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Leveling Fade Height default setting (#20316)

vanilla_fb_2.0.x
Jason Smith 4 years ago
committed by Scott Lahteine
parent
commit
f22b677906
  1. 3
      Marlin/Configuration.h
  2. 4
      Marlin/src/inc/Conditionals_post.h
  3. 4
      Marlin/src/module/settings.cpp

3
Marlin/Configuration.h

@ -1291,6 +1291,9 @@
// at which point movement will be level to the machine's XY plane.
// The height can be set with M420 Z<height>
#define ENABLE_LEVELING_FADE_HEIGHT
#if ENABLED(ENABLE_LEVELING_FADE_HEIGHT)
#define DEFAULT_LEVELING_FADE_HEIGHT 10.0 // (mm) Default fade height.
#endif
// For Cartesian machines, instead of dividing moves on mesh boundaries,
// split up moves into short segments like a Delta. This follows the

4
Marlin/src/inc/Conditionals_post.h

@ -2448,6 +2448,10 @@
#endif
#endif
#ifndef DEFAULT_LEVELING_FADE_HEIGHT
#define DEFAULT_LEVELING_FADE_HEIGHT 0.0
#endif
#if ENABLED(SEGMENT_LEVELED_MOVES) && !defined(LEVELED_SEGMENT_LENGTH)
#define LEVELED_SEGMENT_LENGTH 5
#endif

4
Marlin/src/module/settings.cpp

@ -696,7 +696,7 @@ void MarlinSettings::postprocess() {
// Global Leveling
//
{
const float zfh = TERN(ENABLE_LEVELING_FADE_HEIGHT, planner.z_fade_height, 10.0f);
const float zfh = TERN(ENABLE_LEVELING_FADE_HEIGHT, planner.z_fade_height, (DEFAULT_LEVELING_FADE_HEIGHT));
EEPROM_WRITE(zfh);
}
@ -2588,7 +2588,7 @@ void MarlinSettings::reset() {
//
// Global Leveling
//
TERN_(ENABLE_LEVELING_FADE_HEIGHT, new_z_fade_height = 0.0);
TERN_(ENABLE_LEVELING_FADE_HEIGHT, new_z_fade_height = (DEFAULT_LEVELING_FADE_HEIGHT));
TERN_(HAS_LEVELING, reset_bed_level());
#if HAS_BED_PROBE

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