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Fix Marlin splash screen logic (#13646)

pull/1/head
Scott Lahteine 5 years ago
committed by GitHub
parent
commit
cee3b172b9
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  1. 1
      Marlin/Configuration_adv.h
  2. 4
      Marlin/src/inc/Conditionals_LCD.h
  3. 56
      Marlin/src/lcd/dogm/dogm_Bootscreen.h
  4. 56
      Marlin/src/lcd/dogm/ultralcd_DOGM.cpp
  5. 1
      config/default/Configuration_adv.h
  6. 1
      config/examples/3DFabXYZ/Migbot/Configuration_adv.h
  7. 1
      config/examples/AlephObjects/TAZ4/Configuration_adv.h
  8. 1
      config/examples/AliExpress/UM2pExt/Configuration_adv.h
  9. 1
      config/examples/Anet/A2/Configuration_adv.h
  10. 1
      config/examples/Anet/A2plus/Configuration_adv.h
  11. 1
      config/examples/Anet/A6/Configuration_adv.h
  12. 1
      config/examples/Anet/A8/Configuration_adv.h
  13. 1
      config/examples/AnyCubic/i3/Configuration_adv.h
  14. 1
      config/examples/ArmEd/Configuration_adv.h
  15. 1
      config/examples/BIBO/TouchX/cyclops/Configuration_adv.h
  16. 1
      config/examples/BIBO/TouchX/default/Configuration_adv.h
  17. 1
      config/examples/BQ/Hephestos/Configuration_adv.h
  18. 1
      config/examples/BQ/Hephestos_2/Configuration_adv.h
  19. 1
      config/examples/BQ/WITBOX/Configuration_adv.h
  20. 1
      config/examples/Cartesio/Configuration_adv.h
  21. 1
      config/examples/Creality/CR-10/Configuration_adv.h
  22. 1
      config/examples/Creality/CR-10S/Configuration_adv.h
  23. 1
      config/examples/Creality/CR-10_5S/Configuration_adv.h
  24. 1
      config/examples/Creality/CR-10mini/Configuration_adv.h
  25. 1
      config/examples/Creality/CR-8/Configuration_adv.h
  26. 1
      config/examples/Creality/Ender-2/Configuration_adv.h
  27. 1
      config/examples/Creality/Ender-3/Configuration_adv.h
  28. 1
      config/examples/Creality/Ender-4/Configuration_adv.h
  29. 1
      config/examples/Einstart-S/Configuration_adv.h
  30. 1
      config/examples/Felix/Configuration_adv.h
  31. 1
      config/examples/FlashForge/CreatorPro/Configuration_adv.h
  32. 1
      config/examples/FolgerTech/i3-2020/Configuration_adv.h
  33. 1
      config/examples/Formbot/Raptor/Configuration_adv.h
  34. 1
      config/examples/Formbot/T_Rex_2+/Configuration_adv.h
  35. 1
      config/examples/Formbot/T_Rex_3/Configuration_adv.h
  36. 1
      config/examples/Geeetech/A10M/Configuration_adv.h
  37. 1
      config/examples/Geeetech/A20M/Configuration_adv.h
  38. 1
      config/examples/Geeetech/MeCreator2/Configuration_adv.h
  39. 1
      config/examples/Geeetech/Prusa i3 Pro C/Configuration_adv.h
  40. 1
      config/examples/Geeetech/Prusa i3 Pro W/Configuration_adv.h
  41. 1
      config/examples/Infitary/i3-M508/Configuration_adv.h
  42. 1
      config/examples/JGAurora/A5/Configuration_adv.h
  43. 1
      config/examples/MakerParts/Configuration_adv.h
  44. 1
      config/examples/Malyan/M150/Configuration_adv.h
  45. 1
      config/examples/Malyan/M200/Configuration_adv.h
  46. 1
      config/examples/Micromake/C1/enhanced/Configuration_adv.h
  47. 1
      config/examples/Mks/Robin/Configuration_adv.h
  48. 1
      config/examples/Mks/Sbase/Configuration_adv.h
  49. 1
      config/examples/RapideLite/RL200/Configuration_adv.h
  50. 1
      config/examples/RigidBot/Configuration_adv.h
  51. 1
      config/examples/SCARA/Configuration_adv.h
  52. 1
      config/examples/STM32/Black_STM32F407VET6/Configuration_adv.h
  53. 1
      config/examples/Sanguinololu/Configuration_adv.h
  54. 1
      config/examples/TheBorg/Configuration_adv.h
  55. 1
      config/examples/TinyBoy2/Configuration_adv.h
  56. 1
      config/examples/Tronxy/X3A/Configuration_adv.h
  57. 1
      config/examples/Tronxy/X5S-2E/Configuration_adv.h
  58. 1
      config/examples/UltiMachine/Archim1/Configuration_adv.h
  59. 1
      config/examples/UltiMachine/Archim2/Configuration_adv.h
  60. 1
      config/examples/VORONDesign/Configuration_adv.h
  61. 1
      config/examples/Velleman/K8200/Configuration_adv.h
  62. 1
      config/examples/Velleman/K8400/Configuration_adv.h
  63. 1
      config/examples/WASP/PowerWASP/Configuration_adv.h
  64. 1
      config/examples/Wanhao/Duplicator 6/Configuration_adv.h
  65. 1
      config/examples/delta/Anycubic/Kossel/Configuration_adv.h
  66. 1
      config/examples/delta/FLSUN/auto_calibrate/Configuration_adv.h
  67. 1
      config/examples/delta/FLSUN/kossel/Configuration_adv.h
  68. 1
      config/examples/delta/FLSUN/kossel_mini/Configuration_adv.h
  69. 1
      config/examples/delta/Geeetech/Rostock 301/Configuration_adv.h
  70. 1
      config/examples/delta/MKS/SBASE/Configuration_adv.h
  71. 1
      config/examples/delta/Tevo Little Monster/Configuration_adv.h
  72. 1
      config/examples/delta/generic/Configuration_adv.h
  73. 1
      config/examples/delta/kossel_mini/Configuration_adv.h
  74. 1
      config/examples/delta/kossel_xl/Configuration_adv.h
  75. 1
      config/examples/gCreate/gMax1.5+/Configuration_adv.h
  76. 1
      config/examples/makibox/Configuration_adv.h
  77. 1
      config/examples/tvrrug/Round2/Configuration_adv.h
  78. 1
      config/examples/wt150/Configuration_adv.h

1
Marlin/Configuration_adv.h

@ -964,6 +964,7 @@
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
//#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving 399 bytes of flash)
// Frivolous Game Options
//#define MARLIN_BRICKOUT

4
Marlin/src/inc/Conditionals_LCD.h

@ -556,3 +556,7 @@
#endif
#endif
#endif
#if ENABLED(SLIM_LCD_MENUS)
#define BOOT_MARLIN_LOGO_SMALL
#endif

56
Marlin/src/lcd/dogm/dogm_Bootscreen.h

@ -29,8 +29,6 @@
#include "../../inc/MarlinConfig.h"
//#define START_BMPHIGH // Costs 399 bytes more flash
#if ENABLED(SHOW_CUSTOM_BOOTSCREEN)
#include "../../../_Bootscreen.h"
@ -44,7 +42,33 @@
#endif
#if ENABLED(START_BMPHIGH)
#if ENABLED(BOOT_MARLIN_LOGO_SMALL)
#define START_BMPWIDTH 56
const unsigned char start_bmp[] PROGMEM = {
B00011111,B11111111,B11111111,B11111111,B11111111,B11111111,B11111111,
B01100000,B00000000,B00000000,B00000000,B00000000,B00000001,B11111111,
B01000000,B00000000,B00000000,B00000000,B00000000,B00000000,B11111111,
B10000000,B00000000,B00000000,B00000000,B00000000,B00000000,B01111111,
B10000011,B11001111,B00000000,B00000000,B00001100,B00110000,B00111111,
B10000111,B11111111,B10000000,B00000000,B00001100,B00110000,B00011111,
B10000110,B01111001,B10000000,B00000000,B00001100,B00000000,B00001111,
B10001100,B00110000,B11000111,B10000011,B10001100,B00110000,B11100111,
B10001100,B00110000,B11001111,B11000111,B11001100,B00110001,B11110011,
B10001100,B00110000,B11011100,B11101100,B11101100,B00110011,B10111001,
B10001100,B00110000,B11011000,B01101100,B01101100,B00110011,B00011001,
B10001100,B00110000,B11010000,B01101100,B00001100,B00110011,B00011001,
B10001100,B00110000,B11011000,B01101100,B00001100,B00110011,B00011001,
B10001100,B00110000,B11011100,B01101100,B00001110,B00111011,B00011001,
B10001100,B00110000,B11001111,B01111100,B00000111,B10011111,B00011001,
B10001100,B00110000,B11000111,B01111100,B00000011,B10001111,B00011001,
B01000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000010,
B01100000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000110,
B00011111,B11111111,B11111111,B11111111,B11111111,B11111111,B11111000
};
#else
#define START_BMPWIDTH 112
@ -89,32 +113,6 @@
B00000001,B11111111,B11111111,B11111111,B11111111,B11111111,B11111111,B11111111,B11111111,B11111111,B11111111,B11111111,B11111111,B10000000
};
#else
#define START_BMPWIDTH 56
const unsigned char start_bmp[] PROGMEM = {
B00011111,B11111111,B11111111,B11111111,B11111111,B11111111,B11111111,
B01100000,B00000000,B00000000,B00000000,B00000000,B00000001,B11111111,
B01000000,B00000000,B00000000,B00000000,B00000000,B00000000,B11111111,
B10000000,B00000000,B00000000,B00000000,B00000000,B00000000,B01111111,
B10000011,B11001111,B00000000,B00000000,B00001100,B00110000,B00111111,
B10000111,B11111111,B10000000,B00000000,B00001100,B00110000,B00011111,
B10000110,B01111001,B10000000,B00000000,B00001100,B00000000,B00001111,
B10001100,B00110000,B11000111,B10000011,B10001100,B00110000,B11100111,
B10001100,B00110000,B11001111,B11000111,B11001100,B00110001,B11110011,
B10001100,B00110000,B11011100,B11101100,B11101100,B00110011,B10111001,
B10001100,B00110000,B11011000,B01101100,B01101100,B00110011,B00011001,
B10001100,B00110000,B11010000,B01101100,B00001100,B00110011,B00011001,
B10001100,B00110000,B11011000,B01101100,B00001100,B00110011,B00011001,
B10001100,B00110000,B11011100,B01101100,B00001110,B00111011,B00011001,
B10001100,B00110000,B11001111,B01111100,B00000111,B10011111,B00011001,
B10001100,B00110000,B11000111,B01111100,B00000011,B10001111,B00011001,
B01000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000010,
B01100000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000110,
B00011111,B11111111,B11111111,B11111111,B11111111,B11111111,B11111000
};
#endif
#ifndef START_BMP_BYTEWIDTH

56
Marlin/src/lcd/dogm/ultralcd_DOGM.cpp

@ -154,29 +154,53 @@ void MarlinUI::set_font(const MarlinFont font_nr) {
lcd_custom_bootscreen();
#endif
constexpr uint8_t offy =
#if ENABLED(START_BMPHIGH)
(LCD_PIXEL_HEIGHT - (START_BMPHEIGHT)) / 2
#else
MENU_FONT_HEIGHT
#endif
;
const uint8_t width = u8g.getWidth(), height = u8g.getHeight(),
offx = (width - (START_BMPWIDTH)) / 2;
// Screen dimensions.
//const uint8_t width = u8g.getWidth(), height = u8g.getHeight();
constexpr uint8_t width = LCD_PIXEL_WIDTH, height = LCD_PIXEL_HEIGHT;
// Determine text space needed
#ifndef STRING_SPLASH_LINE2
constexpr uint8_t text_total_height = MENU_FONT_HEIGHT,
text_width_1 = (sizeof(STRING_SPLASH_LINE1) - 1) * (MENU_FONT_WIDTH),
text_width_2 = 0;
#else
constexpr uint8_t text_total_height = (MENU_FONT_HEIGHT) * 2,
text_width_1 = (sizeof(STRING_SPLASH_LINE1) - 1) * (MENU_FONT_WIDTH),
text_width_2 = (sizeof(STRING_SPLASH_LINE2) - 1) * (MENU_FONT_WIDTH);
#endif
constexpr uint8_t text_max_width = MAX(text_width_1, text_width_2),
rspace = width - (START_BMPWIDTH);
int8_t offx, offy, txt_base, txt_offx_1, txt_offx_2;
// Can the text fit to the right of the bitmap?
if (text_max_width < rspace) {
constexpr uint8_t inter = (width - text_max_width - (START_BMPWIDTH)) / 3; // Evenly distribute horizontal space
offx = inter; // First the boot logo...
offy = (height - (START_BMPHEIGHT)) / 2; // ...V-aligned in the full height
txt_offx_1 = txt_offx_2 = inter + (START_BMPWIDTH) + inter; // Text right of the bitmap
txt_base = (height + MENU_FONT_ASCENT + text_total_height - (MENU_FONT_HEIGHT)) / 2; // Text vertical center
}
else {
constexpr uint8_t inter = (height - text_total_height - (START_BMPHEIGHT)) / 3; // Evenly distribute vertical space
offy = inter; // V-align boot logo proportionally
offx = rspace / 2; // Center the boot logo in the whole space
txt_offx_1 = (width - text_width_1) / 2; // Text 1 centered
txt_offx_2 = (width - text_width_2) / 2; // Text 2 centered
txt_base = offy + START_BMPHEIGHT + offy + text_total_height - (MENU_FONT_DESCENT); // Even spacing looks best
}
NOLESS(offx, 0);
NOLESS(offy, 0);
u8g.firstPage();
do {
u8g.drawBitmapP(offx, offy, (START_BMPWIDTH + 7) / 8, START_BMPHEIGHT, start_bmp);
set_font(FONT_MENU);
#ifndef STRING_SPLASH_LINE2
const uint8_t txt1X = width - (sizeof(STRING_SPLASH_LINE1) - 1) * (MENU_FONT_WIDTH);
u8g.drawStr(txt1X, (height + MENU_FONT_HEIGHT) / 2, STRING_SPLASH_LINE1);
u8g.drawStr(txt_offx_1, txt_base, STRING_SPLASH_LINE1);
#else
const uint8_t txt1X = (width - (sizeof(STRING_SPLASH_LINE1) - 1) * (MENU_FONT_WIDTH)) / 2,
txt2X = (width - (sizeof(STRING_SPLASH_LINE2) - 1) * (MENU_FONT_WIDTH)) / 2;
u8g.drawStr(txt1X, height - (MENU_FONT_HEIGHT) * 3 / 2, STRING_SPLASH_LINE1);
u8g.drawStr(txt2X, height - (MENU_FONT_HEIGHT) * 1 / 2, STRING_SPLASH_LINE2);
u8g.drawStr(txt_offx_1, txt_base - (MENU_FONT_HEIGHT), STRING_SPLASH_LINE1);
u8g.drawStr(txt_offx_2, txt_base, STRING_SPLASH_LINE2);
#endif
} while (u8g.nextPage());
#ifndef BOOTSCREEN_TIMEOUT

1
config/default/Configuration_adv.h

@ -966,6 +966,7 @@
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
//#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving 399 bytes of flash)
// Frivolous Game Options
//#define MARLIN_BRICKOUT

1
config/examples/3DFabXYZ/Migbot/Configuration_adv.h

@ -966,6 +966,7 @@
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
//#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving 399 bytes of flash)
// Frivolous Game Options
//#define MARLIN_BRICKOUT

1
config/examples/AlephObjects/TAZ4/Configuration_adv.h

@ -966,6 +966,7 @@
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
//#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving 399 bytes of flash)
// Frivolous Game Options
//#define MARLIN_BRICKOUT

1
config/examples/AliExpress/UM2pExt/Configuration_adv.h

@ -966,6 +966,7 @@
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
//#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving 399 bytes of flash)
// Frivolous Game Options
//#define MARLIN_BRICKOUT

1
config/examples/Anet/A2/Configuration_adv.h

@ -966,6 +966,7 @@
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
//#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving 399 bytes of flash)
// Frivolous Game Options
//#define MARLIN_BRICKOUT

1
config/examples/Anet/A2plus/Configuration_adv.h

@ -966,6 +966,7 @@
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
//#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving 399 bytes of flash)
// Frivolous Game Options
//#define MARLIN_BRICKOUT

1
config/examples/Anet/A6/Configuration_adv.h

@ -966,6 +966,7 @@
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
//#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving 399 bytes of flash)
// Frivolous Game Options
//#define MARLIN_BRICKOUT

1
config/examples/Anet/A8/Configuration_adv.h

@ -966,6 +966,7 @@
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
//#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving 399 bytes of flash)
// Frivolous Game Options
//#define MARLIN_BRICKOUT

1
config/examples/AnyCubic/i3/Configuration_adv.h

@ -966,6 +966,7 @@
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
//#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving 399 bytes of flash)
// Frivolous Game Options
//#define MARLIN_BRICKOUT

1
config/examples/ArmEd/Configuration_adv.h

@ -970,6 +970,7 @@
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
//#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving 399 bytes of flash)
// Frivolous Game Options
//#define MARLIN_BRICKOUT

1
config/examples/BIBO/TouchX/cyclops/Configuration_adv.h

@ -966,6 +966,7 @@
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
//#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving 399 bytes of flash)
// Frivolous Game Options
//#define MARLIN_BRICKOUT

1
config/examples/BIBO/TouchX/default/Configuration_adv.h

@ -966,6 +966,7 @@
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
//#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving 399 bytes of flash)
// Frivolous Game Options
//#define MARLIN_BRICKOUT

1
config/examples/BQ/Hephestos/Configuration_adv.h

@ -963,6 +963,7 @@
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
//#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving 399 bytes of flash)
// Frivolous Game Options
//#define MARLIN_BRICKOUT

1
config/examples/BQ/Hephestos_2/Configuration_adv.h

@ -971,6 +971,7 @@
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
//#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving 399 bytes of flash)
// Frivolous Game Options
//#define MARLIN_BRICKOUT

1
config/examples/BQ/WITBOX/Configuration_adv.h

@ -963,6 +963,7 @@
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
//#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving 399 bytes of flash)
// Frivolous Game Options
//#define MARLIN_BRICKOUT

1
config/examples/Cartesio/Configuration_adv.h

@ -966,6 +966,7 @@
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
//#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving 399 bytes of flash)
// Frivolous Game Options
//#define MARLIN_BRICKOUT

1
config/examples/Creality/CR-10/Configuration_adv.h

@ -966,6 +966,7 @@
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
//#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving 399 bytes of flash)
// Frivolous Game Options
//#define MARLIN_BRICKOUT

1
config/examples/Creality/CR-10S/Configuration_adv.h

@ -966,6 +966,7 @@
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
//#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving 399 bytes of flash)
// Frivolous Game Options
//#define MARLIN_BRICKOUT

1
config/examples/Creality/CR-10_5S/Configuration_adv.h

@ -966,6 +966,7 @@
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
//#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving 399 bytes of flash)
// Frivolous Game Options
//#define MARLIN_BRICKOUT

1
config/examples/Creality/CR-10mini/Configuration_adv.h

@ -966,6 +966,7 @@
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
//#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving 399 bytes of flash)
// Frivolous Game Options
//#define MARLIN_BRICKOUT

1
config/examples/Creality/CR-8/Configuration_adv.h

@ -966,6 +966,7 @@
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
//#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving 399 bytes of flash)
// Frivolous Game Options
//#define MARLIN_BRICKOUT

1
config/examples/Creality/Ender-2/Configuration_adv.h

@ -963,6 +963,7 @@
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
//#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving 399 bytes of flash)
// Frivolous Game Options
//#define MARLIN_BRICKOUT

1
config/examples/Creality/Ender-3/Configuration_adv.h

@ -963,6 +963,7 @@
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
//#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving 399 bytes of flash)
// Frivolous Game Options
//#define MARLIN_BRICKOUT

1
config/examples/Creality/Ender-4/Configuration_adv.h

@ -966,6 +966,7 @@
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
//#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving 399 bytes of flash)
// Frivolous Game Options
//#define MARLIN_BRICKOUT

1
config/examples/Einstart-S/Configuration_adv.h

@ -966,6 +966,7 @@
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
//#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving 399 bytes of flash)
// Frivolous Game Options
//#define MARLIN_BRICKOUT

1
config/examples/Felix/Configuration_adv.h

@ -966,6 +966,7 @@
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
//#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving 399 bytes of flash)
// Frivolous Game Options
//#define MARLIN_BRICKOUT

1
config/examples/FlashForge/CreatorPro/Configuration_adv.h

@ -962,6 +962,7 @@
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
//#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving 399 bytes of flash)
// Frivolous Game Options
//#define MARLIN_BRICKOUT

1
config/examples/FolgerTech/i3-2020/Configuration_adv.h

@ -966,6 +966,7 @@
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
//#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving 399 bytes of flash)
// Frivolous Game Options
//#define MARLIN_BRICKOUT

1
config/examples/Formbot/Raptor/Configuration_adv.h

@ -966,6 +966,7 @@
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
//#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving 399 bytes of flash)
// Frivolous Game Options
//#define MARLIN_BRICKOUT

1
config/examples/Formbot/T_Rex_2+/Configuration_adv.h

@ -970,6 +970,7 @@
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
//#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving 399 bytes of flash)
// Frivolous Game Options
//#define MARLIN_BRICKOUT

1
config/examples/Formbot/T_Rex_3/Configuration_adv.h

@ -970,6 +970,7 @@
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
//#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving 399 bytes of flash)
// Frivolous Game Options
//#define MARLIN_BRICKOUT

1
config/examples/Geeetech/A10M/Configuration_adv.h

@ -966,6 +966,7 @@
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
//#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving 399 bytes of flash)
// Frivolous Game Options
//#define MARLIN_BRICKOUT

1
config/examples/Geeetech/A20M/Configuration_adv.h

@ -966,6 +966,7 @@
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
//#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving 399 bytes of flash)
// Frivolous Game Options
//#define MARLIN_BRICKOUT

1
config/examples/Geeetech/MeCreator2/Configuration_adv.h

@ -966,6 +966,7 @@
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
//#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving 399 bytes of flash)
// Frivolous Game Options
//#define MARLIN_BRICKOUT

1
config/examples/Geeetech/Prusa i3 Pro C/Configuration_adv.h

@ -966,6 +966,7 @@
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
//#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving 399 bytes of flash)
// Frivolous Game Options
//#define MARLIN_BRICKOUT

1
config/examples/Geeetech/Prusa i3 Pro W/Configuration_adv.h

@ -966,6 +966,7 @@
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
//#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving 399 bytes of flash)
// Frivolous Game Options
//#define MARLIN_BRICKOUT

1
config/examples/Infitary/i3-M508/Configuration_adv.h

@ -966,6 +966,7 @@
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
//#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving 399 bytes of flash)
// Frivolous Game Options
//#define MARLIN_BRICKOUT

1
config/examples/JGAurora/A5/Configuration_adv.h

@ -963,6 +963,7 @@
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
//#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving 399 bytes of flash)
// Frivolous Game Options
//#define MARLIN_BRICKOUT

1
config/examples/MakerParts/Configuration_adv.h

@ -966,6 +966,7 @@
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
//#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving 399 bytes of flash)
// Frivolous Game Options
//#define MARLIN_BRICKOUT

1
config/examples/Malyan/M150/Configuration_adv.h

@ -966,6 +966,7 @@
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
//#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving 399 bytes of flash)
// Frivolous Game Options
//#define MARLIN_BRICKOUT

1
config/examples/Malyan/M200/Configuration_adv.h

@ -966,6 +966,7 @@
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
//#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving 399 bytes of flash)
// Frivolous Game Options
//#define MARLIN_BRICKOUT

1
config/examples/Micromake/C1/enhanced/Configuration_adv.h

@ -966,6 +966,7 @@
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
//#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving 399 bytes of flash)
// Frivolous Game Options
//#define MARLIN_BRICKOUT

1
config/examples/Mks/Robin/Configuration_adv.h

@ -966,6 +966,7 @@
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
//#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving 399 bytes of flash)
// Frivolous Game Options
//#define MARLIN_BRICKOUT

1
config/examples/Mks/Sbase/Configuration_adv.h

@ -967,6 +967,7 @@
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
//#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving 399 bytes of flash)
// Frivolous Game Options
//#define MARLIN_BRICKOUT

1
config/examples/RapideLite/RL200/Configuration_adv.h

@ -966,6 +966,7 @@
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
//#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving 399 bytes of flash)
// Frivolous Game Options
//#define MARLIN_BRICKOUT

1
config/examples/RigidBot/Configuration_adv.h

@ -966,6 +966,7 @@
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
//#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving 399 bytes of flash)
// Frivolous Game Options
//#define MARLIN_BRICKOUT

1
config/examples/SCARA/Configuration_adv.h

@ -963,6 +963,7 @@
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
//#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving 399 bytes of flash)
// Frivolous Game Options
//#define MARLIN_BRICKOUT

1
config/examples/STM32/Black_STM32F407VET6/Configuration_adv.h

@ -963,6 +963,7 @@
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
//#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving 399 bytes of flash)
// Frivolous Game Options
//#define MARLIN_BRICKOUT

1
config/examples/Sanguinololu/Configuration_adv.h

@ -966,6 +966,7 @@
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
//#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving 399 bytes of flash)
// Frivolous Game Options
//#define MARLIN_BRICKOUT

1
config/examples/TheBorg/Configuration_adv.h

@ -966,6 +966,7 @@
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
//#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving 399 bytes of flash)
// Frivolous Game Options
//#define MARLIN_BRICKOUT

1
config/examples/TinyBoy2/Configuration_adv.h

@ -966,6 +966,7 @@
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
//#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving 399 bytes of flash)
// Frivolous Game Options
//#define MARLIN_BRICKOUT

1
config/examples/Tronxy/X3A/Configuration_adv.h

@ -966,6 +966,7 @@
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
//#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving 399 bytes of flash)
// Frivolous Game Options
//#define MARLIN_BRICKOUT

1
config/examples/Tronxy/X5S-2E/Configuration_adv.h

@ -966,6 +966,7 @@
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
//#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving 399 bytes of flash)
// Frivolous Game Options
//#define MARLIN_BRICKOUT

1
config/examples/UltiMachine/Archim1/Configuration_adv.h

@ -966,6 +966,7 @@
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
//#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving 399 bytes of flash)
// Frivolous Game Options
//#define MARLIN_BRICKOUT

1
config/examples/UltiMachine/Archim2/Configuration_adv.h

@ -966,6 +966,7 @@
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
//#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving 399 bytes of flash)
// Frivolous Game Options
//#define MARLIN_BRICKOUT

1
config/examples/VORONDesign/Configuration_adv.h

@ -966,6 +966,7 @@
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
//#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving 399 bytes of flash)
// Frivolous Game Options
//#define MARLIN_BRICKOUT

1
config/examples/Velleman/K8200/Configuration_adv.h

@ -979,6 +979,7 @@
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
//#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving 399 bytes of flash)
// Frivolous Game Options
//#define MARLIN_BRICKOUT

1
config/examples/Velleman/K8400/Configuration_adv.h

@ -966,6 +966,7 @@
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
//#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving 399 bytes of flash)
// Frivolous Game Options
//#define MARLIN_BRICKOUT

1
config/examples/WASP/PowerWASP/Configuration_adv.h

@ -966,6 +966,7 @@
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
//#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving 399 bytes of flash)
// Frivolous Game Options
//#define MARLIN_BRICKOUT

1
config/examples/Wanhao/Duplicator 6/Configuration_adv.h

@ -965,6 +965,7 @@
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
//#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving 399 bytes of flash)
// Frivolous Game Options
//#define MARLIN_BRICKOUT

1
config/examples/delta/Anycubic/Kossel/Configuration_adv.h

@ -965,6 +965,7 @@
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
//#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving 399 bytes of flash)
// Frivolous Game Options
//#define MARLIN_BRICKOUT

1
config/examples/delta/FLSUN/auto_calibrate/Configuration_adv.h

@ -965,6 +965,7 @@
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
//#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving 399 bytes of flash)
// Frivolous Game Options
//#define MARLIN_BRICKOUT

1
config/examples/delta/FLSUN/kossel/Configuration_adv.h

@ -965,6 +965,7 @@
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
//#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving 399 bytes of flash)
// Frivolous Game Options
//#define MARLIN_BRICKOUT

1
config/examples/delta/FLSUN/kossel_mini/Configuration_adv.h

@ -965,6 +965,7 @@
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
//#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving 399 bytes of flash)
// Frivolous Game Options
//#define MARLIN_BRICKOUT

1
config/examples/delta/Geeetech/Rostock 301/Configuration_adv.h

@ -965,6 +965,7 @@
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
//#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving 399 bytes of flash)
// Frivolous Game Options
//#define MARLIN_BRICKOUT

1
config/examples/delta/MKS/SBASE/Configuration_adv.h

@ -965,6 +965,7 @@
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
//#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving 399 bytes of flash)
// Frivolous Game Options
//#define MARLIN_BRICKOUT

1
config/examples/delta/Tevo Little Monster/Configuration_adv.h

@ -965,6 +965,7 @@
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
//#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving 399 bytes of flash)
// Frivolous Game Options
//#define MARLIN_BRICKOUT

1
config/examples/delta/generic/Configuration_adv.h

@ -965,6 +965,7 @@
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
//#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving 399 bytes of flash)
// Frivolous Game Options
//#define MARLIN_BRICKOUT

1
config/examples/delta/kossel_mini/Configuration_adv.h

@ -964,6 +964,7 @@
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
//#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving 399 bytes of flash)
// Frivolous Game Options
//#define MARLIN_BRICKOUT

1
config/examples/delta/kossel_xl/Configuration_adv.h

@ -965,6 +965,7 @@
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
//#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving 399 bytes of flash)
// Frivolous Game Options
//#define MARLIN_BRICKOUT

1
config/examples/gCreate/gMax1.5+/Configuration_adv.h

@ -966,6 +966,7 @@
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
//#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving 399 bytes of flash)
// Frivolous Game Options
//#define MARLIN_BRICKOUT

1
config/examples/makibox/Configuration_adv.h

@ -966,6 +966,7 @@
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
//#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving 399 bytes of flash)
// Frivolous Game Options
//#define MARLIN_BRICKOUT

1
config/examples/tvrrug/Round2/Configuration_adv.h

@ -966,6 +966,7 @@
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
//#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving 399 bytes of flash)
// Frivolous Game Options
//#define MARLIN_BRICKOUT

1
config/examples/wt150/Configuration_adv.h

@ -967,6 +967,7 @@
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
//#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving 399 bytes of flash)
// Frivolous Game Options
//#define MARLIN_BRICKOUT

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