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@ -42,70 +42,151 @@ |
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#define DWIN_WIDTH 272 |
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#define DWIN_WIDTH 272 |
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#define DWIN_HEIGHT 480 |
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#define DWIN_HEIGHT 480 |
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/*接收数据解析 返回值:true,接收到数据;false,未接收到数据*/ |
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/*-------------------------------------- System variable function --------------------------------------*/ |
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bool DWIN_ReceiveAnalyze(void); |
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/*发送当前BUF中的数据以及包尾数据 len:整包数据长度*/ |
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// Handshake (1: Success, 0: Fail)
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void DWIN_Send_BufTail(const uint8_t len); |
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/*----------------------------------------------系统变量函数----------------------------------------------*/ |
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/*握手 1: 握手成功 2: 握手失败*/ |
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bool DWIN_Handshake(void); |
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bool DWIN_Handshake(void); |
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/*设定背光亮度 luminance:亮度(0x00~0xFF)*/ |
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// Common DWIN startup
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void DWIN_Startup(void); |
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// Set the backlight luminance
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// luminance: (0x00-0xFF)
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void DWIN_Backlight_SetLuminance(const uint8_t luminance); |
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void DWIN_Backlight_SetLuminance(const uint8_t luminance); |
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/*设定画面显示方向 dir:0,0°; 1,90°; 2,180°; 3,270°*/ |
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// Set screen display direction
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// dir: 0=0°, 1=90°, 2=180°, 3=270°
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void DWIN_Frame_SetDir(uint8_t dir); |
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void DWIN_Frame_SetDir(uint8_t dir); |
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/*更新显示*/ |
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// Update display
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void DWIN_UpdateLCD(void); |
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void DWIN_UpdateLCD(void); |
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/*----------------------------------------------绘图相关函数----------------------------------------------*/ |
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/*---------------------------------------- Drawing functions ----------------------------------------*/ |
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/*画面清屏 color:清屏颜色*/ |
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// Clear screen
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// color: Clear screen color
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void DWIN_Frame_Clear(const uint16_t color); |
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void DWIN_Frame_Clear(const uint16_t color); |
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/*画面画线 color:线段颜色 xStart:X起始坐标 yStart:Y起始坐标 xEnd:X终止坐标 yEnd:Y终止坐标*/ |
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// Draw a line
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// color: Line segment color
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// xStart/yStart: Start point
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// xEnd/yEnd: End point
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void DWIN_Draw_Line(uint16_t color, uint16_t xStart, uint16_t yStart, uint16_t xEnd, uint16_t yEnd); |
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void DWIN_Draw_Line(uint16_t color, uint16_t xStart, uint16_t yStart, uint16_t xEnd, uint16_t yEnd); |
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/*画面画矩形 mode:0,外框;1,填充;2,异或填充 color:颜色 xStart/yStart:矩形左上坐标 xEnd/yEnd:矩形右下坐标*/ |
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// Draw a Horizontal line
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// color: Line segment color
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// xStart/yStart: Start point
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// xLength: Line Length
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inline void DWIN_Draw_HLine(uint16_t color, uint16_t xStart, uint16_t yStart, uint16_t xLength) { |
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DWIN_Draw_Line(color, xStart, yStart, xStart + xLength - 1, yStart); |
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} |
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// Draw a Vertical line
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// color: Line segment color
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// xStart/yStart: Start point
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// yLength: Line Length
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inline void DWIN_Draw_VLine(uint16_t color, uint16_t xStart, uint16_t yStart, uint16_t yLength) { |
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DWIN_Draw_Line(color, xStart, yStart, xStart, yStart + yLength - 1); |
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} |
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// Draw a rectangle
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// mode: 0=frame, 1=fill, 2=XOR fill
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// color: Rectangle color
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// xStart/yStart: upper left point
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// xEnd/yEnd: lower right point
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void DWIN_Draw_Rectangle(uint8_t mode, uint16_t color, |
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void DWIN_Draw_Rectangle(uint8_t mode, uint16_t color, |
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uint16_t xStart, uint16_t yStart, uint16_t xEnd, uint16_t yEnd); |
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uint16_t xStart, uint16_t yStart, uint16_t xEnd, uint16_t yEnd); |
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/*画面区域移动 mode:0,环移;1,平移 dir:0,向左移动;1,向右移动;2,向上移动;3,向下移动 dis:移动距离
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// Draw a box
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color:填充颜色 xStart/yStart:选定区域左上坐标 xEnd/yEnd:选定区域右下坐标*/ |
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// mode: 0=frame, 1=fill, 2=XOR fill
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// color: Rectangle color
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// xStart/yStart: upper left point
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// xSize/ySize: box size
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inline void DWIN_Draw_Box(uint8_t mode, uint16_t color, uint16_t xStart, uint16_t yStart, uint16_t xSize, uint16_t ySize) { |
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DWIN_Draw_Rectangle(mode, color, xStart, yStart, xStart + xSize - 1, yStart + ySize - 1); |
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} |
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// Move a screen area
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// mode: 0, circle shift; 1, translation
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// dir: 0=left, 1=right, 2=up, 3=down
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// dis: Distance
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// color: Fill color
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// xStart/yStart: upper left point
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// xEnd/yEnd: bottom right point
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void DWIN_Frame_AreaMove(uint8_t mode, uint8_t dir, uint16_t dis, |
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void DWIN_Frame_AreaMove(uint8_t mode, uint8_t dir, uint16_t dis, |
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uint16_t color, uint16_t xStart, uint16_t yStart, uint16_t xEnd, uint16_t yEnd); |
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uint16_t color, uint16_t xStart, uint16_t yStart, uint16_t xEnd, uint16_t yEnd); |
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/*----------------------------------------------文本相关函数----------------------------------------------*/ |
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/*---------------------------------------- Text related functions ----------------------------------------*/ |
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/*画面显示字符串 widthAdjust:true,自调整字符宽度;false,不调整字符宽度 bShow:true,显示背景色;false,不显示背景色 size:字号大小
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color:字符颜色 bColor:背景颜色 x/y:字符串左上坐标 *string:字符串*/ |
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// Draw a string
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// widthAdjust: true=self-adjust character width; false=no adjustment
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// bShow: true=display background color; false=don't display background color
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// size: Font size
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// color: Character color
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// bColor: Background color
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// x/y: Upper-left coordinate of the string
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// *string: The string
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void DWIN_Draw_String(bool widthAdjust, bool bShow, uint8_t size, |
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void DWIN_Draw_String(bool widthAdjust, bool bShow, uint8_t size, |
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uint16_t color, uint16_t bColor, uint16_t x, uint16_t y, char *string); |
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uint16_t color, uint16_t bColor, uint16_t x, uint16_t y, char *string); |
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/*画面显示正整数 bShow:true,显示背景色;false,不显示背景色 zeroFill:true,补零;false,不补零 zeroMode:1,无效0显示为0; 0,无效0显示为空格 size:字号大小
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class __FlashStringHelper; |
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color:字符颜色 bColor:背景颜色 iNum:位数 x/y:变量左上坐标 value:整型变量*/ |
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inline void DWIN_Draw_String(bool widthAdjust, bool bShow, uint8_t size, uint16_t color, uint16_t bColor, uint16_t x, uint16_t y, const __FlashStringHelper *title) { |
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DWIN_Draw_String(widthAdjust, bShow, size, color, bColor, x, y, (char *)title); |
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} |
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// Draw a positive integer
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// bShow: true=display background color; false=don't display background color
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// zeroFill: true=zero fill; false=no zero fill
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// zeroMode: 1=leading 0 displayed as 0; 0=leading 0 displayed as a space
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// size: Font size
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// color: Character color
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// bColor: Background color
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// iNum: Number of digits
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// x/y: Upper-left coordinate
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// value: Integer value
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void DWIN_Draw_IntValue(uint8_t bShow, bool zeroFill, uint8_t zeroMode, uint8_t size, uint16_t color, |
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void DWIN_Draw_IntValue(uint8_t bShow, bool zeroFill, uint8_t zeroMode, uint8_t size, uint16_t color, |
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uint16_t bColor, uint8_t iNum, uint16_t x, uint16_t y, uint16_t value); |
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uint16_t bColor, uint8_t iNum, uint16_t x, uint16_t y, uint16_t value); |
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/*画面显示浮点数 bShow:true,显示背景色;false,不显示背景色 zeroFill:true,补零;false,不补零 zeroMode:1,无效0显示为0; 0,无效0显示为空格 size:字号大小
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// Draw a floating point number
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color:字符颜色 bColor:背景颜色 iNum:整数位数 fNum:小数位数 x/y:变量左上坐标 value:浮点数变量*/ |
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// bShow: true=display background color; false=don't display background color
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// zeroFill: true=zero fill; false=no zero fill
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// zeroMode: 1=leading 0 displayed as 0; 0=leading 0 displayed as a space
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// size: Font size
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// color: Character color
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// bColor: Background color
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// iNum: Number of whole digits
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// fNum: Number of decimal digits
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// x/y: Upper-left point
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// value: Float value
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void DWIN_Draw_FloatValue(uint8_t bShow, bool zeroFill, uint8_t zeroMode, uint8_t size, uint16_t color, |
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void DWIN_Draw_FloatValue(uint8_t bShow, bool zeroFill, uint8_t zeroMode, uint8_t size, uint16_t color, |
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uint16_t bColor, uint8_t iNum, uint8_t fNum, uint16_t x, uint16_t y, long value); |
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uint16_t bColor, uint8_t iNum, uint8_t fNum, uint16_t x, uint16_t y, long value); |
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/*----------------------------------------------图片相关函数----------------------------------------------*/ |
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/*---------------------------------------- Picture related functions ----------------------------------------*/ |
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/*jpg图片显示并缓存在#0虚拟显示区 id:图片ID*/ |
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// Draw JPG and cached in #0 virtual display area
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// id: Picture ID
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void DWIN_JPG_ShowAndCache(const uint8_t id); |
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void DWIN_JPG_ShowAndCache(const uint8_t id); |
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/*图标显示 libID:图标库ID picID:图标ID x/y:图标左上坐标*/ |
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// Draw an Icon
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// libID: Icon library ID
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// picID: Icon ID
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// x/y: Upper-left point
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void DWIN_ICON_Show(uint8_t libID, uint8_t picID, uint16_t x, uint16_t y); |
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void DWIN_ICON_Show(uint8_t libID, uint8_t picID, uint16_t x, uint16_t y); |
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/*jpg图片解压到#1虚拟显示区 id:图片ID*/ |
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// Unzip the JPG picture to a virtual display area
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// n: Cache index
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// id: Picture ID
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void DWIN_JPG_CacheToN(uint8_t n, uint8_t id); |
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void DWIN_JPG_CacheToN(uint8_t n, uint8_t id); |
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/*jpg图片解压到#1虚拟显示区 id:图片ID*/ |
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// Unzip the JPG picture to virtual display area #1
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// id: Picture ID
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inline void DWIN_JPG_CacheTo1(uint8_t id) { DWIN_JPG_CacheToN(1, id); } |
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inline void DWIN_JPG_CacheTo1(uint8_t id) { DWIN_JPG_CacheToN(1, id); } |
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/*从虚拟显示区复制区域至当前画面 cacheID:虚拟区号 xStart/yStart:虚拟区左上坐标 xEnd/yEnd:虚拟区右下坐标 x/y:当前画面粘贴坐标*/ |
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// Copy area from virtual display area to current screen
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// cacheID: virtual area number
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// xStart/yStart: Upper-left of virtual area
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// xEnd/yEnd: Lower-right of virtual area
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// x/y: Screen paste point
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void DWIN_Frame_AreaCopy(uint8_t cacheID, uint16_t xStart, uint16_t yStart, |
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void DWIN_Frame_AreaCopy(uint8_t cacheID, uint16_t xStart, uint16_t yStart, |
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uint16_t xEnd, uint16_t yEnd, uint16_t x, uint16_t y); |
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uint16_t xEnd, uint16_t yEnd, uint16_t x, uint16_t y); |
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