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Fixed Creality CR-20 Pro configuration example (#16332)

pull/1/head
yedey 5 years ago
committed by Scott Lahteine
parent
commit
a49c6608c9
  1. 18
      config/examples/Creality/CR-20 Pro/Configuration.h

18
config/examples/Creality/CR-20 Pro/Configuration.h

@ -931,7 +931,7 @@
*
* Specify a Probe position as { X, Y, Z }
*/
#define NOZZLE_TO_PROBE_OFFSET { 10, 10, 0 }
#define NOZZLE_TO_PROBE_OFFSET { -43, -5, 0 }
// Most probes should stay away from the edges of the bed, but
// with NOZZLE_AS_PROBE this can be negative for a wider probing area.
@ -1031,14 +1031,14 @@
// @section machine
// Invert the stepper direction. Change (or reverse the motor connector) if an axis goes the wrong way.
#define INVERT_X_DIR true
#define INVERT_Y_DIR true
#define INVERT_Z_DIR false
#define INVERT_X_DIR false
#define INVERT_Y_DIR false
#define INVERT_Z_DIR true
// @section extruder
// For direct drive extruder v9 set to true, for geared extruder set to false.
#define INVERT_E0_DIR true
#define INVERT_E0_DIR false
#define INVERT_E1_DIR false
#define INVERT_E2_DIR false
#define INVERT_E3_DIR false
@ -1100,7 +1100,7 @@
#endif
#if EITHER(MIN_SOFTWARE_ENDSTOPS, MAX_SOFTWARE_ENDSTOPS)
//#define SOFT_ENDSTOPS_MENU_ITEM // Enable/Disable software endstops from the LCD
#define SOFT_ENDSTOPS_MENU_ITEM // Enable/Disable software endstops from the LCD
#endif
/**
@ -1326,7 +1326,7 @@
// - Move the Z probe (or nozzle) to a defined XY point before Z Homing when homing all axes (G28).
// - Prevent Z homing when the Z probe is outside bed area.
//
//#define Z_SAFE_HOMING
#define Z_SAFE_HOMING
#if ENABLED(Z_SAFE_HOMING)
#define Z_SAFE_HOMING_X_POINT ((X_BED_SIZE) / 2) // X point for Z homing when homing all axes (G28).
@ -1454,7 +1454,7 @@
#define PREHEAT_2_LABEL "ABS"
#define PREHEAT_2_TEMP_HOTEND 240
#define PREHEAT_2_TEMP_BED 0
#define PREHEAT_2_TEMP_BED 70
#define PREHEAT_2_FAN_SPEED 255 // Value from 0 to 255
/**
@ -1717,7 +1717,7 @@
// If you have a speaker that can produce tones, enable it here.
// By default Marlin assumes you have a buzzer with a fixed frequency.
//
#define SPEAKER
//#define SPEAKER
//
// The duration and frequency for the UI feedback sound.

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