From bc5a547d55722a87d41d2e4ee6ad32ed9db736ba Mon Sep 17 00:00:00 2001 From: Scott Lahteine Date: Sat, 14 May 2016 16:45:56 -0700 Subject: [PATCH] More robust MBL index / point conversion --- Marlin/mesh_bed_leveling.cpp | 4 ++-- Marlin/mesh_bed_leveling.h | 33 ++++++++++++++++++--------------- 2 files changed, 20 insertions(+), 17 deletions(-) diff --git a/Marlin/mesh_bed_leveling.cpp b/Marlin/mesh_bed_leveling.cpp index d35ed3e4d9..ee70068a1c 100644 --- a/Marlin/mesh_bed_leveling.cpp +++ b/Marlin/mesh_bed_leveling.cpp @@ -31,8 +31,8 @@ void mesh_bed_leveling::reset() { active = 0; z_offset = 0; - for (int y = 0; y < MESH_NUM_Y_POINTS; y++) - for (int x = 0; x < MESH_NUM_X_POINTS; x++) + for (int8_t y = MESH_NUM_Y_POINTS; y--;) + for (int8_t x = MESH_NUM_X_POINTS; x--;) z_values[y][x] = 0; } diff --git a/Marlin/mesh_bed_leveling.h b/Marlin/mesh_bed_leveling.h index ce20247a05..2400fe9ecb 100644 --- a/Marlin/mesh_bed_leveling.h +++ b/Marlin/mesh_bed_leveling.h @@ -37,32 +37,34 @@ void reset(); - float get_x(int i) { return MESH_MIN_X + (MESH_X_DIST) * i; } - float get_y(int i) { return MESH_MIN_Y + (MESH_Y_DIST) * i; } - void set_z(int ix, int iy, float z) { z_values[iy][ix] = z; } + static FORCE_INLINE float get_x(int8_t i) { return MESH_MIN_X + (MESH_X_DIST) * i; } + static FORCE_INLINE float get_y(int8_t i) { return MESH_MIN_Y + (MESH_Y_DIST) * i; } + void set_z(int8_t ix, int8_t iy, float z) { z_values[iy][ix] = z; } - inline void zigzag(int index, int &ix, int &iy) { + inline void zigzag(int8_t index, int8_t &ix, int8_t &iy) { ix = index % (MESH_NUM_X_POINTS); iy = index / (MESH_NUM_X_POINTS); if (iy & 1) ix = (MESH_NUM_X_POINTS - 1) - ix; // Zig zag } - void set_zigzag_z(int index, float z) { + void set_zigzag_z(int8_t index, float z) { int ix, iy; zigzag(index, ix, iy); set_z(ix, iy, z); } - int select_x_index(float x) { - int i = 1; - while (x > get_x(i) && i < MESH_NUM_X_POINTS - 1) i++; - return i - 1; + int8_t select_x_index(float x) { + for (uint8_t i = MESH_NUM_X_POINTS; i--;) + if (fabs(x - get_x(i)) <= (MESH_X_DIST) / 2) + return i; + return -1; } - int select_y_index(float y) { - int i = 1; - while (y > get_y(i) && i < MESH_NUM_Y_POINTS - 1) i++; - return i - 1; + int8_t select_y_index(float y) { + for (uint8_t i = MESH_NUM_Y_POINTS; i--;) + if (fabs(y - get_y(i)) <= (MESH_Y_DIST) / 2) + return i; + return -1; } float calc_z0(float a0, float a1, float z1, float a2, float z2) { @@ -72,8 +74,9 @@ } float get_z(float x0, float y0) { - int x_index = select_x_index(x0); - int y_index = select_y_index(y0); + int8_t x_index = select_x_index(x0); + int8_t y_index = select_y_index(y0); + if (x_index < 0 || y_index < 0) return z_offset; float z1 = calc_z0(x0, get_x(x_index), z_values[y_index][x_index], get_x(x_index + 1), z_values[y_index][x_index + 1]);