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@ -26,7 +26,7 @@ |
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#include "../../inc/MarlinConfigPre.h" |
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#if BOTH(HAS_MARLINUI_MENU, LEVEL_BED_CORNERS) |
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#if BOTH(HAS_MARLINUI_MENU, LCD_BED_TRAMMING) |
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#include "menu_item.h" |
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#include "../../module/motion.h" |
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@ -36,21 +36,21 @@ |
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#include "../../feature/bedlevel/bedlevel.h" |
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#endif |
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#ifndef LEVEL_CORNERS_Z_HOP |
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#define LEVEL_CORNERS_Z_HOP 4.0 |
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#ifndef BED_TRAMMING_Z_HOP |
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#define BED_TRAMMING_Z_HOP 4.0 |
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#endif |
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#ifndef LEVEL_CORNERS_HEIGHT |
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#define LEVEL_CORNERS_HEIGHT 0.0 |
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#ifndef BED_TRAMMING_HEIGHT |
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#define BED_TRAMMING_HEIGHT 0.0 |
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#endif |
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#if ENABLED(LEVEL_CORNERS_USE_PROBE) |
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#if ENABLED(BED_TRAMMING_USE_PROBE) |
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#include "../../module/probe.h" |
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#include "../../module/endstops.h" |
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#if ENABLED(BLTOUCH) |
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#include "../../feature/bltouch.h" |
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#endif |
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#ifndef LEVEL_CORNERS_PROBE_TOLERANCE |
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#define LEVEL_CORNERS_PROBE_TOLERANCE 0.2 |
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#ifndef BED_TRAMMING_PROBE_TOLERANCE |
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#define BED_TRAMMING_PROBE_TOLERANCE 0.2 |
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#endif |
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float last_z; |
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int good_points; |
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@ -64,32 +64,32 @@ |
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#endif |
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static_assert(LEVEL_CORNERS_Z_HOP >= 0, "LEVEL_CORNERS_Z_HOP must be >= 0. Please update your configuration."); |
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static_assert(BED_TRAMMING_Z_HOP >= 0, "BED_TRAMMING_Z_HOP must be >= 0. Please update your configuration."); |
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#ifndef LEVEL_CORNERS_LEVELING_ORDER |
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#define LEVEL_CORNERS_LEVELING_ORDER { LF, RF, LB, RB } // Default
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//#define LEVEL_CORNERS_LEVELING_ORDER { LF, LB, RF } // 3 hard-coded points
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//#define LEVEL_CORNERS_LEVELING_ORDER { LF, RF } // 3-Point tramming - Rear
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//#define LEVEL_CORNERS_LEVELING_ORDER { LF, LB } // 3-Point tramming - Right
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//#define LEVEL_CORNERS_LEVELING_ORDER { RF, RB } // 3-Point tramming - Left
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//#define LEVEL_CORNERS_LEVELING_ORDER { LB, RB } // 3-Point tramming - Front
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#ifndef BED_TRAMMING_LEVELING_ORDER |
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#define BED_TRAMMING_LEVELING_ORDER { LF, RF, LB, RB } // Default
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//#define BED_TRAMMING_LEVELING_ORDER { LF, LB, RF } // 3 hard-coded points
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//#define BED_TRAMMING_LEVELING_ORDER { LF, RF } // 3-Point tramming - Rear
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//#define BED_TRAMMING_LEVELING_ORDER { LF, LB } // 3-Point tramming - Right
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//#define BED_TRAMMING_LEVELING_ORDER { RF, RB } // 3-Point tramming - Left
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//#define BED_TRAMMING_LEVELING_ORDER { LB, RB } // 3-Point tramming - Front
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#endif |
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#define LF 1 |
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#define RF 2 |
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#define RB 3 |
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#define LB 4 |
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constexpr int lco[] = LEVEL_CORNERS_LEVELING_ORDER; |
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constexpr int lco[] = BED_TRAMMING_LEVELING_ORDER; |
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constexpr bool level_corners_3_points = COUNT(lco) == 2; |
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static_assert(level_corners_3_points || COUNT(lco) == 4, "LEVEL_CORNERS_LEVELING_ORDER must have exactly 2 or 4 corners."); |
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static_assert(level_corners_3_points || COUNT(lco) == 4, "BED_TRAMMING_LEVELING_ORDER must have exactly 2 or 4 corners."); |
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constexpr int lcodiff = ABS(lco[0] - lco[1]); |
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static_assert(COUNT(lco) == 4 || lcodiff == 1 || lcodiff == 3, "The first two LEVEL_CORNERS_LEVELING_ORDER corners must be on the same edge."); |
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static_assert(COUNT(lco) == 4 || lcodiff == 1 || lcodiff == 3, "The first two BED_TRAMMING_LEVELING_ORDER corners must be on the same edge."); |
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constexpr int nr_edge_points = level_corners_3_points ? 3 : 4; |
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constexpr int available_points = nr_edge_points + ENABLED(LEVEL_CENTER_TOO); |
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constexpr int center_index = TERN(LEVEL_CENTER_TOO, available_points - 1, -1); |
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constexpr float inset_lfrb[4] = LEVEL_CORNERS_INSET_LFRB; |
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constexpr int available_points = nr_edge_points + ENABLED(BED_TRAMMING_INCLUDE_CENTER); |
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constexpr int center_index = TERN(BED_TRAMMING_INCLUDE_CENTER, available_points - 1, -1); |
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constexpr float inset_lfrb[4] = BED_TRAMMING_INSET_LFRB; |
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constexpr xy_pos_t lf { (X_MIN_BED) + inset_lfrb[0], (Y_MIN_BED) + inset_lfrb[1] }, |
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rb { (X_MAX_BED) - inset_lfrb[2], (Y_MAX_BED) - inset_lfrb[3] }; |
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@ -120,12 +120,12 @@ static void _lcd_level_bed_corners_get_next_position() { |
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if ((lco[0] == LF && lco[1] == LB) || (lco[0] == LB && lco[1] == LF)) current_position.x = rb.x; // Center Right
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if ((lco[0] == RF && lco[1] == RB) || (lco[0] == RB && lco[1] == RF)) current_position.x = lf.x; // Left Center
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if ((lco[0] == LF && lco[1] == RF) || (lco[0] == RF && lco[1] == LF)) current_position.y = rb.y; // Center Back
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#if DISABLED(LEVEL_CENTER_TOO) && ENABLED(LEVEL_CORNERS_USE_PROBE) |
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#if DISABLED(BED_TRAMMING_INCLUDE_CENTER) && ENABLED(BED_TRAMMING_USE_PROBE) |
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bed_corner++; // Must increment the count to ensure it resets the loop if the 3rd point is out of tolerance
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#endif |
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break; |
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#if ENABLED(LEVEL_CENTER_TOO) |
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#if ENABLED(BED_TRAMMING_INCLUDE_CENTER) |
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case 3: |
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current_position.set(X_CENTER, Y_CENTER); |
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break; |
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@ -134,9 +134,9 @@ static void _lcd_level_bed_corners_get_next_position() { |
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} |
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else { |
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// Four-Corner Bed Tramming with optional center
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if (TERN0(LEVEL_CENTER_TOO, bed_corner == center_index)) { |
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if (TERN0(BED_TRAMMING_INCLUDE_CENTER, bed_corner == center_index)) { |
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current_position.set(X_CENTER, Y_CENTER); |
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TERN_(LEVEL_CORNERS_USE_PROBE, good_points--); // Decrement to allow one additional probe point
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TERN_(BED_TRAMMING_USE_PROBE, good_points--); // Decrement to allow one additional probe point
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} |
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else { |
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current_position = lf; // Left front
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@ -152,10 +152,10 @@ static void _lcd_level_bed_corners_get_next_position() { |
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/**
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* Level corners, starting in the front-left corner. |
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*/ |
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#if ENABLED(LEVEL_CORNERS_USE_PROBE) |
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#if ENABLED(BED_TRAMMING_USE_PROBE) |
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#define VALIDATE_POINT(X, Y, STR) static_assert(Probe::build_time::can_reach((X), (Y)), \ |
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"LEVEL_CORNERS_INSET_LFRB " STR " inset is not reachable with the default NOZZLE_TO_PROBE offset and PROBING_MARGIN.") |
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"BED_TRAMMING_INSET_LFRB " STR " inset is not reachable with the default NOZZLE_TO_PROBE offset and PROBING_MARGIN.") |
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VALIDATE_POINT(lf.x, Y_CENTER, "left"); VALIDATE_POINT(X_CENTER, lf.y, "front"); |
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VALIDATE_POINT(rb.x, Y_CENTER, "right"); VALIDATE_POINT(X_CENTER, rb.y, "back"); |
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@ -216,16 +216,16 @@ static void _lcd_level_bed_corners_get_next_position() { |
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} |
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bool _lcd_level_bed_corners_probe(bool verify=false) { |
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if (verify) do_blocking_move_to_z(current_position.z + LEVEL_CORNERS_Z_HOP); // do clearance if needed
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if (verify) do_blocking_move_to_z(current_position.z + BED_TRAMMING_Z_HOP); // do clearance if needed
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TERN_(BLTOUCH, if (!bltouch.high_speed_mode) bltouch.deploy()); // Deploy in LOW SPEED MODE on every probe action
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do_blocking_move_to_z(last_z - LEVEL_CORNERS_PROBE_TOLERANCE, MMM_TO_MMS(Z_PROBE_FEEDRATE_SLOW)); // Move down to lower tolerance
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do_blocking_move_to_z(last_z - BED_TRAMMING_PROBE_TOLERANCE, MMM_TO_MMS(Z_PROBE_FEEDRATE_SLOW)); // Move down to lower tolerance
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if (TEST(endstops.trigger_state(), Z_MIN_PROBE)) { // check if probe triggered
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endstops.hit_on_purpose(); |
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set_current_from_steppers_for_axis(Z_AXIS); |
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sync_plan_position(); |
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TERN_(BLTOUCH, if (!bltouch.high_speed_mode) bltouch.stow()); // Stow in LOW SPEED MODE on every trigger
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// Triggered outside tolerance range?
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if (ABS(current_position.z - last_z) > LEVEL_CORNERS_PROBE_TOLERANCE) { |
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if (ABS(current_position.z - last_z) > BED_TRAMMING_PROBE_TOLERANCE) { |
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last_z = current_position.z; // Above tolerance. Set a new Z for subsequent corners.
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good_points = 0; // ...and start over
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} |
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@ -245,7 +245,7 @@ static void _lcd_level_bed_corners_get_next_position() { |
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probe_triggered = PROBE_TRIGGERED(); |
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if (probe_triggered) { |
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endstops.hit_on_purpose(); |
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TERN_(LEVEL_CORNERS_AUDIO_FEEDBACK, BUZZ(200, 600)); |
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TERN_(BED_TRAMMING_AUDIO_FEEDBACK, BUZZ(200, 600)); |
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} |
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idle(); |
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} |
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@ -255,8 +255,8 @@ static void _lcd_level_bed_corners_get_next_position() { |
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} |
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void _lcd_test_corners() { |
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bed_corner = TERN(LEVEL_CENTER_TOO, center_index, 0); |
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last_z = LEVEL_CORNERS_HEIGHT; |
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bed_corner = TERN(BED_TRAMMING_INCLUDE_CENTER, center_index, 0); |
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last_z = BED_TRAMMING_HEIGHT; |
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endstops.enable_z_probe(true); |
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good_points = 0; |
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ui.goto_screen(_lcd_draw_probing); |
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@ -264,7 +264,7 @@ static void _lcd_level_bed_corners_get_next_position() { |
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ui.refresh(LCDVIEW_REDRAW_NOW); |
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_lcd_draw_probing(); // update screen with # of good points
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do_blocking_move_to_z(current_position.z + LEVEL_CORNERS_Z_HOP + TERN0(BLTOUCH, bltouch.z_extra_clearance())); // clearance
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do_blocking_move_to_z(current_position.z + BED_TRAMMING_Z_HOP + TERN0(BLTOUCH, bltouch.z_extra_clearance())); // clearance
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_lcd_level_bed_corners_get_next_position(); // Select next corner coordinates
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current_position -= probe.offset_xy; // Account for probe offsets
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@ -273,7 +273,7 @@ static void _lcd_level_bed_corners_get_next_position() { |
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TERN_(BLTOUCH, if (bltouch.high_speed_mode) bltouch.deploy()); // Deploy in HIGH SPEED MODE
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if (!_lcd_level_bed_corners_probe()) { // Probe down to tolerance
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if (_lcd_level_bed_corners_raise()) { // Prompt user to raise bed if needed
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#if ENABLED(LEVEL_CORNERS_VERIFY_RAISED) // Verify
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#if ENABLED(BED_TRAMMING_VERIFY_RAISED) // Verify
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while (!_lcd_level_bed_corners_probe(true)) { // Loop while corner verified
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if (!_lcd_level_bed_corners_raise()) { // Prompt user to raise bed if needed
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if (corner_probing_done) return; // Done was selected
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@ -294,7 +294,7 @@ static void _lcd_level_bed_corners_get_next_position() { |
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#if ENABLED(BLTOUCH) |
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if (bltouch.high_speed_mode) { |
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// In HIGH SPEED MODE do clearance and stow at the very end
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do_blocking_move_to_z(current_position.z + LEVEL_CORNERS_Z_HOP); |
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do_blocking_move_to_z(current_position.z + BED_TRAMMING_Z_HOP); |
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bltouch.stow(); |
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} |
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#endif |
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@ -303,25 +303,25 @@ static void _lcd_level_bed_corners_get_next_position() { |
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ui.set_selection(true); |
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} |
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#else // !LEVEL_CORNERS_USE_PROBE
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#else // !BED_TRAMMING_USE_PROBE
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static void _lcd_goto_next_corner() { |
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line_to_z(LEVEL_CORNERS_Z_HOP); |
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line_to_z(BED_TRAMMING_Z_HOP); |
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// Select next corner coordinates
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_lcd_level_bed_corners_get_next_position(); |
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line_to_current_position(manual_feedrate_mm_s.x); |
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line_to_z(LEVEL_CORNERS_HEIGHT); |
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line_to_z(BED_TRAMMING_HEIGHT); |
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if (++bed_corner >= available_points) bed_corner = 0; |
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} |
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#endif // !LEVEL_CORNERS_USE_PROBE
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#endif // !BED_TRAMMING_USE_PROBE
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static void _lcd_level_bed_corners_homing() { |
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_lcd_draw_homing(); |
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if (!all_axes_homed()) return; |
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#if ENABLED(LEVEL_CORNERS_USE_PROBE) |
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#if ENABLED(BED_TRAMMING_USE_PROBE) |
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_lcd_test_corners(); |
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if (corner_probing_done) ui.goto_previous_screen_no_defer(); |
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TERN_(HAS_LEVELING, set_bed_leveling_enabled(leveling_was_active)); |
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@ -333,11 +333,11 @@ static void _lcd_level_bed_corners_homing() { |
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GET_TEXT_F(MSG_BUTTON_NEXT), GET_TEXT_F(MSG_BUTTON_DONE) |
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, _lcd_goto_next_corner |
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, []{ |
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line_to_z(LEVEL_CORNERS_Z_HOP); // Raise Z off the bed when done
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line_to_z(BED_TRAMMING_Z_HOP); // Raise Z off the bed when done
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TERN_(HAS_LEVELING, set_bed_leveling_enabled(leveling_was_active)); |
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ui.goto_previous_screen_no_defer(); |
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} |
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, GET_TEXT_F(TERN(LEVEL_CENTER_TOO, MSG_LEVEL_BED_NEXT_POINT, MSG_NEXT_CORNER)) |
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, GET_TEXT_F(TERN(BED_TRAMMING_INCLUDE_CENTER, MSG_LEVEL_BED_NEXT_POINT, MSG_NEXT_CORNER)) |
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, (const char*)nullptr, F("?") |
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); |
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}); |
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@ -362,4 +362,4 @@ void _lcd_level_bed_corners() { |
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ui.goto_screen(_lcd_level_bed_corners_homing); |
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} |
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#endif // HAS_MARLINUI_MENU && LEVEL_BED_CORNERS
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#endif // HAS_MARLINUI_MENU && LCD_BED_TRAMMING
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