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delta[3] is used with SCARA

Shoot in the dark.
pull/1/head
AnHardt 10 years ago
parent
commit
f8c4d43886
  1. 1
      Marlin/Marlin_main.cpp

1
Marlin/Marlin_main.cpp

@ -357,6 +357,7 @@ int fanSpeed = 0;
#ifdef SCARA #ifdef SCARA
float axis_scaling[3] = { 1, 1, 1 }; // Build size scaling, default to 1 float axis_scaling[3] = { 1, 1, 1 }; // Build size scaling, default to 1
static float delta[3] = { 0, 0, 0 };
#endif #endif
bool cancel_heatup = false; bool cancel_heatup = false;

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