♻️ Common Bed Leveling object name, accessors (#24214)
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committed by
Scott Lahteine
parent
06c4a9acdb
commit
b72f9277e9
@@ -889,11 +889,11 @@ namespace ExtUI {
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#if HAS_MESH
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bed_mesh_t& getMeshArray() { return Z_VALUES_ARR; }
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float getMeshPoint(const xy_uint8_t &pos) { return Z_VALUES(pos.x, pos.y); }
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bed_mesh_t& getMeshArray() { return bedlevel.z_values; }
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float getMeshPoint(const xy_uint8_t &pos) { return bedlevel.z_values[pos.x][pos.y]; }
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void setMeshPoint(const xy_uint8_t &pos, const_float_t zoff) {
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if (WITHIN(pos.x, 0, (GRID_MAX_POINTS_X) - 1) && WITHIN(pos.y, 0, (GRID_MAX_POINTS_Y) - 1)) {
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Z_VALUES(pos.x, pos.y) = zoff;
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bedlevel.z_values[pos.x][pos.y] = zoff;
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TERN_(ABL_BILINEAR_SUBDIVISION, bed_level_virt_interpolate());
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}
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}
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