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Fix ExtUI + Archim compile, typos (#17825)

vanilla_fb_2.0.x
Marcio T 4 years ago
committed by GitHub
parent
commit
db32af9171
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  1. 100
      Marlin/src/lcd/extui/lib/ftdi_eve_touch_ui/config.h
  2. 2
      Marlin/src/lcd/extui/lib/ftdi_eve_touch_ui/ftdi_eve_lib/basic/spi.cpp
  3. 2
      Marlin/src/lcd/extui/lib/ftdi_eve_touch_ui/ftdi_eve_lib/basic/spi.h
  4. 7
      Marlin/src/lcd/extui/lib/ftdi_eve_touch_ui/screens/advanced_settings_menu.cpp
  5. 6
      Marlin/src/lcd/extui/lib/ftdi_eve_touch_ui/screens/tune_menu.cpp
  6. 14
      Marlin/src/lcd/extui_dgus_lcd.cpp

100
Marlin/src/lcd/extui/lib/ftdi_eve_touch_ui/config.h

@ -23,102 +23,4 @@
#include "compat.h"
// Define the display board used (see "ftdi_eve_boards.h" for definitions)
//#define LCD_FTDI_VM800B35A // FTDI 3.5" 320x240 with FT800
//#define LCD_4DSYSTEMS_4DLCD_FT843 // 4D Systems 4.3" 480x272
//#define LCD_HAOYU_FT800CB // Haoyu with 4.3" or 5" 480x272
//#define LCD_HAOYU_FT810CB // Haoyu with 5" 800x480
//#define LCD_ALEPHOBJECTS_CLCD_UI // Aleph Objects Color LCD User Interface
// Leave the following commented out to use a board's default resolution.
// If you have changed the LCD panel, you may override the resolution
// below (see "ftdi_eve_resolutions.h" for definitions):
//#define TOUCH_UI_320x240
//#define TOUCH_UI_480x272
//#define TOUCH_UI_800x480
// Define the printer interface or pins used (see "ui_pin_mappings.h" for definitions):
//#define CR10_TFT_PINMAP
//#define AO_EXP1_DEPRECATED_PINMAP // UltraLCD EXP1 connector, old AlephObject's wiring
//#define AO_EXP1_PINMAP // UltraLCD EXP1 connector, new AlephObject's wiring
//#define AO_EXP2_PINMAP // UltraLCD EXP2 connector, new AlephObject's wiring
//#define OTHER_PIN_LAYOUT
// Otherwise. Define all the pins manually:
#ifdef OTHER_PIN_LAYOUT
// Select interfacing pins, the following pin specifiers are supported:
//
// ARDUINO_DIGITAL_1 - Arduino pin via digitalWrite/digitalRead
// AVR_A1 - Fast AVR port access via PORTA/PINA/DDRA
// 1 - When compiling Marlin, use Marlin pin IDs.
// The pins for CS and MOD_RESET (PD) must be chosen.
#define CLCD_MOD_RESET 9
#define CLCD_SPI_CS 10
// If using software SPI, specify pins for SCLK, MOSI, MISO
//#define CLCD_USE_SOFT_SPI
#ifdef CLCD_USE_SOFT_SPI
#define CLCD_SOFT_SPI_MOSI 11
#define CLCD_SOFT_SPI_MISO 12
#define CLCD_SOFT_SPI_SCLK 13
#endif
#endif
// Defines how to orient the display. An inverted (i.e. upside-down) display
// is supported on the FT800. The FT810 or better also support a portrait
// and mirrored orientation.
//#define TOUCH_UI_INVERTED
//#define TOUCH_UI_PORTRAIT
//#define TOUCH_UI_MIRRORED
// Enable UTF8 processing and rendering. Unsupported characters
// will be shown as '?'.
//#define TOUCH_UI_USE_UTF8
#ifdef TOUCH_UI_USE_UTF8
// Western accents support. These accented characters use
// combined bitmaps and require relatively little storage.
#define TOUCH_UI_UTF8_WESTERN_CHARSET
#ifdef TOUCH_UI_UTF8_WESTERN_CHARSET
// Additional character groups. These characters require
// full bitmaps and take up considerable storage:
//#define TOUCH_UI_UTF8_SUPERSCRIPTS // ¹ ² ³
//#define TOUCH_UI_UTF8_COPYRIGHT // © ®
//#define TOUCH_UI_UTF8_GERMANIC // ß
//#define TOUCH_UI_UTF8_SCANDINAVIAN // Æ Ð Ø Þ æ ð ø þ
//#define TOUCH_UI_UTF8_PUNCTUATION // « » ¿ ¡
//#define TOUCH_UI_UTF8_CURRENCY // ¢ £ ¤ ¥
//#define TOUCH_UI_UTF8_ORDINALS // º ª
//#define TOUCH_UI_UTF8_MATHEMATICS // ± × ÷
//#define TOUCH_UI_UTF8_FRACTIONS // ¼ ½ ¾
//#define TOUCH_UI_UTF8_SYMBOLS // µ ¶ ¦ § ¬
#endif
#endif
// When labels do not fit buttons, use smaller font
//#define TOUCH_UI_FIT_TEXT
// Enable support for selection of languages at run-time
// (otherwise will use the value of LCD_LANGUAGE)
//#define TOUCH_UI_LANGUAGE_MENU
// Use a numeric passcode for "Parental lock".
// This is a recommended for smaller displays.
//#define TOUCH_UI_PASSCODE
// The timeout (in ms) to return to the status screen from sub-menus
//#define LCD_TIMEOUT_TO_STATUS 15000
// Enable this to debug the event framework
//#define TOUCH_UI_DEBUG
// Enable the developer's menu and screens
//#define DEVELOPER_SCREENS
// Sets the SPI speed in Hz
#define SPI_FREQUENCY 8000000 >> SPI_SPEED
// Configure this display with options in Configuration_adv.h

2
Marlin/src/lcd/extui/lib/ftdi_eve_touch_ui/ftdi_eve_lib/basic/spi.cpp

@ -29,7 +29,7 @@
namespace FTDI {
#ifndef CLCD_USE_SOFT_SPI
#ifndef __AVR__
#ifdef CLCD_SPI_BUS
SPIClass EVE_SPI(CLCD_SPI_BUS);
#endif
SPISettings SPI::spi_settings(SPI_FREQUENCY, MSBFIRST, SPI_MODE0);

2
Marlin/src/lcd/extui/lib/ftdi_eve_touch_ui/ftdi_eve_lib/basic/spi.h

@ -28,7 +28,7 @@
namespace FTDI {
#if defined(__AVR__) || defined(CLCD_USE_SOFT_SPI)
#if !defined(CLCD_SPI_BUS) || defined(CLCD_USE_SOFT_SPI)
#define SPI_OBJ ::SPI
#else
extern SPIClass EVE_SPI;

7
Marlin/src/lcd/extui/lib/ftdi_eve_touch_ui/screens/advanced_settings_menu.cpp

@ -99,9 +99,8 @@ void AdvancedSettingsMenu::onRedraw(draw_mode_t what) {
.enabled(ENABLED(SENSORLESS_HOMING))
.tag(14).button( TMC_HOMING_THRS_POS, GET_TEXT_F(MSG_TMC_HOMING_THRS))
.enabled(EITHER(HAS_MULTI_HOTEND, BLTOUCH))
.tag(4) .button( OFFSETS_POS, GET_TEXT_F(TERN(HAS_MULTI_HOTEND, MSG_OFFSETS_MENU, MSG_RESET_BLTOUCH))
.enabled(EITHER(LIN_ADVANCE, FILAMENT_RUNOUT_SENSOR)
)
.tag(4) .button( OFFSETS_POS, GET_TEXT_F(TERN(HAS_MULTI_HOTEND, MSG_OFFSETS_MENU, MSG_RESET_BLTOUCH)))
.enabled(EITHER(LIN_ADVANCE, FILAMENT_RUNOUT_SENSOR))
.tag(11).button( FILAMENT_POS, GET_TEXT_F(MSG_FILAMENT))
.tag(12).button( ENDSTOPS_POS, GET_TEXT_F(MSG_LCD_ENDSTOPS))
.tag(15).button( DISPLAY_POS, GET_TEXT_F(MSG_DISPLAY_MENU))
@ -109,7 +108,7 @@ void AdvancedSettingsMenu::onRedraw(draw_mode_t what) {
.tag(10).button( RESTORE_DEFAULTS_POS, GET_TEXT_F(MSG_RESTORE_DEFAULTS))
.tag(5) .button( VELOCITY_POS, GET_TEXT_F(MSG_VELOCITY))
.tag(6) .button( ACCELERATION_POS, GET_TEXT_F(MSG_ACCELERATION))
.tag(7) .button( JERK_POS, GET_TEXT_F(TERN(HAS_JUNCTION_DEVIATION, MSG_JUNCTION_DEVIATION, MSG_JERK))
.tag(7) .button( JERK_POS, GET_TEXT_F(TERN(HAS_JUNCTION_DEVIATION, MSG_JUNCTION_DEVIATION, MSG_JERK)))
.enabled(ENABLED(BACKLASH_GCODE))
.tag(8).button( BACKLASH_POS, GET_TEXT_F(MSG_BACKLASH))
.colors(action_btn)

6
Marlin/src/lcd/extui/lib/ftdi_eve_touch_ui/screens/tune_menu.cpp

@ -72,14 +72,14 @@ void TuneMenu::onRedraw(draw_mode_t what) {
.enabled(EITHER(LIN_ADVANCE, FILAMENT_RUNOUT_SENSOR))
.tag(9).button( FILAMENT_POS, GET_TEXT_F(MSG_FILAMENT))
.enabled(EITHER(HAS_BED_PROBE, BABYSTEPPING))
.tag(4).button( NUDGE_NOZ_POS, GET_TEXT_F(TERN(BABYSTEPPING, MSG_NUDGE_NOZZLE, MSG_ZPROBE_ZOFFSET))
.tag(4).button( NUDGE_NOZ_POS, GET_TEXT_F(TERN(BABYSTEPPING, MSG_NUDGE_NOZZLE, MSG_ZPROBE_ZOFFSET)))
.tag(5).button( SPEED_POS, GET_TEXT_F(MSG_PRINT_SPEED))
.tag(isPrintingFromMediaPaused() ? 7 : 6)
.enabled(TERN0(SDSUPPORT, isPrintingFromMedia()))
.button( PAUSE_POS, isPrintingFromMediaPaused() ? GET_TEXT_F(MSG_RESUME_PRINT) : GET_TEXT_F(MSG_PAUSE_PRINT))
.enabled(TERN0(SDSUPPORT, isPrintingFromMedia()))
.tag(8).button( STOP_POS, GET_TEXT_F(MSG_STOP_PRINT))
.tag(1).colors(action_btn)
.tag(8).button( STOP_POS, GET_TEXT_F(MSG_STOP_PRINT))
.tag(1).colors(action_btn)
.button( BACK_POS, GET_TEXT_F(MSG_BACK));
}
#undef GRID_COLS

14
Marlin/src/lcd/extui_dgus_lcd.cpp

@ -106,13 +106,15 @@ namespace ExtUI {
// whether successful or not.
}
void onMeshUpdate(const int8_t xpos, const int8_t ypos, const float zval) {
// Called when any mesh points are updated
}
#if HAS_MESH
void onMeshUpdate(const int8_t xpos, const int8_t ypos, const float zval) {
// Called when any mesh points are updated
}
void onMeshUpdate(const int8_t xpos, const int8_t ypos, const ExtUI::probe_state_t state) {
// Called to indicate a special condition
}
void onMeshUpdate(const int8_t xpos, const int8_t ypos, const ExtUI::probe_state_t state) {
// Called to indicate a special condition
}
#endif
#if ENABLED(POWER_LOSS_RECOVERY)
void onPowerLossResume() {

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