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Tweak animated draw call

pull/1/head
Scott Lahteine 5 years ago
parent
commit
a07c4af393
  1. 3
      Marlin/src/lcd/dogm/ultralcd_DOGM.cpp

3
Marlin/src/lcd/dogm/ultralcd_DOGM.cpp

@ -211,8 +211,7 @@ bool MarlinUI::detected() { return true; }
#else
constexpr millis_t d = MARLIN_BOOTSCREEN_FRAME_TIME;
LOOP_L_N(f, COUNT(marlin_bootscreen_animation)) {
const u8g_pgm_uint8_t * const bmp = (u8g_pgm_uint8_t*)pgm_read_ptr(&marlin_bootscreen_animation[f]);
draw_bootscreen_bmp(bmp);
draw_bootscreen_bmp((uint8_t*)pgm_read_ptr(&marlin_bootscreen_animation[f]));
if (d) safe_delay(d);
}
#endif

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