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Fix skipping of static items

pull/1/head
Scott Lahteine 9 years ago
parent
commit
95ab2fd3ae
  1. 10
      Marlin/ultralcd.cpp

10
Marlin/ultralcd.cpp

@ -214,25 +214,26 @@ uint8_t lcdDrawUpdate = LCDVIEW_CLEAR_CALL_REDRAW; // Set when the LCD needs to
* _menuLineNr is the menu item to draw and process
* _thisItemNr is the index of each MENU_ITEM or STATIC_ITEM
*/
#define _START_SCREEN(CODE) \
#define _START_SCREEN(CODE, SKIP) \
ENCODER_DIRECTION_MENUS(); \
encoderRateMultiplierEnabled = false; \
if (encoderPosition > 0x8000) encoderPosition = 0; \
int8_t encoderLine = encoderPosition / ENCODER_STEPS_PER_MENU_ITEM; \
NOMORE(encoderTopLine, encoderLine); \
int8_t _menuLineNr = encoderTopLine, _thisItemNr; \
bool _skipStatic = SKIP; \
CODE; \
for (int8_t _lcdLineNr = 0; _lcdLineNr < LCD_HEIGHT; _lcdLineNr++, _menuLineNr++) { \
_thisItemNr = 0;
#define START_SCREEN() _START_SCREEN(NOOP)
#define START_SCREEN() _START_SCREEN(NOOP, false)
/**
* START_MENU generates the init code for a menu function
*
* wasClicked indicates the controller was clicked
*/
#define START_MENU() _START_SCREEN(bool wasClicked = LCD_CLICKED)
#define START_MENU() _START_SCREEN(bool wasClicked = LCD_CLICKED, true)
/**
* MENU_ITEM generates draw & handler code for a menu item, potentially calling:
@ -270,6 +271,7 @@ uint8_t lcdDrawUpdate = LCDVIEW_CLEAR_CALL_REDRAW; // Set when the LCD needs to
_thisItemNr++
#define MENU_ITEM(TYPE, LABEL, ARGS...) do { \
_skipStatic = false; \
_MENU_ITEM_PART_1(TYPE, LABEL, ## ARGS); \
_MENU_ITEM_PART_2(TYPE, ## ARGS); \
} while(0)
@ -277,7 +279,7 @@ uint8_t lcdDrawUpdate = LCDVIEW_CLEAR_CALL_REDRAW; // Set when the LCD needs to
// Used to print static text with no visible cursor.
#define STATIC_ITEM(LABEL, ARGS...) \
if (_menuLineNr == _thisItemNr) { \
if (encoderLine == _thisItemNr && _thisItemNr < LCD_HEIGHT - 1) { \
if (_skipStatic && encoderLine <= _thisItemNr) { \
encoderPosition += ENCODER_STEPS_PER_MENU_ITEM; \
lcdDrawUpdate = LCDVIEW_CALL_REDRAW_NEXT; \
} \

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