Browse Source

Tweak QUICK_HOME description

pull/1/head
Scott Lahteine 7 years ago
parent
commit
ce1c9c0808
  1. 4
      Marlin/Configuration_adv.h
  2. 4
      Marlin/src/config/default/Configuration_adv.h
  3. 4
      Marlin/src/config/examples/AlephObjects/TAZ4/Configuration_adv.h
  4. 4
      Marlin/src/config/examples/Anet/A6/Configuration_adv.h
  5. 4
      Marlin/src/config/examples/Anet/A8/Configuration_adv.h
  6. 4
      Marlin/src/config/examples/BQ/Hephestos/Configuration_adv.h
  7. 4
      Marlin/src/config/examples/BQ/Hephestos_2/Configuration_adv.h
  8. 4
      Marlin/src/config/examples/BQ/WITBOX/Configuration_adv.h
  9. 4
      Marlin/src/config/examples/Cartesio/Configuration_adv.h
  10. 2
      Marlin/src/config/examples/Creality/CR-10/Configuration_adv.h
  11. 4
      Marlin/src/config/examples/Felix/Configuration_adv.h
  12. 4
      Marlin/src/config/examples/FolgerTech/i3-2020/Configuration_adv.h
  13. 4
      Marlin/src/config/examples/Infitary/i3-M508/Configuration_adv.h
  14. 4
      Marlin/src/config/examples/Malyan/M150/Configuration_adv.h
  15. 4
      Marlin/src/config/examples/Micromake/C1/enhanced/Configuration_adv.h
  16. 4
      Marlin/src/config/examples/Mks/Sbase/Configuration_adv.h
  17. 4
      Marlin/src/config/examples/RigidBot/Configuration_adv.h
  18. 4
      Marlin/src/config/examples/SCARA/Configuration_adv.h
  19. 4
      Marlin/src/config/examples/Sanguinololu/Configuration_adv.h
  20. 4
      Marlin/src/config/examples/TinyBoy2/Configuration_adv.h
  21. 4
      Marlin/src/config/examples/Velleman/K8200/Configuration_adv.h
  22. 4
      Marlin/src/config/examples/Velleman/K8400/Configuration_adv.h
  23. 4
      Marlin/src/config/examples/delta/FLSUN/auto_calibrate/Configuration_adv.h
  24. 4
      Marlin/src/config/examples/delta/FLSUN/kossel_mini/Configuration_adv.h
  25. 4
      Marlin/src/config/examples/delta/generic/Configuration_adv.h
  26. 4
      Marlin/src/config/examples/delta/kossel_mini/Configuration_adv.h
  27. 4
      Marlin/src/config/examples/delta/kossel_pro/Configuration_adv.h
  28. 4
      Marlin/src/config/examples/delta/kossel_xl/Configuration_adv.h
  29. 4
      Marlin/src/config/examples/gCreate/gMax1.5+/Configuration_adv.h
  30. 4
      Marlin/src/config/examples/makibox/Configuration_adv.h
  31. 4
      Marlin/src/config/examples/tvrrug/Round2/Configuration_adv.h
  32. 4
      Marlin/src/config/examples/wt150/Configuration_adv.h

4
Marlin/Configuration_adv.h

@ -350,8 +350,8 @@
#define X_HOME_BUMP_MM 5
#define Y_HOME_BUMP_MM 5
#define Z_HOME_BUMP_MM 2
#define HOMING_BUMP_DIVISOR {2, 2, 4} // Re-Bump Speed Divisor (Divides the Homing Feedrate)
//#define QUICK_HOME //if this is defined, if both x and y are to be homed, a diagonal move will be performed initially.
#define HOMING_BUMP_DIVISOR { 2, 2, 4 } // Re-Bump Speed Divisor (Divides the Homing Feedrate)
//#define QUICK_HOME // If homing includes X and Y, do a diagonal move initially
// When G28 is called, this option will make Y home before X
//#define HOME_Y_BEFORE_X

4
Marlin/src/config/default/Configuration_adv.h

@ -373,8 +373,8 @@
#define X_HOME_BUMP_MM 5
#define Y_HOME_BUMP_MM 5
#define Z_HOME_BUMP_MM 2
#define HOMING_BUMP_DIVISOR {2, 2, 4} // Re-Bump Speed Divisor (Divides the Homing Feedrate)
//#define QUICK_HOME //if this is defined, if both x and y are to be homed, a diagonal move will be performed initially.
#define HOMING_BUMP_DIVISOR { 2, 2, 4 } // Re-Bump Speed Divisor (Divides the Homing Feedrate)
//#define QUICK_HOME // If homing includes X and Y, do a diagonal move initially
// When G28 is called, this option will make Y home before X
//#define HOME_Y_BEFORE_X

4
Marlin/src/config/examples/AlephObjects/TAZ4/Configuration_adv.h

@ -373,8 +373,8 @@
#define X_HOME_BUMP_MM 5
#define Y_HOME_BUMP_MM 5
#define Z_HOME_BUMP_MM 4
#define HOMING_BUMP_DIVISOR {2, 2, 4} // Re-Bump Speed Divisor (Divides the Homing Feedrate)
#define QUICK_HOME //if this is defined, if both x and y are to be homed, a diagonal move will be performed initially.
#define HOMING_BUMP_DIVISOR { 2, 2, 4 } // Re-Bump Speed Divisor (Divides the Homing Feedrate)
#define QUICK_HOME // If homing includes X and Y, do a diagonal move initially
// When G28 is called, this option will make Y home before X
//#define HOME_Y_BEFORE_X

4
Marlin/src/config/examples/Anet/A6/Configuration_adv.h

@ -373,8 +373,8 @@
#define X_HOME_BUMP_MM 5
#define Y_HOME_BUMP_MM 5
#define Z_HOME_BUMP_MM 2
#define HOMING_BUMP_DIVISOR {2, 2, 4} // Re-Bump Speed Divisor (Divides the Homing Feedrate)
//#define QUICK_HOME //if this is defined, if both x and y are to be homed, a diagonal move will be performed initially.
#define HOMING_BUMP_DIVISOR { 2, 2, 4 } // Re-Bump Speed Divisor (Divides the Homing Feedrate)
//#define QUICK_HOME // If homing includes X and Y, do a diagonal move initially
// When G28 is called, this option will make Y home before X
//#define HOME_Y_BEFORE_X

4
Marlin/src/config/examples/Anet/A8/Configuration_adv.h

@ -373,8 +373,8 @@
#define X_HOME_BUMP_MM 5
#define Y_HOME_BUMP_MM 5
#define Z_HOME_BUMP_MM 2
#define HOMING_BUMP_DIVISOR {2, 2, 4} // Re-Bump Speed Divisor (Divides the Homing Feedrate)
//#define QUICK_HOME //if this is defined, if both x and y are to be homed, a diagonal move will be performed initially.
#define HOMING_BUMP_DIVISOR { 2, 2, 4 } // Re-Bump Speed Divisor (Divides the Homing Feedrate)
//#define QUICK_HOME // If homing includes X and Y, do a diagonal move initially
// When G28 is called, this option will make Y home before X
//#define HOME_Y_BEFORE_X

4
Marlin/src/config/examples/BQ/Hephestos/Configuration_adv.h

@ -373,8 +373,8 @@
#define X_HOME_BUMP_MM 5
#define Y_HOME_BUMP_MM 5
#define Z_HOME_BUMP_MM 2
#define HOMING_BUMP_DIVISOR {2, 2, 4} // Re-Bump Speed Divisor (Divides the Homing Feedrate)
//#define QUICK_HOME //if this is defined, if both x and y are to be homed, a diagonal move will be performed initially.
#define HOMING_BUMP_DIVISOR { 2, 2, 4 } // Re-Bump Speed Divisor (Divides the Homing Feedrate)
//#define QUICK_HOME // If homing includes X and Y, do a diagonal move initially
// When G28 is called, this option will make Y home before X
//#define HOME_Y_BEFORE_X

4
Marlin/src/config/examples/BQ/Hephestos_2/Configuration_adv.h

@ -373,8 +373,8 @@
#define X_HOME_BUMP_MM 5
#define Y_HOME_BUMP_MM 5
#define Z_HOME_BUMP_MM 2
#define HOMING_BUMP_DIVISOR {2, 2, 4} // Re-Bump Speed Divisor (Divides the Homing Feedrate)
#define QUICK_HOME //if this is defined, if both x and y are to be homed, a diagonal move will be performed initially.
#define HOMING_BUMP_DIVISOR { 2, 2, 4 } // Re-Bump Speed Divisor (Divides the Homing Feedrate)
#define QUICK_HOME // If homing includes X and Y, do a diagonal move initially
// When G28 is called, this option will make Y home before X
#define HOME_Y_BEFORE_X

4
Marlin/src/config/examples/BQ/WITBOX/Configuration_adv.h

@ -373,8 +373,8 @@
#define X_HOME_BUMP_MM 5
#define Y_HOME_BUMP_MM 5
#define Z_HOME_BUMP_MM 2
#define HOMING_BUMP_DIVISOR {2, 2, 4} // Re-Bump Speed Divisor (Divides the Homing Feedrate)
//#define QUICK_HOME //if this is defined, if both x and y are to be homed, a diagonal move will be performed initially.
#define HOMING_BUMP_DIVISOR { 2, 2, 4 } // Re-Bump Speed Divisor (Divides the Homing Feedrate)
//#define QUICK_HOME // If homing includes X and Y, do a diagonal move initially
// When G28 is called, this option will make Y home before X
//#define HOME_Y_BEFORE_X

4
Marlin/src/config/examples/Cartesio/Configuration_adv.h

@ -373,8 +373,8 @@
#define X_HOME_BUMP_MM 5
#define Y_HOME_BUMP_MM 5
#define Z_HOME_BUMP_MM 2
#define HOMING_BUMP_DIVISOR {2, 2, 4} // Re-Bump Speed Divisor (Divides the Homing Feedrate)
//#define QUICK_HOME //if this is defined, if both x and y are to be homed, a diagonal move will be performed initially.
#define HOMING_BUMP_DIVISOR { 2, 2, 4 } // Re-Bump Speed Divisor (Divides the Homing Feedrate)
//#define QUICK_HOME // If homing includes X and Y, do a diagonal move initially
// When G28 is called, this option will make Y home before X
#define HOME_Y_BEFORE_X

2
Marlin/src/config/examples/Creality/CR-10/Configuration_adv.h

@ -374,7 +374,7 @@
#define Y_HOME_BUMP_MM 5
#define Z_HOME_BUMP_MM 2
#define HOMING_BUMP_DIVISOR { 2, 2, 4 } // Re-Bump Speed Divisor (Divides the Homing Feedrate)
#define QUICK_HOME //if this is defined, if both x and y are to be homed, a diagonal move will be performed initially.
#define QUICK_HOME // If homing includes X and Y, do a diagonal move initially
// When G28 is called, this option will make Y home before X
//#define HOME_Y_BEFORE_X

4
Marlin/src/config/examples/Felix/Configuration_adv.h

@ -373,8 +373,8 @@
#define X_HOME_BUMP_MM 5
#define Y_HOME_BUMP_MM 5
#define Z_HOME_BUMP_MM 3
#define HOMING_BUMP_DIVISOR {2, 2, 4} // Re-Bump Speed Divisor (Divides the Homing Feedrate)
//#define QUICK_HOME //if this is defined, if both x and y are to be homed, a diagonal move will be performed initially.
#define HOMING_BUMP_DIVISOR { 2, 2, 4 } // Re-Bump Speed Divisor (Divides the Homing Feedrate)
//#define QUICK_HOME // If homing includes X and Y, do a diagonal move initially
// When G28 is called, this option will make Y home before X
//#define HOME_Y_BEFORE_X

4
Marlin/src/config/examples/FolgerTech/i3-2020/Configuration_adv.h

@ -373,8 +373,8 @@
#define X_HOME_BUMP_MM 5
#define Y_HOME_BUMP_MM 5
#define Z_HOME_BUMP_MM 2
#define HOMING_BUMP_DIVISOR {2, 2, 4} // Re-Bump Speed Divisor (Divides the Homing Feedrate)
//#define QUICK_HOME //if this is defined, if both x and y are to be homed, a diagonal move will be performed initially.
#define HOMING_BUMP_DIVISOR { 2, 2, 4 } // Re-Bump Speed Divisor (Divides the Homing Feedrate)
//#define QUICK_HOME // If homing includes X and Y, do a diagonal move initially
// When G28 is called, this option will make Y home before X
//#define HOME_Y_BEFORE_X

4
Marlin/src/config/examples/Infitary/i3-M508/Configuration_adv.h

@ -373,8 +373,8 @@
#define X_HOME_BUMP_MM 5
#define Y_HOME_BUMP_MM 5
#define Z_HOME_BUMP_MM 1
#define HOMING_BUMP_DIVISOR {2, 2, 4} // Re-Bump Speed Divisor (Divides the Homing Feedrate)
#define QUICK_HOME //if this is defined, if both x and y are to be homed, a diagonal move will be performed initially.
#define HOMING_BUMP_DIVISOR { 2, 2, 4 } // Re-Bump Speed Divisor (Divides the Homing Feedrate)
#define QUICK_HOME // If homing includes X and Y, do a diagonal move initially
// When G28 is called, this option will make Y home before X
//#define HOME_Y_BEFORE_X

4
Marlin/src/config/examples/Malyan/M150/Configuration_adv.h

@ -373,8 +373,8 @@
#define X_HOME_BUMP_MM 5
#define Y_HOME_BUMP_MM 5
#define Z_HOME_BUMP_MM 2
#define HOMING_BUMP_DIVISOR {2, 2, 4} // Re-Bump Speed Divisor (Divides the Homing Feedrate)
//#define QUICK_HOME //if this is defined, if both x and y are to be homed, a diagonal move will be performed initially.
#define HOMING_BUMP_DIVISOR { 2, 2, 4 } // Re-Bump Speed Divisor (Divides the Homing Feedrate)
//#define QUICK_HOME // If homing includes X and Y, do a diagonal move initially
// When G28 is called, this option will make Y home before X
//#define HOME_Y_BEFORE_X

4
Marlin/src/config/examples/Micromake/C1/enhanced/Configuration_adv.h

@ -373,8 +373,8 @@
#define X_HOME_BUMP_MM 5
#define Y_HOME_BUMP_MM 5
#define Z_HOME_BUMP_MM 2
#define HOMING_BUMP_DIVISOR {2, 2, 4} // Re-Bump Speed Divisor (Divides the Homing Feedrate)
//#define QUICK_HOME //if this is defined, if both x and y are to be homed, a diagonal move will be performed initially.
#define HOMING_BUMP_DIVISOR { 2, 2, 4 } // Re-Bump Speed Divisor (Divides the Homing Feedrate)
//#define QUICK_HOME // If homing includes X and Y, do a diagonal move initially
// When G28 is called, this option will make Y home before X
//#define HOME_Y_BEFORE_X

4
Marlin/src/config/examples/Mks/Sbase/Configuration_adv.h

@ -373,8 +373,8 @@
#define X_HOME_BUMP_MM 5
#define Y_HOME_BUMP_MM 5
#define Z_HOME_BUMP_MM 2
#define HOMING_BUMP_DIVISOR {2, 2, 4} // Re-Bump Speed Divisor (Divides the Homing Feedrate)
//#define QUICK_HOME //if this is defined, if both x and y are to be homed, a diagonal move will be performed initially.
#define HOMING_BUMP_DIVISOR { 2, 2, 4 } // Re-Bump Speed Divisor (Divides the Homing Feedrate)
//#define QUICK_HOME // If homing includes X and Y, do a diagonal move initially
// When G28 is called, this option will make Y home before X
//#define HOME_Y_BEFORE_X

4
Marlin/src/config/examples/RigidBot/Configuration_adv.h

@ -373,8 +373,8 @@
#define X_HOME_BUMP_MM 5
#define Y_HOME_BUMP_MM 5
#define Z_HOME_BUMP_MM 2
#define HOMING_BUMP_DIVISOR {2, 2, 4} // Re-Bump Speed Divisor (Divides the Homing Feedrate)
//#define QUICK_HOME //if this is defined, if both x and y are to be homed, a diagonal move will be performed initially.
#define HOMING_BUMP_DIVISOR { 2, 2, 4 } // Re-Bump Speed Divisor (Divides the Homing Feedrate)
//#define QUICK_HOME // If homing includes X and Y, do a diagonal move initially
// When G28 is called, this option will make Y home before X
//#define HOME_Y_BEFORE_X

4
Marlin/src/config/examples/SCARA/Configuration_adv.h

@ -373,8 +373,8 @@
#define X_HOME_BUMP_MM 3
#define Y_HOME_BUMP_MM 3
#define Z_HOME_BUMP_MM 3
#define HOMING_BUMP_DIVISOR {2, 2, 4} // Re-Bump Speed Divisor (Divides the Homing Feedrate)
//#define QUICK_HOME //if this is defined, if both x and y are to be homed, a diagonal move will be performed initially.
#define HOMING_BUMP_DIVISOR { 2, 2, 4 } // Re-Bump Speed Divisor (Divides the Homing Feedrate)
//#define QUICK_HOME // If homing includes X and Y, do a diagonal move initially
// When G28 is called, this option will make Y home before X
//#define HOME_Y_BEFORE_X

4
Marlin/src/config/examples/Sanguinololu/Configuration_adv.h

@ -362,8 +362,8 @@
#define X_HOME_BUMP_MM 5
#define Y_HOME_BUMP_MM 5
#define Z_HOME_BUMP_MM 2
#define HOMING_BUMP_DIVISOR {2, 2, 4} // Re-Bump Speed Divisor (Divides the Homing Feedrate)
#define QUICK_HOME //if this is defined, if both x and y are to be homed, a diagonal move will be performed initially.
#define HOMING_BUMP_DIVISOR { 2, 2, 4 } // Re-Bump Speed Divisor (Divides the Homing Feedrate)
#define QUICK_HOME // If homing includes X and Y, do a diagonal move initially
// When G28 is called, this option will make Y home before X
//#define HOME_Y_BEFORE_X

4
Marlin/src/config/examples/TinyBoy2/Configuration_adv.h

@ -373,8 +373,8 @@
#define X_HOME_BUMP_MM 5
#define Y_HOME_BUMP_MM 5
#define Z_HOME_BUMP_MM 2
#define HOMING_BUMP_DIVISOR {2, 2, 4} // Re-Bump Speed Divisor (Divides the Homing Feedrate)
//#define QUICK_HOME //if this is defined, if both x and y are to be homed, a diagonal move will be performed initially.
#define HOMING_BUMP_DIVISOR { 2, 2, 4 } // Re-Bump Speed Divisor (Divides the Homing Feedrate)
//#define QUICK_HOME // If homing includes X and Y, do a diagonal move initially
// When G28 is called, this option will make Y home before X
//#define HOME_Y_BEFORE_X

4
Marlin/src/config/examples/Velleman/K8200/Configuration_adv.h

@ -386,8 +386,8 @@
#define X_HOME_BUMP_MM 5
#define Y_HOME_BUMP_MM 5
#define Z_HOME_BUMP_MM 2
#define HOMING_BUMP_DIVISOR {4, 4, 8} // Re-Bump Speed Divisor (Divides the Homing Feedrate)
#define QUICK_HOME //if this is defined, if both x and y are to be homed, a diagonal move will be performed initially.
#define HOMING_BUMP_DIVISOR { 4, 4, 8 } // Re-Bump Speed Divisor (Divides the Homing Feedrate)
#define QUICK_HOME // If homing includes X and Y, do a diagonal move initially
// When G28 is called, this option will make Y home before X
//#define HOME_Y_BEFORE_X

4
Marlin/src/config/examples/Velleman/K8400/Configuration_adv.h

@ -373,8 +373,8 @@
#define X_HOME_BUMP_MM 10
#define Y_HOME_BUMP_MM 10
#define Z_HOME_BUMP_MM 3
#define HOMING_BUMP_DIVISOR {2, 2, 4} // Re-Bump Speed Divisor (Divides the Homing Feedrate)
#define QUICK_HOME //if this is defined, if both x and y are to be homed, a diagonal move will be performed initially.
#define HOMING_BUMP_DIVISOR { 2, 2, 4 } // Re-Bump Speed Divisor (Divides the Homing Feedrate)
#define QUICK_HOME // If homing includes X and Y, do a diagonal move initially
// When G28 is called, this option will make Y home before X
//#define HOME_Y_BEFORE_X

4
Marlin/src/config/examples/delta/FLSUN/auto_calibrate/Configuration_adv.h

@ -373,8 +373,8 @@
#define X_HOME_BUMP_MM 5
#define Y_HOME_BUMP_MM 5
#define Z_HOME_BUMP_MM 5 // deltas need the same for all three axes
#define HOMING_BUMP_DIVISOR {10, 10, 10} // Re-Bump Speed Divisor (Divides the Homing Feedrate)
//#define QUICK_HOME //if this is defined, if both x and y are to be homed, a diagonal move will be performed initially.
#define HOMING_BUMP_DIVISOR { 10, 10, 10 } // Re-Bump Speed Divisor (Divides the Homing Feedrate)
//#define QUICK_HOME // If homing includes X and Y, do a diagonal move initially
// When G28 is called, this option will make Y home before X
//#define HOME_Y_BEFORE_X

4
Marlin/src/config/examples/delta/FLSUN/kossel_mini/Configuration_adv.h

@ -373,8 +373,8 @@
#define X_HOME_BUMP_MM 5
#define Y_HOME_BUMP_MM 5
#define Z_HOME_BUMP_MM 5 // deltas need the same for all three axes
#define HOMING_BUMP_DIVISOR {10, 10, 10} // Re-Bump Speed Divisor (Divides the Homing Feedrate)
//#define QUICK_HOME //if this is defined, if both x and y are to be homed, a diagonal move will be performed initially.
#define HOMING_BUMP_DIVISOR { 10, 10, 10 } // Re-Bump Speed Divisor (Divides the Homing Feedrate)
//#define QUICK_HOME // If homing includes X and Y, do a diagonal move initially
// When G28 is called, this option will make Y home before X
//#define HOME_Y_BEFORE_X

4
Marlin/src/config/examples/delta/generic/Configuration_adv.h

@ -373,8 +373,8 @@
#define X_HOME_BUMP_MM 5
#define Y_HOME_BUMP_MM 5
#define Z_HOME_BUMP_MM 5 // deltas need the same for all three axes
#define HOMING_BUMP_DIVISOR {10, 10, 10} // Re-Bump Speed Divisor (Divides the Homing Feedrate)
//#define QUICK_HOME //if this is defined, if both x and y are to be homed, a diagonal move will be performed initially.
#define HOMING_BUMP_DIVISOR { 10, 10, 10 } // Re-Bump Speed Divisor (Divides the Homing Feedrate)
//#define QUICK_HOME // If homing includes X and Y, do a diagonal move initially
// When G28 is called, this option will make Y home before X
//#define HOME_Y_BEFORE_X

4
Marlin/src/config/examples/delta/kossel_mini/Configuration_adv.h

@ -373,8 +373,8 @@
#define X_HOME_BUMP_MM 5
#define Y_HOME_BUMP_MM 5
#define Z_HOME_BUMP_MM 5 // deltas need the same for all three axes
#define HOMING_BUMP_DIVISOR {10, 10, 10} // Re-Bump Speed Divisor (Divides the Homing Feedrate)
//#define QUICK_HOME //if this is defined, if both x and y are to be homed, a diagonal move will be performed initially.
#define HOMING_BUMP_DIVISOR { 10, 10, 10 } // Re-Bump Speed Divisor (Divides the Homing Feedrate)
//#define QUICK_HOME // If homing includes X and Y, do a diagonal move initially
// When G28 is called, this option will make Y home before X
//#define HOME_Y_BEFORE_X

4
Marlin/src/config/examples/delta/kossel_pro/Configuration_adv.h

@ -378,8 +378,8 @@
#define X_HOME_BUMP_MM 5
#define Y_HOME_BUMP_MM 5
#define Z_HOME_BUMP_MM 5 // deltas need the same for all three axes
#define HOMING_BUMP_DIVISOR {10, 10, 10} // Re-Bump Speed Divisor (Divides the Homing Feedrate)
//#define QUICK_HOME //if this is defined, if both x and y are to be homed, a diagonal move will be performed initially.
#define HOMING_BUMP_DIVISOR { 10, 10, 10 } // Re-Bump Speed Divisor (Divides the Homing Feedrate)
//#define QUICK_HOME // If homing includes X and Y, do a diagonal move initially
// When G28 is called, this option will make Y home before X
//#define HOME_Y_BEFORE_X

4
Marlin/src/config/examples/delta/kossel_xl/Configuration_adv.h

@ -373,8 +373,8 @@
#define X_HOME_BUMP_MM 2
#define Y_HOME_BUMP_MM 2
#define Z_HOME_BUMP_MM 2 // deltas need the same for all three axes
#define HOMING_BUMP_DIVISOR {2, 2, 4} // Re-Bump Speed Divisor (Divides the Homing Feedrate)
//#define QUICK_HOME //if this is defined, if both x and y are to be homed, a diagonal move will be performed initially.
#define HOMING_BUMP_DIVISOR { 2, 2, 4 } // Re-Bump Speed Divisor (Divides the Homing Feedrate)
//#define QUICK_HOME // If homing includes X and Y, do a diagonal move initially
// When G28 is called, this option will make Y home before X
//#define HOME_Y_BEFORE_X

4
Marlin/src/config/examples/gCreate/gMax1.5+/Configuration_adv.h

@ -373,8 +373,8 @@
#define X_HOME_BUMP_MM 5
#define Y_HOME_BUMP_MM 5
#define Z_HOME_BUMP_MM 2
#define HOMING_BUMP_DIVISOR {2, 2, 4} // Re-Bump Speed Divisor (Divides the Homing Feedrate)
//#define QUICK_HOME //if this is defined, if both x and y are to be homed, a diagonal move will be performed initially.
#define HOMING_BUMP_DIVISOR { 2, 2, 4 } // Re-Bump Speed Divisor (Divides the Homing Feedrate)
//#define QUICK_HOME // If homing includes X and Y, do a diagonal move initially
// When G28 is called, this option will make Y home before X
//#define HOME_Y_BEFORE_X

4
Marlin/src/config/examples/makibox/Configuration_adv.h

@ -373,8 +373,8 @@
#define X_HOME_BUMP_MM 5
#define Y_HOME_BUMP_MM 5
#define Z_HOME_BUMP_MM 2
#define HOMING_BUMP_DIVISOR {2, 2, 4} // Re-Bump Speed Divisor (Divides the Homing Feedrate)
//#define QUICK_HOME //if this is defined, if both x and y are to be homed, a diagonal move will be performed initially.
#define HOMING_BUMP_DIVISOR { 2, 2, 4 } // Re-Bump Speed Divisor (Divides the Homing Feedrate)
//#define QUICK_HOME // If homing includes X and Y, do a diagonal move initially
// When G28 is called, this option will make Y home before X
//#define HOME_Y_BEFORE_X

4
Marlin/src/config/examples/tvrrug/Round2/Configuration_adv.h

@ -373,8 +373,8 @@
#define X_HOME_BUMP_MM 5
#define Y_HOME_BUMP_MM 5
#define Z_HOME_BUMP_MM 1
#define HOMING_BUMP_DIVISOR {2, 2, 4} // Re-Bump Speed Divisor (Divides the Homing Feedrate)
//#define QUICK_HOME //if this is defined, if both x and y are to be homed, a diagonal move will be performed initially.
#define HOMING_BUMP_DIVISOR { 2, 2, 4 } // Re-Bump Speed Divisor (Divides the Homing Feedrate)
//#define QUICK_HOME // If homing includes X and Y, do a diagonal move initially
// When G28 is called, this option will make Y home before X
//#define HOME_Y_BEFORE_X

4
Marlin/src/config/examples/wt150/Configuration_adv.h

@ -373,8 +373,8 @@
#define X_HOME_BUMP_MM 5
#define Y_HOME_BUMP_MM 5
#define Z_HOME_BUMP_MM 2
#define HOMING_BUMP_DIVISOR {2, 2, 4} // Re-Bump Speed Divisor (Divides the Homing Feedrate)
//#define QUICK_HOME //if this is defined, if both x and y are to be homed, a diagonal move will be performed initially.
#define HOMING_BUMP_DIVISOR { 2, 2, 4 } // Re-Bump Speed Divisor (Divides the Homing Feedrate)
//#define QUICK_HOME // If homing includes X and Y, do a diagonal move initially
// When G28 is called, this option will make Y home before X
//#define HOME_Y_BEFORE_X

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