Browse Source

New options: Bootscreen as Info, game Easter-egg (#13829)

pull/1/head
Marcio Teixeira 6 years ago
committed by Scott Lahteine
parent
commit
eefe3f595a
  1. 4
      Marlin/Configuration_adv.h
  2. 101
      Marlin/src/lcd/dogm/ultralcd_DOGM.cpp
  3. 2
      Marlin/src/lcd/extensible_ui/lib/dgus/DGUSDisplay.cpp
  4. 3
      Marlin/src/lcd/language/language_en.h
  5. 85
      Marlin/src/lcd/menu/menu_info.cpp
  6. 6
      Marlin/src/lcd/menu/menu_main.cpp
  7. 7
      Marlin/src/lcd/ultralcd.h
  8. 3
      Marlin/src/module/configuration_store.cpp
  9. 4
      config/default/Configuration_adv.h
  10. 4
      config/examples/3DFabXYZ/Migbot/Configuration_adv.h
  11. 4
      config/examples/AlephObjects/TAZ4/Configuration_adv.h
  12. 4
      config/examples/Alfawise/U20/Configuration_adv.h
  13. 4
      config/examples/AliExpress/UM2pExt/Configuration_adv.h
  14. 4
      config/examples/Anet/A2/Configuration_adv.h
  15. 4
      config/examples/Anet/A2plus/Configuration_adv.h
  16. 4
      config/examples/Anet/A6/Configuration_adv.h
  17. 4
      config/examples/Anet/A8/Configuration_adv.h
  18. 4
      config/examples/Anet/A8plus/Configuration_adv.h
  19. 4
      config/examples/Anet/E16/Configuration_adv.h
  20. 4
      config/examples/AnyCubic/i3/Configuration_adv.h
  21. 4
      config/examples/ArmEd/Configuration_adv.h
  22. 4
      config/examples/BIBO/TouchX/cyclops/Configuration_adv.h
  23. 4
      config/examples/BIBO/TouchX/default/Configuration_adv.h
  24. 4
      config/examples/BQ/Hephestos/Configuration_adv.h
  25. 4
      config/examples/BQ/Hephestos_2/Configuration_adv.h
  26. 4
      config/examples/BQ/WITBOX/Configuration_adv.h
  27. 4
      config/examples/Cartesio/Configuration_adv.h
  28. 4
      config/examples/Creality/CR-10/Configuration_adv.h
  29. 4
      config/examples/Creality/CR-10S/Configuration_adv.h
  30. 4
      config/examples/Creality/CR-10_5S/Configuration_adv.h
  31. 4
      config/examples/Creality/CR-10mini/Configuration_adv.h
  32. 4
      config/examples/Creality/CR-20 Pro/Configuration_adv.h
  33. 4
      config/examples/Creality/CR-20/Configuration_adv.h
  34. 4
      config/examples/Creality/CR-8/Configuration_adv.h
  35. 4
      config/examples/Creality/Ender-2/Configuration_adv.h
  36. 4
      config/examples/Creality/Ender-3/Configuration_adv.h
  37. 4
      config/examples/Creality/Ender-4/Configuration_adv.h
  38. 4
      config/examples/Creality/Ender-5/Configuration_adv.h
  39. 4
      config/examples/Dagoma/Disco Ultimate/Configuration_adv.h
  40. 4
      config/examples/EVNOVO (Artillery)/Sidewinder X1/Configuration_adv.h
  41. 4
      config/examples/Einstart-S/Configuration_adv.h
  42. 4
      config/examples/FYSETC/AIO_II/Configuration_adv.h
  43. 4
      config/examples/FYSETC/Cheetah 1.2/BLTouch/Configuration_adv.h
  44. 4
      config/examples/FYSETC/Cheetah 1.2/base/Configuration_adv.h
  45. 4
      config/examples/FYSETC/Cheetah/BLTouch/Configuration_adv.h
  46. 4
      config/examples/FYSETC/Cheetah/base/Configuration_adv.h
  47. 4
      config/examples/FYSETC/F6_13/Configuration_adv.h
  48. 4
      config/examples/Felix/Configuration_adv.h
  49. 4
      config/examples/FlashForge/CreatorPro/Configuration_adv.h
  50. 4
      config/examples/FolgerTech/i3-2020/Configuration_adv.h
  51. 4
      config/examples/Formbot/Raptor/Configuration_adv.h
  52. 4
      config/examples/Formbot/T_Rex_2+/Configuration_adv.h
  53. 4
      config/examples/Formbot/T_Rex_3/Configuration_adv.h
  54. 4
      config/examples/Geeetech/A10/Configuration_adv.h
  55. 4
      config/examples/Geeetech/A10M/Configuration_adv.h
  56. 4
      config/examples/Geeetech/A20M/Configuration_adv.h
  57. 4
      config/examples/Geeetech/MeCreator2/Configuration_adv.h
  58. 4
      config/examples/Geeetech/Prusa i3 Pro C/Configuration_adv.h
  59. 4
      config/examples/Geeetech/Prusa i3 Pro W/Configuration_adv.h
  60. 4
      config/examples/Infitary/i3-M508/Configuration_adv.h
  61. 4
      config/examples/JGAurora/A1/Configuration_adv.h
  62. 4
      config/examples/JGAurora/A5/Configuration_adv.h
  63. 4
      config/examples/JGAurora/A5S/Configuration_adv.h
  64. 4
      config/examples/MakerParts/Configuration_adv.h
  65. 4
      config/examples/Malyan/M150/Configuration_adv.h
  66. 4
      config/examples/Malyan/M200/Configuration_adv.h
  67. 4
      config/examples/Micromake/C1/enhanced/Configuration_adv.h
  68. 4
      config/examples/Mks/Robin/Configuration_adv.h
  69. 4
      config/examples/Mks/Sbase/Configuration_adv.h
  70. 4
      config/examples/RapideLite/RL200/Configuration_adv.h
  71. 4
      config/examples/RigidBot/Configuration_adv.h
  72. 4
      config/examples/SCARA/Configuration_adv.h
  73. 4
      config/examples/STM32/Black_STM32F407VET6/Configuration_adv.h
  74. 4
      config/examples/Sanguinololu/Configuration_adv.h
  75. 4
      config/examples/Tevo/Michelangelo/Configuration_adv.h
  76. 4
      config/examples/Tevo/Tarantula Pro/Configuration_adv.h
  77. 4
      config/examples/Tevo/Tornado/V1 (MKS Base)/Configuration_adv.h
  78. 4
      config/examples/Tevo/Tornado/V2 (MKS GEN-L)/Configuration_adv.h
  79. 4
      config/examples/TheBorg/Configuration_adv.h
  80. 4
      config/examples/TinyBoy2/Configuration_adv.h
  81. 4
      config/examples/Tronxy/X3A/Configuration_adv.h
  82. 4
      config/examples/Tronxy/X5S-2E/Configuration_adv.h
  83. 4
      config/examples/UltiMachine/Archim1/Configuration_adv.h
  84. 4
      config/examples/UltiMachine/Archim2/Configuration_adv.h
  85. 4
      config/examples/VORONDesign/Configuration_adv.h
  86. 4
      config/examples/Velleman/K8200/Configuration_adv.h
  87. 4
      config/examples/Velleman/K8400/Configuration_adv.h
  88. 4
      config/examples/WASP/PowerWASP/Configuration_adv.h
  89. 4
      config/examples/Wanhao/Duplicator 6/Configuration_adv.h
  90. 4
      config/examples/Wanhao/Duplicator i3 Mini/Configuration_adv.h
  91. 4
      config/examples/delta/Anycubic/Kossel/Configuration_adv.h
  92. 4
      config/examples/delta/FLSUN/auto_calibrate/Configuration_adv.h
  93. 4
      config/examples/delta/FLSUN/kossel/Configuration_adv.h
  94. 4
      config/examples/delta/FLSUN/kossel_mini/Configuration_adv.h
  95. 4
      config/examples/delta/Geeetech/Rostock 301/Configuration_adv.h
  96. 4
      config/examples/delta/MKS/SBASE/Configuration_adv.h
  97. 4
      config/examples/delta/Tevo Little Monster/Configuration_adv.h
  98. 4
      config/examples/delta/generic/Configuration_adv.h
  99. 4
      config/examples/delta/kossel_mini/Configuration_adv.h
  100. 4
      config/examples/delta/kossel_xl/Configuration_adv.h

4
Marlin/Configuration_adv.h

@ -851,6 +851,9 @@
// Include a page of printer information in the LCD Main Menu
//#define LCD_INFO_MENU
#if ENABLED(LCD_INFO_MENU)
//#define LCD_PRINTER_INFO_IS_BOOTSCREEN // Show bootscreen(s) instead of Printer Info pages
#endif
// Scroll a longer status message into view
//#define STATUS_MESSAGE_SCROLLING
@ -1135,6 +1138,7 @@
//#define MARLIN_BRICKOUT
//#define MARLIN_INVADERS
//#define MARLIN_SNAKE
//#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu
#endif // HAS_GRAPHICAL_LCD

101
Marlin/src/lcd/dogm/ultralcd_DOGM.cpp

@ -105,56 +105,63 @@ void MarlinUI::set_font(const MarlinFont font_nr) {
#if ENABLED(SHOW_BOOTSCREEN)
#if ENABLED(SHOW_CUSTOM_BOOTSCREEN)
FORCE_INLINE void draw_custom_bootscreen(const u8g_pgm_uint8_t * const bmp, const bool erase=true) {
// Draws a slice of a particular frame of the custom bootscreen, without the u8g loop
void MarlinUI::draw_custom_bootscreen(const uint8_t frame/*=0*/) {
constexpr u8g_uint_t left = u8g_uint_t((LCD_PIXEL_WIDTH - (CUSTOM_BOOTSCREEN_BMPWIDTH)) / 2),
top = u8g_uint_t((LCD_PIXEL_HEIGHT - (CUSTOM_BOOTSCREEN_BMPHEIGHT)) / 2);
#if ENABLED(CUSTOM_BOOTSCREEN_INVERTED)
constexpr u8g_uint_t right = left + CUSTOM_BOOTSCREEN_BMPWIDTH,
bottom = top + CUSTOM_BOOTSCREEN_BMPHEIGHT;
#endif
u8g.firstPage();
do {
u8g.drawBitmapP(
left, top,
CEILING(CUSTOM_BOOTSCREEN_BMPWIDTH, 8), CUSTOM_BOOTSCREEN_BMPHEIGHT, bmp
);
#if ENABLED(CUSTOM_BOOTSCREEN_INVERTED)
if (erase) {
u8g.setColorIndex(1);
if (top) u8g.drawBox(0, 0, LCD_PIXEL_WIDTH, top);
if (left) u8g.drawBox(0, top, left, CUSTOM_BOOTSCREEN_BMPHEIGHT);
if (right < LCD_PIXEL_WIDTH) u8g.drawBox(right, top, LCD_PIXEL_WIDTH - right, CUSTOM_BOOTSCREEN_BMPHEIGHT);
if (bottom < LCD_PIXEL_HEIGHT) u8g.drawBox(0, bottom, LCD_PIXEL_WIDTH, LCD_PIXEL_HEIGHT - bottom);
}
const u8g_pgm_uint8_t * const bmp =
#if ENABLED(ANIMATED_BOOTSCREEN)
(u8g_pgm_uint8_t*)pgm_read_ptr(&custom_bootscreen_animation[frame])
#else
UNUSED(erase);
custom_start_bmp
#endif
} while (u8g.nextPage());
}
;
void lcd_custom_bootscreen() {
#if ENABLED(ANIMATED_BOOTSCREEN)
LOOP_L_N(f, COUNT(custom_bootscreen_animation)) {
if (f) safe_delay(CUSTOM_BOOTSCREEN_FRAME_TIME);
draw_custom_bootscreen((u8g_pgm_uint8_t*)pgm_read_ptr(&custom_bootscreen_animation[f]), f == 0);
u8g.drawBitmapP(
left, top,
CEILING(CUSTOM_BOOTSCREEN_BMPWIDTH, 8), CUSTOM_BOOTSCREEN_BMPHEIGHT, bmp
);
#if ENABLED(CUSTOM_BOOTSCREEN_INVERTED)
if (frame == 0) {
u8g.setColorIndex(1);
if (top) u8g.drawBox(0, 0, LCD_PIXEL_WIDTH, top);
if (left) u8g.drawBox(0, top, left, CUSTOM_BOOTSCREEN_BMPHEIGHT);
if (right < LCD_PIXEL_WIDTH) u8g.drawBox(right, top, LCD_PIXEL_WIDTH - right, CUSTOM_BOOTSCREEN_BMPHEIGHT);
if (bottom < LCD_PIXEL_HEIGHT) u8g.drawBox(0, bottom, LCD_PIXEL_WIDTH, LCD_PIXEL_HEIGHT - bottom);
}
#endif
}
// Shows the custom bootscreen, with the u8g loop, animations and delays
void MarlinUI::show_custom_bootscreen() {
#if DISABLED(ANIMATED_BOOTSCREEN)
constexpr millis_t d = 0;
constexpr uint8_t f = 0;
#else
draw_custom_bootscreen(custom_start_bmp);
constexpr millis_t d = CUSTOM_BOOTSCREEN_FRAME_TIME;
LOOP_L_N(f, COUNT(custom_bootscreen_animation))
#endif
{
u8g.firstPage();
do { draw_custom_bootscreen(f); } while (u8g.nextPage());
if (d) safe_delay(d);
}
#ifndef CUSTOM_BOOTSCREEN_TIMEOUT
#define CUSTOM_BOOTSCREEN_TIMEOUT 2500
#endif
safe_delay(CUSTOM_BOOTSCREEN_TIMEOUT);
}
#endif // SHOW_CUSTOM_BOOTSCREEN
void MarlinUI::show_bootscreen() {
#if ENABLED(SHOW_CUSTOM_BOOTSCREEN)
lcd_custom_bootscreen();
#endif
// Draws a slice of the Marlin bootscreen, without the u8g loop
void MarlinUI::draw_marlin_bootscreen() {
// Screen dimensions.
//const uint8_t width = u8g.getWidth(), height = u8g.getHeight();
constexpr uint8_t width = LCD_PIXEL_WIDTH, height = LCD_PIXEL_HEIGHT;
@ -193,23 +200,33 @@ void MarlinUI::set_font(const MarlinFont font_nr) {
NOLESS(offx, 0);
NOLESS(offy, 0);
u8g.firstPage();
do {
u8g.drawBitmapP(offx, offy, (START_BMPWIDTH + 7) / 8, START_BMPHEIGHT, start_bmp);
set_font(FONT_MENU);
#ifndef STRING_SPLASH_LINE2
u8g.drawStr(txt_offx_1, txt_base, STRING_SPLASH_LINE1);
#else
u8g.drawStr(txt_offx_1, txt_base - (MENU_FONT_HEIGHT), STRING_SPLASH_LINE1);
u8g.drawStr(txt_offx_2, txt_base, STRING_SPLASH_LINE2);
#endif
} while (u8g.nextPage());
u8g.drawBitmapP(offx, offy, (START_BMPWIDTH + 7) / 8, START_BMPHEIGHT, start_bmp);
set_font(FONT_MENU);
#ifndef STRING_SPLASH_LINE2
u8g.drawStr(txt_offx_1, txt_base, STRING_SPLASH_LINE1);
#else
u8g.drawStr(txt_offx_1, txt_base - (MENU_FONT_HEIGHT), STRING_SPLASH_LINE1);
u8g.drawStr(txt_offx_2, txt_base, STRING_SPLASH_LINE2);
#endif
}
// Shows the Marlin bootscreen, with the u8g loop and delays
void MarlinUI::show_marlin_bootscreen() {
#ifndef BOOTSCREEN_TIMEOUT
#define BOOTSCREEN_TIMEOUT 2500
#endif
u8g.firstPage();
do { draw_marlin_bootscreen(); } while (u8g.nextPage());
safe_delay(BOOTSCREEN_TIMEOUT);
}
void MarlinUI::show_bootscreen() {
#if ENABLED(SHOW_CUSTOM_BOOTSCREEN)
show_custom_bootscreen();
#endif
show_marlin_bootscreen();
}
#endif // SHOW_BOOTSCREEN
#if ENABLED(LIGHTWEIGHT_UI)

2
Marlin/src/lcd/extensible_ui/lib/dgus/DGUSDisplay.cpp

@ -343,7 +343,7 @@ void DGUSScreenVariableHandler::DGUSLCD_SendStringToDisplayPGM(DGUS_VP_Variable
}
void DGUSScreenVariableHandler::DGUSLCD_SD_StartPrint(DGUS_VP_Variable &var, void *val_ptr) {
if(!filelist.seek(file_to_print)) return;
if (!filelist.seek(file_to_print)) return;
ExtUI::printFile(filelist.filename());
ScreenHandler.GotoScreen(DGUSLCD_SCREEN_STATUS);
}

3
Marlin/src/lcd/language/language_en.h

@ -1385,6 +1385,9 @@
#ifndef MSG_END_Z
#define MSG_END_Z _UxGT(" End Z")
#endif
#ifndef MSG_GAMES
#define MSG_GAMES _UxGT("Games")
#endif
#ifndef MSG_BRICKOUT
#define MSG_BRICKOUT _UxGT("Brickout")
#endif

85
Marlin/src/lcd/menu/menu_info.cpp

@ -28,12 +28,12 @@
#if HAS_LCD_MENU && ENABLED(LCD_INFO_MENU)
#include "menu.h"
#if HAS_GAMES
#include "game/game.h"
#endif
#include "menu.h"
#if ENABLED(PRINTCOUNTER)
#include "../../module/printcounter.h"
@ -175,28 +175,42 @@ void menu_info_board() {
//
// About Printer > Printer Info
//
void menu_info_printer() {
if (ui.use_click()) return ui.goto_previous_screen();
START_SCREEN();
STATIC_ITEM(MSG_MARLIN, true, true); // Marlin
STATIC_ITEM(SHORT_BUILD_VERSION, true); // x.x.x-Branch
STATIC_ITEM(STRING_DISTRIBUTION_DATE, true); // YYYY-MM-DD HH:MM
STATIC_ITEM(MACHINE_NAME, true); // My3DPrinter
STATIC_ITEM(WEBSITE_URL, true); // www.my3dprinter.com
STATIC_ITEM(MSG_INFO_EXTRUDERS ": " STRINGIFY(EXTRUDERS), true); // Extruders: 2
#if ENABLED(AUTO_BED_LEVELING_3POINT)
STATIC_ITEM(MSG_3POINT_LEVELING, true); // 3-Point Leveling
#elif ENABLED(AUTO_BED_LEVELING_LINEAR)
STATIC_ITEM(MSG_LINEAR_LEVELING, true); // Linear Leveling
#elif ENABLED(AUTO_BED_LEVELING_BILINEAR)
STATIC_ITEM(MSG_BILINEAR_LEVELING, true); // Bi-linear Leveling
#elif ENABLED(AUTO_BED_LEVELING_UBL)
STATIC_ITEM(MSG_UBL_LEVELING, true); // Unified Bed Leveling
#elif ENABLED(MESH_BED_LEVELING)
STATIC_ITEM(MSG_MESH_LEVELING, true); // Mesh Leveling
#if DISABLED(LCD_PRINTER_INFO_IS_BOOTSCREEN)
void menu_info_printer() {
if (ui.use_click()) return ui.goto_previous_screen();
START_SCREEN();
STATIC_ITEM(MSG_MARLIN, true, true); // Marlin
STATIC_ITEM(SHORT_BUILD_VERSION, true); // x.x.x-Branch
STATIC_ITEM(STRING_DISTRIBUTION_DATE, true); // YYYY-MM-DD HH:MM
STATIC_ITEM(MACHINE_NAME, true); // My3DPrinter
STATIC_ITEM(WEBSITE_URL, true); // www.my3dprinter.com
STATIC_ITEM(MSG_INFO_EXTRUDERS ": " STRINGIFY(EXTRUDERS), true); // Extruders: 2
#if ENABLED(AUTO_BED_LEVELING_3POINT)
STATIC_ITEM(MSG_3POINT_LEVELING, true); // 3-Point Leveling
#elif ENABLED(AUTO_BED_LEVELING_LINEAR)
STATIC_ITEM(MSG_LINEAR_LEVELING, true); // Linear Leveling
#elif ENABLED(AUTO_BED_LEVELING_BILINEAR)
STATIC_ITEM(MSG_BILINEAR_LEVELING, true); // Bi-linear Leveling
#elif ENABLED(AUTO_BED_LEVELING_UBL)
STATIC_ITEM(MSG_UBL_LEVELING, true); // Unified Bed Leveling
#elif ENABLED(MESH_BED_LEVELING)
STATIC_ITEM(MSG_MESH_LEVELING, true); // Mesh Leveling
#endif
END_SCREEN();
}
#else
void menu_show_marlin_bootscreen() {
if (ui.use_click()) { ui.goto_previous_screen_no_defer(); }
ui.draw_marlin_bootscreen();
}
#if ENABLED(SHOW_CUSTOM_BOOTSCREEN)
void menu_show_custom_bootscreen() {
if (ui.use_click()) { ui.goto_screen(menu_show_marlin_bootscreen); }
ui.draw_custom_bootscreen();
}
#endif
END_SCREEN();
}
#endif // LCD_PRINTER_INFO_IS_BOOTSCREEN
//
// "About Printer" submenu
@ -204,14 +218,30 @@ void menu_info_printer() {
void menu_info() {
START_MENU();
MENU_BACK(MSG_MAIN);
MENU_ITEM(submenu, MSG_INFO_PRINTER_MENU, menu_info_printer); // Printer Info >
MENU_ITEM(submenu, MSG_INFO_BOARD_MENU, menu_info_board); // Board Info >
MENU_ITEM(submenu, MSG_INFO_THERMISTOR_MENU, menu_info_thermistors); // Thermistors >
#if ENABLED(LCD_PRINTER_INFO_IS_BOOTSCREEN)
MENU_ITEM(submenu, MSG_INFO_PRINTER_MENU, (
#if ENABLED(SHOW_CUSTOM_BOOTSCREEN)
menu_show_custom_bootscreen
#else
menu_show_marlin_bootscreen
#endif
));
#else
MENU_ITEM(submenu, MSG_INFO_PRINTER_MENU, menu_info_printer); // Printer Info >
MENU_ITEM(submenu, MSG_INFO_BOARD_MENU, menu_info_board); // Board Info >
MENU_ITEM(submenu, MSG_INFO_THERMISTOR_MENU, menu_info_thermistors); // Thermistors >
#endif
#if ENABLED(PRINTCOUNTER)
MENU_ITEM(submenu, MSG_INFO_STATS_MENU, menu_info_stats); // Printer Stats >
#endif
#if HAS_GAMES
MENU_ITEM(submenu, "Game", (
#if ENABLED(GAMES_EASTER_EGG)
MENU_ITEM_DUMMY();
MENU_ITEM_DUMMY();
#endif
MENU_ITEM(submenu, MSG_GAMES, (
#if HAS_GAME_MENU
menu_game
#elif ENABLED(MARLIN_BRICKOUT)
@ -225,6 +255,7 @@ void menu_info() {
#endif
));
#endif
END_MENU();
}

6
Marlin/src/lcd/menu/menu_main.cpp

@ -250,7 +250,11 @@ void menu_main() {
#endif
#if HAS_GAMES && DISABLED(LCD_INFO_MENU)
MENU_ITEM(submenu, "Game", (
#if ENABLED(GAMES_EASTER_EGG)
MENU_ITEM_DUMMY();
MENU_ITEM_DUMMY();
#endif
MENU_ITEM(submenu, MSG_GAMES, (
#if HAS_GAME_MENU
menu_game
#elif ENABLED(MARLIN_BRICKOUT)

7
Marlin/src/lcd/ultralcd.h

@ -315,7 +315,14 @@ public:
static inline void refresh(const LCDViewAction type) { lcdDrawUpdate = type; }
static inline void refresh() { refresh(LCDVIEW_CLEAR_CALL_REDRAW); }
#if ENABLED(SHOW_CUSTOM_BOOTSCREEN)
static void draw_custom_bootscreen(const uint8_t frame=0);
static void show_custom_bootscreen();
#endif
#if ENABLED(SHOW_BOOTSCREEN)
static void draw_marlin_bootscreen();
static void show_marlin_bootscreen();
static void show_bootscreen();
#endif

3
Marlin/src/module/configuration_store.cpp

@ -2028,8 +2028,7 @@ void MarlinSettings::postprocess() {
const char extui_data[ExtUI::eeprom_data_size] = { 0 };
_FIELD_TEST(extui_data);
EEPROM_READ(extui_data);
if(!validating)
ExtUI::onLoadSettings(extui_data);
if (!validating) ExtUI::onLoadSettings(extui_data);
}
#endif

4
config/default/Configuration_adv.h

@ -851,6 +851,9 @@
// Include a page of printer information in the LCD Main Menu
//#define LCD_INFO_MENU
#if ENABLED(LCD_INFO_MENU)
//#define LCD_PRINTER_INFO_IS_BOOTSCREEN // Show bootscreen(s) instead of Printer Info pages
#endif
// Scroll a longer status message into view
//#define STATUS_MESSAGE_SCROLLING
@ -1135,6 +1138,7 @@
//#define MARLIN_BRICKOUT
//#define MARLIN_INVADERS
//#define MARLIN_SNAKE
//#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu
#endif // HAS_GRAPHICAL_LCD

4
config/examples/3DFabXYZ/Migbot/Configuration_adv.h

@ -851,6 +851,9 @@
// Include a page of printer information in the LCD Main Menu
#define LCD_INFO_MENU
#if ENABLED(LCD_INFO_MENU)
//#define LCD_PRINTER_INFO_IS_BOOTSCREEN // Show bootscreen(s) instead of Printer Info pages
#endif
// Scroll a longer status message into view
#define STATUS_MESSAGE_SCROLLING
@ -1135,6 +1138,7 @@
//#define MARLIN_BRICKOUT
//#define MARLIN_INVADERS
//#define MARLIN_SNAKE
//#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu
#endif // HAS_GRAPHICAL_LCD

4
config/examples/AlephObjects/TAZ4/Configuration_adv.h

@ -851,6 +851,9 @@
// Include a page of printer information in the LCD Main Menu
//#define LCD_INFO_MENU
#if ENABLED(LCD_INFO_MENU)
//#define LCD_PRINTER_INFO_IS_BOOTSCREEN // Show bootscreen(s) instead of Printer Info pages
#endif
// Scroll a longer status message into view
//#define STATUS_MESSAGE_SCROLLING
@ -1135,6 +1138,7 @@
//#define MARLIN_BRICKOUT
//#define MARLIN_INVADERS
//#define MARLIN_SNAKE
//#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu
#endif // HAS_GRAPHICAL_LCD

4
config/examples/Alfawise/U20/Configuration_adv.h

@ -851,6 +851,9 @@
// Include a page of printer information in the LCD Main Menu
#define LCD_INFO_MENU
#if ENABLED(LCD_INFO_MENU)
//#define LCD_PRINTER_INFO_IS_BOOTSCREEN // Show bootscreen(s) instead of Printer Info pages
#endif
// Scroll a longer status message into view
//#define STATUS_MESSAGE_SCROLLING
@ -1138,6 +1141,7 @@
//#define MARLIN_BRICKOUT
//#define MARLIN_INVADERS
//#define MARLIN_SNAKE
//#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu
#endif // HAS_GRAPHICAL_LCD

4
config/examples/AliExpress/UM2pExt/Configuration_adv.h

@ -851,6 +851,9 @@
// Include a page of printer information in the LCD Main Menu
#define LCD_INFO_MENU
#if ENABLED(LCD_INFO_MENU)
//#define LCD_PRINTER_INFO_IS_BOOTSCREEN // Show bootscreen(s) instead of Printer Info pages
#endif
// Scroll a longer status message into view
//#define STATUS_MESSAGE_SCROLLING
@ -1135,6 +1138,7 @@
//#define MARLIN_BRICKOUT
//#define MARLIN_INVADERS
//#define MARLIN_SNAKE
//#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu
#endif // HAS_GRAPHICAL_LCD

4
config/examples/Anet/A2/Configuration_adv.h

@ -851,6 +851,9 @@
// Include a page of printer information in the LCD Main Menu
//#define LCD_INFO_MENU
#if ENABLED(LCD_INFO_MENU)
//#define LCD_PRINTER_INFO_IS_BOOTSCREEN // Show bootscreen(s) instead of Printer Info pages
#endif
// Scroll a longer status message into view
//#define STATUS_MESSAGE_SCROLLING
@ -1135,6 +1138,7 @@
//#define MARLIN_BRICKOUT
//#define MARLIN_INVADERS
//#define MARLIN_SNAKE
//#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu
#endif // HAS_GRAPHICAL_LCD

4
config/examples/Anet/A2plus/Configuration_adv.h

@ -851,6 +851,9 @@
// Include a page of printer information in the LCD Main Menu
//#define LCD_INFO_MENU
#if ENABLED(LCD_INFO_MENU)
//#define LCD_PRINTER_INFO_IS_BOOTSCREEN // Show bootscreen(s) instead of Printer Info pages
#endif
// Scroll a longer status message into view
//#define STATUS_MESSAGE_SCROLLING
@ -1135,6 +1138,7 @@
//#define MARLIN_BRICKOUT
//#define MARLIN_INVADERS
//#define MARLIN_SNAKE
//#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu
#endif // HAS_GRAPHICAL_LCD

4
config/examples/Anet/A6/Configuration_adv.h

@ -851,6 +851,9 @@
// Include a page of printer information in the LCD Main Menu
//#define LCD_INFO_MENU
#if ENABLED(LCD_INFO_MENU)
//#define LCD_PRINTER_INFO_IS_BOOTSCREEN // Show bootscreen(s) instead of Printer Info pages
#endif
// Scroll a longer status message into view
//#define STATUS_MESSAGE_SCROLLING
@ -1135,6 +1138,7 @@
//#define MARLIN_BRICKOUT
//#define MARLIN_INVADERS
//#define MARLIN_SNAKE
//#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu
#endif // HAS_GRAPHICAL_LCD

4
config/examples/Anet/A8/Configuration_adv.h

@ -851,6 +851,9 @@
// Include a page of printer information in the LCD Main Menu
//#define LCD_INFO_MENU
#if ENABLED(LCD_INFO_MENU)
//#define LCD_PRINTER_INFO_IS_BOOTSCREEN // Show bootscreen(s) instead of Printer Info pages
#endif
// Scroll a longer status message into view
//#define STATUS_MESSAGE_SCROLLING
@ -1135,6 +1138,7 @@
//#define MARLIN_BRICKOUT
//#define MARLIN_INVADERS
//#define MARLIN_SNAKE
//#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu
#endif // HAS_GRAPHICAL_LCD

4
config/examples/Anet/A8plus/Configuration_adv.h

@ -851,6 +851,9 @@
// Include a page of printer information in the LCD Main Menu
//#define LCD_INFO_MENU
#if ENABLED(LCD_INFO_MENU)
//#define LCD_PRINTER_INFO_IS_BOOTSCREEN // Show bootscreen(s) instead of Printer Info pages
#endif
// Scroll a longer status message into view
//#define STATUS_MESSAGE_SCROLLING
@ -1135,6 +1138,7 @@
//#define MARLIN_BRICKOUT
//#define MARLIN_INVADERS
//#define MARLIN_SNAKE
//#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu
#endif // HAS_GRAPHICAL_LCD

4
config/examples/Anet/E16/Configuration_adv.h

@ -851,6 +851,9 @@
// Include a page of printer information in the LCD Main Menu
#define LCD_INFO_MENU
#if ENABLED(LCD_INFO_MENU)
//#define LCD_PRINTER_INFO_IS_BOOTSCREEN // Show bootscreen(s) instead of Printer Info pages
#endif
// Scroll a longer status message into view
//#define STATUS_MESSAGE_SCROLLING
@ -1135,6 +1138,7 @@
//#define MARLIN_BRICKOUT
//#define MARLIN_INVADERS
//#define MARLIN_SNAKE
//#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu
#endif // HAS_GRAPHICAL_LCD

4
config/examples/AnyCubic/i3/Configuration_adv.h

@ -851,6 +851,9 @@
// Include a page of printer information in the LCD Main Menu
//#define LCD_INFO_MENU
#if ENABLED(LCD_INFO_MENU)
//#define LCD_PRINTER_INFO_IS_BOOTSCREEN // Show bootscreen(s) instead of Printer Info pages
#endif
// Scroll a longer status message into view
//#define STATUS_MESSAGE_SCROLLING
@ -1135,6 +1138,7 @@
//#define MARLIN_BRICKOUT
//#define MARLIN_INVADERS
//#define MARLIN_SNAKE
//#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu
#endif // HAS_GRAPHICAL_LCD

4
config/examples/ArmEd/Configuration_adv.h

@ -855,6 +855,9 @@
// Include a page of printer information in the LCD Main Menu
//#define LCD_INFO_MENU
#if ENABLED(LCD_INFO_MENU)
//#define LCD_PRINTER_INFO_IS_BOOTSCREEN // Show bootscreen(s) instead of Printer Info pages
#endif
// Scroll a longer status message into view
//#define STATUS_MESSAGE_SCROLLING
@ -1139,6 +1142,7 @@
//#define MARLIN_BRICKOUT
//#define MARLIN_INVADERS
//#define MARLIN_SNAKE
//#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu
#endif // HAS_GRAPHICAL_LCD

4
config/examples/BIBO/TouchX/cyclops/Configuration_adv.h

@ -851,6 +851,9 @@
// Include a page of printer information in the LCD Main Menu
//#define LCD_INFO_MENU
#if ENABLED(LCD_INFO_MENU)
//#define LCD_PRINTER_INFO_IS_BOOTSCREEN // Show bootscreen(s) instead of Printer Info pages
#endif
// Scroll a longer status message into view
//#define STATUS_MESSAGE_SCROLLING
@ -1135,6 +1138,7 @@
//#define MARLIN_BRICKOUT
//#define MARLIN_INVADERS
//#define MARLIN_SNAKE
//#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu
#endif // HAS_GRAPHICAL_LCD

4
config/examples/BIBO/TouchX/default/Configuration_adv.h

@ -851,6 +851,9 @@
// Include a page of printer information in the LCD Main Menu
//#define LCD_INFO_MENU
#if ENABLED(LCD_INFO_MENU)
//#define LCD_PRINTER_INFO_IS_BOOTSCREEN // Show bootscreen(s) instead of Printer Info pages
#endif
// Scroll a longer status message into view
//#define STATUS_MESSAGE_SCROLLING
@ -1135,6 +1138,7 @@
//#define MARLIN_BRICKOUT
//#define MARLIN_INVADERS
//#define MARLIN_SNAKE
//#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu
#endif // HAS_GRAPHICAL_LCD

4
config/examples/BQ/Hephestos/Configuration_adv.h

@ -851,6 +851,9 @@
// Include a page of printer information in the LCD Main Menu
//#define LCD_INFO_MENU
#if ENABLED(LCD_INFO_MENU)
//#define LCD_PRINTER_INFO_IS_BOOTSCREEN // Show bootscreen(s) instead of Printer Info pages
#endif
// Scroll a longer status message into view
//#define STATUS_MESSAGE_SCROLLING
@ -1135,6 +1138,7 @@
//#define MARLIN_BRICKOUT
//#define MARLIN_INVADERS
//#define MARLIN_SNAKE
//#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu
#endif // HAS_GRAPHICAL_LCD

4
config/examples/BQ/Hephestos_2/Configuration_adv.h

@ -859,6 +859,9 @@
// Include a page of printer information in the LCD Main Menu
//#define LCD_INFO_MENU
#if ENABLED(LCD_INFO_MENU)
//#define LCD_PRINTER_INFO_IS_BOOTSCREEN // Show bootscreen(s) instead of Printer Info pages
#endif
// Scroll a longer status message into view
#define STATUS_MESSAGE_SCROLLING
@ -1143,6 +1146,7 @@
//#define MARLIN_BRICKOUT
//#define MARLIN_INVADERS
//#define MARLIN_SNAKE
//#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu
#endif // HAS_GRAPHICAL_LCD

4
config/examples/BQ/WITBOX/Configuration_adv.h

@ -851,6 +851,9 @@
// Include a page of printer information in the LCD Main Menu
//#define LCD_INFO_MENU
#if ENABLED(LCD_INFO_MENU)
//#define LCD_PRINTER_INFO_IS_BOOTSCREEN // Show bootscreen(s) instead of Printer Info pages
#endif
// Scroll a longer status message into view
//#define STATUS_MESSAGE_SCROLLING
@ -1135,6 +1138,7 @@
//#define MARLIN_BRICKOUT
//#define MARLIN_INVADERS
//#define MARLIN_SNAKE
//#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu
#endif // HAS_GRAPHICAL_LCD

4
config/examples/Cartesio/Configuration_adv.h

@ -851,6 +851,9 @@
// Include a page of printer information in the LCD Main Menu
//#define LCD_INFO_MENU
#if ENABLED(LCD_INFO_MENU)
//#define LCD_PRINTER_INFO_IS_BOOTSCREEN // Show bootscreen(s) instead of Printer Info pages
#endif
// Scroll a longer status message into view
//#define STATUS_MESSAGE_SCROLLING
@ -1135,6 +1138,7 @@
//#define MARLIN_BRICKOUT
//#define MARLIN_INVADERS
//#define MARLIN_SNAKE
//#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu
#endif // HAS_GRAPHICAL_LCD

4
config/examples/Creality/CR-10/Configuration_adv.h

@ -851,6 +851,9 @@
// Include a page of printer information in the LCD Main Menu
//#define LCD_INFO_MENU
#if ENABLED(LCD_INFO_MENU)
//#define LCD_PRINTER_INFO_IS_BOOTSCREEN // Show bootscreen(s) instead of Printer Info pages
#endif
// Scroll a longer status message into view
#define STATUS_MESSAGE_SCROLLING
@ -1135,6 +1138,7 @@
//#define MARLIN_BRICKOUT
//#define MARLIN_INVADERS
//#define MARLIN_SNAKE
//#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu
#endif // HAS_GRAPHICAL_LCD

4
config/examples/Creality/CR-10S/Configuration_adv.h

@ -851,6 +851,9 @@
// Include a page of printer information in the LCD Main Menu
#define LCD_INFO_MENU
#if ENABLED(LCD_INFO_MENU)
//#define LCD_PRINTER_INFO_IS_BOOTSCREEN // Show bootscreen(s) instead of Printer Info pages
#endif
// Scroll a longer status message into view
#define STATUS_MESSAGE_SCROLLING
@ -1135,6 +1138,7 @@
//#define MARLIN_BRICKOUT
//#define MARLIN_INVADERS
//#define MARLIN_SNAKE
//#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu
#endif // HAS_GRAPHICAL_LCD

4
config/examples/Creality/CR-10_5S/Configuration_adv.h

@ -851,6 +851,9 @@
// Include a page of printer information in the LCD Main Menu
#define LCD_INFO_MENU
#if ENABLED(LCD_INFO_MENU)
//#define LCD_PRINTER_INFO_IS_BOOTSCREEN // Show bootscreen(s) instead of Printer Info pages
#endif
// Scroll a longer status message into view
#define STATUS_MESSAGE_SCROLLING
@ -1135,6 +1138,7 @@
//#define MARLIN_BRICKOUT
//#define MARLIN_INVADERS
//#define MARLIN_SNAKE
//#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu
#endif // HAS_GRAPHICAL_LCD

4
config/examples/Creality/CR-10mini/Configuration_adv.h

@ -851,6 +851,9 @@
// Include a page of printer information in the LCD Main Menu
#define LCD_INFO_MENU
#if ENABLED(LCD_INFO_MENU)
//#define LCD_PRINTER_INFO_IS_BOOTSCREEN // Show bootscreen(s) instead of Printer Info pages
#endif
// Scroll a longer status message into view
#define STATUS_MESSAGE_SCROLLING
@ -1135,6 +1138,7 @@
//#define MARLIN_BRICKOUT
//#define MARLIN_INVADERS
//#define MARLIN_SNAKE
//#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu
#endif // HAS_GRAPHICAL_LCD

4
config/examples/Creality/CR-20 Pro/Configuration_adv.h

@ -851,6 +851,9 @@
// Include a page of printer information in the LCD Main Menu
#define LCD_INFO_MENU
#if ENABLED(LCD_INFO_MENU)
//#define LCD_PRINTER_INFO_IS_BOOTSCREEN // Show bootscreen(s) instead of Printer Info pages
#endif
// Scroll a longer status message into view
#define STATUS_MESSAGE_SCROLLING
@ -1135,6 +1138,7 @@
//#define MARLIN_BRICKOUT
//#define MARLIN_INVADERS
//#define MARLIN_SNAKE
//#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu
#endif // HAS_GRAPHICAL_LCD

4
config/examples/Creality/CR-20/Configuration_adv.h

@ -851,6 +851,9 @@
// Include a page of printer information in the LCD Main Menu
#define LCD_INFO_MENU
#if ENABLED(LCD_INFO_MENU)
//#define LCD_PRINTER_INFO_IS_BOOTSCREEN // Show bootscreen(s) instead of Printer Info pages
#endif
// Scroll a longer status message into view
#define STATUS_MESSAGE_SCROLLING
@ -1135,6 +1138,7 @@
//#define MARLIN_BRICKOUT
//#define MARLIN_INVADERS
//#define MARLIN_SNAKE
//#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu
#endif // HAS_GRAPHICAL_LCD

4
config/examples/Creality/CR-8/Configuration_adv.h

@ -851,6 +851,9 @@
// Include a page of printer information in the LCD Main Menu
//#define LCD_INFO_MENU
#if ENABLED(LCD_INFO_MENU)
//#define LCD_PRINTER_INFO_IS_BOOTSCREEN // Show bootscreen(s) instead of Printer Info pages
#endif
// Scroll a longer status message into view
#define STATUS_MESSAGE_SCROLLING
@ -1135,6 +1138,7 @@
//#define MARLIN_BRICKOUT
//#define MARLIN_INVADERS
//#define MARLIN_SNAKE
//#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu
#endif // HAS_GRAPHICAL_LCD

4
config/examples/Creality/Ender-2/Configuration_adv.h

@ -851,6 +851,9 @@
// Include a page of printer information in the LCD Main Menu
//#define LCD_INFO_MENU
#if ENABLED(LCD_INFO_MENU)
//#define LCD_PRINTER_INFO_IS_BOOTSCREEN // Show bootscreen(s) instead of Printer Info pages
#endif
// Scroll a longer status message into view
//#define STATUS_MESSAGE_SCROLLING
@ -1135,6 +1138,7 @@
//#define MARLIN_BRICKOUT
//#define MARLIN_INVADERS
//#define MARLIN_SNAKE
//#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu
#endif // HAS_GRAPHICAL_LCD

4
config/examples/Creality/Ender-3/Configuration_adv.h

@ -851,6 +851,9 @@
// Include a page of printer information in the LCD Main Menu
#define LCD_INFO_MENU
#if ENABLED(LCD_INFO_MENU)
//#define LCD_PRINTER_INFO_IS_BOOTSCREEN // Show bootscreen(s) instead of Printer Info pages
#endif
// Scroll a longer status message into view
#define STATUS_MESSAGE_SCROLLING
@ -1135,6 +1138,7 @@
//#define MARLIN_BRICKOUT
//#define MARLIN_INVADERS
//#define MARLIN_SNAKE
//#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu
#endif // HAS_GRAPHICAL_LCD

4
config/examples/Creality/Ender-4/Configuration_adv.h

@ -851,6 +851,9 @@
// Include a page of printer information in the LCD Main Menu
//#define LCD_INFO_MENU
#if ENABLED(LCD_INFO_MENU)
//#define LCD_PRINTER_INFO_IS_BOOTSCREEN // Show bootscreen(s) instead of Printer Info pages
#endif
// Scroll a longer status message into view
#define STATUS_MESSAGE_SCROLLING
@ -1135,6 +1138,7 @@
//#define MARLIN_BRICKOUT
//#define MARLIN_INVADERS
//#define MARLIN_SNAKE
//#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu
#endif // HAS_GRAPHICAL_LCD

4
config/examples/Creality/Ender-5/Configuration_adv.h

@ -851,6 +851,9 @@
// Include a page of printer information in the LCD Main Menu
#define LCD_INFO_MENU
#if ENABLED(LCD_INFO_MENU)
//#define LCD_PRINTER_INFO_IS_BOOTSCREEN // Show bootscreen(s) instead of Printer Info pages
#endif
// Scroll a longer status message into view
#define STATUS_MESSAGE_SCROLLING
@ -1135,6 +1138,7 @@
//#define MARLIN_BRICKOUT
//#define MARLIN_INVADERS
//#define MARLIN_SNAKE
//#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu
#endif // HAS_GRAPHICAL_LCD

4
config/examples/Dagoma/Disco Ultimate/Configuration_adv.h

@ -851,6 +851,9 @@
// Include a page of printer information in the LCD Main Menu
#define LCD_INFO_MENU
#if ENABLED(LCD_INFO_MENU)
//#define LCD_PRINTER_INFO_IS_BOOTSCREEN // Show bootscreen(s) instead of Printer Info pages
#endif
// Scroll a longer status message into view
#define STATUS_MESSAGE_SCROLLING
@ -1135,6 +1138,7 @@
//#define MARLIN_BRICKOUT
//#define MARLIN_INVADERS
//#define MARLIN_SNAKE
//#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu
#endif // HAS_GRAPHICAL_LCD

4
config/examples/EVNOVO (Artillery)/Sidewinder X1/Configuration_adv.h

@ -851,6 +851,9 @@
// Include a page of printer information in the LCD Main Menu
//#define LCD_INFO_MENU
#if ENABLED(LCD_INFO_MENU)
//#define LCD_PRINTER_INFO_IS_BOOTSCREEN // Show bootscreen(s) instead of Printer Info pages
#endif
// Scroll a longer status message into view
//#define STATUS_MESSAGE_SCROLLING
@ -1135,6 +1138,7 @@
//#define MARLIN_BRICKOUT
//#define MARLIN_INVADERS
//#define MARLIN_SNAKE
//#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu
#endif // HAS_GRAPHICAL_LCD

4
config/examples/Einstart-S/Configuration_adv.h

@ -851,6 +851,9 @@
// Include a page of printer information in the LCD Main Menu
//#define LCD_INFO_MENU
#if ENABLED(LCD_INFO_MENU)
//#define LCD_PRINTER_INFO_IS_BOOTSCREEN // Show bootscreen(s) instead of Printer Info pages
#endif
// Scroll a longer status message into view
//#define STATUS_MESSAGE_SCROLLING
@ -1135,6 +1138,7 @@
//#define MARLIN_BRICKOUT
//#define MARLIN_INVADERS
//#define MARLIN_SNAKE
//#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu
#endif // HAS_GRAPHICAL_LCD

4
config/examples/FYSETC/AIO_II/Configuration_adv.h

@ -851,6 +851,9 @@
// Include a page of printer information in the LCD Main Menu
//#define LCD_INFO_MENU
#if ENABLED(LCD_INFO_MENU)
//#define LCD_PRINTER_INFO_IS_BOOTSCREEN // Show bootscreen(s) instead of Printer Info pages
#endif
// Scroll a longer status message into view
//#define STATUS_MESSAGE_SCROLLING
@ -1135,6 +1138,7 @@
//#define MARLIN_BRICKOUT
//#define MARLIN_INVADERS
//#define MARLIN_SNAKE
//#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu
#endif // HAS_GRAPHICAL_LCD

4
config/examples/FYSETC/Cheetah 1.2/BLTouch/Configuration_adv.h

@ -851,6 +851,9 @@
// Include a page of printer information in the LCD Main Menu
//#define LCD_INFO_MENU
#if ENABLED(LCD_INFO_MENU)
//#define LCD_PRINTER_INFO_IS_BOOTSCREEN // Show bootscreen(s) instead of Printer Info pages
#endif
// Scroll a longer status message into view
//#define STATUS_MESSAGE_SCROLLING
@ -1135,6 +1138,7 @@
//#define MARLIN_BRICKOUT
//#define MARLIN_INVADERS
//#define MARLIN_SNAKE
//#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu
#endif // HAS_GRAPHICAL_LCD

4
config/examples/FYSETC/Cheetah 1.2/base/Configuration_adv.h

@ -851,6 +851,9 @@
// Include a page of printer information in the LCD Main Menu
//#define LCD_INFO_MENU
#if ENABLED(LCD_INFO_MENU)
//#define LCD_PRINTER_INFO_IS_BOOTSCREEN // Show bootscreen(s) instead of Printer Info pages
#endif
// Scroll a longer status message into view
//#define STATUS_MESSAGE_SCROLLING
@ -1135,6 +1138,7 @@
//#define MARLIN_BRICKOUT
//#define MARLIN_INVADERS
//#define MARLIN_SNAKE
//#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu
#endif // HAS_GRAPHICAL_LCD

4
config/examples/FYSETC/Cheetah/BLTouch/Configuration_adv.h

@ -851,6 +851,9 @@
// Include a page of printer information in the LCD Main Menu
//#define LCD_INFO_MENU
#if ENABLED(LCD_INFO_MENU)
//#define LCD_PRINTER_INFO_IS_BOOTSCREEN // Show bootscreen(s) instead of Printer Info pages
#endif
// Scroll a longer status message into view
//#define STATUS_MESSAGE_SCROLLING
@ -1135,6 +1138,7 @@
//#define MARLIN_BRICKOUT
//#define MARLIN_INVADERS
//#define MARLIN_SNAKE
//#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu
#endif // HAS_GRAPHICAL_LCD

4
config/examples/FYSETC/Cheetah/base/Configuration_adv.h

@ -851,6 +851,9 @@
// Include a page of printer information in the LCD Main Menu
//#define LCD_INFO_MENU
#if ENABLED(LCD_INFO_MENU)
//#define LCD_PRINTER_INFO_IS_BOOTSCREEN // Show bootscreen(s) instead of Printer Info pages
#endif
// Scroll a longer status message into view
//#define STATUS_MESSAGE_SCROLLING
@ -1135,6 +1138,7 @@
//#define MARLIN_BRICKOUT
//#define MARLIN_INVADERS
//#define MARLIN_SNAKE
//#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu
#endif // HAS_GRAPHICAL_LCD

4
config/examples/FYSETC/F6_13/Configuration_adv.h

@ -851,6 +851,9 @@
// Include a page of printer information in the LCD Main Menu
//#define LCD_INFO_MENU
#if ENABLED(LCD_INFO_MENU)
//#define LCD_PRINTER_INFO_IS_BOOTSCREEN // Show bootscreen(s) instead of Printer Info pages
#endif
// Scroll a longer status message into view
//#define STATUS_MESSAGE_SCROLLING
@ -1135,6 +1138,7 @@
//#define MARLIN_BRICKOUT
//#define MARLIN_INVADERS
//#define MARLIN_SNAKE
//#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu
#endif // HAS_GRAPHICAL_LCD

4
config/examples/Felix/Configuration_adv.h

@ -851,6 +851,9 @@
// Include a page of printer information in the LCD Main Menu
//#define LCD_INFO_MENU
#if ENABLED(LCD_INFO_MENU)
//#define LCD_PRINTER_INFO_IS_BOOTSCREEN // Show bootscreen(s) instead of Printer Info pages
#endif
// Scroll a longer status message into view
//#define STATUS_MESSAGE_SCROLLING
@ -1135,6 +1138,7 @@
//#define MARLIN_BRICKOUT
//#define MARLIN_INVADERS
//#define MARLIN_SNAKE
//#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu
#endif // HAS_GRAPHICAL_LCD

4
config/examples/FlashForge/CreatorPro/Configuration_adv.h

@ -850,6 +850,9 @@
// Include a page of printer information in the LCD Main Menu
//#define LCD_INFO_MENU
#if ENABLED(LCD_INFO_MENU)
//#define LCD_PRINTER_INFO_IS_BOOTSCREEN // Show bootscreen(s) instead of Printer Info pages
#endif
// Scroll a longer status message into view
//#define STATUS_MESSAGE_SCROLLING
@ -1134,6 +1137,7 @@
//#define MARLIN_BRICKOUT
//#define MARLIN_INVADERS
//#define MARLIN_SNAKE
//#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu
#endif // HAS_GRAPHICAL_LCD

4
config/examples/FolgerTech/i3-2020/Configuration_adv.h

@ -851,6 +851,9 @@
// Include a page of printer information in the LCD Main Menu
//#define LCD_INFO_MENU
#if ENABLED(LCD_INFO_MENU)
//#define LCD_PRINTER_INFO_IS_BOOTSCREEN // Show bootscreen(s) instead of Printer Info pages
#endif
// Scroll a longer status message into view
//#define STATUS_MESSAGE_SCROLLING
@ -1135,6 +1138,7 @@
//#define MARLIN_BRICKOUT
//#define MARLIN_INVADERS
//#define MARLIN_SNAKE
//#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu
#endif // HAS_GRAPHICAL_LCD

4
config/examples/Formbot/Raptor/Configuration_adv.h

@ -851,6 +851,9 @@
// Include a page of printer information in the LCD Main Menu
#define LCD_INFO_MENU
#if ENABLED(LCD_INFO_MENU)
//#define LCD_PRINTER_INFO_IS_BOOTSCREEN // Show bootscreen(s) instead of Printer Info pages
#endif
// Scroll a longer status message into view
#define STATUS_MESSAGE_SCROLLING
@ -1135,6 +1138,7 @@
//#define MARLIN_BRICKOUT
//#define MARLIN_INVADERS
//#define MARLIN_SNAKE
//#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu
#endif // HAS_GRAPHICAL_LCD

4
config/examples/Formbot/T_Rex_2+/Configuration_adv.h

@ -855,6 +855,9 @@
// Include a page of printer information in the LCD Main Menu
#define LCD_INFO_MENU
#if ENABLED(LCD_INFO_MENU)
//#define LCD_PRINTER_INFO_IS_BOOTSCREEN // Show bootscreen(s) instead of Printer Info pages
#endif
// Scroll a longer status message into view
#define STATUS_MESSAGE_SCROLLING
@ -1139,6 +1142,7 @@
//#define MARLIN_BRICKOUT
//#define MARLIN_INVADERS
//#define MARLIN_SNAKE
//#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu
#endif // HAS_GRAPHICAL_LCD

4
config/examples/Formbot/T_Rex_3/Configuration_adv.h

@ -855,6 +855,9 @@
// Include a page of printer information in the LCD Main Menu
#define LCD_INFO_MENU
#if ENABLED(LCD_INFO_MENU)
//#define LCD_PRINTER_INFO_IS_BOOTSCREEN // Show bootscreen(s) instead of Printer Info pages
#endif
// Scroll a longer status message into view
#define STATUS_MESSAGE_SCROLLING
@ -1139,6 +1142,7 @@
//#define MARLIN_BRICKOUT
//#define MARLIN_INVADERS
//#define MARLIN_SNAKE
//#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu
#endif // HAS_GRAPHICAL_LCD

4
config/examples/Geeetech/A10/Configuration_adv.h

@ -851,6 +851,9 @@
// Include a page of printer information in the LCD Main Menu
#define LCD_INFO_MENU
#if ENABLED(LCD_INFO_MENU)
//#define LCD_PRINTER_INFO_IS_BOOTSCREEN // Show bootscreen(s) instead of Printer Info pages
#endif
// Scroll a longer status message into view
#define STATUS_MESSAGE_SCROLLING
@ -1135,6 +1138,7 @@
//#define MARLIN_BRICKOUT
//#define MARLIN_INVADERS
//#define MARLIN_SNAKE
//#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu
#endif // HAS_GRAPHICAL_LCD

4
config/examples/Geeetech/A10M/Configuration_adv.h

@ -851,6 +851,9 @@
// Include a page of printer information in the LCD Main Menu
#define LCD_INFO_MENU
#if ENABLED(LCD_INFO_MENU)
//#define LCD_PRINTER_INFO_IS_BOOTSCREEN // Show bootscreen(s) instead of Printer Info pages
#endif
// Scroll a longer status message into view
#define STATUS_MESSAGE_SCROLLING
@ -1135,6 +1138,7 @@
//#define MARLIN_BRICKOUT
//#define MARLIN_INVADERS
//#define MARLIN_SNAKE
//#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu
#endif // HAS_GRAPHICAL_LCD

4
config/examples/Geeetech/A20M/Configuration_adv.h

@ -851,6 +851,9 @@
// Include a page of printer information in the LCD Main Menu
#define LCD_INFO_MENU
#if ENABLED(LCD_INFO_MENU)
//#define LCD_PRINTER_INFO_IS_BOOTSCREEN // Show bootscreen(s) instead of Printer Info pages
#endif
// Scroll a longer status message into view
#define STATUS_MESSAGE_SCROLLING
@ -1135,6 +1138,7 @@
//#define MARLIN_BRICKOUT
//#define MARLIN_INVADERS
//#define MARLIN_SNAKE
//#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu
#endif // HAS_GRAPHICAL_LCD

4
config/examples/Geeetech/MeCreator2/Configuration_adv.h

@ -851,6 +851,9 @@
// Include a page of printer information in the LCD Main Menu
//#define LCD_INFO_MENU
#if ENABLED(LCD_INFO_MENU)
//#define LCD_PRINTER_INFO_IS_BOOTSCREEN // Show bootscreen(s) instead of Printer Info pages
#endif
// Scroll a longer status message into view
//#define STATUS_MESSAGE_SCROLLING
@ -1135,6 +1138,7 @@
//#define MARLIN_BRICKOUT
//#define MARLIN_INVADERS
//#define MARLIN_SNAKE
//#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu
#endif // HAS_GRAPHICAL_LCD

4
config/examples/Geeetech/Prusa i3 Pro C/Configuration_adv.h

@ -851,6 +851,9 @@
// Include a page of printer information in the LCD Main Menu
#define LCD_INFO_MENU
#if ENABLED(LCD_INFO_MENU)
//#define LCD_PRINTER_INFO_IS_BOOTSCREEN // Show bootscreen(s) instead of Printer Info pages
#endif
// Scroll a longer status message into view
#define STATUS_MESSAGE_SCROLLING
@ -1135,6 +1138,7 @@
//#define MARLIN_BRICKOUT
//#define MARLIN_INVADERS
//#define MARLIN_SNAKE
//#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu
#endif // HAS_GRAPHICAL_LCD

4
config/examples/Geeetech/Prusa i3 Pro W/Configuration_adv.h

@ -851,6 +851,9 @@
// Include a page of printer information in the LCD Main Menu
#define LCD_INFO_MENU
#if ENABLED(LCD_INFO_MENU)
//#define LCD_PRINTER_INFO_IS_BOOTSCREEN // Show bootscreen(s) instead of Printer Info pages
#endif
// Scroll a longer status message into view
#define STATUS_MESSAGE_SCROLLING
@ -1135,6 +1138,7 @@
//#define MARLIN_BRICKOUT
//#define MARLIN_INVADERS
//#define MARLIN_SNAKE
//#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu
#endif // HAS_GRAPHICAL_LCD

4
config/examples/Infitary/i3-M508/Configuration_adv.h

@ -851,6 +851,9 @@
// Include a page of printer information in the LCD Main Menu
//#define LCD_INFO_MENU
#if ENABLED(LCD_INFO_MENU)
//#define LCD_PRINTER_INFO_IS_BOOTSCREEN // Show bootscreen(s) instead of Printer Info pages
#endif
// Scroll a longer status message into view
//#define STATUS_MESSAGE_SCROLLING
@ -1135,6 +1138,7 @@
//#define MARLIN_BRICKOUT
//#define MARLIN_INVADERS
//#define MARLIN_SNAKE
//#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu
#endif // HAS_GRAPHICAL_LCD

4
config/examples/JGAurora/A1/Configuration_adv.h

@ -856,6 +856,9 @@
// Include a page of printer information in the LCD Main Menu
//#define LCD_INFO_MENU
#if ENABLED(LCD_INFO_MENU)
//#define LCD_PRINTER_INFO_IS_BOOTSCREEN // Show bootscreen(s) instead of Printer Info pages
#endif
// Scroll a longer status message into view
//#define STATUS_MESSAGE_SCROLLING
@ -1140,6 +1143,7 @@
//#define MARLIN_BRICKOUT
//#define MARLIN_INVADERS
//#define MARLIN_SNAKE
//#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu
#endif // HAS_GRAPHICAL_LCD

4
config/examples/JGAurora/A5/Configuration_adv.h

@ -851,6 +851,9 @@
// Include a page of printer information in the LCD Main Menu
//#define LCD_INFO_MENU
#if ENABLED(LCD_INFO_MENU)
//#define LCD_PRINTER_INFO_IS_BOOTSCREEN // Show bootscreen(s) instead of Printer Info pages
#endif
// Scroll a longer status message into view
//#define STATUS_MESSAGE_SCROLLING
@ -1135,6 +1138,7 @@
//#define MARLIN_BRICKOUT
//#define MARLIN_INVADERS
//#define MARLIN_SNAKE
//#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu
#endif // HAS_GRAPHICAL_LCD

4
config/examples/JGAurora/A5S/Configuration_adv.h

@ -856,6 +856,9 @@
// Include a page of printer information in the LCD Main Menu
//#define LCD_INFO_MENU
#if ENABLED(LCD_INFO_MENU)
//#define LCD_PRINTER_INFO_IS_BOOTSCREEN // Show bootscreen(s) instead of Printer Info pages
#endif
// Scroll a longer status message into view
//#define STATUS_MESSAGE_SCROLLING
@ -1140,6 +1143,7 @@
//#define MARLIN_BRICKOUT
//#define MARLIN_INVADERS
//#define MARLIN_SNAKE
//#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu
#endif // HAS_GRAPHICAL_LCD

4
config/examples/MakerParts/Configuration_adv.h

@ -851,6 +851,9 @@
// Include a page of printer information in the LCD Main Menu
#define LCD_INFO_MENU
#if ENABLED(LCD_INFO_MENU)
//#define LCD_PRINTER_INFO_IS_BOOTSCREEN // Show bootscreen(s) instead of Printer Info pages
#endif
// Scroll a longer status message into view
#define STATUS_MESSAGE_SCROLLING
@ -1135,6 +1138,7 @@
//#define MARLIN_BRICKOUT
//#define MARLIN_INVADERS
//#define MARLIN_SNAKE
//#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu
#endif // HAS_GRAPHICAL_LCD

4
config/examples/Malyan/M150/Configuration_adv.h

@ -851,6 +851,9 @@
// Include a page of printer information in the LCD Main Menu
//#define LCD_INFO_MENU
#if ENABLED(LCD_INFO_MENU)
//#define LCD_PRINTER_INFO_IS_BOOTSCREEN // Show bootscreen(s) instead of Printer Info pages
#endif
// Scroll a longer status message into view
//#define STATUS_MESSAGE_SCROLLING
@ -1135,6 +1138,7 @@
//#define MARLIN_BRICKOUT
//#define MARLIN_INVADERS
//#define MARLIN_SNAKE
//#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu
#endif // HAS_GRAPHICAL_LCD

4
config/examples/Malyan/M200/Configuration_adv.h

@ -851,6 +851,9 @@
// Include a page of printer information in the LCD Main Menu
//#define LCD_INFO_MENU
#if ENABLED(LCD_INFO_MENU)
//#define LCD_PRINTER_INFO_IS_BOOTSCREEN // Show bootscreen(s) instead of Printer Info pages
#endif
// Scroll a longer status message into view
//#define STATUS_MESSAGE_SCROLLING
@ -1135,6 +1138,7 @@
//#define MARLIN_BRICKOUT
//#define MARLIN_INVADERS
//#define MARLIN_SNAKE
//#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu
#endif // HAS_GRAPHICAL_LCD

4
config/examples/Micromake/C1/enhanced/Configuration_adv.h

@ -851,6 +851,9 @@
// Include a page of printer information in the LCD Main Menu
//#define LCD_INFO_MENU
#if ENABLED(LCD_INFO_MENU)
//#define LCD_PRINTER_INFO_IS_BOOTSCREEN // Show bootscreen(s) instead of Printer Info pages
#endif
// Scroll a longer status message into view
//#define STATUS_MESSAGE_SCROLLING
@ -1135,6 +1138,7 @@
//#define MARLIN_BRICKOUT
//#define MARLIN_INVADERS
//#define MARLIN_SNAKE
//#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu
#endif // HAS_GRAPHICAL_LCD

4
config/examples/Mks/Robin/Configuration_adv.h

@ -851,6 +851,9 @@
// Include a page of printer information in the LCD Main Menu
//#define LCD_INFO_MENU
#if ENABLED(LCD_INFO_MENU)
//#define LCD_PRINTER_INFO_IS_BOOTSCREEN // Show bootscreen(s) instead of Printer Info pages
#endif
// Scroll a longer status message into view
//#define STATUS_MESSAGE_SCROLLING
@ -1135,6 +1138,7 @@
//#define MARLIN_BRICKOUT
//#define MARLIN_INVADERS
//#define MARLIN_SNAKE
//#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu
#endif // HAS_GRAPHICAL_LCD

4
config/examples/Mks/Sbase/Configuration_adv.h

@ -852,6 +852,9 @@
// Include a page of printer information in the LCD Main Menu
//#define LCD_INFO_MENU
#if ENABLED(LCD_INFO_MENU)
//#define LCD_PRINTER_INFO_IS_BOOTSCREEN // Show bootscreen(s) instead of Printer Info pages
#endif
// Scroll a longer status message into view
//#define STATUS_MESSAGE_SCROLLING
@ -1136,6 +1139,7 @@
//#define MARLIN_BRICKOUT
//#define MARLIN_INVADERS
//#define MARLIN_SNAKE
//#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu
#endif // HAS_GRAPHICAL_LCD

4
config/examples/RapideLite/RL200/Configuration_adv.h

@ -851,6 +851,9 @@
// Include a page of printer information in the LCD Main Menu
//#define LCD_INFO_MENU
#if ENABLED(LCD_INFO_MENU)
//#define LCD_PRINTER_INFO_IS_BOOTSCREEN // Show bootscreen(s) instead of Printer Info pages
#endif
// Scroll a longer status message into view
//#define STATUS_MESSAGE_SCROLLING
@ -1135,6 +1138,7 @@
//#define MARLIN_BRICKOUT
//#define MARLIN_INVADERS
//#define MARLIN_SNAKE
//#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu
#endif // HAS_GRAPHICAL_LCD

4
config/examples/RigidBot/Configuration_adv.h

@ -851,6 +851,9 @@
// Include a page of printer information in the LCD Main Menu
//#define LCD_INFO_MENU
#if ENABLED(LCD_INFO_MENU)
//#define LCD_PRINTER_INFO_IS_BOOTSCREEN // Show bootscreen(s) instead of Printer Info pages
#endif
// Scroll a longer status message into view
//#define STATUS_MESSAGE_SCROLLING
@ -1135,6 +1138,7 @@
//#define MARLIN_BRICKOUT
//#define MARLIN_INVADERS
//#define MARLIN_SNAKE
//#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu
#endif // HAS_GRAPHICAL_LCD

4
config/examples/SCARA/Configuration_adv.h

@ -851,6 +851,9 @@
// Include a page of printer information in the LCD Main Menu
//#define LCD_INFO_MENU
#if ENABLED(LCD_INFO_MENU)
//#define LCD_PRINTER_INFO_IS_BOOTSCREEN // Show bootscreen(s) instead of Printer Info pages
#endif
// Scroll a longer status message into view
//#define STATUS_MESSAGE_SCROLLING
@ -1135,6 +1138,7 @@
//#define MARLIN_BRICKOUT
//#define MARLIN_INVADERS
//#define MARLIN_SNAKE
//#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu
#endif // HAS_GRAPHICAL_LCD

4
config/examples/STM32/Black_STM32F407VET6/Configuration_adv.h

@ -851,6 +851,9 @@
// Include a page of printer information in the LCD Main Menu
//#define LCD_INFO_MENU
#if ENABLED(LCD_INFO_MENU)
//#define LCD_PRINTER_INFO_IS_BOOTSCREEN // Show bootscreen(s) instead of Printer Info pages
#endif
// Scroll a longer status message into view
//#define STATUS_MESSAGE_SCROLLING
@ -1135,6 +1138,7 @@
//#define MARLIN_BRICKOUT
//#define MARLIN_INVADERS
//#define MARLIN_SNAKE
//#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu
#endif // HAS_GRAPHICAL_LCD

4
config/examples/Sanguinololu/Configuration_adv.h

@ -851,6 +851,9 @@
// Include a page of printer information in the LCD Main Menu
//#define LCD_INFO_MENU
#if ENABLED(LCD_INFO_MENU)
//#define LCD_PRINTER_INFO_IS_BOOTSCREEN // Show bootscreen(s) instead of Printer Info pages
#endif
// Scroll a longer status message into view
//#define STATUS_MESSAGE_SCROLLING
@ -1135,6 +1138,7 @@
//#define MARLIN_BRICKOUT
//#define MARLIN_INVADERS
//#define MARLIN_SNAKE
//#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu
#endif // HAS_GRAPHICAL_LCD

4
config/examples/Tevo/Michelangelo/Configuration_adv.h

@ -851,6 +851,9 @@
// Include a page of printer information in the LCD Main Menu
#define LCD_INFO_MENU
#if ENABLED(LCD_INFO_MENU)
//#define LCD_PRINTER_INFO_IS_BOOTSCREEN // Show bootscreen(s) instead of Printer Info pages
#endif
// Scroll a longer status message into view
#define STATUS_MESSAGE_SCROLLING
@ -1135,6 +1138,7 @@
//#define MARLIN_BRICKOUT
//#define MARLIN_INVADERS
//#define MARLIN_SNAKE
//#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu
#endif // HAS_GRAPHICAL_LCD

4
config/examples/Tevo/Tarantula Pro/Configuration_adv.h

@ -847,6 +847,9 @@
// Include a page of printer information in the LCD Main Menu
#define LCD_INFO_MENU
#if ENABLED(LCD_INFO_MENU)
//#define LCD_PRINTER_INFO_IS_BOOTSCREEN // Show bootscreen(s) instead of Printer Info pages
#endif
// Scroll a longer status message into view
#define STATUS_MESSAGE_SCROLLING
@ -1131,6 +1134,7 @@
//#define MARLIN_BRICKOUT
//#define MARLIN_INVADERS
//#define MARLIN_SNAKE
//#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu
#endif // HAS_GRAPHICAL_LCD

4
config/examples/Tevo/Tornado/V1 (MKS Base)/Configuration_adv.h

@ -851,6 +851,9 @@
// Include a page of printer information in the LCD Main Menu
#define LCD_INFO_MENU
#if ENABLED(LCD_INFO_MENU)
//#define LCD_PRINTER_INFO_IS_BOOTSCREEN // Show bootscreen(s) instead of Printer Info pages
#endif
// Scroll a longer status message into view
#define STATUS_MESSAGE_SCROLLING
@ -1135,6 +1138,7 @@
//#define MARLIN_BRICKOUT
//#define MARLIN_INVADERS
//#define MARLIN_SNAKE
//#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu
#endif // HAS_GRAPHICAL_LCD

4
config/examples/Tevo/Tornado/V2 (MKS GEN-L)/Configuration_adv.h

@ -851,6 +851,9 @@
// Include a page of printer information in the LCD Main Menu
#define LCD_INFO_MENU
#if ENABLED(LCD_INFO_MENU)
//#define LCD_PRINTER_INFO_IS_BOOTSCREEN // Show bootscreen(s) instead of Printer Info pages
#endif
// Scroll a longer status message into view
#define STATUS_MESSAGE_SCROLLING
@ -1135,6 +1138,7 @@
//#define MARLIN_BRICKOUT
//#define MARLIN_INVADERS
//#define MARLIN_SNAKE
//#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu
#endif // HAS_GRAPHICAL_LCD

4
config/examples/TheBorg/Configuration_adv.h

@ -851,6 +851,9 @@
// Include a page of printer information in the LCD Main Menu
//#define LCD_INFO_MENU
#if ENABLED(LCD_INFO_MENU)
//#define LCD_PRINTER_INFO_IS_BOOTSCREEN // Show bootscreen(s) instead of Printer Info pages
#endif
// Scroll a longer status message into view
//#define STATUS_MESSAGE_SCROLLING
@ -1135,6 +1138,7 @@
//#define MARLIN_BRICKOUT
//#define MARLIN_INVADERS
//#define MARLIN_SNAKE
//#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu
#endif // HAS_GRAPHICAL_LCD

4
config/examples/TinyBoy2/Configuration_adv.h

@ -851,6 +851,9 @@
// Include a page of printer information in the LCD Main Menu
#define LCD_INFO_MENU
#if ENABLED(LCD_INFO_MENU)
//#define LCD_PRINTER_INFO_IS_BOOTSCREEN // Show bootscreen(s) instead of Printer Info pages
#endif
// Scroll a longer status message into view
//#define STATUS_MESSAGE_SCROLLING
@ -1135,6 +1138,7 @@
//#define MARLIN_BRICKOUT
//#define MARLIN_INVADERS
//#define MARLIN_SNAKE
//#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu
#endif // HAS_GRAPHICAL_LCD

4
config/examples/Tronxy/X3A/Configuration_adv.h

@ -851,6 +851,9 @@
// Include a page of printer information in the LCD Main Menu
//#define LCD_INFO_MENU
#if ENABLED(LCD_INFO_MENU)
//#define LCD_PRINTER_INFO_IS_BOOTSCREEN // Show bootscreen(s) instead of Printer Info pages
#endif
// Scroll a longer status message into view
//#define STATUS_MESSAGE_SCROLLING
@ -1135,6 +1138,7 @@
//#define MARLIN_BRICKOUT
//#define MARLIN_INVADERS
//#define MARLIN_SNAKE
//#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu
#endif // HAS_GRAPHICAL_LCD

4
config/examples/Tronxy/X5S-2E/Configuration_adv.h

@ -851,6 +851,9 @@
// Include a page of printer information in the LCD Main Menu
#define LCD_INFO_MENU
#if ENABLED(LCD_INFO_MENU)
//#define LCD_PRINTER_INFO_IS_BOOTSCREEN // Show bootscreen(s) instead of Printer Info pages
#endif
// Scroll a longer status message into view
//#define STATUS_MESSAGE_SCROLLING
@ -1135,6 +1138,7 @@
//#define MARLIN_BRICKOUT
//#define MARLIN_INVADERS
//#define MARLIN_SNAKE
//#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu
#endif // HAS_GRAPHICAL_LCD

4
config/examples/UltiMachine/Archim1/Configuration_adv.h

@ -851,6 +851,9 @@
// Include a page of printer information in the LCD Main Menu
//#define LCD_INFO_MENU
#if ENABLED(LCD_INFO_MENU)
//#define LCD_PRINTER_INFO_IS_BOOTSCREEN // Show bootscreen(s) instead of Printer Info pages
#endif
// Scroll a longer status message into view
//#define STATUS_MESSAGE_SCROLLING
@ -1135,6 +1138,7 @@
//#define MARLIN_BRICKOUT
//#define MARLIN_INVADERS
//#define MARLIN_SNAKE
//#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu
#endif // HAS_GRAPHICAL_LCD

4
config/examples/UltiMachine/Archim2/Configuration_adv.h

@ -851,6 +851,9 @@
// Include a page of printer information in the LCD Main Menu
//#define LCD_INFO_MENU
#if ENABLED(LCD_INFO_MENU)
//#define LCD_PRINTER_INFO_IS_BOOTSCREEN // Show bootscreen(s) instead of Printer Info pages
#endif
// Scroll a longer status message into view
//#define STATUS_MESSAGE_SCROLLING
@ -1135,6 +1138,7 @@
//#define MARLIN_BRICKOUT
//#define MARLIN_INVADERS
//#define MARLIN_SNAKE
//#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu
#endif // HAS_GRAPHICAL_LCD

4
config/examples/VORONDesign/Configuration_adv.h

@ -851,6 +851,9 @@
// Include a page of printer information in the LCD Main Menu
//#define LCD_INFO_MENU
#if ENABLED(LCD_INFO_MENU)
//#define LCD_PRINTER_INFO_IS_BOOTSCREEN // Show bootscreen(s) instead of Printer Info pages
#endif
// Scroll a longer status message into view
//#define STATUS_MESSAGE_SCROLLING
@ -1135,6 +1138,7 @@
//#define MARLIN_BRICKOUT
//#define MARLIN_INVADERS
//#define MARLIN_SNAKE
//#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu
#endif // HAS_GRAPHICAL_LCD

4
config/examples/Velleman/K8200/Configuration_adv.h

@ -864,6 +864,9 @@
// Include a page of printer information in the LCD Main Menu
//#define LCD_INFO_MENU
#if ENABLED(LCD_INFO_MENU)
//#define LCD_PRINTER_INFO_IS_BOOTSCREEN // Show bootscreen(s) instead of Printer Info pages
#endif
// Scroll a longer status message into view
//#define STATUS_MESSAGE_SCROLLING
@ -1148,6 +1151,7 @@
//#define MARLIN_BRICKOUT
//#define MARLIN_INVADERS
//#define MARLIN_SNAKE
//#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu
#endif // HAS_GRAPHICAL_LCD

4
config/examples/Velleman/K8400/Configuration_adv.h

@ -851,6 +851,9 @@
// Include a page of printer information in the LCD Main Menu
//#define LCD_INFO_MENU
#if ENABLED(LCD_INFO_MENU)
//#define LCD_PRINTER_INFO_IS_BOOTSCREEN // Show bootscreen(s) instead of Printer Info pages
#endif
// Scroll a longer status message into view
//#define STATUS_MESSAGE_SCROLLING
@ -1135,6 +1138,7 @@
//#define MARLIN_BRICKOUT
//#define MARLIN_INVADERS
//#define MARLIN_SNAKE
//#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu
#endif // HAS_GRAPHICAL_LCD

4
config/examples/WASP/PowerWASP/Configuration_adv.h

@ -851,6 +851,9 @@
// Include a page of printer information in the LCD Main Menu
//#define LCD_INFO_MENU
#if ENABLED(LCD_INFO_MENU)
//#define LCD_PRINTER_INFO_IS_BOOTSCREEN // Show bootscreen(s) instead of Printer Info pages
#endif
// Scroll a longer status message into view
//#define STATUS_MESSAGE_SCROLLING
@ -1135,6 +1138,7 @@
//#define MARLIN_BRICKOUT
//#define MARLIN_INVADERS
//#define MARLIN_SNAKE
//#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu
#endif // HAS_GRAPHICAL_LCD

4
config/examples/Wanhao/Duplicator 6/Configuration_adv.h

@ -853,6 +853,9 @@
// Include a page of printer information in the LCD Main Menu
#define LCD_INFO_MENU
#if ENABLED(LCD_INFO_MENU)
//#define LCD_PRINTER_INFO_IS_BOOTSCREEN // Show bootscreen(s) instead of Printer Info pages
#endif
// Scroll a longer status message into view
//#define STATUS_MESSAGE_SCROLLING
@ -1137,6 +1140,7 @@
//#define MARLIN_BRICKOUT
//#define MARLIN_INVADERS
//#define MARLIN_SNAKE
//#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu
#endif // HAS_GRAPHICAL_LCD

4
config/examples/Wanhao/Duplicator i3 Mini/Configuration_adv.h

@ -851,6 +851,9 @@
// Include a page of printer information in the LCD Main Menu
#define LCD_INFO_MENU
#if ENABLED(LCD_INFO_MENU)
//#define LCD_PRINTER_INFO_IS_BOOTSCREEN // Show bootscreen(s) instead of Printer Info pages
#endif
// Scroll a longer status message into view
#define STATUS_MESSAGE_SCROLLING
@ -1135,6 +1138,7 @@
//#define MARLIN_BRICKOUT
//#define MARLIN_INVADERS
//#define MARLIN_SNAKE
//#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu
#endif // HAS_GRAPHICAL_LCD

4
config/examples/delta/Anycubic/Kossel/Configuration_adv.h

@ -853,6 +853,9 @@
// Include a page of printer information in the LCD Main Menu
#define LCD_INFO_MENU
#if ENABLED(LCD_INFO_MENU)
//#define LCD_PRINTER_INFO_IS_BOOTSCREEN // Show bootscreen(s) instead of Printer Info pages
#endif
// Scroll a longer status message into view
#define STATUS_MESSAGE_SCROLLING
@ -1137,6 +1140,7 @@
//#define MARLIN_BRICKOUT
//#define MARLIN_INVADERS
//#define MARLIN_SNAKE
//#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu
#endif // HAS_GRAPHICAL_LCD

4
config/examples/delta/FLSUN/auto_calibrate/Configuration_adv.h

@ -853,6 +853,9 @@
// Include a page of printer information in the LCD Main Menu
//#define LCD_INFO_MENU
#if ENABLED(LCD_INFO_MENU)
//#define LCD_PRINTER_INFO_IS_BOOTSCREEN // Show bootscreen(s) instead of Printer Info pages
#endif
// Scroll a longer status message into view
//#define STATUS_MESSAGE_SCROLLING
@ -1137,6 +1140,7 @@
//#define MARLIN_BRICKOUT
//#define MARLIN_INVADERS
//#define MARLIN_SNAKE
//#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu
#endif // HAS_GRAPHICAL_LCD

4
config/examples/delta/FLSUN/kossel/Configuration_adv.h

@ -853,6 +853,9 @@
// Include a page of printer information in the LCD Main Menu
//#define LCD_INFO_MENU
#if ENABLED(LCD_INFO_MENU)
//#define LCD_PRINTER_INFO_IS_BOOTSCREEN // Show bootscreen(s) instead of Printer Info pages
#endif
// Scroll a longer status message into view
//#define STATUS_MESSAGE_SCROLLING
@ -1137,6 +1140,7 @@
//#define MARLIN_BRICKOUT
//#define MARLIN_INVADERS
//#define MARLIN_SNAKE
//#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu
#endif // HAS_GRAPHICAL_LCD

4
config/examples/delta/FLSUN/kossel_mini/Configuration_adv.h

@ -853,6 +853,9 @@
// Include a page of printer information in the LCD Main Menu
//#define LCD_INFO_MENU
#if ENABLED(LCD_INFO_MENU)
//#define LCD_PRINTER_INFO_IS_BOOTSCREEN // Show bootscreen(s) instead of Printer Info pages
#endif
// Scroll a longer status message into view
//#define STATUS_MESSAGE_SCROLLING
@ -1137,6 +1140,7 @@
//#define MARLIN_BRICKOUT
//#define MARLIN_INVADERS
//#define MARLIN_SNAKE
//#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu
#endif // HAS_GRAPHICAL_LCD

4
config/examples/delta/Geeetech/Rostock 301/Configuration_adv.h

@ -853,6 +853,9 @@
// Include a page of printer information in the LCD Main Menu
//#define LCD_INFO_MENU
#if ENABLED(LCD_INFO_MENU)
//#define LCD_PRINTER_INFO_IS_BOOTSCREEN // Show bootscreen(s) instead of Printer Info pages
#endif
// Scroll a longer status message into view
//#define STATUS_MESSAGE_SCROLLING
@ -1137,6 +1140,7 @@
//#define MARLIN_BRICKOUT
//#define MARLIN_INVADERS
//#define MARLIN_SNAKE
//#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu
#endif // HAS_GRAPHICAL_LCD

4
config/examples/delta/MKS/SBASE/Configuration_adv.h

@ -853,6 +853,9 @@
// Include a page of printer information in the LCD Main Menu
//#define LCD_INFO_MENU
#if ENABLED(LCD_INFO_MENU)
//#define LCD_PRINTER_INFO_IS_BOOTSCREEN // Show bootscreen(s) instead of Printer Info pages
#endif
// Scroll a longer status message into view
//#define STATUS_MESSAGE_SCROLLING
@ -1137,6 +1140,7 @@
//#define MARLIN_BRICKOUT
//#define MARLIN_INVADERS
//#define MARLIN_SNAKE
//#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu
#endif // HAS_GRAPHICAL_LCD

4
config/examples/delta/Tevo Little Monster/Configuration_adv.h

@ -853,6 +853,9 @@
// Include a page of printer information in the LCD Main Menu
//#define LCD_INFO_MENU
#if ENABLED(LCD_INFO_MENU)
//#define LCD_PRINTER_INFO_IS_BOOTSCREEN // Show bootscreen(s) instead of Printer Info pages
#endif
// Scroll a longer status message into view
//#define STATUS_MESSAGE_SCROLLING
@ -1137,6 +1140,7 @@
//#define MARLIN_BRICKOUT
//#define MARLIN_INVADERS
//#define MARLIN_SNAKE
//#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu
#endif // HAS_GRAPHICAL_LCD

4
config/examples/delta/generic/Configuration_adv.h

@ -853,6 +853,9 @@
// Include a page of printer information in the LCD Main Menu
//#define LCD_INFO_MENU
#if ENABLED(LCD_INFO_MENU)
//#define LCD_PRINTER_INFO_IS_BOOTSCREEN // Show bootscreen(s) instead of Printer Info pages
#endif
// Scroll a longer status message into view
//#define STATUS_MESSAGE_SCROLLING
@ -1137,6 +1140,7 @@
//#define MARLIN_BRICKOUT
//#define MARLIN_INVADERS
//#define MARLIN_SNAKE
//#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu
#endif // HAS_GRAPHICAL_LCD

4
config/examples/delta/kossel_mini/Configuration_adv.h

@ -853,6 +853,9 @@
// Include a page of printer information in the LCD Main Menu
//#define LCD_INFO_MENU
#if ENABLED(LCD_INFO_MENU)
//#define LCD_PRINTER_INFO_IS_BOOTSCREEN // Show bootscreen(s) instead of Printer Info pages
#endif
// Scroll a longer status message into view
//#define STATUS_MESSAGE_SCROLLING
@ -1137,6 +1140,7 @@
//#define MARLIN_BRICKOUT
//#define MARLIN_INVADERS
//#define MARLIN_SNAKE
//#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu
#endif // HAS_GRAPHICAL_LCD

4
config/examples/delta/kossel_xl/Configuration_adv.h

@ -853,6 +853,9 @@
// Include a page of printer information in the LCD Main Menu
//#define LCD_INFO_MENU
#if ENABLED(LCD_INFO_MENU)
//#define LCD_PRINTER_INFO_IS_BOOTSCREEN // Show bootscreen(s) instead of Printer Info pages
#endif
// Scroll a longer status message into view
//#define STATUS_MESSAGE_SCROLLING
@ -1137,6 +1140,7 @@
//#define MARLIN_BRICKOUT
//#define MARLIN_INVADERS
//#define MARLIN_SNAKE
//#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu
#endif // HAS_GRAPHICAL_LCD

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