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@ -23,102 +23,4 @@ |
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#include "compat.h" |
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// Define the display board used (see "ftdi_eve_boards.h" for definitions)
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//#define LCD_FTDI_VM800B35A // FTDI 3.5" 320x240 with FT800
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//#define LCD_4DSYSTEMS_4DLCD_FT843 // 4D Systems 4.3" 480x272
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//#define LCD_HAOYU_FT800CB // Haoyu with 4.3" or 5" 480x272
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//#define LCD_HAOYU_FT810CB // Haoyu with 5" 800x480
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//#define LCD_ALEPHOBJECTS_CLCD_UI // Aleph Objects Color LCD User Interface
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// Leave the following commented out to use a board's default resolution.
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// If you have changed the LCD panel, you may override the resolution
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// below (see "ftdi_eve_resolutions.h" for definitions):
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//#define TOUCH_UI_320x240
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//#define TOUCH_UI_480x272
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//#define TOUCH_UI_800x480
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// Define the printer interface or pins used (see "ui_pin_mappings.h" for definitions):
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//#define CR10_TFT_PINMAP
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//#define AO_EXP1_DEPRECATED_PINMAP // UltraLCD EXP1 connector, old AlephObject's wiring
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//#define AO_EXP1_PINMAP // UltraLCD EXP1 connector, new AlephObject's wiring
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//#define AO_EXP2_PINMAP // UltraLCD EXP2 connector, new AlephObject's wiring
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//#define OTHER_PIN_LAYOUT
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// Otherwise. Define all the pins manually:
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#ifdef OTHER_PIN_LAYOUT |
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// Select interfacing pins, the following pin specifiers are supported:
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//
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// ARDUINO_DIGITAL_1 - Arduino pin via digitalWrite/digitalRead
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// AVR_A1 - Fast AVR port access via PORTA/PINA/DDRA
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// 1 - When compiling Marlin, use Marlin pin IDs.
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// The pins for CS and MOD_RESET (PD) must be chosen.
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#define CLCD_MOD_RESET 9 |
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#define CLCD_SPI_CS 10 |
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// If using software SPI, specify pins for SCLK, MOSI, MISO
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//#define CLCD_USE_SOFT_SPI
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#ifdef CLCD_USE_SOFT_SPI |
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#define CLCD_SOFT_SPI_MOSI 11 |
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#define CLCD_SOFT_SPI_MISO 12 |
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#define CLCD_SOFT_SPI_SCLK 13 |
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#endif |
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#endif |
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// Defines how to orient the display. An inverted (i.e. upside-down) display
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// is supported on the FT800. The FT810 or better also support a portrait
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// and mirrored orientation.
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//#define TOUCH_UI_INVERTED
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//#define TOUCH_UI_PORTRAIT
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//#define TOUCH_UI_MIRRORED
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// Enable UTF8 processing and rendering. Unsupported characters
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// will be shown as '?'.
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//#define TOUCH_UI_USE_UTF8
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#ifdef TOUCH_UI_USE_UTF8 |
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// Western accents support. These accented characters use
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// combined bitmaps and require relatively little storage.
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#define TOUCH_UI_UTF8_WESTERN_CHARSET |
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#ifdef TOUCH_UI_UTF8_WESTERN_CHARSET |
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// Additional character groups. These characters require
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// full bitmaps and take up considerable storage:
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//#define TOUCH_UI_UTF8_SUPERSCRIPTS // ¹ ² ³
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//#define TOUCH_UI_UTF8_COPYRIGHT // © ®
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//#define TOUCH_UI_UTF8_GERMANIC // ß
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//#define TOUCH_UI_UTF8_SCANDINAVIAN // Æ Ð Ø Þ æ ð ø þ
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//#define TOUCH_UI_UTF8_PUNCTUATION // « » ¿ ¡
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//#define TOUCH_UI_UTF8_CURRENCY // ¢ £ ¤ ¥
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//#define TOUCH_UI_UTF8_ORDINALS // º ª
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//#define TOUCH_UI_UTF8_MATHEMATICS // ± × ÷
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//#define TOUCH_UI_UTF8_FRACTIONS // ¼ ½ ¾
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//#define TOUCH_UI_UTF8_SYMBOLS // µ ¶ ¦ § ¬
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#endif |
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#endif |
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// When labels do not fit buttons, use smaller font
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//#define TOUCH_UI_FIT_TEXT
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// Enable support for selection of languages at run-time
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// (otherwise will use the value of LCD_LANGUAGE)
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//#define TOUCH_UI_LANGUAGE_MENU
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// Use a numeric passcode for "Parental lock".
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// This is a recommended for smaller displays.
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//#define TOUCH_UI_PASSCODE
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// The timeout (in ms) to return to the status screen from sub-menus
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//#define LCD_TIMEOUT_TO_STATUS 15000
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// Enable this to debug the event framework
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//#define TOUCH_UI_DEBUG
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// Enable the developer's menu and screens
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//#define DEVELOPER_SCREENS
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// Sets the SPI speed in Hz
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#define SPI_FREQUENCY 8000000 >> SPI_SPEED |
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// Configure this display with options in Configuration_adv.h
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