_PER_STEP; |
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else if (RRK(EN_KEYPAD_DOWN) || RRK(EN_KEYPAD_RIGHT)) encoderPosition += ENCODER_PULSES_PER_STEP; |
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#endif |
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} |
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else if (RRK(EN_KEYPAD_DOWN)) encoderPosition -= ENCODER_PULSES_PER_STEP; |
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else if (RRK(EN_KEYPAD_UP)) encoderPosition += ENCODER_PULSES_PER_STEP; |
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else if (RRK(EN_KEYPAD_LEFT)) { MenuItem_back::action(); quick_feedback(); } |
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else if (RRK(EN_KEYPAD_RIGHT)) encoderPosition = 0; |
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#endif |
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next_button_update_ms = millis() + ADC_MIN_KEY_DELAY; |
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return true; |
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