Marcio Teixeira
5 years ago
committed by
Scott Lahteine
8 changed files with 154 additions and 51 deletions
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/*********************
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* string_format.cpp * |
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*********************/ |
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/****************************************************************************
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* Written By Marcio Teixeira 2018 - Aleph Objects, Inc. * |
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* * |
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* This program is free software: you can redistribute it and/or modify * |
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* it under the terms of the GNU General Public License as published by * |
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* the Free Software Foundation, either version 3 of the License, or * |
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* (at your option) any later version. * |
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* * |
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* This program is distributed in the hope that it will be useful, * |
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* but WITHOUT ANY WARRANTY; without even the implied warranty of * |
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * |
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* GNU General Public License for more details. * |
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* * |
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* To view a copy of the GNU General Public License, go to the following * |
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* location: <http://www.gnu.org/licenses/>. *
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****************************************************************************/ |
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#include "../config.h" |
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#if ENABLED(LULZBOT_TOUCH_UI) |
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#include "screens.h" |
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#define ROUND(val) uint16_t((val)+0.5) |
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#pragma GCC diagnostic push |
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#pragma GCC diagnostic ignored "-Wno-format" |
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#ifdef __AVR__ |
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#define S_FMT "%S" |
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#else |
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#define S_FMT "%s" |
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#endif |
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/**
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* Formats a temperature string (e.g. "100°C") |
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*/ |
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void format_temp(char *str, float t1) { |
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sprintf_P(str, PSTR("%3d" S_FMT), ROUND(t1), GET_TEXT(UNITS_C)); |
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} |
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/**
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* Formats a temperature string for an idle heater (e.g. "100 °C / idle") |
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*/ |
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void format_temp_and_idle(char *str, float t1) { |
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sprintf_P(str, PSTR("%3d" S_FMT " / " S_FMT), ROUND(t1), GET_TEXT(UNITS_C), GET_TEXT(TEMP_IDLE)); |
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} |
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/**
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* Formats a temperature string for an active heater (e.g. "100 / 200°C") |
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*/ |
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void format_temp_and_temp(char *str, float t1, float t2) { |
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sprintf_P(str, PSTR("%3d / %3d" S_FMT), ROUND(t1), ROUND(t2), GET_TEXT(UNITS_C)); |
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} |
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/**
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* Formats a temperature string for a material (e.g. "100°C (PLA)") |
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*/ |
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void format_temp_and_material(char *str, float t1, const char *material) { |
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sprintf_P(str, PSTR("%3d" S_FMT " (" S_FMT ")"), ROUND(t1), GET_TEXT(UNITS_C), material); |
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} |
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/**
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* Formats a position value (e.g. "10 mm") |
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*/ |
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void format_position(char *str, float p) { |
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dtostrf(p, 5, 1, str); |
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strcat_P(str, PSTR(" ")); |
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strcat_P(str, GET_TEXT(UNITS_MM)); |
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} |
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/**
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* Formats a position vector (e.g. "10; 20; 30 mm") |
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*/ |
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void format_position(char *str, float x, float y, float z) { |
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char num1[7], num2[7], num3[7]; |
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dtostrf(x, 4, 2, num1); |
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dtostrf(y, 4, 2, num2); |
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dtostrf(z, 4, 2, num3); |
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sprintf_P(str, PSTR("%s; %s; %s " S_FMT), num1, num2, num3, GET_TEXT(UNITS_MM)); |
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} |
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#pragma GCC diagnostic pop |
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#endif // LULZBOT_TOUCH_UI
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@ -0,0 +1,29 @@ |
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/*******************
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* string_format.h * |
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*******************/ |
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/****************************************************************************
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* Written By Marcio Teixeira 2018 - Aleph Objects, Inc. * |
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* * |
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* This program is free software: you can redistribute it and/or modify * |
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* it under the terms of the GNU General Public License as published by * |
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* the Free Software Foundation, either version 3 of the License, or * |
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* (at your option) any later version. * |
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* * |
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* This program is distributed in the hope that it will be useful, * |
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* but WITHOUT ANY WARRANTY; without even the implied warranty of * |
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * |
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* GNU General Public License for more details. * |
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* * |
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* To view a copy of the GNU General Public License, go to the following * |
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* location: <http://www.gnu.org/licenses/>. *
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****************************************************************************/ |
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#pragma once |
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void format_temp(char *str, float t1); |
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void format_temp_and_idle(char *str, float t1); |
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void format_temp_and_temp(char *str, float t1, float t2); |
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void format_temp_and_material(char *str, float t1, const char *material); |
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void format_position(char *str, float p); |
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void format_position(char *str, float x, float y, float z); |
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