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Fix circle arc condition (#20322)

vanilla_fb_2.0.x
yysh12 4 years ago
committed by Scott Lahteine
parent
commit
eba2937715
  1. 2
      Marlin/src/gcode/motion/G2_G3.cpp

2
Marlin/src/gcode/motion/G2_G3.cpp

@ -87,7 +87,7 @@ void plan_arc(
#endif #endif
// Do a full circle if angular rotation is near 0 and the target is current position // Do a full circle if angular rotation is near 0 and the target is current position
if ((!angular_travel || NEAR_ZERO(angular_travel)) && NEAR(current_position[p_axis], cart[p_axis]) && NEAR(current_position[q_axis], cart[q_axis])) { if (!angular_travel || (NEAR_ZERO(angular_travel) && NEAR(current_position[p_axis], cart[p_axis]) && NEAR(current_position[q_axis], cart[q_axis]))) {
// Preserve direction for circles // Preserve direction for circles
angular_travel = clockwise ? -RADIANS(360) : RADIANS(360); angular_travel = clockwise ? -RADIANS(360) : RADIANS(360);
} }

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