diff --git a/Marlin/src/gcode/motion/G2_G3.cpp b/Marlin/src/gcode/motion/G2_G3.cpp index e2240cbf23..edace2b63e 100644 --- a/Marlin/src/gcode/motion/G2_G3.cpp +++ b/Marlin/src/gcode/motion/G2_G3.cpp @@ -285,12 +285,13 @@ void GcodeSuite::G2_G3(const bool clockwise) { if (r) { const xy_pos_t p1 = current_position, p2 = destination; if (p1 != p2) { - const xy_pos_t d = p2 - p1, m = (p1 + p2) * 0.5f; // XY distance and midpoint - const float e = clockwise ^ (r < 0) ? -1 : 1, // clockwise -1/1, counterclockwise 1/-1 - len = d.magnitude(), // Total move length - h = SQRT((r - d * 0.5f) * (r + d * 0.5f)); // Distance to the arc pivot-point - const xy_pos_t s = { d.x, -d.y }; // Inverse Slope of the perpendicular bisector - arc_offset = m + s * RECIPROCAL(len) * e * h - p1; // The calculated offset + const xy_pos_t d2 = (p2 - p1) * 0.5f; // XY vector to midpoint of move from current + const float e = clockwise ^ (r < 0) ? -1 : 1, // clockwise -1/1, counterclockwise 1/-1 + len = d2.magnitude(), // Distance to mid-point of move from current + h2 = (r - len) * (r + len), // factored to reduce rounding error + h = (h2 >= 0) ? SQRT(h2) : 0.0f; // Distance to the arc pivot-point from midpoint + const xy_pos_t s = { -d2.y, d2.x } / len; // Unit vector along perpendicular bisector + arc_offset = d2 + s * e * h; // The calculated offset (mid-point if |r| <= len) } } }