Browse Source

Header for individual menus

vanilla_fb_2.0.x
Scott Lahteine 4 years ago
parent
commit
fd0a3df315
  1. 11
      Marlin/src/lcd/menu/menu.cpp
  2. 449
      Marlin/src/lcd/menu/menu.h
  3. 2
      Marlin/src/lcd/menu/menu_advanced.cpp
  4. 2
      Marlin/src/lcd/menu/menu_backlash.cpp
  5. 2
      Marlin/src/lcd/menu/menu_bed_corners.cpp
  6. 2
      Marlin/src/lcd/menu/menu_bed_leveling.cpp
  7. 2
      Marlin/src/lcd/menu/menu_cancelobject.cpp
  8. 2
      Marlin/src/lcd/menu/menu_configuration.cpp
  9. 2
      Marlin/src/lcd/menu/menu_custom.cpp
  10. 2
      Marlin/src/lcd/menu/menu_delta_calibrate.cpp
  11. 2
      Marlin/src/lcd/menu/menu_filament.cpp
  12. 2
      Marlin/src/lcd/menu/menu_game.cpp
  13. 2
      Marlin/src/lcd/menu/menu_info.cpp
  14. 450
      Marlin/src/lcd/menu/menu_item.h
  15. 2
      Marlin/src/lcd/menu/menu_job_recovery.cpp
  16. 2
      Marlin/src/lcd/menu/menu_led.cpp
  17. 2
      Marlin/src/lcd/menu/menu_main.cpp
  18. 2
      Marlin/src/lcd/menu/menu_media.cpp
  19. 2
      Marlin/src/lcd/menu/menu_mixer.cpp
  20. 2
      Marlin/src/lcd/menu/menu_mmu2.cpp
  21. 2
      Marlin/src/lcd/menu/menu_motion.cpp
  22. 2
      Marlin/src/lcd/menu/menu_password.cpp
  23. 2
      Marlin/src/lcd/menu/menu_power_monitor.cpp
  24. 2
      Marlin/src/lcd/menu/menu_spindle_laser.cpp
  25. 2
      Marlin/src/lcd/menu/menu_temperature.cpp
  26. 2
      Marlin/src/lcd/menu/menu_tmc.cpp
  27. 2
      Marlin/src/lcd/menu/menu_touch_screen.cpp
  28. 2
      Marlin/src/lcd/menu/menu_tune.cpp
  29. 2
      Marlin/src/lcd/menu/menu_ubl.cpp
  30. 5
      Marlin/src/lcd/tft/touch.cpp
  31. 2
      Marlin/src/lcd/ultralcd.cpp
  32. 3
      Marlin/src/lcd/ultralcd.h

11
Marlin/src/lcd/menu/menu.cpp

@ -99,12 +99,6 @@ void MarlinUI::_goto_previous_screen(TERN_(TURBO_BACK_MENU_ITEM, const bool is_b
return_to_status();
}
////////////////////////////////////////////
/////////// Common Menu Actions ////////////
////////////////////////////////////////////
void MenuItem_gcode::action(PGM_P const, PGM_P const pgcode) { queue.inject_P(pgcode); }
////////////////////////////////////////////
/////////// Menu Editing Actions ///////////
////////////////////////////////////////////
@ -193,11 +187,6 @@ DEFINE_MENU_EDIT_ITEM(float52sign); // +123.45
DEFINE_MENU_EDIT_ITEM(long5); // 12345 right-justified
DEFINE_MENU_EDIT_ITEM(long5_25); // 12345 right-justified (25 increment)
void MenuItem_bool::action(PGM_P const, bool * const ptr, screenFunc_t callback) {
*ptr ^= true; ui.refresh();
if (callback) (*callback)();
}
////////////////////////////////////////////
///////////////// Menu Tree ////////////////
////////////////////////////////////////////

449
Marlin/src/lcd/menu/menu.h

@ -43,14 +43,6 @@ typedef void (*selectFunc_t)();
void _lcd_zoffset_overlay_gfx(const float zvalue);
#endif
#if HAS_BED_PROBE
#if Z_PROBE_OFFSET_RANGE_MIN >= -9 && Z_PROBE_OFFSET_RANGE_MAX <= 9
#define LCD_Z_OFFSET_TYPE float43 // Values from -9.000 to +9.000
#else
#define LCD_Z_OFFSET_TYPE float42_52 // Values from -99.99 to 99.99
#endif
#endif
#if ENABLED(BABYSTEP_ZPROBE_OFFSET) && Z_PROBE_OFFSET_RANGE_MIN >= -9 && Z_PROBE_OFFSET_RANGE_MAX <= 9
#define BABYSTEP_TO_STR(N) ftostr43sign(N)
#elif ENABLED(BABYSTEPPING)
@ -81,13 +73,14 @@ class MenuItemBase {
}
};
// STATIC_ITEM(LABEL,...)
class MenuItem_static : public MenuItemBase {
public:
static void draw(const uint8_t row, PGM_P const pstr, const uint8_t style=SS_DEFAULT, const char * const vstr=nullptr);
};
// CONFIRM_ITEM(LABEL,Y,N,FY,FN,V...),
// YESNO_ITEM(LABEL,FY,FN,V...)
// CONFIRM_ITEM(LABEL,Y,N,FY,FN,...),
// YESNO_ITEM(LABEL,FY,FN,...)
class MenuItem_confirm : public MenuItemBase {
public:
FORCE_INLINE static void draw(const bool sel, const uint8_t row, PGM_P const pstr, ...) {
@ -123,60 +116,6 @@ class MenuItem_confirm : public MenuItemBase {
}
};
// BACK_ITEM(LABEL)
class MenuItem_back : public MenuItemBase {
public:
FORCE_INLINE static void draw(const bool sel, const uint8_t row, PGM_P const pstr) {
_draw(sel, row, pstr, LCD_STR_UPLEVEL[0], LCD_STR_UPLEVEL[0]);
}
// Back Item action goes back one step in history
FORCE_INLINE static void action(PGM_P const=nullptr) { ui.go_back(); }
};
// SUBMENU(LABEL, screen_handler)
class MenuItem_submenu : public MenuItemBase {
public:
FORCE_INLINE static void draw(const bool sel, const uint8_t row, PGM_P const pstr, ...) {
_draw(sel, row, pstr, '>', LCD_STR_ARROW_RIGHT[0]);
}
static inline void action(PGM_P const, const screenFunc_t func) { ui.save_previous_screen(); ui.goto_screen(func); }
};
// Any menu item that invokes an immediate action
class MenuItem_button : public MenuItemBase {
public:
// Button-y Items are selectable lines with no other indicator
static inline void draw(const bool sel, const uint8_t row, PGM_P const pstr, ...) {
_draw(sel, row, pstr, '>', ' ');
}
};
// GCODES_ITEM(LABEL, GCODES)
class MenuItem_gcode : public MenuItem_button {
public:
FORCE_INLINE static void draw(const bool sel, const uint8_t row, PGM_P const pstr, ...) {
_draw(sel, row, pstr, '>', ' ');
}
static void action(PGM_P const, const char * const pgcode);
static inline void action(PGM_P const pstr, const uint8_t, const char * const pgcode) { action(pstr, pgcode); }
};
// ACTION_ITEM(LABEL, FUNC)
class MenuItem_function : public MenuItem_button {
public:
//static inline void action(PGM_P const, const uint8_t, const menuAction_t func) { (*func)(); };
static inline void action(PGM_P const, const menuAction_t func) { (*func)(); };
};
#if ENABLED(SDSUPPORT)
class CardReader;
class MenuItem_sdbase {
public:
// Implemented for HD44780 and DOGM
static void draw(const bool sel, const uint8_t row, PGM_P const pstr, CardReader &theCard, const bool isDir);
};
#endif
////////////////////////////////////////////
///////////// Edit Menu Items //////////////
////////////////////////////////////////////
@ -233,361 +172,15 @@ class MenuEditItemBase : public MenuItemBase {
static inline void draw_edit_screen(const char* const value) { draw_edit_screen(editLabel, value); }
};
// Template for specific Menu Edit Item Types
template<typename NAME>
class TMenuEditItem : MenuEditItemBase {
private:
typedef typename NAME::type_t type_t;
static inline float scale(const float value) { return NAME::scale(value); }
static inline float unscale(const float value) { return NAME::unscale(value); }
static const char* to_string(const int32_t value) { return NAME::strfunc(unscale(value)); }
static void load(void *ptr, const int32_t value) { *((type_t*)ptr) = unscale(value); }
public:
FORCE_INLINE static void draw(const bool sel, const uint8_t row, PGM_P const pstr, type_t * const data, ...) {
MenuEditItemBase::draw(sel, row, pstr, NAME::strfunc(*(data)));
}
FORCE_INLINE static void draw(const bool sel, const uint8_t row, PGM_P const pstr, type_t (*pget)(), ...) {
MenuEditItemBase::draw(sel, row, pstr, NAME::strfunc(pget()));
}
// Edit screen for this type of item
static void edit_screen() { MenuEditItemBase::edit_screen(to_string, load); }
static void action(
PGM_P const pstr, // Edit label
type_t * const ptr, // Value pointer
const type_t minValue, // Value range
const type_t maxValue,
const screenFunc_t callback=nullptr, // Value update callback
const bool live=false // Callback during editing
) {
// Make sure minv and maxv fit within int32_t
const int32_t minv = _MAX(scale(minValue), INT32_MIN),
maxv = _MIN(scale(maxValue), INT32_MAX);
goto_edit_screen(pstr, ptr, minv, maxv - minv, scale(*ptr) - minv,
edit_screen, callback, live);
}
};
// Provide a set of Edit Item Types which encompass a primitive
// type, a string function, and a scale factor for edit and display.
// These items call the Edit Item draw method passing the prepared string.
#define __DOFIXfloat PROBE()
#define _DOFIX(TYPE,V) TYPE(TERN(IS_PROBE(__DOFIX##TYPE),FIXFLOAT(V),(V)))
#define DEFINE_MENU_EDIT_ITEM_TYPE(NAME, TYPE, STRFUNC, SCALE, V...) \
struct MenuEditItemInfo_##NAME { \
typedef TYPE type_t; \
static inline float scale(const float value) { return value * (SCALE) + (V+0); } \
static inline float unscale(const float value) { return value / (SCALE) + (V+0); } \
static inline const char* strfunc(const float value) { return STRFUNC(_DOFIX(TYPE,value)); } \
}; \
typedef TMenuEditItem<MenuEditItemInfo_##NAME> MenuItem_##NAME
// NAME TYPE STRFUNC SCALE +ROUND
DEFINE_MENU_EDIT_ITEM_TYPE(percent ,uint8_t ,ui8tostr4pctrj , 100.f/255.f, 0.5f); // 100% right-justified
DEFINE_MENU_EDIT_ITEM_TYPE(int3 ,int16_t ,i16tostr3rj , 1 ); // 123, -12 right-justified
DEFINE_MENU_EDIT_ITEM_TYPE(int4 ,int16_t ,i16tostr4signrj , 1 ); // 1234, -123 right-justified
DEFINE_MENU_EDIT_ITEM_TYPE(int8 ,int8_t ,i8tostr3rj , 1 ); // 123, -12 right-justified
DEFINE_MENU_EDIT_ITEM_TYPE(uint8 ,uint8_t ,ui8tostr3rj , 1 ); // 123 right-justified
DEFINE_MENU_EDIT_ITEM_TYPE(uint16_3 ,uint16_t ,ui16tostr3rj , 1 ); // 123 right-justified
DEFINE_MENU_EDIT_ITEM_TYPE(uint16_4 ,uint16_t ,ui16tostr4rj , 0.1f ); // 1234 right-justified
DEFINE_MENU_EDIT_ITEM_TYPE(uint16_5 ,uint16_t ,ui16tostr5rj , 0.01f ); // 12345 right-justified
DEFINE_MENU_EDIT_ITEM_TYPE(float3 ,float ,ftostr3 , 1 ); // 123 right-justified
DEFINE_MENU_EDIT_ITEM_TYPE(float42_52 ,float ,ftostr42_52 , 100 ); // _2.34, 12.34, -2.34 or 123.45, -23.45
DEFINE_MENU_EDIT_ITEM_TYPE(float43 ,float ,ftostr43sign ,1000 ); // -1.234, _1.234, +1.234
DEFINE_MENU_EDIT_ITEM_TYPE(float5 ,float ,ftostr5rj , 1 ); // 12345 right-justified
DEFINE_MENU_EDIT_ITEM_TYPE(float5_25 ,float ,ftostr5rj , 0.04f ); // 12345 right-justified (25 increment)
DEFINE_MENU_EDIT_ITEM_TYPE(float51 ,float ,ftostr51rj , 10 ); // 1234.5 right-justified
DEFINE_MENU_EDIT_ITEM_TYPE(float31sign ,float ,ftostr31sign , 10 ); // +12.3
DEFINE_MENU_EDIT_ITEM_TYPE(float41sign ,float ,ftostr41sign , 10 ); // +123.4
DEFINE_MENU_EDIT_ITEM_TYPE(float51sign ,float ,ftostr51sign , 10 ); // +1234.5
DEFINE_MENU_EDIT_ITEM_TYPE(float52sign ,float ,ftostr52sign , 100 ); // +123.45
DEFINE_MENU_EDIT_ITEM_TYPE(long5 ,uint32_t ,ftostr5rj , 0.01f ); // 12345 right-justified
DEFINE_MENU_EDIT_ITEM_TYPE(long5_25 ,uint32_t ,ftostr5rj , 0.04f ); // 12345 right-justified (25 increment)
class MenuItem_bool : public MenuEditItemBase {
public:
FORCE_INLINE static void draw(const bool sel, const uint8_t row, PGM_P const pstr, const bool onoff) {
MenuEditItemBase::draw(sel, row, pstr, onoff ? GET_TEXT(MSG_LCD_ON) : GET_TEXT(MSG_LCD_OFF), true);
}
FORCE_INLINE static void draw(const bool sel, const uint8_t row, PGM_P const pstr, bool * const data, ...) {
draw(sel, row, pstr, *data);
}
FORCE_INLINE static void draw(const bool sel, const uint8_t row, PGM_P const pstr, PGM_P const, bool (*pget)(), ...) {
draw(sel, row, pstr, pget());
}
static void action(PGM_P const pstr, bool * const ptr, const screenFunc_t callbackFunc=nullptr);
};
////////////////////////////////////////////
//////////// Menu System Macros ////////////
////////////////////////////////////////////
/**
* Marlin's native menu screens work by running a loop from the top visible line index
* to the bottom visible line index (according to how much the screen has been scrolled).
* This complete loop is done on every menu screen call.
*
* The menu system is highly dynamic, so it doesn't know ahead of any menu loop which
* items will be visible or hidden, so menu items don't have a fixed index number.
*
* During the loop, each menu item checks to see if its line is the current one. If it is,
* then it checks to see if a click has arrived so it can run its action. If the action
* doesn't redirect to another screen then the menu item calls its draw method.
*
* Menu item add-ons can do whatever they like.
*
* This mixture of drawing and processing inside a loop has the advantage that a single
* line can be used to represent a menu item, and that is the rationale for this design.
*
* One of the pitfalls of this method is that DOGM displays call the screen handler 2x,
* 4x, or 8x per screen update to draw just one segment of the screen. As a result, any
* menu item that exists in two screen segments is drawn and processed twice per screen
* update. With each item processed 5, 10, 20, or 40 times the logic has to be simple.
*
* To avoid repetition and side-effects, function calls for testing menu item conditions
* should be done before the menu loop (START_MENU / START_SCREEN).
*/
/**
* SCREEN_OR_MENU_LOOP generates header code for a screen or menu
*
* encoderTopLine is the top menu line to display
* _lcdLineNr is the index of the LCD line (e.g., 0-3)
* _menuLineNr is the menu item to draw and process
* _thisItemNr is the index of each MENU_ITEM or STATIC_ITEM
*/
#define SCREEN_OR_MENU_LOOP(IS_MENU) \
scroll_screen(IS_MENU ? 1 : LCD_HEIGHT, IS_MENU); \
int8_t _menuLineNr = encoderTopLine, _thisItemNr = 0; \
bool _skipStatic = IS_MENU; UNUSED(_thisItemNr); \
for (int8_t _lcdLineNr = 0; _lcdLineNr < LCD_HEIGHT; _lcdLineNr++, _menuLineNr++) { \
_thisItemNr = 0
/**
* START_SCREEN Opening code for a screen having only static items.
* Do simplified scrolling of the entire screen.
*
* START_MENU Opening code for a screen with menu items.
* Scroll as-needed to keep the selected line in view.
*/
#define START_SCREEN() SCREEN_OR_MENU_LOOP(false)
#define START_MENU() SCREEN_OR_MENU_LOOP(true)
#define NEXT_ITEM() (++_thisItemNr)
#define SKIP_ITEM() NEXT_ITEM()
#define END_SCREEN() } screen_items = _thisItemNr
#define END_MENU() END_SCREEN(); UNUSED(_skipStatic)
#if ENABLED(ENCODER_RATE_MULTIPLIER)
#define ENCODER_RATE_MULTIPLY(F) (ui.encoderRateMultiplierEnabled = F)
#define _MENU_ITEM_MULTIPLIER_CHECK(USE_MULTIPLIER) do{ if (USE_MULTIPLIER) ui.enable_encoder_multiplier(true); }while(0)
//#define ENCODER_RATE_MULTIPLIER_DEBUG // If defined, output the encoder steps per second value
#else
#define ENCODER_RATE_MULTIPLY(F) NOOP
#define _MENU_ITEM_MULTIPLIER_CHECK(USE_MULTIPLIER)
#if ENABLED(SDSUPPORT)
class CardReader;
class MenuItem_sdbase {
public:
// Implemented for HD44780 and DOGM
static void draw(const bool sel, const uint8_t row, PGM_P const pstr, CardReader &theCard, const bool isDir);
};
#endif
/**
* MENU_ITEM generates draw & handler code for a menu item, potentially calling:
*
* MenuItem_<type>::draw(sel, row, label, arg3...)
* MenuItem_<type>::action(arg3...)
*
* Examples:
* BACK_ITEM(MSG_INFO_SCREEN)
* MenuItem_back::action(plabel, ...)
* MenuItem_back::draw(sel, row, plabel, ...)
*
* ACTION_ITEM(MSG_PAUSE_PRINT, lcd_sdcard_pause)
* MenuItem_function::action(plabel, lcd_sdcard_pause)
* MenuItem_function::draw(sel, row, plabel, lcd_sdcard_pause)
*
* EDIT_ITEM(int3, MSG_SPEED, &feedrate_percentage, 10, 999)
* MenuItem_int3::action(plabel, &feedrate_percentage, 10, 999)
* MenuItem_int3::draw(sel, row, plabel, &feedrate_percentage, 10, 999)
*/
#define _MENU_INNER_P(TYPE, USE_MULTIPLIER, PLABEL, V...) do { \
PGM_P const plabel = PLABEL; \
if (encoderLine == _thisItemNr && ui.use_click()) { \
_MENU_ITEM_MULTIPLIER_CHECK(USE_MULTIPLIER); \
MenuItem_##TYPE::action(plabel, ##V); \
if (ui.screen_changed) return; \
} \
if (ui.should_draw()) \
MenuItem_##TYPE::draw \
(encoderLine == _thisItemNr, _lcdLineNr, plabel, ##V); \
}while(0)
#define _MENU_ITEM_P(TYPE, V...) do { \
if (_menuLineNr == _thisItemNr) { \
_skipStatic = false; \
_MENU_INNER_P(TYPE, ##V); \
} \
NEXT_ITEM(); \
}while(0)
// Indexed items set a global index value and optional data
#define _MENU_ITEM_N_S_P(TYPE, N, S, V...) do{ \
if (_menuLineNr == _thisItemNr) { \
_skipStatic = false; \
MenuItemBase::init(N, S); \
_MENU_INNER_P(TYPE, ##V); \
} \
NEXT_ITEM(); \
}while(0)
// Indexed items set a global index value
#define _MENU_ITEM_N_P(TYPE, N, V...) do{ \
if (_menuLineNr == _thisItemNr) { \
_skipStatic = false; \
MenuItemBase::itemIndex = N; \
_MENU_INNER_P(TYPE, ##V); \
} \
NEXT_ITEM(); \
}while(0)
// Items with a unique string
#define _MENU_ITEM_S_P(TYPE, S, V...) do{ \
if (_menuLineNr == _thisItemNr) { \
_skipStatic = false; \
MenuItemBase::itemString = S; \
_MENU_INNER_P(TYPE, ##V); \
} \
NEXT_ITEM(); \
}while(0)
// STATIC_ITEM draws a styled string with no highlight.
// Parameters: label [, style [, char *value] ]
#define STATIC_ITEM_INNER_P(PLABEL, V...) do{ \
if (_skipStatic && encoderLine <= _thisItemNr) { \
ui.encoderPosition += ENCODER_STEPS_PER_MENU_ITEM; \
++encoderLine; \
} \
if (ui.should_draw()) \
MenuItem_static::draw(_lcdLineNr, PLABEL, ##V); \
} while(0)
#define STATIC_ITEM_P(PLABEL, V...) do{ \
if (_menuLineNr == _thisItemNr) \
STATIC_ITEM_INNER_P(PLABEL, ##V); \
NEXT_ITEM(); \
} while(0)
#define STATIC_ITEM_N_P(PLABEL, N, V...) do{ \
if (_menuLineNr == _thisItemNr) { \
MenuItemBase::init(N); \
STATIC_ITEM_INNER_P(PLABEL, ##V); \
} \
NEXT_ITEM(); \
}while(0)
#define STATIC_ITEM(LABEL, V...) STATIC_ITEM_P(GET_TEXT(LABEL), ##V)
#define STATIC_ITEM_N(LABEL, N, V...) STATIC_ITEM_N_P(GET_TEXT(LABEL), ##V)
#define MENU_ITEM_N_S_P(TYPE, N, S, PLABEL, V...) _MENU_ITEM_N_S_P(TYPE, N, S, false, PLABEL, ##V)
#define MENU_ITEM_N_S(TYPE, N, S, LABEL, V...) MENU_ITEM_N_S_P(TYPE, N, S, GET_TEXT(LABEL), ##V)
#define MENU_ITEM_S_P(TYPE, S, PLABEL, V...) _MENU_ITEM_S_P(TYPE, S, false, PLABEL, ##V)
#define MENU_ITEM_S(TYPE, S, LABEL, V...) MENU_ITEM_S_P(TYPE, S, GET_TEXT(LABEL), ##V)
#define MENU_ITEM_N_P(TYPE, N, PLABEL, V...) _MENU_ITEM_N_P(TYPE, N, false, PLABEL, ##V)
#define MENU_ITEM_N(TYPE, N, LABEL, V...) MENU_ITEM_N_P(TYPE, N, GET_TEXT(LABEL), ##V)
#define MENU_ITEM_P(TYPE, PLABEL, V...) _MENU_ITEM_P(TYPE, false, PLABEL, ##V)
#define MENU_ITEM(TYPE, LABEL, V...) MENU_ITEM_P(TYPE, GET_TEXT(LABEL), ##V)
#define BACK_ITEM(LABEL) MENU_ITEM(back, LABEL)
#define ACTION_ITEM_N_S_P(N, S, PLABEL, ACTION) MENU_ITEM_N_S_P(function, N, S, PLABEL, ACTION)
#define ACTION_ITEM_N_S(N, S, LABEL, ACTION) ACTION_ITEM_N_S_P(N, S, GET_TEXT(LABEL), ACTION)
#define ACTION_ITEM_S_P(S, PLABEL, ACTION) MENU_ITEM_S_P(function, S, PLABEL, ACTION)
#define ACTION_ITEM_S(S, LABEL, ACTION) ACTION_ITEM_S_P(S, GET_TEXT(LABEL), ACTION)
#define ACTION_ITEM_N_P(N, PLABEL, ACTION) MENU_ITEM_N_P(function, N, PLABEL, ACTION)
#define ACTION_ITEM_N(N, LABEL, ACTION) ACTION_ITEM_N_P(N, GET_TEXT(LABEL), ACTION)
#define ACTION_ITEM_P(PLABEL, ACTION) MENU_ITEM_P(function, PLABEL, ACTION)
#define ACTION_ITEM(LABEL, ACTION) ACTION_ITEM_P(GET_TEXT(LABEL), ACTION)
#define GCODES_ITEM_N_S_P(N, S, PLABEL, GCODES) MENU_ITEM_N_S_P(gcode, N, S, PLABEL, GCODES)
#define GCODES_ITEM_N_S(N, S, LABEL, GCODES) GCODES_ITEM_N_S_P(N, S, GET_TEXT(LABEL), GCODES)
#define GCODES_ITEM_S_P(S, PLABEL, GCODES) MENU_ITEM_S_P(gcode, S, PLABEL, GCODES)
#define GCODES_ITEM_S(S, LABEL, GCODES) GCODES_ITEM_S_P(S, GET_TEXT(LABEL), GCODES)
#define GCODES_ITEM_N_P(N, PLABEL, GCODES) MENU_ITEM_N_P(gcode, N, PLABEL, GCODES)
#define GCODES_ITEM_N(N, LABEL, GCODES) GCODES_ITEM_N_P(N, GET_TEXT(LABEL), GCODES)
#define GCODES_ITEM_P(PLABEL, GCODES) MENU_ITEM_P(gcode, PLABEL, GCODES)
#define GCODES_ITEM(LABEL, GCODES) GCODES_ITEM_P(GET_TEXT(LABEL), GCODES)
#define SUBMENU_N_S_P(N, S, PLABEL, DEST) MENU_ITEM_N_S_P(submenu, N, S, PLABEL, DEST)
#define SUBMENU_N_S(N, S, LABEL, DEST) SUBMENU_N_S_P(N, S, GET_TEXT(LABEL), DEST)
#define SUBMENU_S_P(S, PLABEL, DEST) MENU_ITEM_S_P(submenu, S, PLABEL, DEST)
#define SUBMENU_S(S, LABEL, DEST) SUBMENU_S_P(S, GET_TEXT(LABEL), DEST)
#define SUBMENU_N_P(N, PLABEL, DEST) MENU_ITEM_N_P(submenu, N, PLABEL, DEST)
#define SUBMENU_N(N, LABEL, DEST) SUBMENU_N_P(N, GET_TEXT(LABEL), DEST)
#define SUBMENU_P(PLABEL, DEST) MENU_ITEM_P(submenu, PLABEL, DEST)
#define SUBMENU(LABEL, DEST) SUBMENU_P(GET_TEXT(LABEL), DEST)
#define EDIT_ITEM_N_S_P(TYPE, N, S, PLABEL, V...) MENU_ITEM_N_S_P(TYPE, N, S, PLABEL, ##V)
#define EDIT_ITEM_N_S(TYPE, N, S, LABEL, V...) EDIT_ITEM_N_S_P(TYPE, N, S, GET_TEXT(LABEL), ##V)
#define EDIT_ITEM_S_P(TYPE, S, PLABEL, V...) MENU_ITEM_S_P(TYPE, S, PLABEL, ##V)
#define EDIT_ITEM_S(TYPE, S, LABEL, V...) EDIT_ITEM_S_P(TYPE, S, GET_TEXT(LABEL), ##V)
#define EDIT_ITEM_N_P(TYPE, N, PLABEL, V...) MENU_ITEM_N_P(TYPE, N, PLABEL, ##V)
#define EDIT_ITEM_N(TYPE, N, LABEL, V...) EDIT_ITEM_N_P(TYPE, N, GET_TEXT(LABEL), ##V)
#define EDIT_ITEM_P(TYPE, PLABEL, V...) MENU_ITEM_P(TYPE, PLABEL, ##V)
#define EDIT_ITEM(TYPE, LABEL, V...) EDIT_ITEM_P(TYPE, GET_TEXT(LABEL), ##V)
#define EDIT_ITEM_FAST_N_S_P(TYPE, N, S, PLABEL, V...) _MENU_ITEM_N_S_P(TYPE, N, S, true, PLABEL, ##V)
#define EDIT_ITEM_FAST_N_S(TYPE, N, S, LABEL, V...) EDIT_ITEM_FAST_N_S_P(TYPE, N, S, true, GET_TEXT(LABEL), ##V)
#define EDIT_ITEM_FAST_S_P(TYPE, S, PLABEL, V...) _MENU_ITEM_S_P(TYPE, S, true, PLABEL, ##V)
#define EDIT_ITEM_FAST_S(TYPE, S, LABEL, V...) EDIT_ITEM_FAST_S_P(TYPE, S, GET_TEXT(LABEL), ##V)
#define EDIT_ITEM_FAST_N_P(TYPE, N, PLABEL, V...) _MENU_ITEM_N_P(TYPE, N, true, PLABEL, ##V)
#define EDIT_ITEM_FAST_N(TYPE, N, LABEL, V...) EDIT_ITEM_FAST_N_P(TYPE, N, GET_TEXT(LABEL), ##V)
#define EDIT_ITEM_FAST_P(TYPE, PLABEL, V...) _MENU_ITEM_P(TYPE, true, PLABEL, ##V)
#define EDIT_ITEM_FAST(TYPE, LABEL, V...) EDIT_ITEM_FAST_P(TYPE, GET_TEXT(LABEL), ##V)
#define _CONFIRM_ITEM_INNER_P(PLABEL, V...) do { \
if (encoderLine == _thisItemNr && ui.use_click()) { \
ui.save_previous_screen(); \
ui.goto_screen([]{MenuItem_confirm::select_screen(V);}); \
return; \
} \
if (ui.should_draw()) MenuItem_confirm::draw \
(encoderLine == _thisItemNr, _lcdLineNr, PLABEL, ##V); \
}while(0)
// Indexed items set a global index value and optional data
#define _CONFIRM_ITEM_P(PLABEL, V...) do { \
if (_menuLineNr == _thisItemNr) { \
_skipStatic = false; \
_CONFIRM_ITEM_INNER_P(PLABEL, ##V); \
} \
NEXT_ITEM(); \
}while(0)
// Indexed items set a global index value
#define _CONFIRM_ITEM_N_S_P(N, S, V...) do{ \
if (_menuLineNr == _thisItemNr) { \
_skipStatic = false; \
MenuItemBase::init(N, S); \
_CONFIRM_ITEM_INNER_P(TYPE, ##V); \
} \
NEXT_ITEM(); \
}while(0)
// Indexed items set a global index value
#define _CONFIRM_ITEM_N_P(N, V...) _CONFIRM_ITEM_N_S_P(N, nullptr, V)
#define CONFIRM_ITEM_P(PLABEL,A,B,V...) _CONFIRM_ITEM_P(PLABEL, GET_TEXT(A), GET_TEXT(B), ##V)
#define CONFIRM_ITEM(LABEL, V...) CONFIRM_ITEM_P(GET_TEXT(LABEL), ##V)
#define YESNO_ITEM_P(PLABEL, V...) _CONFIRM_ITEM_P(PLABEL, ##V)
#define YESNO_ITEM(LABEL, V...) YESNO_ITEM_P(GET_TEXT(LABEL), ##V)
#define CONFIRM_ITEM_N_S_P(N,S,PLABEL,A,B,V...) _CONFIRM_ITEM_N_S_P(N, S, PLABEL, GET_TEXT(A), GET_TEXT(B), ##V)
#define CONFIRM_ITEM_N_S(N,S,LABEL,V...) CONFIRM_ITEM_N_S_P(N, S, GET_TEXT(LABEL), ##V)
#define CONFIRM_ITEM_N_P(N,PLABEL,A,B,V...) _CONFIRM_ITEM_N_P(N, PLABEL, GET_TEXT(A), GET_TEXT(B), ##V)
#define CONFIRM_ITEM_N(N,LABEL, V...) CONFIRM_ITEM_N_P(N, GET_TEXT(LABEL), ##V)
#define YESNO_ITEM_N_S_P(N,S,PLABEL, V...) _CONFIRM_ITEM_N_S_P(N, S, PLABEL, ##V)
#define YESNO_ITEM_N_S(N,S,LABEL, V...) YESNO_ITEM_N_S_P(N, S, GET_TEXT(LABEL), ##V)
#define YESNO_ITEM_N_P(N,PLABEL, V...) _CONFIRM_ITEM_N_P(N, PLABEL, ##V)
#define YESNO_ITEM_N(N,LABEL, V...) YESNO_ITEM_N_P(N, GET_TEXT(LABEL), ##V)
////////////////////////////////////////////
/////////////// Menu Screens ///////////////
////////////////////////////////////////////
@ -599,20 +192,10 @@ void menu_move();
void menu_media();
#endif
// First Fan Speed title in "Tune" and "Control>Temperature" menus
#if HAS_FAN && HAS_FAN0
#if FAN_COUNT > 1
#define FAN_SPEED_1_SUFFIX " 1"
#else
#define FAN_SPEED_1_SUFFIX ""
#endif
#endif
////////////////////////////////////////////
//////// Menu Item Helper Functions ////////
////////////////////////////////////////////
void lcd_move_z();
void _lcd_draw_homing();
#define HAS_LINE_TO_Z ANY(DELTA, PROBE_MANUALLY, MESH_BED_LEVELING, LEVEL_BED_CORNERS)
@ -625,10 +208,6 @@ void _lcd_draw_homing();
void _lcd_zoffset_overlay_gfx(const float zvalue);
#endif
#if ENABLED(LEVEL_BED_CORNERS)
void _lcd_level_bed_corners();
#endif
#if ENABLED(LCD_BED_LEVELING) || (HAS_LEVELING && DISABLED(SLIM_LCD_MENUS))
void _lcd_toggle_bed_leveling();
#endif
@ -651,11 +230,3 @@ void _lcd_draw_homing();
#endif
#endif
#if ENABLED(POWER_LOSS_RECOVERY)
void menu_job_recovery();
#endif
#if ENABLED(TOUCH_SCREEN_CALIBRATION)
void touch_screen_calibration();
#endif

2
Marlin/src/lcd/menu/menu_advanced.cpp

@ -28,7 +28,7 @@
#if HAS_LCD_MENU
#include "menu.h"
#include "menu_item.h"
#include "../../module/planner.h"
#if DISABLED(NO_VOLUMETRICS)

2
Marlin/src/lcd/menu/menu_backlash.cpp

@ -28,7 +28,7 @@
#if BOTH(HAS_LCD_MENU, BACKLASH_GCODE)
#include "menu.h"
#include "menu_item.h"
#include "../../feature/backlash.h"

2
Marlin/src/lcd/menu/menu_bed_corners.cpp

@ -28,7 +28,7 @@
#if BOTH(HAS_LCD_MENU, LEVEL_BED_CORNERS)
#include "menu.h"
#include "menu_item.h"
#include "../../module/motion.h"
#include "../../module/planner.h"

2
Marlin/src/lcd/menu/menu_bed_leveling.cpp

@ -28,7 +28,7 @@
#if ENABLED(LCD_BED_LEVELING)
#include "menu.h"
#include "menu_item.h"
#include "../../module/planner.h"
#include "../../feature/bedlevel/bedlevel.h"

2
Marlin/src/lcd/menu/menu_cancelobject.cpp

@ -28,7 +28,7 @@
#if BOTH(HAS_LCD_MENU, CANCEL_OBJECTS)
#include "menu.h"
#include "menu_item.h"
#include "menu_addon.h"
#include "../../feature/cancel_object.h"

2
Marlin/src/lcd/menu/menu_configuration.cpp

@ -28,7 +28,7 @@
#if HAS_LCD_MENU
#include "menu.h"
#include "menu_item.h"
#if HAS_FILAMENT_SENSOR
#include "../../feature/runout.h"

2
Marlin/src/lcd/menu/menu_custom.cpp

@ -28,7 +28,7 @@
#if BOTH(HAS_LCD_MENU, CUSTOM_USER_MENUS)
#include "menu.h"
#include "menu_item.h"
#include "../../gcode/queue.h"
#ifdef USER_SCRIPT_DONE

2
Marlin/src/lcd/menu/menu_delta_calibrate.cpp

@ -28,7 +28,7 @@
#if HAS_LCD_MENU && EITHER(DELTA_CALIBRATION_MENU, DELTA_AUTO_CALIBRATION)
#include "menu.h"
#include "menu_item.h"
#include "../../module/delta.h"
#include "../../module/motion.h"

2
Marlin/src/lcd/menu/menu_filament.cpp

@ -28,7 +28,7 @@
#if BOTH(HAS_LCD_MENU, ADVANCED_PAUSE_FEATURE)
#include "menu.h"
#include "menu_item.h"
#include "../../module/temperature.h"
#include "../../feature/pause.h"
#include "../../gcode/queue.h"

2
Marlin/src/lcd/menu/menu_game.cpp

@ -24,7 +24,7 @@
#if HAS_GAME_MENU
#include "menu.h"
#include "menu_item.h"
#include "game/game.h"
void menu_game() {

2
Marlin/src/lcd/menu/menu_info.cpp

@ -28,7 +28,7 @@
#if BOTH(HAS_LCD_MENU, LCD_INFO_MENU)
#include "menu.h"
#include "menu_item.h"
#if HAS_GAMES
#include "game/game.h"

450
Marlin/src/lcd/menu/menu_item.h

@ -0,0 +1,450 @@
/**
* Marlin 3D Printer Firmware
* Copyright (c) 2020 MarlinFirmware [https://github.com/MarlinFirmware/Marlin]
*
* Based on Sprinter and grbl.
* Copyright (c) 2011 Camiel Gubbels / Erik van der Zalm
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*
*/
#pragma once
#include "menu.h"
#include "../ultralcd.h"
#include "../../gcode/queue.h" // for inject_P
#include "../../inc/MarlinConfigPre.h"
void lcd_move_z();
////////////////////////////////////////////
///////////// Base Menu Items //////////////
////////////////////////////////////////////
// BACK_ITEM(LABEL)
class MenuItem_back : public MenuItemBase {
public:
FORCE_INLINE static void draw(const bool sel, const uint8_t row, PGM_P const pstr) {
_draw(sel, row, pstr, LCD_STR_UPLEVEL[0], LCD_STR_UPLEVEL[0]);
}
// Back Item action goes back one step in history
FORCE_INLINE static void action(PGM_P const=nullptr) { ui.go_back(); }
};
// SUBMENU(LABEL, screen_handler)
class MenuItem_submenu : public MenuItemBase {
public:
FORCE_INLINE static void draw(const bool sel, const uint8_t row, PGM_P const pstr, ...) {
_draw(sel, row, pstr, '>', LCD_STR_ARROW_RIGHT[0]);
}
static inline void action(PGM_P const, const screenFunc_t func) { ui.save_previous_screen(); ui.goto_screen(func); }
};
// Any menu item that invokes an immediate action
class MenuItem_button : public MenuItemBase {
public:
// Button-y Items are selectable lines with no other indicator
static inline void draw(const bool sel, const uint8_t row, PGM_P const pstr, ...) {
_draw(sel, row, pstr, '>', ' ');
}
};
// ACTION_ITEM(LABEL, FUNC)
class MenuItem_function : public MenuItem_button {
public:
//static inline void action(PGM_P const, const uint8_t, const menuAction_t func) { (*func)(); };
static inline void action(PGM_P const, const menuAction_t func) { (*func)(); };
};
// GCODES_ITEM(LABEL, GCODES)
class MenuItem_gcode : public MenuItem_button {
public:
FORCE_INLINE static void draw(const bool sel, const uint8_t row, PGM_P const pstr, ...) {
_draw(sel, row, pstr, '>', ' ');
}
static void action(PGM_P const, PGM_P const pgcode) { queue.inject_P(pgcode); }
static inline void action(PGM_P const pstr, const uint8_t, const char * const pgcode) { action(pstr, pgcode); }
};
////////////////////////////////////////////
///////////// Edit Menu Items //////////////
////////////////////////////////////////////
// Template for specific Menu Edit Item Types
template<typename NAME>
class TMenuEditItem : MenuEditItemBase {
private:
typedef typename NAME::type_t type_t;
static inline float scale(const float value) { return NAME::scale(value); }
static inline float unscale(const float value) { return NAME::unscale(value); }
static const char* to_string(const int32_t value) { return NAME::strfunc(unscale(value)); }
static void load(void *ptr, const int32_t value) { *((type_t*)ptr) = unscale(value); }
public:
FORCE_INLINE static void draw(const bool sel, const uint8_t row, PGM_P const pstr, type_t * const data, ...) {
MenuEditItemBase::draw(sel, row, pstr, NAME::strfunc(*(data)));
}
FORCE_INLINE static void draw(const bool sel, const uint8_t row, PGM_P const pstr, type_t (*pget)(), ...) {
MenuEditItemBase::draw(sel, row, pstr, NAME::strfunc(pget()));
}
// Edit screen for this type of item
static void edit_screen() { MenuEditItemBase::edit_screen(to_string, load); }
static void action(
PGM_P const pstr, // Edit label
type_t * const ptr, // Value pointer
const type_t minValue, // Value range
const type_t maxValue,
const screenFunc_t callback=nullptr, // Value update callback
const bool live=false // Callback during editing
) {
// Make sure minv and maxv fit within int32_t
const int32_t minv = _MAX(scale(minValue), INT32_MIN),
maxv = _MIN(scale(maxValue), INT32_MAX);
goto_edit_screen(pstr, ptr, minv, maxv - minv, scale(*ptr) - minv,
edit_screen, callback, live);
}
};
// Provide a set of Edit Item Types which encompass a primitive
// type, a string function, and a scale factor for edit and display.
// These items call the Edit Item draw method passing the prepared string.
#define __DOFIXfloat PROBE()
#define _DOFIX(TYPE,V) TYPE(TERN(IS_PROBE(__DOFIX##TYPE),FIXFLOAT(V),(V)))
#define DEFINE_MENU_EDIT_ITEM_TYPE(NAME, TYPE, STRFUNC, SCALE, V...) \
struct MenuEditItemInfo_##NAME { \
typedef TYPE type_t; \
static inline float scale(const float value) { return value * (SCALE) + (V+0); } \
static inline float unscale(const float value) { return value / (SCALE) + (V+0); } \
static inline const char* strfunc(const float value) { return STRFUNC(_DOFIX(TYPE,value)); } \
}; \
typedef TMenuEditItem<MenuEditItemInfo_##NAME> MenuItem_##NAME
// NAME TYPE STRFUNC SCALE +ROUND
DEFINE_MENU_EDIT_ITEM_TYPE(percent ,uint8_t ,ui8tostr4pctrj , 100.f/255.f, 0.5f); // 100% right-justified
DEFINE_MENU_EDIT_ITEM_TYPE(int3 ,int16_t ,i16tostr3rj , 1 ); // 123, -12 right-justified
DEFINE_MENU_EDIT_ITEM_TYPE(int4 ,int16_t ,i16tostr4signrj , 1 ); // 1234, -123 right-justified
DEFINE_MENU_EDIT_ITEM_TYPE(int8 ,int8_t ,i8tostr3rj , 1 ); // 123, -12 right-justified
DEFINE_MENU_EDIT_ITEM_TYPE(uint8 ,uint8_t ,ui8tostr3rj , 1 ); // 123 right-justified
DEFINE_MENU_EDIT_ITEM_TYPE(uint16_3 ,uint16_t ,ui16tostr3rj , 1 ); // 123 right-justified
DEFINE_MENU_EDIT_ITEM_TYPE(uint16_4 ,uint16_t ,ui16tostr4rj , 0.1f ); // 1234 right-justified
DEFINE_MENU_EDIT_ITEM_TYPE(uint16_5 ,uint16_t ,ui16tostr5rj , 0.01f ); // 12345 right-justified
DEFINE_MENU_EDIT_ITEM_TYPE(float3 ,float ,ftostr3 , 1 ); // 123 right-justified
DEFINE_MENU_EDIT_ITEM_TYPE(float42_52 ,float ,ftostr42_52 , 100 ); // _2.34, 12.34, -2.34 or 123.45, -23.45
DEFINE_MENU_EDIT_ITEM_TYPE(float43 ,float ,ftostr43sign ,1000 ); // -1.234, _1.234, +1.234
DEFINE_MENU_EDIT_ITEM_TYPE(float5 ,float ,ftostr5rj , 1 ); // 12345 right-justified
DEFINE_MENU_EDIT_ITEM_TYPE(float5_25 ,float ,ftostr5rj , 0.04f ); // 12345 right-justified (25 increment)
DEFINE_MENU_EDIT_ITEM_TYPE(float51 ,float ,ftostr51rj , 10 ); // 1234.5 right-justified
DEFINE_MENU_EDIT_ITEM_TYPE(float31sign ,float ,ftostr31sign , 10 ); // +12.3
DEFINE_MENU_EDIT_ITEM_TYPE(float41sign ,float ,ftostr41sign , 10 ); // +123.4
DEFINE_MENU_EDIT_ITEM_TYPE(float51sign ,float ,ftostr51sign , 10 ); // +1234.5
DEFINE_MENU_EDIT_ITEM_TYPE(float52sign ,float ,ftostr52sign , 100 ); // +123.45
DEFINE_MENU_EDIT_ITEM_TYPE(long5 ,uint32_t ,ftostr5rj , 0.01f ); // 12345 right-justified
DEFINE_MENU_EDIT_ITEM_TYPE(long5_25 ,uint32_t ,ftostr5rj , 0.04f ); // 12345 right-justified (25 increment)
#if HAS_BED_PROBE
#if Z_PROBE_OFFSET_RANGE_MIN >= -9 && Z_PROBE_OFFSET_RANGE_MAX <= 9
#define LCD_Z_OFFSET_TYPE float43 // Values from -9.000 to +9.000
#else
#define LCD_Z_OFFSET_TYPE float42_52 // Values from -99.99 to 99.99
#endif
#endif
class MenuItem_bool : public MenuEditItemBase {
public:
FORCE_INLINE static void draw(const bool sel, const uint8_t row, PGM_P const pstr, const bool onoff) {
MenuEditItemBase::draw(sel, row, pstr, onoff ? GET_TEXT(MSG_LCD_ON) : GET_TEXT(MSG_LCD_OFF), true);
}
FORCE_INLINE static void draw(const bool sel, const uint8_t row, PGM_P const pstr, bool * const data, ...) {
draw(sel, row, pstr, *data);
}
FORCE_INLINE static void draw(const bool sel, const uint8_t row, PGM_P const pstr, PGM_P const, bool (*pget)(), ...) {
draw(sel, row, pstr, pget());
}
static void action(PGM_P const pstr, bool * const ptr, const screenFunc_t callbackFunc=nullptr) {
*ptr ^= true; ui.refresh();
if (callbackFunc) (*callbackFunc)();
}
};
/**
* ////////////////////////////////////////////
* //////////// Menu System Macros ////////////
* ////////////////////////////////////////////
*
* Marlin's native menu screens work by running a loop from the top visible line index
* to the bottom visible line index (according to how much the screen has been scrolled).
* This complete loop is done on every menu screen call.
*
* The menu system is highly dynamic, so it doesn't know ahead of any menu loop which
* items will be visible or hidden, so menu items don't have a fixed index number.
*
* During the loop, each menu item checks to see if its line is the current one. If it is,
* then it checks to see if a click has arrived so it can run its action. If the action
* doesn't redirect to another screen then the menu item calls its draw method.
*
* Menu item add-ons can do whatever they like.
*
* This mixture of drawing and processing inside a loop has the advantage that a single
* line can be used to represent a menu item, and that is the rationale for this design.
*
* One of the pitfalls of this method is that DOGM displays call the screen handler 2x,
* 4x, or 8x per screen update to draw just one segment of the screen. As a result, any
* menu item that exists in two screen segments is drawn and processed twice per screen
* update. With each item processed 5, 10, 20, or 40 times the logic has to be simple.
*
* To avoid repetition and side-effects, function calls for testing menu item conditions
* should be done before the menu loop (START_MENU / START_SCREEN).
*/
/**
* SCREEN_OR_MENU_LOOP generates header code for a screen or menu
*
* encoderTopLine is the top menu line to display
* _lcdLineNr is the index of the LCD line (e.g., 0-3)
* _menuLineNr is the menu item to draw and process
* _thisItemNr is the index of each MENU_ITEM or STATIC_ITEM
*/
#define SCREEN_OR_MENU_LOOP(IS_MENU) \
scroll_screen(IS_MENU ? 1 : LCD_HEIGHT, IS_MENU); \
int8_t _menuLineNr = encoderTopLine, _thisItemNr = 0; \
bool _skipStatic = IS_MENU; UNUSED(_thisItemNr); \
for (int8_t _lcdLineNr = 0; _lcdLineNr < LCD_HEIGHT; _lcdLineNr++, _menuLineNr++) { \
_thisItemNr = 0
/**
* START_SCREEN Opening code for a screen having only static items.
* Do simplified scrolling of the entire screen.
*
* START_MENU Opening code for a screen with menu items.
* Scroll as-needed to keep the selected line in view.
*/
#define START_SCREEN() SCREEN_OR_MENU_LOOP(false)
#define START_MENU() SCREEN_OR_MENU_LOOP(true)
#define NEXT_ITEM() (++_thisItemNr)
#define SKIP_ITEM() NEXT_ITEM()
#define END_SCREEN() } screen_items = _thisItemNr
#define END_MENU() END_SCREEN(); UNUSED(_skipStatic)
/**
* MENU_ITEM generates draw & handler code for a menu item, potentially calling:
*
* MenuItem_<type>::draw(sel, row, label, arg3...)
* MenuItem_<type>::action(arg3...)
*
* Examples:
* BACK_ITEM(MSG_INFO_SCREEN)
* MenuItem_back::action(plabel, ...)
* MenuItem_back::draw(sel, row, plabel, ...)
*
* ACTION_ITEM(MSG_PAUSE_PRINT, lcd_sdcard_pause)
* MenuItem_function::action(plabel, lcd_sdcard_pause)
* MenuItem_function::draw(sel, row, plabel, lcd_sdcard_pause)
*
* EDIT_ITEM(int3, MSG_SPEED, &feedrate_percentage, 10, 999)
* MenuItem_int3::action(plabel, &feedrate_percentage, 10, 999)
* MenuItem_int3::draw(sel, row, plabel, &feedrate_percentage, 10, 999)
*/
#if ENABLED(ENCODER_RATE_MULTIPLIER)
#define _MENU_ITEM_MULTIPLIER_CHECK(USE_MULTIPLIER) do{ if (USE_MULTIPLIER) ui.enable_encoder_multiplier(true); }while(0)
#else
#define _MENU_ITEM_MULTIPLIER_CHECK(USE_MULTIPLIER)
#endif
#define _MENU_INNER_P(TYPE, USE_MULTIPLIER, PLABEL, V...) do { \
PGM_P const plabel = PLABEL; \
if (encoderLine == _thisItemNr && ui.use_click()) { \
_MENU_ITEM_MULTIPLIER_CHECK(USE_MULTIPLIER); \
MenuItem_##TYPE::action(plabel, ##V); \
if (ui.screen_changed) return; \
} \
if (ui.should_draw()) \
MenuItem_##TYPE::draw \
(encoderLine == _thisItemNr, _lcdLineNr, plabel, ##V); \
}while(0)
#define _MENU_ITEM_P(TYPE, V...) do { \
if (_menuLineNr == _thisItemNr) { \
_skipStatic = false; \
_MENU_INNER_P(TYPE, ##V); \
} \
NEXT_ITEM(); \
}while(0)
// Indexed items set a global index value and optional data
#define _MENU_ITEM_N_S_P(TYPE, N, S, V...) do{ \
if (_menuLineNr == _thisItemNr) { \
_skipStatic = false; \
MenuItemBase::init(N, S); \
_MENU_INNER_P(TYPE, ##V); \
} \
NEXT_ITEM(); \
}while(0)
// Indexed items set a global index value
#define _MENU_ITEM_N_P(TYPE, N, V...) do{ \
if (_menuLineNr == _thisItemNr) { \
_skipStatic = false; \
MenuItemBase::itemIndex = N; \
_MENU_INNER_P(TYPE, ##V); \
} \
NEXT_ITEM(); \
}while(0)
// Items with a unique string
#define _MENU_ITEM_S_P(TYPE, S, V...) do{ \
if (_menuLineNr == _thisItemNr) { \
_skipStatic = false; \
MenuItemBase::itemString = S; \
_MENU_INNER_P(TYPE, ##V); \
} \
NEXT_ITEM(); \
}while(0)
// STATIC_ITEM draws a styled string with no highlight.
// Parameters: label [, style [, char *value] ]
#define STATIC_ITEM_INNER_P(PLABEL, V...) do{ \
if (_skipStatic && encoderLine <= _thisItemNr) { \
ui.encoderPosition += ENCODER_STEPS_PER_MENU_ITEM; \
++encoderLine; \
} \
if (ui.should_draw()) \
MenuItem_static::draw(_lcdLineNr, PLABEL, ##V); \
} while(0)
#define STATIC_ITEM_P(PLABEL, V...) do{ \
if (_menuLineNr == _thisItemNr) \
STATIC_ITEM_INNER_P(PLABEL, ##V); \
NEXT_ITEM(); \
} while(0)
#define STATIC_ITEM_N_P(PLABEL, N, V...) do{ \
if (_menuLineNr == _thisItemNr) { \
MenuItemBase::init(N); \
STATIC_ITEM_INNER_P(PLABEL, ##V); \
} \
NEXT_ITEM(); \
}while(0)
#define STATIC_ITEM(LABEL, V...) STATIC_ITEM_P(GET_TEXT(LABEL), ##V)
#define STATIC_ITEM_N(LABEL, N, V...) STATIC_ITEM_N_P(GET_TEXT(LABEL), ##V)
#define MENU_ITEM_N_S_P(TYPE, N, S, PLABEL, V...) _MENU_ITEM_N_S_P(TYPE, N, S, false, PLABEL, ##V)
#define MENU_ITEM_N_S(TYPE, N, S, LABEL, V...) MENU_ITEM_N_S_P(TYPE, N, S, GET_TEXT(LABEL), ##V)
#define MENU_ITEM_S_P(TYPE, S, PLABEL, V...) _MENU_ITEM_S_P(TYPE, S, false, PLABEL, ##V)
#define MENU_ITEM_S(TYPE, S, LABEL, V...) MENU_ITEM_S_P(TYPE, S, GET_TEXT(LABEL), ##V)
#define MENU_ITEM_N_P(TYPE, N, PLABEL, V...) _MENU_ITEM_N_P(TYPE, N, false, PLABEL, ##V)
#define MENU_ITEM_N(TYPE, N, LABEL, V...) MENU_ITEM_N_P(TYPE, N, GET_TEXT(LABEL), ##V)
#define MENU_ITEM_P(TYPE, PLABEL, V...) _MENU_ITEM_P(TYPE, false, PLABEL, ##V)
#define MENU_ITEM(TYPE, LABEL, V...) MENU_ITEM_P(TYPE, GET_TEXT(LABEL), ##V)
#define BACK_ITEM(LABEL) MENU_ITEM(back, LABEL)
#define ACTION_ITEM_N_S_P(N, S, PLABEL, ACTION) MENU_ITEM_N_S_P(function, N, S, PLABEL, ACTION)
#define ACTION_ITEM_N_S(N, S, LABEL, ACTION) ACTION_ITEM_N_S_P(N, S, GET_TEXT(LABEL), ACTION)
#define ACTION_ITEM_S_P(S, PLABEL, ACTION) MENU_ITEM_S_P(function, S, PLABEL, ACTION)
#define ACTION_ITEM_S(S, LABEL, ACTION) ACTION_ITEM_S_P(S, GET_TEXT(LABEL), ACTION)
#define ACTION_ITEM_N_P(N, PLABEL, ACTION) MENU_ITEM_N_P(function, N, PLABEL, ACTION)
#define ACTION_ITEM_N(N, LABEL, ACTION) ACTION_ITEM_N_P(N, GET_TEXT(LABEL), ACTION)
#define ACTION_ITEM_P(PLABEL, ACTION) MENU_ITEM_P(function, PLABEL, ACTION)
#define ACTION_ITEM(LABEL, ACTION) ACTION_ITEM_P(GET_TEXT(LABEL), ACTION)
#define GCODES_ITEM_N_S_P(N, S, PLABEL, GCODES) MENU_ITEM_N_S_P(gcode, N, S, PLABEL, GCODES)
#define GCODES_ITEM_N_S(N, S, LABEL, GCODES) GCODES_ITEM_N_S_P(N, S, GET_TEXT(LABEL), GCODES)
#define GCODES_ITEM_S_P(S, PLABEL, GCODES) MENU_ITEM_S_P(gcode, S, PLABEL, GCODES)
#define GCODES_ITEM_S(S, LABEL, GCODES) GCODES_ITEM_S_P(S, GET_TEXT(LABEL), GCODES)
#define GCODES_ITEM_N_P(N, PLABEL, GCODES) MENU_ITEM_N_P(gcode, N, PLABEL, GCODES)
#define GCODES_ITEM_N(N, LABEL, GCODES) GCODES_ITEM_N_P(N, GET_TEXT(LABEL), GCODES)
#define GCODES_ITEM_P(PLABEL, GCODES) MENU_ITEM_P(gcode, PLABEL, GCODES)
#define GCODES_ITEM(LABEL, GCODES) GCODES_ITEM_P(GET_TEXT(LABEL), GCODES)
#define SUBMENU_N_S_P(N, S, PLABEL, DEST) MENU_ITEM_N_S_P(submenu, N, S, PLABEL, DEST)
#define SUBMENU_N_S(N, S, LABEL, DEST) SUBMENU_N_S_P(N, S, GET_TEXT(LABEL), DEST)
#define SUBMENU_S_P(S, PLABEL, DEST) MENU_ITEM_S_P(submenu, S, PLABEL, DEST)
#define SUBMENU_S(S, LABEL, DEST) SUBMENU_S_P(S, GET_TEXT(LABEL), DEST)
#define SUBMENU_N_P(N, PLABEL, DEST) MENU_ITEM_N_P(submenu, N, PLABEL, DEST)
#define SUBMENU_N(N, LABEL, DEST) SUBMENU_N_P(N, GET_TEXT(LABEL), DEST)
#define SUBMENU_P(PLABEL, DEST) MENU_ITEM_P(submenu, PLABEL, DEST)
#define SUBMENU(LABEL, DEST) SUBMENU_P(GET_TEXT(LABEL), DEST)
#define EDIT_ITEM_N_S_P(TYPE, N, S, PLABEL, V...) MENU_ITEM_N_S_P(TYPE, N, S, PLABEL, ##V)
#define EDIT_ITEM_N_S(TYPE, N, S, LABEL, V...) EDIT_ITEM_N_S_P(TYPE, N, S, GET_TEXT(LABEL), ##V)
#define EDIT_ITEM_S_P(TYPE, S, PLABEL, V...) MENU_ITEM_S_P(TYPE, S, PLABEL, ##V)
#define EDIT_ITEM_S(TYPE, S, LABEL, V...) EDIT_ITEM_S_P(TYPE, S, GET_TEXT(LABEL), ##V)
#define EDIT_ITEM_N_P(TYPE, N, PLABEL, V...) MENU_ITEM_N_P(TYPE, N, PLABEL, ##V)
#define EDIT_ITEM_N(TYPE, N, LABEL, V...) EDIT_ITEM_N_P(TYPE, N, GET_TEXT(LABEL), ##V)
#define EDIT_ITEM_P(TYPE, PLABEL, V...) MENU_ITEM_P(TYPE, PLABEL, ##V)
#define EDIT_ITEM(TYPE, LABEL, V...) EDIT_ITEM_P(TYPE, GET_TEXT(LABEL), ##V)
#define EDIT_ITEM_FAST_N_S_P(TYPE, N, S, PLABEL, V...) _MENU_ITEM_N_S_P(TYPE, N, S, true, PLABEL, ##V)
#define EDIT_ITEM_FAST_N_S(TYPE, N, S, LABEL, V...) EDIT_ITEM_FAST_N_S_P(TYPE, N, S, true, GET_TEXT(LABEL), ##V)
#define EDIT_ITEM_FAST_S_P(TYPE, S, PLABEL, V...) _MENU_ITEM_S_P(TYPE, S, true, PLABEL, ##V)
#define EDIT_ITEM_FAST_S(TYPE, S, LABEL, V...) EDIT_ITEM_FAST_S_P(TYPE, S, GET_TEXT(LABEL), ##V)
#define EDIT_ITEM_FAST_N_P(TYPE, N, PLABEL, V...) _MENU_ITEM_N_P(TYPE, N, true, PLABEL, ##V)
#define EDIT_ITEM_FAST_N(TYPE, N, LABEL, V...) EDIT_ITEM_FAST_N_P(TYPE, N, GET_TEXT(LABEL), ##V)
#define EDIT_ITEM_FAST_P(TYPE, PLABEL, V...) _MENU_ITEM_P(TYPE, true, PLABEL, ##V)
#define EDIT_ITEM_FAST(TYPE, LABEL, V...) EDIT_ITEM_FAST_P(TYPE, GET_TEXT(LABEL), ##V)
#define _CONFIRM_ITEM_INNER_P(PLABEL, V...) do { \
if (encoderLine == _thisItemNr && ui.use_click()) { \
ui.save_previous_screen(); \
ui.goto_screen([]{MenuItem_confirm::select_screen(V);}); \
return; \
} \
if (ui.should_draw()) MenuItem_confirm::draw \
(encoderLine == _thisItemNr, _lcdLineNr, PLABEL, ##V); \
}while(0)
// Indexed items set a global index value and optional data
#define _CONFIRM_ITEM_P(PLABEL, V...) do { \
if (_menuLineNr == _thisItemNr) { \
_skipStatic = false; \
_CONFIRM_ITEM_INNER_P(PLABEL, ##V); \
} \
NEXT_ITEM(); \
}while(0)
// Indexed items set a global index value
#define _CONFIRM_ITEM_N_S_P(N, S, V...) do{ \
if (_menuLineNr == _thisItemNr) { \
_skipStatic = false; \
MenuItemBase::init(N, S); \
_CONFIRM_ITEM_INNER_P(TYPE, ##V); \
} \
NEXT_ITEM(); \
}while(0)
// Indexed items set a global index value
#define _CONFIRM_ITEM_N_P(N, V...) _CONFIRM_ITEM_N_S_P(N, nullptr, V)
#define CONFIRM_ITEM_P(PLABEL,A,B,V...) _CONFIRM_ITEM_P(PLABEL, GET_TEXT(A), GET_TEXT(B), ##V)
#define CONFIRM_ITEM(LABEL, V...) CONFIRM_ITEM_P(GET_TEXT(LABEL), ##V)
#define YESNO_ITEM_P(PLABEL, V...) _CONFIRM_ITEM_P(PLABEL, ##V)
#define YESNO_ITEM(LABEL, V...) YESNO_ITEM_P(GET_TEXT(LABEL), ##V)
#define CONFIRM_ITEM_N_S_P(N,S,PLABEL,A,B,V...) _CONFIRM_ITEM_N_S_P(N, S, PLABEL, GET_TEXT(A), GET_TEXT(B), ##V)
#define CONFIRM_ITEM_N_S(N,S,LABEL,V...) CONFIRM_ITEM_N_S_P(N, S, GET_TEXT(LABEL), ##V)
#define CONFIRM_ITEM_N_P(N,PLABEL,A,B,V...) _CONFIRM_ITEM_N_P(N, PLABEL, GET_TEXT(A), GET_TEXT(B), ##V)
#define CONFIRM_ITEM_N(N,LABEL, V...) CONFIRM_ITEM_N_P(N, GET_TEXT(LABEL), ##V)
#define YESNO_ITEM_N_S_P(N,S,PLABEL, V...) _CONFIRM_ITEM_N_S_P(N, S, PLABEL, ##V)
#define YESNO_ITEM_N_S(N,S,LABEL, V...) YESNO_ITEM_N_S_P(N, S, GET_TEXT(LABEL), ##V)
#define YESNO_ITEM_N_P(N,PLABEL, V...) _CONFIRM_ITEM_N_P(N, PLABEL, ##V)
#define YESNO_ITEM_N(N,LABEL, V...) YESNO_ITEM_N_P(N, GET_TEXT(LABEL), ##V)
#if ENABLED(LEVEL_BED_CORNERS)
void _lcd_level_bed_corners();
#endif

2
Marlin/src/lcd/menu/menu_job_recovery.cpp

@ -28,7 +28,7 @@
#if BOTH(HAS_LCD_MENU, POWER_LOSS_RECOVERY)
#include "menu.h"
#include "menu_item.h"
#include "../../gcode/queue.h"
#include "../../sd/cardreader.h"
#include "../../feature/powerloss.h"

2
Marlin/src/lcd/menu/menu_led.cpp

@ -28,7 +28,7 @@
#if HAS_LCD_MENU && EITHER(LED_CONTROL_MENU, CASE_LIGHT_MENU)
#include "menu.h"
#include "menu_item.h"
#if ENABLED(LED_CONTROL_MENU)
#include "../../feature/leds/leds.h"

2
Marlin/src/lcd/menu/menu_main.cpp

@ -28,7 +28,7 @@
#if HAS_LCD_MENU
#include "menu.h"
#include "menu_item.h"
#include "../../module/temperature.h"
#include "../../gcode/queue.h"
#include "../../module/printcounter.h"

2
Marlin/src/lcd/menu/menu_media.cpp

@ -28,7 +28,7 @@
#if BOTH(HAS_LCD_MENU, SDSUPPORT)
#include "menu.h"
#include "menu_item.h"
#include "../../sd/cardreader.h"
void lcd_sd_updir() {

2
Marlin/src/lcd/menu/menu_mixer.cpp

@ -28,7 +28,7 @@
#if BOTH(HAS_LCD_MENU, MIXING_EXTRUDER)
#include "menu.h"
#include "menu_item.h"
#include "menu_addon.h"
#include "../../feature/mixing.h"

2
Marlin/src/lcd/menu/menu_mmu2.cpp

@ -26,7 +26,7 @@
#include "../../feature/mmu2/mmu2.h"
#include "menu_mmu2.h"
#include "menu.h"
#include "menu_item.h"
uint8_t currentTool;
bool mmuMenuWait;

2
Marlin/src/lcd/menu/menu_motion.cpp

@ -28,7 +28,7 @@
#if HAS_LCD_MENU
#include "menu.h"
#include "menu_item.h"
#include "menu_addon.h"
#include "../../module/motion.h"

2
Marlin/src/lcd/menu/menu_password.cpp

@ -30,7 +30,7 @@
#include "../../feature/password/password.h"
#include "menu.h"
#include "menu_item.h"
#include "menu_addon.h"
void menu_advanced_settings();

2
Marlin/src/lcd/menu/menu_power_monitor.cpp

@ -28,7 +28,7 @@
#if HAS_LCD_MENU && HAS_POWER_MONITOR
#include "menu.h"
#include "menu_item.h"
#include "../../feature/power_monitor.h"
void menu_power_monitor() {

2
Marlin/src/lcd/menu/menu_spindle_laser.cpp

@ -28,7 +28,7 @@
#if HAS_LCD_MENU && HAS_CUTTER
#include "menu.h"
#include "menu_item.h"
#include "../../feature/spindle_laser.h"

2
Marlin/src/lcd/menu/menu_temperature.cpp

@ -28,7 +28,7 @@
#if HAS_LCD_MENU && HAS_TEMPERATURE
#include "menu.h"
#include "menu_item.h"
#include "../../module/temperature.h"
#if FAN_COUNT > 1 || ENABLED(SINGLENOZZLE)

2
Marlin/src/lcd/menu/menu_tmc.cpp

@ -28,7 +28,7 @@
#if HAS_LCD_MENU && HAS_TRINAMIC_CONFIG
#include "menu.h"
#include "menu_item.h"
#include "../../module/stepper/indirection.h"
#include "../../feature/tmc_util.h"

2
Marlin/src/lcd/menu/menu_touch_screen.cpp

@ -24,7 +24,7 @@
#if BOTH(HAS_LCD_MENU, TOUCH_SCREEN_CALIBRATION)
#include "menu.h"
#include "menu_item.h"
#include "../ultralcd.h"
void touch_screen_calibration() {

2
Marlin/src/lcd/menu/menu_tune.cpp

@ -28,7 +28,7 @@
#if HAS_LCD_MENU
#include "menu.h"
#include "menu_item.h"
#include "../../module/motion.h"
#include "../../module/planner.h"
#include "../../module/temperature.h"

2
Marlin/src/lcd/menu/menu_ubl.cpp

@ -28,7 +28,7 @@
#if BOTH(HAS_LCD_MENU, AUTO_BED_LEVELING_UBL)
#include "menu.h"
#include "menu_item.h"
#include "../../gcode/gcode.h"
#include "../../gcode/queue.h"
#include "../../module/motion.h"

5
Marlin/src/lcd/tft/touch.cpp

@ -23,8 +23,9 @@
#include "touch.h"
#include "../ultralcd.h"
#include "../menu/menu.h"
#include "../ultralcd.h" // for ui methods
#include "../menu/menu.h" // for touch_screen_calibration
#include "../../module/temperature.h"
#include "../../module/planner.h"

2
Marlin/src/lcd/ultralcd.cpp

@ -938,6 +938,8 @@ void MarlinUI::update() {
if (encoderStepRate >= ENCODER_100X_STEPS_PER_SEC) encoderMultiplier = 100;
else if (encoderStepRate >= ENCODER_10X_STEPS_PER_SEC) encoderMultiplier = 10;
// Enable to output the encoder steps per second value
//#define ENCODER_RATE_MULTIPLIER_DEBUG
#if ENABLED(ENCODER_RATE_MULTIPLIER_DEBUG)
SERIAL_ECHO_START();
SERIAL_ECHOPAIR("Enc Step Rate: ", encoderStepRate);

3
Marlin/src/lcd/ultralcd.h

@ -514,6 +514,9 @@ public:
static bool encoderRateMultiplierEnabled;
static millis_t lastEncoderMovementMillis;
static void enable_encoder_multiplier(const bool onoff);
#define ENCODER_RATE_MULTIPLY(F) (ui.encoderRateMultiplierEnabled = F)
#else
#define ENCODER_RATE_MULTIPLY(F) NOOP
#endif
// Manual Movement

Loading…
Cancel
Save