From c6f3511d8492b54eac1829ec7a9cc39595b85d7b Mon Sep 17 00:00:00 2001 From: Victor Date: Thu, 11 Jun 2020 18:13:52 -0300 Subject: [PATCH] Touch-select MarlinUI menu items (#18239) --- Marlin/src/feature/touch/xpt2046.cpp | 28 ++++++++++++++++++++++------ Marlin/src/lcd/ultralcd.cpp | 23 +++++++++++++++++++++++ Marlin/src/lcd/ultralcd.h | 4 ++++ 3 files changed, 49 insertions(+), 6 deletions(-) diff --git a/Marlin/src/feature/touch/xpt2046.cpp b/Marlin/src/feature/touch/xpt2046.cpp index 26e25950d8..f03afe71e1 100644 --- a/Marlin/src/feature/touch/xpt2046.cpp +++ b/Marlin/src/feature/touch/xpt2046.cpp @@ -23,6 +23,12 @@ #include "xpt2046.h" #include "../../inc/MarlinConfig.h" +#include "../../lcd/dogm/ultralcd_DOGM.h" // for LCD_FULL_PIXEL_WIDTH, etc. + +#define BUTTON_AREA_TOP 175 +#define BUTTON_AREA_BOT 234 +#define SCREEN_START_TOP ((LCD_PIXEL_OFFSET_Y) * 240 / (LCD_FULL_PIXEL_HEIGHT)) +#define TOUCHABLE_Y_HEIGHT (BUTTON_AREA_TOP - (SCREEN_START_TOP)) #ifndef TOUCH_INT_PIN #define TOUCH_INT_PIN -1 @@ -78,13 +84,23 @@ uint8_t XPT2046::read_buttons() { y = uint16_t(((uint32_t(getInTouch(XPT2046_Y))) * tsoffsets[2]) >> 16) + tsoffsets[3]; if (!isTouched()) return 0; // Fingers must still be on the TS for a valid read. - if (y < 175 || y > 234) return 0; + // Touch within the button area simulates an encoder button + if (y > BUTTON_AREA_TOP && y < BUTTON_AREA_BOT) + return WITHIN(x, 14, 77) ? EN_D + : WITHIN(x, 90, 153) ? EN_A + : WITHIN(x, 166, 229) ? EN_B + : WITHIN(x, 242, 305) ? EN_C + : 0; + + if (x > LCD_FULL_PIXEL_WIDTH || !WITHIN(y, SCREEN_START_TOP, BUTTON_AREA_TOP)) return 0; + + // Column and row above BUTTON_AREA_TOP + int8_t col = x * (LCD_WIDTH) / (LCD_FULL_PIXEL_WIDTH), + row = (y - (SCREEN_START_TOP)) * (LCD_HEIGHT) / (TOUCHABLE_Y_HEIGHT); - return WITHIN(x, 14, 77) ? EN_D - : WITHIN(x, 90, 153) ? EN_A - : WITHIN(x, 166, 229) ? EN_B - : WITHIN(x, 242, 305) ? EN_C - : 0; + // Send the touch to the UI (which will simulate the encoder wheel) + MarlinUI::screen_click(row, col, x, y); + return 0; } bool XPT2046::isTouched() { diff --git a/Marlin/src/lcd/ultralcd.cpp b/Marlin/src/lcd/ultralcd.cpp index 15276fcb43..0869cbf5c5 100644 --- a/Marlin/src/lcd/ultralcd.cpp +++ b/Marlin/src/lcd/ultralcd.cpp @@ -1438,6 +1438,29 @@ void MarlinUI::update() { #endif + #if ENABLED(TOUCH_BUTTONS) + + // + // Screen Click + // - On menu screens move directly to the touched item + // - On menu screens, right side (last 3 cols) acts like a scroll - half up => prev page, half down = next page + // - On select screens (and others) touch the Right Half for +, Left Half for - + // + void MarlinUI::screen_click(const uint8_t row, const uint8_t col, const uint8_t x, const uint8_t y) { + if (screen_items > 0) { + //last 3 cols act as a scroll :-) + if (col > (LCD_WIDTH) - 3) + //2 * LCD_HEIGHT to scroll to bottom of next page. If we did 1 * LCD_HEIGHT, it just go 1 item down + encoderDiff = ENCODER_PULSES_PER_STEP * (encoderLine - encoderTopLine + 2 * (LCD_HEIGHT)) * (row < (LCD_HEIGHT) / 2 ? -1 : 1); + else + encoderDiff = ENCODER_PULSES_PER_STEP * (row - encoderPosition + encoderTopLine); + } + else if (!on_status_screen()) + encoderDiff = ENCODER_PULSES_PER_STEP * (col < (LCD_WIDTH) / 2 ? -1 : 1); + } + + #endif + #else // !HAS_DISPLAY // diff --git a/Marlin/src/lcd/ultralcd.h b/Marlin/src/lcd/ultralcd.h index b17e11086f..1b3ffd7660 100644 --- a/Marlin/src/lcd/ultralcd.h +++ b/Marlin/src/lcd/ultralcd.h @@ -417,6 +417,10 @@ public: static void draw_hotend_status(const uint8_t row, const uint8_t extruder); #endif + #if ENABLED(TOUCH_BUTTONS) + static void screen_click(const uint8_t row, const uint8_t col, const uint8_t x, const uint8_t y); + #endif + static void status_screen(); #endif