Browse Source

Revert "bring my copy up to date"

This reverts commit 503905c628.
pull/1/head
Bob-the-Kuhn 5 years ago
parent
commit
db89fc0304
  1. 5
      Marlin/Configuration_adv.h
  2. 1
      Marlin/src/lcd/menu/menu_game.cpp
  3. 10
      Marlin/src/lcd/menu/menu_main.cpp
  4. 5
      config/default/Configuration_adv.h
  5. 5
      config/examples/3DFabXYZ/Migbot/Configuration_adv.h
  6. 5
      config/examples/AlephObjects/TAZ4/Configuration_adv.h
  7. 5
      config/examples/AliExpress/UM2pExt/Configuration_adv.h
  8. 5
      config/examples/Anet/A2/Configuration_adv.h
  9. 5
      config/examples/Anet/A2plus/Configuration_adv.h
  10. 5
      config/examples/Anet/A6/Configuration_adv.h
  11. 5
      config/examples/Anet/A8/Configuration_adv.h
  12. 5
      config/examples/AnyCubic/i3/Configuration_adv.h
  13. 5
      config/examples/ArmEd/Configuration_adv.h
  14. 5
      config/examples/BIBO/TouchX/cyclops/Configuration_adv.h
  15. 5
      config/examples/BIBO/TouchX/default/Configuration_adv.h
  16. 5
      config/examples/BQ/Hephestos/Configuration_adv.h
  17. 5
      config/examples/BQ/Hephestos_2/Configuration_adv.h
  18. 5
      config/examples/BQ/WITBOX/Configuration_adv.h
  19. 5
      config/examples/Cartesio/Configuration_adv.h
  20. 5
      config/examples/Creality/CR-10/Configuration_adv.h
  21. 5
      config/examples/Creality/CR-10S/Configuration_adv.h
  22. 5
      config/examples/Creality/CR-10_5S/Configuration_adv.h
  23. 5
      config/examples/Creality/CR-10mini/Configuration_adv.h
  24. 5
      config/examples/Creality/CR-8/Configuration_adv.h
  25. 5
      config/examples/Creality/Ender-2/Configuration_adv.h
  26. 5
      config/examples/Creality/Ender-3/Configuration_adv.h
  27. 5
      config/examples/Creality/Ender-4/Configuration_adv.h
  28. 5
      config/examples/Einstart-S/Configuration_adv.h
  29. 5
      config/examples/Felix/Configuration_adv.h
  30. 5
      config/examples/FlashForge/CreatorPro/Configuration_adv.h
  31. 5
      config/examples/FolgerTech/i3-2020/Configuration_adv.h
  32. 5
      config/examples/Formbot/Raptor/Configuration_adv.h
  33. 5
      config/examples/Formbot/T_Rex_2+/Configuration_adv.h
  34. 5
      config/examples/Formbot/T_Rex_3/Configuration_adv.h
  35. 5
      config/examples/Geeetech/A10M/Configuration_adv.h
  36. 5
      config/examples/Geeetech/A20M/Configuration_adv.h
  37. 5
      config/examples/Geeetech/MeCreator2/Configuration_adv.h
  38. 5
      config/examples/Geeetech/Prusa i3 Pro C/Configuration_adv.h
  39. 5
      config/examples/Geeetech/Prusa i3 Pro W/Configuration_adv.h
  40. 5
      config/examples/Infitary/i3-M508/Configuration_adv.h
  41. 5
      config/examples/JGAurora/A5/Configuration_adv.h
  42. 5
      config/examples/MakerParts/Configuration_adv.h
  43. 5
      config/examples/Malyan/M150/Configuration_adv.h
  44. 5
      config/examples/Malyan/M200/Configuration_adv.h
  45. 5
      config/examples/Micromake/C1/enhanced/Configuration_adv.h
  46. 5
      config/examples/Mks/Robin/Configuration_adv.h
  47. 5
      config/examples/Mks/Sbase/Configuration_adv.h
  48. 5
      config/examples/RapideLite/RL200/Configuration_adv.h
  49. 5
      config/examples/RigidBot/Configuration_adv.h
  50. 5
      config/examples/SCARA/Configuration_adv.h
  51. 5
      config/examples/Sanguinololu/Configuration_adv.h
  52. 5
      config/examples/TheBorg/Configuration_adv.h
  53. 5
      config/examples/TinyBoy2/Configuration_adv.h
  54. 5
      config/examples/Tronxy/X3A/Configuration_adv.h
  55. 5
      config/examples/Tronxy/X5S-2E/Configuration_adv.h
  56. 5
      config/examples/UltiMachine/Archim1/Configuration_adv.h
  57. 5
      config/examples/UltiMachine/Archim2/Configuration_adv.h
  58. 5
      config/examples/VORONDesign/Configuration_adv.h
  59. 5
      config/examples/Velleman/K8200/Configuration_adv.h
  60. 5
      config/examples/Velleman/K8400/Configuration_adv.h
  61. 5
      config/examples/WASP/PowerWASP/Configuration_adv.h
  62. 5
      config/examples/Wanhao/Duplicator 6/Configuration_adv.h
  63. 5
      config/examples/delta/Anycubic/Kossel/Configuration_adv.h
  64. 5
      config/examples/delta/FLSUN/auto_calibrate/Configuration_adv.h
  65. 5
      config/examples/delta/FLSUN/kossel/Configuration_adv.h
  66. 5
      config/examples/delta/FLSUN/kossel_mini/Configuration_adv.h
  67. 5
      config/examples/delta/Geeetech/Rostock 301/Configuration_adv.h
  68. 5
      config/examples/delta/MKS/SBASE/Configuration_adv.h
  69. 5
      config/examples/delta/Tevo Little Monster/Configuration_adv.h
  70. 5
      config/examples/delta/generic/Configuration_adv.h
  71. 5
      config/examples/delta/kossel_mini/Configuration_adv.h
  72. 5
      config/examples/delta/kossel_xl/Configuration_adv.h
  73. 5
      config/examples/gCreate/gMax1.5+/Configuration_adv.h
  74. 5
      config/examples/makibox/Configuration_adv.h
  75. 5
      config/examples/tvrrug/Round2/Configuration_adv.h
  76. 5
      config/examples/wt150/Configuration_adv.h

5
Marlin/Configuration_adv.h

@ -995,6 +995,11 @@
//#define MARLIN_INVADERS
//#define MARLIN_SNAKE
// Frivolous Game Options
//#define MARLIN_BRICKOUT
//#define MARLIN_INVADERS
//#define MARLIN_SNAKE
#endif // HAS_GRAPHICAL_LCD
// @section safety

1
Marlin/src/lcd/menu/menu_game.cpp

@ -46,3 +46,4 @@ void menu_game() {
}
#endif // HAS_GAME_MENU

10
Marlin/src/lcd/menu/menu_main.cpp

@ -136,6 +136,16 @@ void menu_led();
#endif
#endif
#if HAS_GAME_MENU
void menu_game();
#elif ENABLED(MARLIN_BRICKOUT)
void lcd_goto_brickout();
#elif ENABLED(MARLIN_INVADERS)
void lcd_goto_invaders();
#elif ENABLED(MARLIN_SNAKE)
void lcd_goto_snake();
#endif
void menu_main() {
START_MENU();
MENU_BACK(MSG_WATCH);

5
config/default/Configuration_adv.h

@ -997,6 +997,11 @@
//#define MARLIN_INVADERS
//#define MARLIN_SNAKE
// Frivolous Game Options
//#define MARLIN_BRICKOUT
//#define MARLIN_INVADERS
//#define MARLIN_SNAKE
#endif // HAS_GRAPHICAL_LCD
// @section safety

5
config/examples/3DFabXYZ/Migbot/Configuration_adv.h

@ -997,6 +997,11 @@
//#define MARLIN_INVADERS
//#define MARLIN_SNAKE
// Frivolous Game Options
//#define MARLIN_BRICKOUT
//#define MARLIN_INVADERS
//#define MARLIN_SNAKE
#endif // HAS_GRAPHICAL_LCD
// @section safety

5
config/examples/AlephObjects/TAZ4/Configuration_adv.h

@ -997,6 +997,11 @@
//#define MARLIN_INVADERS
//#define MARLIN_SNAKE
// Frivolous Game Options
//#define MARLIN_BRICKOUT
//#define MARLIN_INVADERS
//#define MARLIN_SNAKE
#endif // HAS_GRAPHICAL_LCD
// @section safety

5
config/examples/AliExpress/UM2pExt/Configuration_adv.h

@ -997,6 +997,11 @@
//#define MARLIN_INVADERS
//#define MARLIN_SNAKE
// Frivolous Game Options
//#define MARLIN_BRICKOUT
//#define MARLIN_INVADERS
//#define MARLIN_SNAKE
#endif // HAS_GRAPHICAL_LCD
// @section safety

5
config/examples/Anet/A2/Configuration_adv.h

@ -997,6 +997,11 @@
//#define MARLIN_INVADERS
//#define MARLIN_SNAKE
// Frivolous Game Options
//#define MARLIN_BRICKOUT
//#define MARLIN_INVADERS
//#define MARLIN_SNAKE
#endif // HAS_GRAPHICAL_LCD
// @section safety

5
config/examples/Anet/A2plus/Configuration_adv.h

@ -997,6 +997,11 @@
//#define MARLIN_INVADERS
//#define MARLIN_SNAKE
// Frivolous Game Options
//#define MARLIN_BRICKOUT
//#define MARLIN_INVADERS
//#define MARLIN_SNAKE
#endif // HAS_GRAPHICAL_LCD
// @section safety

5
config/examples/Anet/A6/Configuration_adv.h

@ -997,6 +997,11 @@
//#define MARLIN_INVADERS
//#define MARLIN_SNAKE
// Frivolous Game Options
//#define MARLIN_BRICKOUT
//#define MARLIN_INVADERS
//#define MARLIN_SNAKE
#endif // HAS_GRAPHICAL_LCD
// @section safety

5
config/examples/Anet/A8/Configuration_adv.h

@ -997,6 +997,11 @@
//#define MARLIN_INVADERS
//#define MARLIN_SNAKE
// Frivolous Game Options
//#define MARLIN_BRICKOUT
//#define MARLIN_INVADERS
//#define MARLIN_SNAKE
#endif // HAS_GRAPHICAL_LCD
// @section safety

5
config/examples/AnyCubic/i3/Configuration_adv.h

@ -997,6 +997,11 @@
//#define MARLIN_INVADERS
//#define MARLIN_SNAKE
// Frivolous Game Options
//#define MARLIN_BRICKOUT
//#define MARLIN_INVADERS
//#define MARLIN_SNAKE
#endif // HAS_GRAPHICAL_LCD
// @section safety

5
config/examples/ArmEd/Configuration_adv.h

@ -1001,6 +1001,11 @@
//#define MARLIN_INVADERS
//#define MARLIN_SNAKE
// Frivolous Game Options
//#define MARLIN_BRICKOUT
//#define MARLIN_INVADERS
//#define MARLIN_SNAKE
#endif // HAS_GRAPHICAL_LCD
// @section safety

5
config/examples/BIBO/TouchX/cyclops/Configuration_adv.h

@ -997,6 +997,11 @@
//#define MARLIN_INVADERS
//#define MARLIN_SNAKE
// Frivolous Game Options
//#define MARLIN_BRICKOUT
//#define MARLIN_INVADERS
//#define MARLIN_SNAKE
#endif // HAS_GRAPHICAL_LCD
// @section safety

5
config/examples/BIBO/TouchX/default/Configuration_adv.h

@ -997,6 +997,11 @@
//#define MARLIN_INVADERS
//#define MARLIN_SNAKE
// Frivolous Game Options
//#define MARLIN_BRICKOUT
//#define MARLIN_INVADERS
//#define MARLIN_SNAKE
#endif // HAS_GRAPHICAL_LCD
// @section safety

5
config/examples/BQ/Hephestos/Configuration_adv.h

@ -994,6 +994,11 @@
//#define MARLIN_INVADERS
//#define MARLIN_SNAKE
// Frivolous Game Options
//#define MARLIN_BRICKOUT
//#define MARLIN_INVADERS
//#define MARLIN_SNAKE
#endif // HAS_GRAPHICAL_LCD
// @section safety

5
config/examples/BQ/Hephestos_2/Configuration_adv.h

@ -1002,6 +1002,11 @@
//#define MARLIN_INVADERS
//#define MARLIN_SNAKE
// Frivolous Game Options
//#define MARLIN_BRICKOUT
//#define MARLIN_INVADERS
//#define MARLIN_SNAKE
#endif // HAS_GRAPHICAL_LCD
// @section safety

5
config/examples/BQ/WITBOX/Configuration_adv.h

@ -994,6 +994,11 @@
//#define MARLIN_INVADERS
//#define MARLIN_SNAKE
// Frivolous Game Options
//#define MARLIN_BRICKOUT
//#define MARLIN_INVADERS
//#define MARLIN_SNAKE
#endif // HAS_GRAPHICAL_LCD
// @section safety

5
config/examples/Cartesio/Configuration_adv.h

@ -997,6 +997,11 @@
//#define MARLIN_INVADERS
//#define MARLIN_SNAKE
// Frivolous Game Options
//#define MARLIN_BRICKOUT
//#define MARLIN_INVADERS
//#define MARLIN_SNAKE
#endif // HAS_GRAPHICAL_LCD
// @section safety

5
config/examples/Creality/CR-10/Configuration_adv.h

@ -997,6 +997,11 @@
//#define MARLIN_INVADERS
//#define MARLIN_SNAKE
// Frivolous Game Options
//#define MARLIN_BRICKOUT
//#define MARLIN_INVADERS
//#define MARLIN_SNAKE
#endif // HAS_GRAPHICAL_LCD
// @section safety

5
config/examples/Creality/CR-10S/Configuration_adv.h

@ -997,6 +997,11 @@
//#define MARLIN_INVADERS
//#define MARLIN_SNAKE
// Frivolous Game Options
//#define MARLIN_BRICKOUT
//#define MARLIN_INVADERS
//#define MARLIN_SNAKE
#endif // HAS_GRAPHICAL_LCD
// @section safety

5
config/examples/Creality/CR-10_5S/Configuration_adv.h

@ -997,6 +997,11 @@
//#define MARLIN_INVADERS
//#define MARLIN_SNAKE
// Frivolous Game Options
//#define MARLIN_BRICKOUT
//#define MARLIN_INVADERS
//#define MARLIN_SNAKE
#endif // HAS_GRAPHICAL_LCD
// @section safety

5
config/examples/Creality/CR-10mini/Configuration_adv.h

@ -997,6 +997,11 @@
//#define MARLIN_INVADERS
//#define MARLIN_SNAKE
// Frivolous Game Options
//#define MARLIN_BRICKOUT
//#define MARLIN_INVADERS
//#define MARLIN_SNAKE
#endif // HAS_GRAPHICAL_LCD
// @section safety

5
config/examples/Creality/CR-8/Configuration_adv.h

@ -997,6 +997,11 @@
//#define MARLIN_INVADERS
//#define MARLIN_SNAKE
// Frivolous Game Options
//#define MARLIN_BRICKOUT
//#define MARLIN_INVADERS
//#define MARLIN_SNAKE
#endif // HAS_GRAPHICAL_LCD
// @section safety

5
config/examples/Creality/Ender-2/Configuration_adv.h

@ -994,6 +994,11 @@
//#define MARLIN_INVADERS
//#define MARLIN_SNAKE
// Frivolous Game Options
//#define MARLIN_BRICKOUT
//#define MARLIN_INVADERS
//#define MARLIN_SNAKE
#endif // HAS_GRAPHICAL_LCD
// @section safety

5
config/examples/Creality/Ender-3/Configuration_adv.h

@ -994,6 +994,11 @@
//#define MARLIN_INVADERS
//#define MARLIN_SNAKE
// Frivolous Game Options
//#define MARLIN_BRICKOUT
//#define MARLIN_INVADERS
//#define MARLIN_SNAKE
#endif // HAS_GRAPHICAL_LCD
// @section safety

5
config/examples/Creality/Ender-4/Configuration_adv.h

@ -997,6 +997,11 @@
//#define MARLIN_INVADERS
//#define MARLIN_SNAKE
// Frivolous Game Options
//#define MARLIN_BRICKOUT
//#define MARLIN_INVADERS
//#define MARLIN_SNAKE
#endif // HAS_GRAPHICAL_LCD
// @section safety

5
config/examples/Einstart-S/Configuration_adv.h

@ -997,6 +997,11 @@
//#define MARLIN_INVADERS
//#define MARLIN_SNAKE
// Frivolous Game Options
//#define MARLIN_BRICKOUT
//#define MARLIN_INVADERS
//#define MARLIN_SNAKE
#endif // HAS_GRAPHICAL_LCD
// @section safety

5
config/examples/Felix/Configuration_adv.h

@ -997,6 +997,11 @@
//#define MARLIN_INVADERS
//#define MARLIN_SNAKE
// Frivolous Game Options
//#define MARLIN_BRICKOUT
//#define MARLIN_INVADERS
//#define MARLIN_SNAKE
#endif // HAS_GRAPHICAL_LCD
// @section safety

5
config/examples/FlashForge/CreatorPro/Configuration_adv.h

@ -993,6 +993,11 @@
//#define MARLIN_INVADERS
//#define MARLIN_SNAKE
// Frivolous Game Options
//#define MARLIN_BRICKOUT
//#define MARLIN_INVADERS
//#define MARLIN_SNAKE
#endif // HAS_GRAPHICAL_LCD
// @section safety

5
config/examples/FolgerTech/i3-2020/Configuration_adv.h

@ -997,6 +997,11 @@
//#define MARLIN_INVADERS
//#define MARLIN_SNAKE
// Frivolous Game Options
//#define MARLIN_BRICKOUT
//#define MARLIN_INVADERS
//#define MARLIN_SNAKE
#endif // HAS_GRAPHICAL_LCD
// @section safety

5
config/examples/Formbot/Raptor/Configuration_adv.h

@ -997,6 +997,11 @@
//#define MARLIN_INVADERS
//#define MARLIN_SNAKE
// Frivolous Game Options
//#define MARLIN_BRICKOUT
//#define MARLIN_INVADERS
//#define MARLIN_SNAKE
#endif // HAS_GRAPHICAL_LCD
// @section safety

5
config/examples/Formbot/T_Rex_2+/Configuration_adv.h

@ -1001,6 +1001,11 @@
//#define MARLIN_INVADERS
//#define MARLIN_SNAKE
// Frivolous Game Options
//#define MARLIN_BRICKOUT
//#define MARLIN_INVADERS
//#define MARLIN_SNAKE
#endif // HAS_GRAPHICAL_LCD
// @section safety

5
config/examples/Formbot/T_Rex_3/Configuration_adv.h

@ -1001,6 +1001,11 @@
//#define MARLIN_INVADERS
//#define MARLIN_SNAKE
// Frivolous Game Options
//#define MARLIN_BRICKOUT
//#define MARLIN_INVADERS
//#define MARLIN_SNAKE
#endif // HAS_GRAPHICAL_LCD
// @section safety

5
config/examples/Geeetech/A10M/Configuration_adv.h

@ -997,6 +997,11 @@
//#define MARLIN_INVADERS
//#define MARLIN_SNAKE
// Frivolous Game Options
//#define MARLIN_BRICKOUT
//#define MARLIN_INVADERS
//#define MARLIN_SNAKE
#endif // HAS_GRAPHICAL_LCD
// @section safety

5
config/examples/Geeetech/A20M/Configuration_adv.h

@ -997,6 +997,11 @@
//#define MARLIN_INVADERS
//#define MARLIN_SNAKE
// Frivolous Game Options
//#define MARLIN_BRICKOUT
//#define MARLIN_INVADERS
//#define MARLIN_SNAKE
#endif // HAS_GRAPHICAL_LCD
// @section safety

5
config/examples/Geeetech/MeCreator2/Configuration_adv.h

@ -997,6 +997,11 @@
//#define MARLIN_INVADERS
//#define MARLIN_SNAKE
// Frivolous Game Options
//#define MARLIN_BRICKOUT
//#define MARLIN_INVADERS
//#define MARLIN_SNAKE
#endif // HAS_GRAPHICAL_LCD
// @section safety

5
config/examples/Geeetech/Prusa i3 Pro C/Configuration_adv.h

@ -997,6 +997,11 @@
//#define MARLIN_INVADERS
//#define MARLIN_SNAKE
// Frivolous Game Options
//#define MARLIN_BRICKOUT
//#define MARLIN_INVADERS
//#define MARLIN_SNAKE
#endif // HAS_GRAPHICAL_LCD
// @section safety

5
config/examples/Geeetech/Prusa i3 Pro W/Configuration_adv.h

@ -997,6 +997,11 @@
//#define MARLIN_INVADERS
//#define MARLIN_SNAKE
// Frivolous Game Options
//#define MARLIN_BRICKOUT
//#define MARLIN_INVADERS
//#define MARLIN_SNAKE
#endif // HAS_GRAPHICAL_LCD
// @section safety

5
config/examples/Infitary/i3-M508/Configuration_adv.h

@ -997,6 +997,11 @@
//#define MARLIN_INVADERS
//#define MARLIN_SNAKE
// Frivolous Game Options
//#define MARLIN_BRICKOUT
//#define MARLIN_INVADERS
//#define MARLIN_SNAKE
#endif // HAS_GRAPHICAL_LCD
// @section safety

5
config/examples/JGAurora/A5/Configuration_adv.h

@ -994,6 +994,11 @@
//#define MARLIN_INVADERS
//#define MARLIN_SNAKE
// Frivolous Game Options
//#define MARLIN_BRICKOUT
//#define MARLIN_INVADERS
//#define MARLIN_SNAKE
#endif // HAS_GRAPHICAL_LCD
// @section safety

5
config/examples/MakerParts/Configuration_adv.h

@ -997,6 +997,11 @@
//#define MARLIN_INVADERS
//#define MARLIN_SNAKE
// Frivolous Game Options
//#define MARLIN_BRICKOUT
//#define MARLIN_INVADERS
//#define MARLIN_SNAKE
#endif // HAS_GRAPHICAL_LCD
// @section safety

5
config/examples/Malyan/M150/Configuration_adv.h

@ -997,6 +997,11 @@
//#define MARLIN_INVADERS
//#define MARLIN_SNAKE
// Frivolous Game Options
//#define MARLIN_BRICKOUT
//#define MARLIN_INVADERS
//#define MARLIN_SNAKE
#endif // HAS_GRAPHICAL_LCD
// @section safety

5
config/examples/Malyan/M200/Configuration_adv.h

@ -997,6 +997,11 @@
//#define MARLIN_INVADERS
//#define MARLIN_SNAKE
// Frivolous Game Options
//#define MARLIN_BRICKOUT
//#define MARLIN_INVADERS
//#define MARLIN_SNAKE
#endif // HAS_GRAPHICAL_LCD
// @section safety

5
config/examples/Micromake/C1/enhanced/Configuration_adv.h

@ -997,6 +997,11 @@
//#define MARLIN_INVADERS
//#define MARLIN_SNAKE
// Frivolous Game Options
//#define MARLIN_BRICKOUT
//#define MARLIN_INVADERS
//#define MARLIN_SNAKE
#endif // HAS_GRAPHICAL_LCD
// @section safety

5
config/examples/Mks/Robin/Configuration_adv.h

@ -997,6 +997,11 @@
//#define MARLIN_INVADERS
//#define MARLIN_SNAKE
// Frivolous Game Options
//#define MARLIN_BRICKOUT
//#define MARLIN_INVADERS
//#define MARLIN_SNAKE
#endif // HAS_GRAPHICAL_LCD
// @section safety

5
config/examples/Mks/Sbase/Configuration_adv.h

@ -998,6 +998,11 @@
//#define MARLIN_INVADERS
//#define MARLIN_SNAKE
// Frivolous Game Options
//#define MARLIN_BRICKOUT
//#define MARLIN_INVADERS
//#define MARLIN_SNAKE
#endif // HAS_GRAPHICAL_LCD
// @section safety

5
config/examples/RapideLite/RL200/Configuration_adv.h

@ -997,6 +997,11 @@
//#define MARLIN_INVADERS
//#define MARLIN_SNAKE
// Frivolous Game Options
//#define MARLIN_BRICKOUT
//#define MARLIN_INVADERS
//#define MARLIN_SNAKE
#endif // HAS_GRAPHICAL_LCD
// @section safety

5
config/examples/RigidBot/Configuration_adv.h

@ -997,6 +997,11 @@
//#define MARLIN_INVADERS
//#define MARLIN_SNAKE
// Frivolous Game Options
//#define MARLIN_BRICKOUT
//#define MARLIN_INVADERS
//#define MARLIN_SNAKE
#endif // HAS_GRAPHICAL_LCD
// @section safety

5
config/examples/SCARA/Configuration_adv.h

@ -994,6 +994,11 @@
//#define MARLIN_INVADERS
//#define MARLIN_SNAKE
// Frivolous Game Options
//#define MARLIN_BRICKOUT
//#define MARLIN_INVADERS
//#define MARLIN_SNAKE
#endif // HAS_GRAPHICAL_LCD
// @section safety

5
config/examples/Sanguinololu/Configuration_adv.h

@ -997,6 +997,11 @@
//#define MARLIN_INVADERS
//#define MARLIN_SNAKE
// Frivolous Game Options
//#define MARLIN_BRICKOUT
//#define MARLIN_INVADERS
//#define MARLIN_SNAKE
#endif // HAS_GRAPHICAL_LCD
// @section safety

5
config/examples/TheBorg/Configuration_adv.h

@ -997,6 +997,11 @@
//#define MARLIN_INVADERS
//#define MARLIN_SNAKE
// Frivolous Game Options
//#define MARLIN_BRICKOUT
//#define MARLIN_INVADERS
//#define MARLIN_SNAKE
#endif // HAS_GRAPHICAL_LCD
// @section safety

5
config/examples/TinyBoy2/Configuration_adv.h

@ -997,6 +997,11 @@
//#define MARLIN_INVADERS
//#define MARLIN_SNAKE
// Frivolous Game Options
//#define MARLIN_BRICKOUT
//#define MARLIN_INVADERS
//#define MARLIN_SNAKE
#endif // HAS_GRAPHICAL_LCD
// @section safety

5
config/examples/Tronxy/X3A/Configuration_adv.h

@ -997,6 +997,11 @@
//#define MARLIN_INVADERS
//#define MARLIN_SNAKE
// Frivolous Game Options
//#define MARLIN_BRICKOUT
//#define MARLIN_INVADERS
//#define MARLIN_SNAKE
#endif // HAS_GRAPHICAL_LCD
// @section safety

5
config/examples/Tronxy/X5S-2E/Configuration_adv.h

@ -997,6 +997,11 @@
//#define MARLIN_INVADERS
//#define MARLIN_SNAKE
// Frivolous Game Options
//#define MARLIN_BRICKOUT
//#define MARLIN_INVADERS
//#define MARLIN_SNAKE
#endif // HAS_GRAPHICAL_LCD
// @section safety

5
config/examples/UltiMachine/Archim1/Configuration_adv.h

@ -997,6 +997,11 @@
//#define MARLIN_INVADERS
//#define MARLIN_SNAKE
// Frivolous Game Options
//#define MARLIN_BRICKOUT
//#define MARLIN_INVADERS
//#define MARLIN_SNAKE
#endif // HAS_GRAPHICAL_LCD
// @section safety

5
config/examples/UltiMachine/Archim2/Configuration_adv.h

@ -997,6 +997,11 @@
//#define MARLIN_INVADERS
//#define MARLIN_SNAKE
// Frivolous Game Options
//#define MARLIN_BRICKOUT
//#define MARLIN_INVADERS
//#define MARLIN_SNAKE
#endif // HAS_GRAPHICAL_LCD
// @section safety

5
config/examples/VORONDesign/Configuration_adv.h

@ -997,6 +997,11 @@
//#define MARLIN_INVADERS
//#define MARLIN_SNAKE
// Frivolous Game Options
//#define MARLIN_BRICKOUT
//#define MARLIN_INVADERS
//#define MARLIN_SNAKE
#endif // HAS_GRAPHICAL_LCD
// @section safety

5
config/examples/Velleman/K8200/Configuration_adv.h

@ -1010,6 +1010,11 @@
//#define MARLIN_INVADERS
//#define MARLIN_SNAKE
// Frivolous Game Options
//#define MARLIN_BRICKOUT
//#define MARLIN_INVADERS
//#define MARLIN_SNAKE
#endif // HAS_GRAPHICAL_LCD
// @section safety

5
config/examples/Velleman/K8400/Configuration_adv.h

@ -997,6 +997,11 @@
//#define MARLIN_INVADERS
//#define MARLIN_SNAKE
// Frivolous Game Options
//#define MARLIN_BRICKOUT
//#define MARLIN_INVADERS
//#define MARLIN_SNAKE
#endif // HAS_GRAPHICAL_LCD
// @section safety

5
config/examples/WASP/PowerWASP/Configuration_adv.h

@ -997,6 +997,11 @@
//#define MARLIN_INVADERS
//#define MARLIN_SNAKE
// Frivolous Game Options
//#define MARLIN_BRICKOUT
//#define MARLIN_INVADERS
//#define MARLIN_SNAKE
#endif // HAS_GRAPHICAL_LCD
// @section safety

5
config/examples/Wanhao/Duplicator 6/Configuration_adv.h

@ -996,6 +996,11 @@
//#define MARLIN_INVADERS
//#define MARLIN_SNAKE
// Frivolous Game Options
//#define MARLIN_BRICKOUT
//#define MARLIN_INVADERS
//#define MARLIN_SNAKE
#endif // HAS_GRAPHICAL_LCD
// @section safety

5
config/examples/delta/Anycubic/Kossel/Configuration_adv.h

@ -996,6 +996,11 @@
//#define MARLIN_INVADERS
//#define MARLIN_SNAKE
// Frivolous Game Options
//#define MARLIN_BRICKOUT
//#define MARLIN_INVADERS
//#define MARLIN_SNAKE
#endif // HAS_GRAPHICAL_LCD
// @section safety

5
config/examples/delta/FLSUN/auto_calibrate/Configuration_adv.h

@ -996,6 +996,11 @@
//#define MARLIN_INVADERS
//#define MARLIN_SNAKE
// Frivolous Game Options
//#define MARLIN_BRICKOUT
//#define MARLIN_INVADERS
//#define MARLIN_SNAKE
#endif // HAS_GRAPHICAL_LCD
// @section safety

5
config/examples/delta/FLSUN/kossel/Configuration_adv.h

@ -996,6 +996,11 @@
//#define MARLIN_INVADERS
//#define MARLIN_SNAKE
// Frivolous Game Options
//#define MARLIN_BRICKOUT
//#define MARLIN_INVADERS
//#define MARLIN_SNAKE
#endif // HAS_GRAPHICAL_LCD
// @section safety

5
config/examples/delta/FLSUN/kossel_mini/Configuration_adv.h

@ -996,6 +996,11 @@
//#define MARLIN_INVADERS
//#define MARLIN_SNAKE
// Frivolous Game Options
//#define MARLIN_BRICKOUT
//#define MARLIN_INVADERS
//#define MARLIN_SNAKE
#endif // HAS_GRAPHICAL_LCD
// @section safety

5
config/examples/delta/Geeetech/Rostock 301/Configuration_adv.h

@ -996,6 +996,11 @@
//#define MARLIN_INVADERS
//#define MARLIN_SNAKE
// Frivolous Game Options
//#define MARLIN_BRICKOUT
//#define MARLIN_INVADERS
//#define MARLIN_SNAKE
#endif // HAS_GRAPHICAL_LCD
// @section safety

5
config/examples/delta/MKS/SBASE/Configuration_adv.h

@ -996,6 +996,11 @@
//#define MARLIN_INVADERS
//#define MARLIN_SNAKE
// Frivolous Game Options
//#define MARLIN_BRICKOUT
//#define MARLIN_INVADERS
//#define MARLIN_SNAKE
#endif // HAS_GRAPHICAL_LCD
// @section safety

5
config/examples/delta/Tevo Little Monster/Configuration_adv.h

@ -996,6 +996,11 @@
//#define MARLIN_INVADERS
//#define MARLIN_SNAKE
// Frivolous Game Options
//#define MARLIN_BRICKOUT
//#define MARLIN_INVADERS
//#define MARLIN_SNAKE
#endif // HAS_GRAPHICAL_LCD
// @section safety

5
config/examples/delta/generic/Configuration_adv.h

@ -996,6 +996,11 @@
//#define MARLIN_INVADERS
//#define MARLIN_SNAKE
// Frivolous Game Options
//#define MARLIN_BRICKOUT
//#define MARLIN_INVADERS
//#define MARLIN_SNAKE
#endif // HAS_GRAPHICAL_LCD
// @section safety

5
config/examples/delta/kossel_mini/Configuration_adv.h

@ -995,6 +995,11 @@
//#define MARLIN_INVADERS
//#define MARLIN_SNAKE
// Frivolous Game Options
//#define MARLIN_BRICKOUT
//#define MARLIN_INVADERS
//#define MARLIN_SNAKE
#endif // HAS_GRAPHICAL_LCD
// @section safety

5
config/examples/delta/kossel_xl/Configuration_adv.h

@ -996,6 +996,11 @@
//#define MARLIN_INVADERS
//#define MARLIN_SNAKE
// Frivolous Game Options
//#define MARLIN_BRICKOUT
//#define MARLIN_INVADERS
//#define MARLIN_SNAKE
#endif // HAS_GRAPHICAL_LCD
// @section safety

5
config/examples/gCreate/gMax1.5+/Configuration_adv.h

@ -997,6 +997,11 @@
//#define MARLIN_INVADERS
//#define MARLIN_SNAKE
// Frivolous Game Options
//#define MARLIN_BRICKOUT
//#define MARLIN_INVADERS
//#define MARLIN_SNAKE
#endif // HAS_GRAPHICAL_LCD
// @section safety

5
config/examples/makibox/Configuration_adv.h

@ -997,6 +997,11 @@
//#define MARLIN_INVADERS
//#define MARLIN_SNAKE
// Frivolous Game Options
//#define MARLIN_BRICKOUT
//#define MARLIN_INVADERS
//#define MARLIN_SNAKE
#endif // HAS_GRAPHICAL_LCD
// @section safety

5
config/examples/tvrrug/Round2/Configuration_adv.h

@ -997,6 +997,11 @@
//#define MARLIN_INVADERS
//#define MARLIN_SNAKE
// Frivolous Game Options
//#define MARLIN_BRICKOUT
//#define MARLIN_INVADERS
//#define MARLIN_SNAKE
#endif // HAS_GRAPHICAL_LCD
// @section safety

5
config/examples/wt150/Configuration_adv.h

@ -998,6 +998,11 @@
//#define MARLIN_INVADERS
//#define MARLIN_SNAKE
// Frivolous Game Options
//#define MARLIN_BRICKOUT
//#define MARLIN_INVADERS
//#define MARLIN_SNAKE
#endif // HAS_GRAPHICAL_LCD
// @section safety

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