Browse Source

Ender 3 V2: Sync reset E in manual move (#20806)

vanilla_fb_2.0.x
Jason Smith 4 years ago
committed by Scott Lahteine
parent
commit
f4a3db8db8
  1. 7
      Marlin/src/lcd/dwin/e3v2/dwin.cpp

7
Marlin/src/lcd/dwin/e3v2/dwin.cpp

@ -2321,9 +2321,9 @@ void HMI_Prepare() {
DWIN_Draw_FloatValue(true, true, 0, font8x16, Color_White, Color_Bg_Black, 3, 1, 216, MBASE(2), current_position.y * MINUNITMULT);
DWIN_Draw_FloatValue(true, true, 0, font8x16, Color_White, Color_Bg_Black, 3, 1, 216, MBASE(3), current_position.z * MINUNITMULT);
#if HAS_HOTEND
queue.inject_P(PSTR("G92 E0"));
current_position.e = HMI_ValueStruct.Move_E_scale = 0;
DWIN_Draw_Signed_Float(font8x16, Color_Bg_Black, 3, 1, 216, MBASE(4), 0);
current_position.e = HMI_ValueStruct.Move_E_scale = 0.0;
sync_plan_position_e();
DWIN_Draw_Signed_Float(font8x16, Color_Bg_Black, 3, 1, 216, MBASE(4), 0.0);
#endif
break;
case PREPARE_CASE_DISA: // Disable steppers
@ -2574,6 +2574,7 @@ void HMI_AxisMove() {
if (encoder_diffState == ENCODER_DIFF_ENTER) {
HMI_flag.ETempTooLow_flag = false;
current_position.e = HMI_ValueStruct.Move_E_scale = 0;
sync_plan_position_e();
Draw_Move_Menu();
DWIN_Draw_FloatValue(true, true, 0, font8x16, Color_White, Color_Bg_Black, 3, 1, 216, MBASE(1), HMI_ValueStruct.Move_X_scale);
DWIN_Draw_FloatValue(true, true, 0, font8x16, Color_White, Color_Bg_Black, 3, 1, 216, MBASE(2), HMI_ValueStruct.Move_Y_scale);

Loading…
Cancel
Save