Browse Source
- A web form with fields for configuration values - Reads and parses standard config files - Modifies configurations dynamically in-placepull/1/head
Scott Lahteine
10 years ago
5 changed files with 1116 additions and 0 deletions
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/* configurator.css */ |
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/* Styles for Marlin Configurator */ |
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body { margin: 0; padding: 0; background: #458; color: #FFC; font-family: sans-serif; } |
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#main { float: left; width: 100%; margin-right: -100%; } |
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#main { padding: 0 4%; width: 92%; } |
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#main { font-family: monospace; } |
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.info { color: #AAF; } |
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.info span { color: #FFF; } |
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.info span span { color: #000; font-weight: bold; } |
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p { width: 80%; color: #FF0; } |
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#help strong { color: #0DD; } |
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img { display: none; } |
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label, input, select, textarea { display: block; float: left; margin: 1px 0; } |
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label.newline, textarea { clear: both; } |
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label { width: 130px; height: 1em; padding: 10px 480px 10px 1em; margin-right: -470px; text-align: right; } |
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input[type="text"], select, .jstepper { margin: 0.75em 0 0; } |
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input[type="checkbox"], input[type="radio"] { margin: 1em 0 0; } |
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#config_form { display: block; background: #DDD; padding: 20px; color: #000; } |
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/*#config_text, #config_adv_text { font-family: "Andale mono", monospace; clear: both; }*/ |
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#config_text, #config_adv_text { height: 25em; overflow: auto; background-color: #FFF; color: #888; padding: 10px; } |
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input[type="checkbox"], input[type="radio"].enabler { margin-left: 1em; } |
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input:disabled { color: #BBB; } |
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.clear { clear: both; } |
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h1, h2, h3, h4, h5, h6 { clear: both; } |
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h2 { margin: 0; padding: 1em 0 0; } |
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.jstepper { display: block; } |
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<html> |
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<head> |
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<title>Marlin Configurator</title> |
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<meta charset="UTF-8"> |
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<script type="text/javascript" src="https://code.jquery.com/jquery-2.1.3.min.js"></script> |
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<script src="js/configurator.js"></script> |
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<script src="js/jcanvas.js"></script> |
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<script src="js/jstepper.js"></script> |
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<link rel="stylesheet" href="css/configurator.css" type="text/css" media="all" /> |
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</head> |
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<body> |
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<div id="main"> |
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<h1>Marlin Configurator 0.1a</h1> |
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<p>Enter values in the form, get a Marlin configuration.<br/>Will include a drop-down of known configurations.</p> |
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<ul id="help"> |
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<li><strong>HELP</strong> - This is the help region</li> |
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</ul> |
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<form id="config_form"> |
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<!-- label>Serial Port:</label><input name="SERIAL_PORT" type="text" size="4" maxlength="2" value="99" / --> |
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<label>Serial Port:</label><select name="SERIAL_PORT"></select><div id="serial_stepper"></div> |
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<label>Baud Rate:</label><select name="BAUDRATE"></select> |
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<label>AT90USB BT IF:</label> |
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<input name="BTENABLED" type="checkbox" value="1" checked /> |
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<label class="newline">Motherboard:</label><select name="MOTHERBOARD"></select> |
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<label class="newline">Custom Name:</label><input name="CUSTOM_MENDEL_NAME" class="switchable" type="text" size="14" maxlength="12" value="" /> |
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<label class="newline">Machine UUID:</label><input name="MACHINE_UUID" class="switchable" type="text" size="38" maxlength="36" value="" /> |
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<label class="newline">Extruders:</label><select name="EXTRUDERS"></select> |
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<label class="newline">Power Supply:</label><select name="POWER_SUPPLY"></select> |
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<label>PS Default Off:</label> |
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<input name="PS_DEFAULT_OFF" type="checkbox" value="1" checked /> |
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<h2>Marlin/Configuration.h</h2> |
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<pre id="config_text" class="prettyprint linenums"></pre> |
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<h2>Marlin/Configuration_adv.h</h2> |
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<pre id="config_adv_text" class="prettyprint linenums"></pre> |
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<br class="clear" /> |
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</form> |
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</div> |
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</body> |
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</html> |
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/** |
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* configurator.js |
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* |
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* Marlin Configuration Utility |
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* - Web form for entering configuration options |
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* - A reprap calculator to calculate movement values |
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* - Uses HTML5 to generate downloadables in Javascript |
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* - Reads and parses standard configuration files from local folders |
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* |
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* Supporting functions |
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* - Parser to read Marlin Configuration.h and Configuration_adv.h files |
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* - Utilities to replace values in configuration files |
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*/ |
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$(function(){ |
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var marlin_config = '..'; |
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// Extend String
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String.prototype.lpad = function(len, chr) { |
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if (chr === undefined) { chr = ' '; } |
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var s = this+'', need = len - s.length; |
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if (need > 0) { s = new Array(need+1).join(chr) + s; } |
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return s; |
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}; |
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String.prototype.prePad = function(len, chr) { |
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return len ? this.lpad(len, chr) : this; |
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}; |
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String.prototype.zeroPad = function(len) { |
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return len ? this.prePad(len, '0') : this; |
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}; |
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/** |
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* selectField.addOptions takes an array or keyed object |
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*/ |
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$.fn.extend({ |
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addOptions: function(arrObj) { |
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return this.each(function() { |
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var sel = $(this); |
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var isArr = Object.prototype.toString.call(arrObj) == "[object Array]"; |
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$.each(arrObj, function(k, v) { |
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sel.append( $('<option>',{value:isArr?v:k}).text(v) ); |
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}); |
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}); |
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} |
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}); |
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// The app is a singleton
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var configuratorApp = (function(){ |
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// private variables and functions go here
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var self, |
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pi2 = Math.PI * 2, |
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$config = $('#config_text'), |
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$config_adv = $('#config_adv_text'), |
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boards_list = {}, |
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therms_list = {}; |
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// Return this anonymous object as configuratorApp
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return { |
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my_public_var: 4, |
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init: function() { |
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self = this; // a 'this' for use when 'this' is something else
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// Read boards.h
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boards_list = {}; |
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$.get(marlin_config + "/boards.h", function(txt) { |
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// Get all the boards and save them into an object
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var r, findDef = new RegExp('[ \\t]*#define[ \\t]+(BOARD_[^ \\t]+)[ \\t]+(\\d+)[ \\t]*(//[ \\t]*)?(.+)?', 'mg'); |
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while((r = findDef.exec(txt)) !== null) { |
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boards_list[r[1]] = r[2].prePad(r[2] < 100 ? (r[2] < 10 ? 5 : 4) : 0, ' ') + " — " + r[4].replace(/\).*/, ')'); |
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} |
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}); |
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// Read Configuration.h
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$.get(marlin_config+"/Configuration.h", function(txt) { |
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$config.text(txt); |
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}); |
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// Read Configuration.h
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$.get(marlin_config+"/Configuration_adv.h", function(txt) { |
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$config_adv.text(txt); |
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self.setupConfigForm(); |
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}); |
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}, |
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setupConfigForm: function() { |
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// Modify form fields and make the form responsive.
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// As values change on the form, we could update the
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// contents of text areas containing the configs, for
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// example.
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// while(!$config_adv.text() == null) {}
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// while(!$config.text() == null) {}
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// Go through all form items with names
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$('#config_form').find('[name]').each(function() { |
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// Set its id to its name
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var name = $(this).attr('name'); |
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$(this).attr({id: name}); |
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// Attach its label sibling
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var $label = $(this).prev(); |
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if ($label[0].tagName == 'LABEL') { |
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$label.attr('for',name); |
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} |
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}); |
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// Get all 'switchable' class items and add a checkbox
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$('#config_form .switchable').each(function(){ |
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$(this).after( |
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$('<input>',{type:'checkbox',value:'1',class:'enabler'}).prop('checked',true) |
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.attr('id',this.id + '-switch') |
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.change(self.handleSwitch) |
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); |
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}); |
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/** |
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* For now I'm manually creating these references |
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* but I should be able to parse Configuration.h |
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* and iterate the #defines. |
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* |
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* For any #ifdef blocks I can create field groups |
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* which can be dimmed together when the option |
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* is disabled. |
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* |
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* Then we only need to specify exceptions to |
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* standard behavior, (which is to add a text field) |
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*/ |
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$('#SERIAL_PORT').addOptions([0,1,2,3,4,5,6,7]); |
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this.initField('SERIAL_PORT'); |
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$('#BAUDRATE').addOptions([2400,9600,19200,38400,57600,115200,250000]); |
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this.initField('BAUDRATE'); |
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this.initField('BTENABLED'); |
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$('#MOTHERBOARD').addOptions(boards_list); |
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this.initField('MOTHERBOARD'); |
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this.initField('CUSTOM_MENDEL_NAME'); |
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this.initField('MACHINE_UUID'); |
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$('#EXTRUDERS').addOptions([1,2,3,4]); |
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this.initField('EXTRUDERS'); |
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$('#POWER_SUPPLY').addOptions({'1':'ATX','2':'Xbox 360'}); |
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this.initField('POWER_SUPPLY'); |
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this.initField('PS_DEFAULT_OFF'); |
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/* |
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$('#serial_stepper').jstepper({ |
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min: 0, |
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max: 3, |
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val: $('#SERIAL_PORT').val(), |
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arrowWidth: '18px', |
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arrowHeight: '15px', |
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color: '#FFF', |
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acolor: '#F70', |
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hcolor: '#FF0', |
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id: 'select-me', |
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stepperClass: 'inner', |
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textStyle: {width:'1.5em',fontSize:'120%',textAlign:'center'}, |
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// onChange: function(v) { },
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}); |
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*/ |
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// prettyPrint();
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}, |
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initField: function(name) { |
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var $elm = $('#'+name), isText = $elm.attr('type') == 'text'; |
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this.setFieldFromDefine(name); |
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isText ? $elm.bind('input', this.handleChange) : $elm.change(this.handleChange) |
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}, |
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handleChange: function(e) { |
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self.updateDefineForField(e.target); |
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}, |
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handleSwitch: function(e) { |
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var $elm = $(e.target), $prev = $elm.prev(); |
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var on = $elm.prop('checked') || false; |
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$prev.attr('disabled', !on); |
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self.setDefineEnabled($prev[0], on); |
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}, |
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setDefineEnabled: function(elm, val) { |
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var $elm = $(elm); |
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// console.log("Enable: " + elm.id + " = " + val);
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var txt = $config.text(); |
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var findDef = new RegExp('^[ \\t]*(//[ \\t]*)?(#define[ \\t]+' + elm.id + '([ \\t].*)?)$', 'm'); |
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txt = txt.replace(findDef, val ? '$2': '//$2'); |
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// Now set the text in the field
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$config.text(txt); |
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}, |
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updateDefineForField: function(elm) { |
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var $elm = $(elm), |
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isCheck = $elm.attr('type') == 'checkbox', |
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val = isCheck ? $elm.prop('checked') : $elm.val(); |
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// console.log("Set: " + elm.id + " = " + val);
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var txt = $config.text(); |
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if (isCheck) { |
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var findDef = new RegExp('^([ \\t]*)(//[ \\t]*)?(#define[ \\t]+' + elm.id + '([ \\t].*)?)$', 'm'); |
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txt = txt.replace(findDef, val ? '$1$3': '$1//$3'); |
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} |
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else { |
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// Match the define name, 1 = "#define name ", 3=value, 4=comment
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var findDef = new RegExp('^([ \\t]*(//)?[ \\t]*#define[ \\t]+' + elm.id + '[ \\t]+)(.*)([ \\t]*(//)?.*)$', 'm'); |
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if ($elm.hasClass('quote')) val = '"' + val + '"' |
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txt = txt.replace(findDef, '$1!!REGEXP!!$4').replace('!!REGEXP!!', val); |
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} |
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// Now set the text in the field
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$config.text(txt); |
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// $config.scrollTo(500);
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}, |
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setFieldFromDefine: function(name, adv) { |
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var $elm = $('#'+name), elm = $elm[0]; |
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var isCheck = $elm.attr('type') == 'checkbox'; |
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var val = this.defineValue(name, adv); |
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isCheck ? $elm.prop('checked', val) : $elm.val("" + val); |
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// If the item has a checkbox then set enabled state too
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var $cb = $('#'+name+'-switch'); |
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if ($cb.length) { |
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var on = self.defineIsEnabled(name,adv); |
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$elm.attr('disabled', !on); |
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$cb.prop('checked', on); |
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} |
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}, |
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defineValue: function(name, adv) { |
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var $elm = $('#'+name), elm = $elm[0]; |
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var $c = adv ? $config_adv : $config; |
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if ($elm.attr('type') == 'checkbox') { |
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// maybe spaces, maybe comment, #define, spaces, name, maybe a comment
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var findDef = new RegExp('^[ \\t]*(//[ \\t]*)?(#define[ \\t]+' + elm.id + '([ \\t]*(//)?.*)?)$', 'm'); |
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var result = findDef.exec($c.text()); |
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return (result ? result[1] == undefined || result[1].trim() != '//' : false); |
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} |
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else { |
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// maybe spaces, maybe comment, #define, spaces, name, one or more spaces, value, maybe a comment
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var findDef = new RegExp('^([ \\t]*(//[ \\t]*)?#define[ \\t]+' + elm.id + '[ \\t]+)(.*)([ \\t]*(//)?.*)$', 'm'); |
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var result = findDef.exec($c.text()); |
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if (result !== null) { |
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var val = result[3]; |
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if (val.search(/^".*"$/) >= 0) $elm.addClass('quote'); |
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if ($elm.hasClass('quote')) val = val.replace(/^"(.*)"$/, '$1'); |
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return val; |
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} |
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return 'fail'; |
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} |
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}, |
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defineIsEnabled: function(name, adv) { |
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var $elm = $('#'+name); |
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var $c = adv ? $config_adv : $config; |
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var findDef = new RegExp('^[ \\t]*(//[ \\t]*)?(#define[ \\t]+' + name + '([ \\t]*(//)?.*)?)$', 'm'); |
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var result = findDef.exec($c.text()); |
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return (result ? result[1].trim() != '//' : false); |
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}, |
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logOnce: function(o) { |
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if (typeof o.didLogThisObject === 'undefined') { |
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console.log(o); |
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o.didLogThisObject = true; |
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} |
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}, |
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EOF: null |
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}; |
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})(); |
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// Typically the app would be in its own file, but this would be here
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configuratorApp.init(); |
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}); |
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/*! |
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jCanvas v2.2.1 |
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Caleb Evans |
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2.2.1 revisions by Thinkyhead |
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*/ |
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(function($, document, Math, Number, undefined) { |
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// jC global object
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var jC = {}; |
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jC.originals = { |
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width: 20, |
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height: 20, |
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cornerRadius: 0, |
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fillStyle: 'transparent', |
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strokeStyle: 'transparent', |
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strokeWidth: 5, |
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strokeCap: 'butt', |
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strokeJoin: 'miter', |
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shadowX: 0, |
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shadowY: 0, |
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shadowBlur: 10, |
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shadowColor: 'transparent', |
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x: 0, y: 0, |
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x1: 0, y1: 0, |
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radius: 10, |
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start: 0, |
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end: 360, |
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ccw: false, |
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inDegrees: true, |
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fromCenter: true, |
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closed: false, |
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sides: 3, |
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angle: 0, |
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text: '', |
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font: 'normal 12pt sans-serif', |
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align: 'center', |
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baseline: 'middle', |
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source: '', |
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repeat: 'repeat' |
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}; |
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// Duplicate original defaults
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jC.defaults = $.extend({}, jC.originals); |
||||
|
|
||||
|
// Set global properties
|
||||
|
function setGlobals(context, map) { |
||||
|
context.fillStyle = map.fillStyle; |
||||
|
context.strokeStyle = map.strokeStyle; |
||||
|
context.lineWidth = map.strokeWidth; |
||||
|
context.lineCap = map.strokeCap; |
||||
|
context.lineJoin = map.strokeJoin; |
||||
|
context.shadowOffsetX = map.shadowX; |
||||
|
context.shadowOffsetY = map.shadowY; |
||||
|
context.shadowBlur = map.shadowBlur; |
||||
|
context.shadowColor = map.shadowColor; |
||||
|
} |
||||
|
|
||||
|
// Close path if chosen
|
||||
|
function closePath(context, map) { |
||||
|
if (map.closed === true) { |
||||
|
context.closePath(); |
||||
|
context.fill(); |
||||
|
context.stroke(); |
||||
|
} else { |
||||
|
context.fill(); |
||||
|
context.stroke(); |
||||
|
context.closePath(); |
||||
|
} |
||||
|
} |
||||
|
|
||||
|
// Measure angles in degrees if chosen
|
||||
|
function checkUnits(map) { |
||||
|
if (map.inDegrees === true) { |
||||
|
return Math.PI / 180; |
||||
|
} else { |
||||
|
return 1; |
||||
|
} |
||||
|
} |
||||
|
|
||||
|
// Set canvas defaults
|
||||
|
$.fn.canvas = function(args) { |
||||
|
// Reset defaults if no value is passed
|
||||
|
if (typeof args === 'undefined') { |
||||
|
jC.defaults = jC.originals; |
||||
|
} else { |
||||
|
jC.defaults = $.extend({}, jC.defaults, args); |
||||
|
} |
||||
|
return this; |
||||
|
}; |
||||
|
|
||||
|
// Load canvas
|
||||
|
$.fn.loadCanvas = function(context) { |
||||
|
if (typeof context === 'undefined') {context = '2d';} |
||||
|
return this[0].getContext(context); |
||||
|
}; |
||||
|
|
||||
|
// Create gradient
|
||||
|
$.fn.gradient = function(args) { |
||||
|
var ctx = this.loadCanvas(), |
||||
|
// Specify custom defaults
|
||||
|
gDefaults = { |
||||
|
x1: 0, y1: 0, |
||||
|
x2: 0, y2: 0, |
||||
|
r1: 10, r2: 100 |
||||
|
}, |
||||
|
params = $.extend({}, gDefaults, args), |
||||
|
gradient, stops = 0, percent, i; |
||||
|
|
||||
|
// Create radial gradient if chosen
|
||||
|
if (typeof args.r1 === 'undefined' && typeof args.r2 === 'undefined') { |
||||
|
gradient = ctx.createLinearGradient(params.x1, params.y1, params.x2, params.y2); |
||||
|
} else { |
||||
|
gradient = ctx.createRadialGradient(params.x1, params.y1, params.r1, params.x2, params.y2, params.r2); |
||||
|
} |
||||
|
|
||||
|
// Count number of color stops
|
||||
|
for (i=1; i<=Number.MAX_VALUE; i+=1) { |
||||
|
if (params['c' + i]) { |
||||
|
stops += 1; |
||||
|
} else { |
||||
|
break; |
||||
|
} |
||||
|
} |
||||
|
|
||||
|
// Calculate color stop percentages if absent
|
||||
|
for (i=1; i<=stops; i+=1) { |
||||
|
percent = Math.round((100 / (stops-1)) * (i-1)) / 100; |
||||
|
if (typeof params['s' + i] === 'undefined') { |
||||
|
params['s' + i] = percent; |
||||
|
} |
||||
|
gradient.addColorStop(params['s' + i], params['c' + i]); |
||||
|
} |
||||
|
return gradient; |
||||
|
}; |
||||
|
|
||||
|
// Create pattern
|
||||
|
$.fn.pattern = function(args) { |
||||
|
var ctx = this.loadCanvas(), |
||||
|
params = $.extend({}, jC.defaults, args), |
||||
|
pattern, |
||||
|
img = document.createElement('img'); |
||||
|
img.src = params.source; |
||||
|
|
||||
|
// Create pattern
|
||||
|
function create() { |
||||
|
if (img.complete === true) { |
||||
|
// Create pattern
|
||||
|
pattern = ctx.createPattern(img, params.repeat); |
||||
|
} else { |
||||
|
throw "The pattern has not loaded yet"; |
||||
|
} |
||||
|
} |
||||
|
try { |
||||
|
create(); |
||||
|
} catch(error) { |
||||
|
img.onload = create; |
||||
|
} |
||||
|
return pattern; |
||||
|
}; |
||||
|
|
||||
|
// Clear canvas
|
||||
|
$.fn.clearCanvas = function(args) { |
||||
|
var ctx = this.loadCanvas(), |
||||
|
params = $.extend({}, jC.defaults, args); |
||||
|
|
||||
|
// Draw from center if chosen
|
||||
|
if (params.fromCenter === true) { |
||||
|
params.x -= params.width / 2; |
||||
|
params.y -= params.height / 2; |
||||
|
} |
||||
|
|
||||
|
// Clear entire canvas if chosen
|
||||
|
ctx.beginPath(); |
||||
|
if (typeof args === 'undefined') { |
||||
|
ctx.clearRect(0, 0, this.width(), this.height()); |
||||
|
} else { |
||||
|
ctx.clearRect(params.x, params.y, params.width, params.height); |
||||
|
} |
||||
|
ctx.closePath(); |
||||
|
return this; |
||||
|
}; |
||||
|
|
||||
|
// Save canvas
|
||||
|
$.fn.saveCanvas = function() { |
||||
|
var ctx = this.loadCanvas(); |
||||
|
ctx.save(); |
||||
|
return this; |
||||
|
}; |
||||
|
|
||||
|
// Restore canvas
|
||||
|
$.fn.restoreCanvas = function() { |
||||
|
var ctx = this.loadCanvas(); |
||||
|
ctx.restore(); |
||||
|
return this; |
||||
|
}; |
||||
|
|
||||
|
// Scale canvas
|
||||
|
$.fn.scaleCanvas = function(args) { |
||||
|
var ctx = this.loadCanvas(), |
||||
|
params = $.extend({}, jC.defaults, args); |
||||
|
ctx.save(); |
||||
|
ctx.translate(params.x, params.y); |
||||
|
ctx.scale(params.width, params.height); |
||||
|
ctx.translate(-params.x, -params.y) |
||||
|
return this; |
||||
|
}; |
||||
|
|
||||
|
// Translate canvas
|
||||
|
$.fn.translateCanvas = function(args) { |
||||
|
var ctx = this.loadCanvas(), |
||||
|
params = $.extend({}, jC.defaults, args); |
||||
|
ctx.save(); |
||||
|
ctx.translate(params.x, params.y); |
||||
|
return this; |
||||
|
}; |
||||
|
|
||||
|
// Rotate canvas
|
||||
|
$.fn.rotateCanvas = function(args) { |
||||
|
var ctx = this.loadCanvas(), |
||||
|
params = $.extend({}, jC.defaults, args), |
||||
|
toRad = checkUnits(params); |
||||
|
|
||||
|
ctx.save(); |
||||
|
ctx.translate(params.x, params.y); |
||||
|
ctx.rotate(params.angle * toRad); |
||||
|
ctx.translate(-params.x, -params.y); |
||||
|
return this; |
||||
|
}; |
||||
|
|
||||
|
// Draw rectangle
|
||||
|
$.fn.drawRect = function(args) { |
||||
|
var ctx = this.loadCanvas(), |
||||
|
params = $.extend({}, jC.defaults, args), |
||||
|
toRad = checkUnits(params), |
||||
|
x1, y1, x2, y2, r; |
||||
|
setGlobals(ctx, params); |
||||
|
|
||||
|
// Draw from center if chosen
|
||||
|
if (params.fromCenter === true) { |
||||
|
params.x -= params.width / 2; |
||||
|
params.y -= params.height / 2; |
||||
|
} |
||||
|
|
||||
|
// Draw rounded rectangle if chosen
|
||||
|
if (params.cornerRadius > 0) { |
||||
|
x1 = params.x; |
||||
|
y1 = params.y; |
||||
|
x2 = params.x + params.width; |
||||
|
y2 = params.y + params.height; |
||||
|
r = params.cornerRadius; |
||||
|
if ((x2 - x1) - (2 * r) < 0) { |
||||
|
r = (x2 - x1) / 2; |
||||
|
} |
||||
|
if ((y2 - y1) - (2 * r) < 0) { |
||||
|
r = (y2 - y1) / 2; |
||||
|
} |
||||
|
ctx.beginPath(); |
||||
|
ctx.moveTo(x1+r,y1); |
||||
|
ctx.lineTo(x2-r,y1); |
||||
|
ctx.arc(x2-r, y1+r, r, 270*toRad, 360*toRad, false); |
||||
|
ctx.lineTo(x2,y2-r); |
||||
|
ctx.arc(x2-r, y2-r, r, 0, 90*toRad, false); |
||||
|
ctx.lineTo(x1+r,y2); |
||||
|
ctx.arc(x1+r, y2-r, r, 90*toRad, 180*toRad, false); |
||||
|
ctx.lineTo(x1,y1+r); |
||||
|
ctx.arc(x1+r, y1+r, r, 180*toRad, 270*toRad, false); |
||||
|
ctx.fill(); |
||||
|
ctx.stroke(); |
||||
|
ctx.closePath(); |
||||
|
} else { |
||||
|
ctx.fillRect(params.x, params.y, params.width, params.height); |
||||
|
ctx.strokeRect(params.x, params.y, params.width, params.height); |
||||
|
} |
||||
|
return this; |
||||
|
}; |
||||
|
|
||||
|
// Draw arc
|
||||
|
$.fn.drawArc = function(args) { |
||||
|
var ctx = this.loadCanvas(), |
||||
|
params = $.extend({}, jC.defaults, args), |
||||
|
toRad = checkUnits(params); |
||||
|
setGlobals(ctx, params); |
||||
|
|
||||
|
// Draw from center if chosen
|
||||
|
if (params.fromCenter === false) { |
||||
|
params.x += params.radius; |
||||
|
params.y += params.radius; |
||||
|
} |
||||
|
|
||||
|
ctx.beginPath(); |
||||
|
ctx.arc(params.x, params.y, params.radius, (params.start*toRad)-(Math.PI/2), (params.end*toRad)-(Math.PI/2), params.ccw); |
||||
|
// Close path if chosen
|
||||
|
closePath(ctx, params); |
||||
|
return this; |
||||
|
}; |
||||
|
|
||||
|
// Draw ellipse
|
||||
|
$.fn.drawEllipse = function(args) { |
||||
|
var ctx = this.loadCanvas(), |
||||
|
params = $.extend({}, jC.defaults, args), |
||||
|
controlW = params.width * (4/3); |
||||
|
setGlobals(ctx, params); |
||||
|
|
||||
|
// Draw from center if chosen
|
||||
|
if (params.fromCenter === false) { |
||||
|
params.x += params.width / 2; |
||||
|
params.y += params.height / 2; |
||||
|
} |
||||
|
|
||||
|
// Increment coordinates to prevent negative values
|
||||
|
params.x += 1e-10; |
||||
|
params.y += 1e-10; |
||||
|
|
||||
|
// Create ellipse
|
||||
|
ctx.beginPath(); |
||||
|
ctx.moveTo(params.x, params.y-params.height/2); |
||||
|
ctx.bezierCurveTo(params.x-controlW/2,params.y-params.height/2, |
||||
|
params.x-controlW/2,params.y+params.height/2, |
||||
|
params.x,params.y+params.height/2); |
||||
|
ctx.bezierCurveTo(params.x+controlW/2,params.y+params.height/2, |
||||
|
params.x+controlW/2,params.y-params.height/2, |
||||
|
params.x,params.y-params.height/2); |
||||
|
ctx.closePath(); |
||||
|
ctx.fill(); |
||||
|
ctx.stroke(); |
||||
|
return this; |
||||
|
}; |
||||
|
|
||||
|
// Draw line
|
||||
|
$.fn.drawLine = function(args) { |
||||
|
var ctx = this.loadCanvas(), |
||||
|
params = $.extend({}, jC.defaults, args), |
||||
|
max = Number.MAX_VALUE, l, |
||||
|
lx, ly; |
||||
|
setGlobals(ctx, params); |
||||
|
|
||||
|
// Draw each point
|
||||
|
ctx.beginPath(); |
||||
|
ctx.moveTo(params.x1, params.y1); |
||||
|
for (l=2; l<max; l+=1) { |
||||
|
lx = params['x' + l]; |
||||
|
ly = params['y' + l]; |
||||
|
// Stop loop when all points are drawn
|
||||
|
if (typeof lx === 'undefined' || typeof ly === 'undefined') { |
||||
|
break; |
||||
|
} |
||||
|
ctx.lineTo(lx, ly); |
||||
|
} |
||||
|
// Close path if chosen
|
||||
|
closePath(ctx, params); |
||||
|
return this; |
||||
|
}; |
||||
|
|
||||
|
// Draw quadratic curve
|
||||
|
$.fn.drawQuad = function(args) { |
||||
|
var ctx = this.loadCanvas(), |
||||
|
params = $.extend({}, jC.defaults, args), |
||||
|
max = Number.MAX_VALUE, l, |
||||
|
lx, ly, lcx, lcy; |
||||
|
setGlobals(ctx, params); |
||||
|
|
||||
|
// Draw each point
|
||||
|
ctx.beginPath(); |
||||
|
ctx.moveTo(params.x1, params.y1); |
||||
|
for (l=2; l<max; l+=1) { |
||||
|
lx = params['x' + l]; |
||||
|
if (typeof lx === 'undefined') break; |
||||
|
ly = params['y' + l]; |
||||
|
if (typeof ly === 'undefined') break; |
||||
|
lcx = params['cx' + (l-1)]; |
||||
|
if (typeof lcx === 'undefined') break; |
||||
|
lcy = params['cy' + (l-1)]; |
||||
|
if (typeof lcy === 'undefined') break; |
||||
|
ctx.quadraticCurveTo(lcx, lcy, lx, ly); |
||||
|
} |
||||
|
// Close path if chosen
|
||||
|
closePath(ctx, params); |
||||
|
return this; |
||||
|
}; |
||||
|
|
||||
|
// Draw Bezier curve
|
||||
|
$.fn.drawBezier = function(args) { |
||||
|
var ctx = this.loadCanvas(), |
||||
|
params = $.extend({}, jC.defaults, args), |
||||
|
max = Number.MAX_VALUE, |
||||
|
l=2, lc=1, lx, ly, lcx1, lcy1, lcx2, lcy2, i; |
||||
|
setGlobals(ctx, params); |
||||
|
|
||||
|
// Draw each point
|
||||
|
ctx.beginPath(); |
||||
|
ctx.moveTo(params.x1, params.y1); |
||||
|
for (i=2; i<max; i+=1) { |
||||
|
lx = params['x' + l]; |
||||
|
if (typeof lx === 'undefined') break; |
||||
|
ly = params['y' + l]; |
||||
|
if (typeof ly === 'undefined') break; |
||||
|
lcx1 = params['cx' + lc]; |
||||
|
if (typeof lcx1 === 'undefined') break; |
||||
|
lcy1 = params['cy' + lc]; |
||||
|
if (typeof lcy1 === 'undefined') break; |
||||
|
lcx2 = params['cx' + (lc+1)]; |
||||
|
if (typeof lcx2 === 'undefined') break; |
||||
|
lcy2 = params['cy' + (lc+1)]; |
||||
|
if (typeof lcy2 === 'undefined') break; |
||||
|
ctx.bezierCurveTo(lcx1, lcy1, lcx2, lcy2, lx, ly); |
||||
|
l += 1; |
||||
|
lc += 2; |
||||
|
} |
||||
|
// Close path if chosen
|
||||
|
closePath(ctx, params); |
||||
|
return this; |
||||
|
}; |
||||
|
|
||||
|
// Draw text
|
||||
|
$.fn.drawText = function(args) { |
||||
|
var ctx = this.loadCanvas(), |
||||
|
params = $.extend({}, jC.defaults, args); |
||||
|
setGlobals(ctx, params); |
||||
|
|
||||
|
// Set text-specific properties
|
||||
|
ctx.textBaseline = params.baseline; |
||||
|
ctx.textAlign = params.align; |
||||
|
ctx.font = params.font; |
||||
|
|
||||
|
ctx.strokeText(params.text, params.x, params.y); |
||||
|
ctx.fillText(params.text, params.x, params.y); |
||||
|
return this; |
||||
|
}; |
||||
|
|
||||
|
// Draw image
|
||||
|
$.fn.drawImage = function(args) { |
||||
|
var ctx = this.loadCanvas(), |
||||
|
params = $.extend({}, jC.defaults, args), |
||||
|
// Define image source
|
||||
|
img = document.createElement('img'); |
||||
|
img.src = params.source; |
||||
|
setGlobals(ctx, params); |
||||
|
|
||||
|
// Draw image function
|
||||
|
function draw() { |
||||
|
if (img.complete) { |
||||
|
|
||||
|
var scaleFac = img.width / img.height; |
||||
|
|
||||
|
// If width/height are specified
|
||||
|
if (typeof args.width !== 'undefined' && typeof args.height !== 'undefined') { |
||||
|
img.width = args.width; |
||||
|
img.height = args.height; |
||||
|
// If width is specified
|
||||
|
} else if (typeof args.width !== 'undefined' && typeof args.height === 'undefined') { |
||||
|
img.width = args.width; |
||||
|
img.height = img.width / scaleFac; |
||||
|
// If height is specified
|
||||
|
} else if (typeof args.width === 'undefined' && typeof args.height !== 'undefined') { |
||||
|
img.height = args.height; |
||||
|
img.width = img.height * scaleFac; |
||||
|
} |
||||
|
|
||||
|
// Draw from center if chosen
|
||||
|
if (params.fromCenter === true) { |
||||
|
params.x -= img.width / 2; |
||||
|
params.y -= img.height / 2; |
||||
|
} |
||||
|
|
||||
|
// Draw image
|
||||
|
ctx.drawImage(img, params.x, params.y, img.width, img.height); |
||||
|
} else { |
||||
|
throw "The image has not loaded yet."; |
||||
|
} |
||||
|
} |
||||
|
|
||||
|
function dodraw() { |
||||
|
// console.log("dodraw...");
|
||||
|
try { |
||||
|
// console.log("dodraw...try...");
|
||||
|
draw(); |
||||
|
} |
||||
|
catch(error) { |
||||
|
// console.log("dodraw...catch: " + error);
|
||||
|
} |
||||
|
} |
||||
|
|
||||
|
// Draw image if already loaded
|
||||
|
// console.log("--------------------");
|
||||
|
// console.log("drawImage " + img.src);
|
||||
|
try { |
||||
|
// console.log("try...");
|
||||
|
draw(); |
||||
|
} catch(error) { |
||||
|
// console.log("catch: " + error);
|
||||
|
img.onload = dodraw; |
||||
|
} |
||||
|
return this; |
||||
|
}; |
||||
|
|
||||
|
// Draw polygon
|
||||
|
$.fn.drawPolygon = function(args) { |
||||
|
var ctx = this.loadCanvas(), |
||||
|
params = $.extend({}, jC.defaults, args), |
||||
|
theta, dtheta, x, y, |
||||
|
toRad = checkUnits(params), i; |
||||
|
setGlobals(ctx, params); |
||||
|
|
||||
|
if (params.sides >= 3) { |
||||
|
// Calculate points and draw
|
||||
|
theta = (Math.PI/2) + (Math.PI/params.sides) + (params.angle*toRad); |
||||
|
dtheta = (Math.PI*2) / params.sides; |
||||
|
for (i=0; i<params.sides; i+=1) { |
||||
|
x = params.x + (params.radius * Math.cos(theta)) + 1e-10; |
||||
|
y = params.y + (params.radius * Math.sin(theta)) + 1e-10; |
||||
|
if (params.fromCenter === false) { |
||||
|
x += params.radius; |
||||
|
y += params.radius; |
||||
|
} |
||||
|
ctx.lineTo(x, y); |
||||
|
theta += dtheta; |
||||
|
} |
||||
|
closePath(ctx, params); |
||||
|
} |
||||
|
return this; |
||||
|
}; |
||||
|
|
||||
|
return window.jCanvas = jC; |
||||
|
}(jQuery, document, Math, Number)); |
@ -0,0 +1,220 @@ |
|||||
|
/*! |
||||
|
* jQuery "stepper" Plugin |
||||
|
* version 0.0.1 |
||||
|
* @requires jQuery v1.3.2 or later |
||||
|
* @requires jCanvas |
||||
|
* |
||||
|
* Authored 2011-06-11 Scott Lahteine (thinkyhead.com) |
||||
|
* |
||||
|
* A very simple numerical stepper. |
||||
|
* TODO: place arrows based on div size, make 50/50 width |
||||
|
* |
||||
|
* Usage example: |
||||
|
* |
||||
|
* $('#mydiv').jstepper({ |
||||
|
* min: 1, |
||||
|
* max: 4, |
||||
|
* val: 1, |
||||
|
* arrowWidth: 15, |
||||
|
* arrowHeight: '22px', |
||||
|
* color: '#FFF', |
||||
|
* acolor: '#F70', |
||||
|
* hcolor: '#FF0', |
||||
|
* id: 'select-me', |
||||
|
* stepperClass: 'inner', |
||||
|
* textStyle: {width:'1.5em',fontSize:'20px',textAlign:'center'}, |
||||
|
* onChange: function(v) { }, |
||||
|
* }); |
||||
|
* |
||||
|
*/ |
||||
|
;(function($) { |
||||
|
var un = 'undefined'; |
||||
|
|
||||
|
$.jstepperArrows = [ |
||||
|
{ name:'prev', poly:[[1.0,0],[0,0.5],[1.0,1.0]] }, |
||||
|
{ name:'next', poly:[[0,0],[1.0,0.5],[0,1.0]] } |
||||
|
]; |
||||
|
|
||||
|
$.fn.jstepper = function(args) { |
||||
|
|
||||
|
return this.each(function() { |
||||
|
|
||||
|
var defaults = { |
||||
|
min: 1, |
||||
|
max: null, |
||||
|
val: null, |
||||
|
active: true, |
||||
|
placeholder: null, |
||||
|
arrowWidth: 0, |
||||
|
arrowHeight: 0, |
||||
|
color: '#FFF', |
||||
|
hcolor: '#FF0', |
||||
|
acolor: '#F80', |
||||
|
id: '', |
||||
|
stepperClass: '', |
||||
|
textStyle: '', |
||||
|
onChange: (function(v){ if (typeof console.log !== 'undefined') console.log("val="+v); }) |
||||
|
}; |
||||
|
|
||||
|
args = $.extend(defaults, args || {}); |
||||
|
|
||||
|
var min = args.min * 1, |
||||
|
max = (args.max !== null) ? args.max * 1 : min, |
||||
|
span = max - min + 1, |
||||
|
val = (args.val !== null) ? args.val * 1 : min, |
||||
|
active = !args.disabled, |
||||
|
placeholder = args.placeholder, |
||||
|
arrowWidth = 1 * args.arrowWidth.toString().replace(/px/,''), |
||||
|
arrowHeight = 1 * args.arrowHeight.toString().replace(/px/,''), |
||||
|
color = args.color, |
||||
|
hcolor = args.hcolor, |
||||
|
acolor = args.acolor, |
||||
|
$prev = $('<a href="#prev" style="cursor:w-resize;"><canvas/></a>'), |
||||
|
$marq = $('<div class="number"/>').css({float:'left',textAlign:'center'}), |
||||
|
$next = $('<a href="#next" style="cursor:e-resize;"><canvas/></a>'), |
||||
|
arrow = [ $prev.find('canvas')[0], $next.find('canvas')[0] ], |
||||
|
$stepper = $('<span class="jstepper"/>').append($prev).append($marq).append($next).append('<div style="clear:both;"/>'), |
||||
|
onChange = args.onChange; |
||||
|
|
||||
|
if (args.id) $stepper[0].id = args.id; |
||||
|
if (args.stepperClass) $stepper.addClass(args.stepperClass); |
||||
|
if (args.textStyle) $marq.css(args.textStyle); |
||||
|
|
||||
|
// replace a span, but embed elsewhere
|
||||
|
if (this.tagName == 'SPAN') { |
||||
|
var previd = this.id; |
||||
|
$(this).replaceWith($stepper); |
||||
|
if (previd) $stepper.attr('id',previd); |
||||
|
} |
||||
|
else { |
||||
|
$(this).append($stepper); |
||||
|
} |
||||
|
|
||||
|
// hook to call functions on this object
|
||||
|
$stepper[0].ui = { |
||||
|
|
||||
|
refresh: function() { |
||||
|
this.updateNumber(); |
||||
|
this._drawArrow(0, 1); |
||||
|
this._drawArrow(1, 1); |
||||
|
return this; |
||||
|
}, |
||||
|
|
||||
|
_drawArrow: function(i,state) { |
||||
|
var $elm = $(arrow[i]), |
||||
|
desc = $.jstepperArrows[i], |
||||
|
fillStyle = (state == 2) ? hcolor : (state == 3) ? acolor : color, |
||||
|
draw = { fillStyle: fillStyle }, |
||||
|
w = $elm.width(), h = $elm.height(); |
||||
|
|
||||
|
if (w <= 0) w = $elm.attr('width'); |
||||
|
if (h <= 0) h = $elm.attr('height'); |
||||
|
|
||||
|
$.each(desc.poly,function(i,v){ |
||||
|
++i; |
||||
|
draw['x'+i] = v[0] * w; |
||||
|
draw['y'+i] = v[1] * h; |
||||
|
}); |
||||
|
$elm.restoreCanvas().clearCanvas().drawLine(draw); |
||||
|
}, |
||||
|
|
||||
|
updateNumber: function() { |
||||
|
$marq.html((active || placeholder === null) ? val.toString() : placeholder); |
||||
|
return this; |
||||
|
}, |
||||
|
|
||||
|
_doclick: function(i) { |
||||
|
this.add(i ? 1 : -1); |
||||
|
this._drawArrow(i, 3); |
||||
|
var self = this; |
||||
|
setTimeout(function(){ self._drawArrow(i, 2); }, 50); |
||||
|
}, |
||||
|
|
||||
|
add: function(x) { |
||||
|
val = (((val - min) + x + span) % span) + min; |
||||
|
this.updateNumber(); |
||||
|
this.didChange(val); |
||||
|
return this; |
||||
|
}, |
||||
|
|
||||
|
min: function(v) { |
||||
|
if (typeof v === un) return min; |
||||
|
this.setRange(v,max); |
||||
|
return this; |
||||
|
}, |
||||
|
|
||||
|
max: function(v) { |
||||
|
if (typeof v === un) return max; |
||||
|
this.setRange(min,v); |
||||
|
return this; |
||||
|
}, |
||||
|
|
||||
|
val: function(v) { |
||||
|
if (typeof v === un) return val; |
||||
|
val = (((v - min) + span) % span) + min; |
||||
|
this.updateNumber(); |
||||
|
return this; |
||||
|
}, |
||||
|
|
||||
|
setRange: function(lo, hi, ini) { |
||||
|
if (lo > hi) hi = (lo += hi -= lo) - hi; |
||||
|
min = lo; max = hi; span = hi - lo + 1; |
||||
|
if (typeof ini !== un) val = ini; |
||||
|
if (val < min) val = min; |
||||
|
if (val > max) val = max; |
||||
|
this.updateNumber(); |
||||
|
return this; |
||||
|
}, |
||||
|
|
||||
|
active: function(a) { |
||||
|
if (typeof a === un) return active; |
||||
|
(active = a) ? $marq.removeClass('inactive') : $marq.addClass('inactive'); |
||||
|
this.updateNumber(); |
||||
|
return this; |
||||
|
}, |
||||
|
|
||||
|
disable: function() { this.active(false); return this; }, |
||||
|
enable: function() { this.active(true); return this; }, |
||||
|
|
||||
|
clearPlaceholder: function() { |
||||
|
this.setPlaceholder(null); |
||||
|
return this; |
||||
|
}, |
||||
|
setPlaceholder: function(p) { |
||||
|
placeholder = p; |
||||
|
if (!active) this.updateNumber(); |
||||
|
return this; |
||||
|
}, |
||||
|
|
||||
|
didChange: onChange |
||||
|
|
||||
|
}; |
||||
|
|
||||
|
// set hover and click for each arrow
|
||||
|
$.each($.jstepperArrows, function(i,desc) { |
||||
|
var $elm = $(arrow[i]), |
||||
|
w = arrowWidth ? arrowWidth : $elm.width() ? $elm.width() : 15, |
||||
|
h = arrowHeight ? arrowHeight : $elm.height() ? $elm.height() : 24; |
||||
|
$elm[0]._index = i; |
||||
|
$elm |
||||
|
.css({float:'left'}) |
||||
|
.attr({width:w,height:h,'class':desc.name}) |
||||
|
.hover( |
||||
|
function(e) { $stepper[0].ui._drawArrow(e.target._index, 2); }, |
||||
|
function(e) { $stepper[0].ui._drawArrow(e.target._index, 1); } |
||||
|
) |
||||
|
.click(function(e){ |
||||
|
$stepper[0].ui._doclick(e.target._index); |
||||
|
return false; |
||||
|
}); |
||||
|
}); |
||||
|
|
||||
|
// init the visuals first time
|
||||
|
$stepper[0].ui.refresh(); |
||||
|
|
||||
|
}); // this.each
|
||||
|
|
||||
|
}; // $.fn.jstepper
|
||||
|
|
||||
|
})( jQuery ); |
||||
|
|
Loading…
Reference in new issue