Browse Source

G26: Add 0.5mm Z-bump between circles to minimize pattern scraping

pull/1/head
Brian 8 years ago
parent
commit
9c5957fc77
  1. 10
      Marlin/G26_Mesh_Validation_Tool.cpp

10
Marlin/G26_Mesh_Validation_Tool.cpp

@ -605,13 +605,19 @@
return print_line_from_here_to_there(ex, ey, ez, sx, sy, sz); return print_line_from_here_to_there(ex, ey, ez, sx, sy, sz);
} }
// Decide whether to retract. // Decide whether to retract & bump
if (dist_start > 2.0) { if (dist_start > 2.0) {
retract_filament(destination); retract_filament(destination);
//if (ubl.g26_debug_flag) SERIAL_ECHOLNPGM(" filament retracted."); //if (ubl.g26_debug_flag) SERIAL_ECHOLNPGM(" filament retracted.");
//if (ubl.g26_debug_flag) SERIAL_ECHOLNPGM(" Z bumping by 0.500 to minimize scraping.");
//todo: parameterize the bump height with a define
move_to(current_position[X_AXIS], current_position[Y_AXIS], current_position[Z_AXIS]+0.500, 0.0); // Z bump to minimize scraping
move_to(sx, sy, sz+0.500, 0.0); // Get to the starting point with no extrusion while bumped
} }
move_to(sx, sy, sz, 0.0); // Get to the starting point with no extrusion
move_to(sx, sy, sz, 0.0); // Get to the starting point with no extrusion / un-Z bump
const float e_pos_delta = line_length * g26_e_axis_feedrate * extrusion_multiplier; const float e_pos_delta = line_length * g26_e_axis_feedrate * extrusion_multiplier;

Loading…
Cancel
Save