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Apply const in Marlin_main.cpp

pull/1/head
Scott Lahteine 8 years ago
parent
commit
b17e2d3dcd
  1. 11
      Marlin/Marlin_main.cpp

11
Marlin/Marlin_main.cpp

@ -3731,7 +3731,7 @@ inline void gcode_G28() {
// Disable the leveling matrix before homing // Disable the leveling matrix before homing
#if HAS_LEVELING #if HAS_LEVELING
#if ENABLED(AUTO_BED_LEVELING_UBL) #if ENABLED(AUTO_BED_LEVELING_UBL)
const bool bed_leveling_state_at_entry = ubl.state.active; const bool ubl_state_at_entry = ubl.state.active;
#endif #endif
set_bed_leveling_enabled(false); set_bed_leveling_enabled(false);
#endif #endif
@ -3874,8 +3874,9 @@ inline void gcode_G28() {
// move to a height where we can use the full xy-area // move to a height where we can use the full xy-area
do_blocking_move_to_z(delta_clip_start_height); do_blocking_move_to_z(delta_clip_start_height);
#endif #endif
#if ENABLED(AUTO_BED_LEVELING_UBL) #if ENABLED(AUTO_BED_LEVELING_UBL)
set_bed_leveling_enabled(bed_leveling_state_at_entry); set_bed_leveling_enabled(ubl_state_at_entry);
#endif #endif
clean_up_after_endstop_or_probe_move(); clean_up_after_endstop_or_probe_move();
@ -11119,7 +11120,7 @@ void set_current_from_steppers_for_axis(const AxisEnum axis) {
inline bool prepare_kinematic_move_to(float ltarget[XYZE]) { inline bool prepare_kinematic_move_to(float ltarget[XYZE]) {
// Get the top feedrate of the move in the XY plane // Get the top feedrate of the move in the XY plane
float _feedrate_mm_s = MMS_SCALED(feedrate_mm_s); const float _feedrate_mm_s = MMS_SCALED(feedrate_mm_s);
// If the move is only in Z/E don't split up the move // If the move is only in Z/E don't split up the move
if (ltarget[X_AXIS] == current_position[X_AXIS] && ltarget[Y_AXIS] == current_position[Y_AXIS]) { if (ltarget[X_AXIS] == current_position[X_AXIS] && ltarget[Y_AXIS] == current_position[Y_AXIS]) {
@ -11144,7 +11145,7 @@ void set_current_from_steppers_for_axis(const AxisEnum axis) {
if (UNEAR_ZERO(cartesian_mm)) return true; if (UNEAR_ZERO(cartesian_mm)) return true;
// Minimum number of seconds to move the given distance // Minimum number of seconds to move the given distance
float seconds = cartesian_mm / _feedrate_mm_s; const float seconds = cartesian_mm / _feedrate_mm_s;
// The number of segments-per-second times the duration // The number of segments-per-second times the duration
// gives the number of segments // gives the number of segments
@ -11434,7 +11435,7 @@ void prepare_move_to_destination() {
if (angular_travel == 0 && current_position[X_AXIS] == logical[X_AXIS] && current_position[Y_AXIS] == logical[Y_AXIS]) if (angular_travel == 0 && current_position[X_AXIS] == logical[X_AXIS] && current_position[Y_AXIS] == logical[Y_AXIS])
angular_travel += RADIANS(360); angular_travel += RADIANS(360);
float mm_of_travel = HYPOT(angular_travel * radius, fabs(linear_travel)); const float mm_of_travel = HYPOT(angular_travel * radius, fabs(linear_travel));
if (mm_of_travel < 0.001) return; if (mm_of_travel < 0.001) return;
uint16_t segments = floor(mm_of_travel / (MM_PER_ARC_SEGMENT)); uint16_t segments = floor(mm_of_travel / (MM_PER_ARC_SEGMENT));

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