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@ -180,8 +180,8 @@ FORCE_INLINE float intersection_distance(float initial_rate, float final_rate, f |
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// Calculates trapezoid parameters so that the entry- and exit-speed is compensated by the provided factors.
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void calculate_trapezoid_for_block(block_t* block, float entry_factor, float exit_factor) { |
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unsigned long initial_rate = ceil(block->nominal_rate * entry_factor); // (step/min)
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unsigned long final_rate = ceil(block->nominal_rate * exit_factor); // (step/min)
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unsigned long initial_rate = ceil(block->nominal_rate * entry_factor), |
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final_rate = ceil(block->nominal_rate * exit_factor); // (steps per second)
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// Limit minimal step rate (Otherwise the timer will overflow.)
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NOLESS(initial_rate, 120); |
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