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Update position for UBL non-segmented activate/deactivate

pull/1/head
Scott Lahteine 7 years ago
parent
commit
e05c825a05
  1. 16
      Marlin/src/feature/bedlevel/bedlevel.cpp

16
Marlin/src/feature/bedlevel/bedlevel.cpp

@ -99,7 +99,21 @@ void set_bed_leveling_enabled(const bool enable/*=true*/) {
planner.unapply_leveling(current_position); planner.unapply_leveling(current_position);
} }
#else #else
planner.leveling_active = enable; // just flip the bit, current_position will be wrong until next move. // UBL equivalents for apply/unapply_leveling
#if ENABLED(SKEW_CORRECTION)
float pos[XYZ] = { current_position[X_AXIS], current_position[Y_AXIS], current_position[Z_AXIS] };
planner.skew(pos[X_AXIS], pos[Y_AXIS], pos[Z_AXIS]);
#else
const float (&pos)[XYZE] = current_position;
#endif
if (planner.leveling_active) {
current_position[Z_AXIS] += ubl.get_z_correction(pos[X_AXIS], pos[Y_AXIS], pos[Z_AXIS]);
planner.leveling_active = false;
}
else {
planner.leveling_active = true;
current_position[Z_AXIS] -= ubl.get_z_correction(pos[X_AXIS], pos[Y_AXIS], pos[Z_AXIS]);
}
#endif #endif
#else // OLDSCHOOL_ABL #else // OLDSCHOOL_ABL

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