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♻️ Small sound / buzz refactor (#24520)

FB4S_WIFI
Scott Lahteine 2 years ago
parent
commit
f752fe75ee
  1. 4
      Marlin/src/feature/pause.cpp
  2. 2
      Marlin/src/feature/spindle_laser.h
  3. 2
      Marlin/src/gcode/gcode.cpp
  4. 2
      Marlin/src/gcode/gcode.h
  5. 4
      Marlin/src/gcode/lcd/M300.cpp
  6. 12
      Marlin/src/inc/Conditionals_post.h
  7. 5
      Marlin/src/lcd/HD44780/marlinui_HD44780.cpp
  8. 8
      Marlin/src/lcd/e3v2/common/encoder.cpp
  9. 16
      Marlin/src/lcd/e3v2/creality/dwin.cpp
  10. 23
      Marlin/src/lcd/marlinui.cpp
  11. 8
      Marlin/src/lcd/marlinui.h
  12. 2
      Marlin/src/lcd/menu/game/game.h
  13. 4
      Marlin/src/lcd/menu/menu.cpp
  14. 6
      Marlin/src/libs/buzzer.h
  15. 4
      Marlin/src/module/printcounter.cpp
  16. 2
      ini/features.ini

4
Marlin/src/feature/pause.cpp

@ -63,7 +63,7 @@
#include "../lcd/marlinui.h"
#if HAS_BUZZER
#if HAS_SOUND
#include "../libs/buzzer.h"
#endif
@ -98,7 +98,7 @@ fil_change_settings_t fc_settings[EXTRUDERS];
#define _PMSG(L) L##_LCD
#endif
#if HAS_BUZZER
#if HAS_SOUND
static void impatient_beep(const int8_t max_beep_count, const bool restart=false) {
if (TERN0(HAS_MARLINUI_MENU, pause_mode == PAUSE_MODE_PAUSE_PRINT)) return;

2
Marlin/src/feature/spindle_laser.h

@ -294,7 +294,7 @@ public:
* If not set defaults to 80% power
*/
static void test_fire_pulse() {
TERN_(HAS_BEEPER, buzzer.tone(30, 3000));
BUZZ(30, 3000);
cutter_mode = CUTTER_MODE_STANDARD;// Menu needs standard mode.
laser_menu_toggle(true); // Laser On
delay(testPulse); // Delay for time set by user in pulse ms menu screen.

2
Marlin/src/gcode/gcode.cpp

@ -765,7 +765,7 @@ void GcodeSuite::process_parsed_command(const bool no_ok/*=false*/) {
case 290: M290(); break; // M290: Babystepping
#endif
#if HAS_BUZZER
#if HAS_SOUND
case 300: M300(); break; // M300: Play beep tone
#endif

2
Marlin/src/gcode/gcode.h

@ -914,7 +914,7 @@ private:
static void M290();
#endif
#if HAS_BUZZER
#if HAS_SOUND
static void M300();
#endif

4
Marlin/src/gcode/lcd/M300.cpp

@ -22,7 +22,7 @@
#include "../../inc/MarlinConfig.h"
#if HAS_BUZZER
#if HAS_SOUND
#include "../gcode.h"
@ -42,4 +42,4 @@ void GcodeSuite::M300() {
BUZZ(duration, frequency);
}
#endif // HAS_BUZZER
#endif // HAS_SOUND

12
Marlin/src/inc/Conditionals_post.h

@ -3564,8 +3564,11 @@
#if PIN_EXISTS(BEEPER)
#define HAS_BEEPER 1
#endif
#if ANY(HAS_BEEPER, LCD_USE_I2C_BUZZER, PCA9632_BUZZER)
#define HAS_BUZZER 1
#if ANY(IS_TFTGLCD_PANEL, PCA9632_BUZZER, LCD_USE_I2C_BUZZER)
#define USE_MARLINUI_BUZZER 1
#endif
#if EITHER(HAS_BEEPER, USE_MARLINUI_BUZZER)
#define HAS_SOUND 1
#endif
#if ENABLED(LCD_USE_I2C_BUZZER)
@ -3575,7 +3578,7 @@
#ifndef LCD_FEEDBACK_FREQUENCY_DURATION_MS
#define LCD_FEEDBACK_FREQUENCY_DURATION_MS 100
#endif
#elif HAS_BUZZER
#elif HAS_SOUND
#ifndef LCD_FEEDBACK_FREQUENCY_HZ
#define LCD_FEEDBACK_FREQUENCY_HZ 5000
#endif
@ -3584,12 +3587,13 @@
#endif
#endif
#if HAS_BUZZER
#if HAS_SOUND
#if LCD_FEEDBACK_FREQUENCY_DURATION_MS && LCD_FEEDBACK_FREQUENCY_HZ
#define HAS_CHIRP 1
#endif
#else
#undef SOUND_MENU_ITEM // No buzzer menu item without a buzzer
#undef SOUND_ON_DEFAULT
#endif
/**

5
Marlin/src/lcd/HD44780/marlinui_HD44780.cpp

@ -120,10 +120,11 @@ static void createChar_P(const char c, const byte * const ptr) {
#endif
#if ENABLED(LCD_USE_I2C_BUZZER)
void MarlinUI::buzz(const long duration, const uint16_t freq) {
if (!sound_on) return;
lcd.buzz(duration, freq);
if (sound_on) lcd.buzz(duration, freq);
}
#endif
void MarlinUI::set_custom_characters(const HD44780CharSet screen_charset/*=CHARSET_INFO*/) {

8
Marlin/src/lcd/e3v2/common/encoder.cpp

@ -36,7 +36,7 @@
#include "../../marlinui.h"
#include "../../../HAL/shared/Delay.h"
#if HAS_BUZZER
#if HAS_SOUND
#include "../../../libs/buzzer.h"
#endif
@ -50,9 +50,7 @@ ENCODER_Rate EncoderRate;
// TODO: Replace with ui.quick_feedback
void Encoder_tick() {
#if PIN_EXISTS(BEEPER)
if (ui.sound_on) buzzer.click(10);
#endif
TERN_(HAS_BEEPER, if (ui.sound_on) buzzer.click(10));
}
// Encoder initialization
@ -66,7 +64,7 @@ void Encoder_Configuration() {
#if BUTTON_EXISTS(ENC)
SET_INPUT_PULLUP(BTN_ENC);
#endif
#if PIN_EXISTS(BEEPER)
#if HAS_BEEPER
SET_OUTPUT(BEEPER_PIN); // TODO: Use buzzer.h which already inits this
#endif
}

16
Marlin/src/lcd/e3v2/creality/dwin.cpp

@ -2625,15 +2625,13 @@ void Draw_HomeOff_Menu() {
#include "../../../libs/buzzer.h"
void HMI_AudioFeedback(const bool success=true) {
#if HAS_BUZZER
if (success) {
buzzer.tone(100, 659);
buzzer.tone(10, 0);
buzzer.tone(100, 698);
}
else
buzzer.tone(40, 440);
#endif
if (success) {
BUZZ(100, 659);
BUZZ(10, 0);
BUZZ(100, 698);
}
else
BUZZ(40, 440);
}
// Prepare

23
Marlin/src/lcd/marlinui.cpp

@ -119,17 +119,9 @@ constexpr uint8_t epps = ENCODER_PULSES_PER_STEP;
bool MarlinUI::sound_on = ENABLED(SOUND_ON_DEFAULT);
#endif
#if EITHER(PCA9632_BUZZER, HAS_BEEPER)
#if ENABLED(PCA9632_BUZZER)
#include "../feature/leds/pca9632.h"
#endif
#if ENABLED(PCA9632_BUZZER)
void MarlinUI::buzz(const long duration, const uint16_t freq) {
if (!sound_on) return;
#if ENABLED(PCA9632_BUZZER)
PCA9632_buzz(duration, freq);
#elif HAS_BEEPER
buzzer.tone(duration, freq);
#endif
if (sound_on) PCA9632_buzz(duration, freq);
}
#endif
@ -683,7 +675,7 @@ void MarlinUI::init() {
if (old_frm != new_frm) {
feedrate_percentage = new_frm;
encoderPosition = 0;
#if BOTH(HAS_BUZZER, BEEP_ON_FEEDRATE_CHANGE)
#if BOTH(HAS_SOUND, BEEP_ON_FEEDRATE_CHANGE)
static millis_t next_beep;
#ifndef GOT_MS
const millis_t ms = millis();
@ -741,11 +733,12 @@ void MarlinUI::init() {
UNUSED(clear_buttons);
#endif
#if HAS_CHIRP
chirp(); // Buzz and wait. Is the delay needed for buttons to settle?
#if BOTH(HAS_MARLINUI_MENU, HAS_BEEPER)
chirp(); // Buzz and wait. Is the delay needed for buttons to settle?
#if HAS_CHIRP && HAS_MARLINUI_MENU
#if HAS_BEEPER
for (int8_t i = 5; i--;) { buzzer.tick(); delay(2); }
#elif HAS_MARLINUI_MENU
#else
delay(10);
#endif
#endif

8
Marlin/src/lcd/marlinui.h

@ -225,12 +225,12 @@ public:
static constexpr bool sound_on = true;
#endif
#if HAS_BUZZER
#if USE_MARLINUI_BUZZER
static void buzz(const long duration, const uint16_t freq);
#endif
FORCE_INLINE static void chirp() {
TERN_(HAS_CHIRP, TERN(HAS_BUZZER, buzz, BUZZ)(LCD_FEEDBACK_FREQUENCY_DURATION_MS, LCD_FEEDBACK_FREQUENCY_HZ));
static void chirp() {
TERN_(HAS_CHIRP, TERN(USE_MARLINUI_BUZZER, buzz, BUZZ)(LCD_FEEDBACK_FREQUENCY_DURATION_MS, LCD_FEEDBACK_FREQUENCY_HZ));
}
#if ENABLED(LCD_HAS_STATUS_INDICATORS)
@ -453,7 +453,7 @@ public:
#endif
static void quick_feedback(const bool clear_buttons=true);
#if HAS_BUZZER
#if HAS_SOUND
static void completion_feedback(const bool good=true);
#else
static void completion_feedback(const bool=true) { TERN_(HAS_TOUCH_SLEEP, wakeup_screen()); }

2
Marlin/src/lcd/menu/game/game.h

@ -28,7 +28,7 @@
//#define MUTE_GAMES
#if ENABLED(MUTE_GAMES) || !HAS_BUZZER
#if ENABLED(MUTE_GAMES) || !HAS_SOUND
#define _BUZZ(D,F) NOOP
#else
#define _BUZZ(D,F) BUZZ(D,F)

4
Marlin/src/lcd/menu/menu.cpp

@ -31,7 +31,7 @@
#include "../../module/temperature.h"
#include "../../gcode/queue.h"
#if HAS_BUZZER
#if HAS_SOUND
#include "../../libs/buzzer.h"
#endif
@ -272,7 +272,7 @@ void scroll_screen(const uint8_t limit, const bool is_menu) {
encoderTopLine = encoderLine;
}
#if HAS_BUZZER
#if HAS_SOUND
void MarlinUI::completion_feedback(const bool good/*=true*/) {
TERN_(HAS_TOUCH_SLEEP, wakeup_screen()); // Wake up on rotary encoder click...
if (good) OKAY_BUZZ(); else ERR_BUZZ();

6
Marlin/src/libs/buzzer.h

@ -117,11 +117,11 @@
// Buzz directly via the BEEPER pin tone queue
#define BUZZ(d,f) buzzer.tone(d, f)
#elif HAS_BUZZER
#elif USE_MARLINUI_BUZZER
// Buzz indirectly via the MarlinUI instance
#define BUZZ(d,f) ui.buzz(d,f)
// Use MarlinUI for a buzzer on the LCD
#include "../lcd/marlinui.h"
#define BUZZ(d,f) ui.buzz(d,f)
#else

4
Marlin/src/module/printcounter.cpp

@ -37,7 +37,7 @@ Stopwatch print_job_timer; // Global Print Job Timer instance
#include "../MarlinCore.h"
#include "../HAL/shared/eeprom_api.h"
#if HAS_BUZZER && SERVICE_WARNING_BUZZES > 0
#if HAS_SOUND && SERVICE_WARNING_BUZZES > 0
#include "../libs/buzzer.h"
#endif
@ -156,7 +156,7 @@ void PrintCounter::loadStats() {
#if SERVICE_INTERVAL_3 > 0
if (data.nextService3 == 0) doBuzz = _service_warn(PSTR(" " SERVICE_NAME_3));
#endif
#if HAS_BUZZER && SERVICE_WARNING_BUZZES > 0
#if HAS_SOUND && SERVICE_WARNING_BUZZES > 0
if (doBuzz) for (int i = 0; i < SERVICE_WARNING_BUZZES; i++) { BUZZ(200, 404); BUZZ(10, 0); }
#else
UNUSED(doBuzz);

2
ini/features.ini

@ -202,7 +202,7 @@ HAS_STATUS_MESSAGE = src_filter=+<src/gcode/lcd/M117.cpp>
HAS_LCD_CONTRAST = src_filter=+<src/gcode/lcd/M250.cpp>
HAS_GCODE_M255 = src_filter=+<src/gcode/lcd/M255.cpp>
HAS_LCD_BRIGHTNESS = src_filter=+<src/gcode/lcd/M256.cpp>
HAS_BUZZER = src_filter=+<src/gcode/lcd/M300.cpp>
HAS_SOUND = src_filter=+<src/gcode/lcd/M300.cpp>
TOUCH_SCREEN_CALIBRATION = src_filter=+<src/gcode/lcd/M995.cpp>
ARC_SUPPORT = src_filter=+<src/gcode/motion/G2_G3.cpp>
GCODE_MOTION_MODES = src_filter=+<src/gcode/motion/G80.cpp>

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