Browse Source

Games, for fun (and stress-testing) (#13464)

pull/1/head
Scott Lahteine 5 years ago
committed by Scott Lahteine
parent
commit
8b7c3eec83
  1. 5
      Marlin/Configuration_adv.h
  2. 1
      Marlin/src/inc/Conditionals_LCD.h
  3. 12
      Marlin/src/lcd/language/language_en.h
  4. 1028
      Marlin/src/lcd/menu/menu_game.cpp
  5. 24
      Marlin/src/lcd/menu/menu_main.cpp
  6. 5
      config/default/Configuration_adv.h
  7. 5
      config/examples/3DFabXYZ/Migbot/Configuration_adv.h
  8. 5
      config/examples/AlephObjects/TAZ4/Configuration_adv.h
  9. 5
      config/examples/AliExpress/UM2pExt/Configuration_adv.h
  10. 5
      config/examples/Anet/A2/Configuration_adv.h
  11. 5
      config/examples/Anet/A2plus/Configuration_adv.h
  12. 5
      config/examples/Anet/A6/Configuration_adv.h
  13. 5
      config/examples/Anet/A8/Configuration_adv.h
  14. 5
      config/examples/AnyCubic/i3/Configuration_adv.h
  15. 5
      config/examples/ArmEd/Configuration_adv.h
  16. 5
      config/examples/BIBO/TouchX/cyclops/Configuration_adv.h
  17. 5
      config/examples/BIBO/TouchX/default/Configuration_adv.h
  18. 5
      config/examples/BQ/Hephestos/Configuration_adv.h
  19. 5
      config/examples/BQ/Hephestos_2/Configuration_adv.h
  20. 5
      config/examples/BQ/WITBOX/Configuration_adv.h
  21. 5
      config/examples/Cartesio/Configuration_adv.h
  22. 5
      config/examples/Creality/CR-10/Configuration_adv.h
  23. 5
      config/examples/Creality/CR-10S/Configuration_adv.h
  24. 5
      config/examples/Creality/CR-10_5S/Configuration_adv.h
  25. 5
      config/examples/Creality/CR-10mini/Configuration_adv.h
  26. 5
      config/examples/Creality/CR-8/Configuration_adv.h
  27. 5
      config/examples/Creality/Ender-2/Configuration_adv.h
  28. 5
      config/examples/Creality/Ender-3/Configuration_adv.h
  29. 5
      config/examples/Creality/Ender-4/Configuration_adv.h
  30. 5
      config/examples/Einstart-S/Configuration_adv.h
  31. 5
      config/examples/Felix/Configuration_adv.h
  32. 5
      config/examples/FlashForge/CreatorPro/Configuration_adv.h
  33. 5
      config/examples/FolgerTech/i3-2020/Configuration_adv.h
  34. 5
      config/examples/Formbot/Raptor/Configuration_adv.h
  35. 5
      config/examples/Formbot/T_Rex_2+/Configuration_adv.h
  36. 5
      config/examples/Formbot/T_Rex_3/Configuration_adv.h
  37. 5
      config/examples/Geeetech/A10M/Configuration_adv.h
  38. 5
      config/examples/Geeetech/A20M/Configuration_adv.h
  39. 5
      config/examples/Geeetech/MeCreator2/Configuration_adv.h
  40. 5
      config/examples/Geeetech/Prusa i3 Pro C/Configuration_adv.h
  41. 5
      config/examples/Geeetech/Prusa i3 Pro W/Configuration_adv.h
  42. 5
      config/examples/Infitary/i3-M508/Configuration_adv.h
  43. 5
      config/examples/JGAurora/A5/Configuration_adv.h
  44. 5
      config/examples/MakerParts/Configuration_adv.h
  45. 5
      config/examples/Malyan/M150/Configuration_adv.h
  46. 5
      config/examples/Malyan/M200/Configuration_adv.h
  47. 5
      config/examples/Micromake/C1/enhanced/Configuration_adv.h
  48. 5
      config/examples/Mks/Robin/Configuration_adv.h
  49. 5
      config/examples/Mks/Sbase/Configuration_adv.h
  50. 5
      config/examples/RapideLite/RL200/Configuration_adv.h
  51. 5
      config/examples/RigidBot/Configuration_adv.h
  52. 5
      config/examples/SCARA/Configuration_adv.h
  53. 5
      config/examples/Sanguinololu/Configuration_adv.h
  54. 5
      config/examples/TheBorg/Configuration_adv.h
  55. 5
      config/examples/TinyBoy2/Configuration_adv.h
  56. 5
      config/examples/Tronxy/X3A/Configuration_adv.h
  57. 5
      config/examples/Tronxy/X5S-2E/Configuration_adv.h
  58. 5
      config/examples/UltiMachine/Archim1/Configuration_adv.h
  59. 5
      config/examples/UltiMachine/Archim2/Configuration_adv.h
  60. 5
      config/examples/VORONDesign/Configuration_adv.h
  61. 5
      config/examples/Velleman/K8200/Configuration_adv.h
  62. 5
      config/examples/Velleman/K8400/Configuration_adv.h
  63. 5
      config/examples/WASP/PowerWASP/Configuration_adv.h
  64. 5
      config/examples/Wanhao/Duplicator 6/Configuration_adv.h
  65. 5
      config/examples/delta/Anycubic/Kossel/Configuration_adv.h
  66. 5
      config/examples/delta/FLSUN/auto_calibrate/Configuration_adv.h
  67. 5
      config/examples/delta/FLSUN/kossel/Configuration_adv.h
  68. 5
      config/examples/delta/FLSUN/kossel_mini/Configuration_adv.h
  69. 5
      config/examples/delta/Geeetech/Rostock 301/Configuration_adv.h
  70. 5
      config/examples/delta/MKS/SBASE/Configuration_adv.h
  71. 5
      config/examples/delta/Tevo Little Monster/Configuration_adv.h
  72. 5
      config/examples/delta/generic/Configuration_adv.h
  73. 5
      config/examples/delta/kossel_mini/Configuration_adv.h
  74. 5
      config/examples/delta/kossel_xl/Configuration_adv.h
  75. 5
      config/examples/gCreate/gMax1.5+/Configuration_adv.h
  76. 5
      config/examples/makibox/Configuration_adv.h
  77. 5
      config/examples/tvrrug/Round2/Configuration_adv.h
  78. 5
      config/examples/wt150/Configuration_adv.h

5
Marlin/Configuration_adv.h

@ -960,6 +960,11 @@
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
// Frivolous Game Options
//#define MARLIN_BRICKOUT
//#define MARLIN_INVADERS
//#define MARLIN_SNAKE
#endif // HAS_GRAPHICAL_LCD
// @section safety

1
Marlin/src/inc/Conditionals_LCD.h

@ -519,6 +519,7 @@
#define Z_MULTI_STEPPER_DRIVERS EITHER(Z_DUAL_STEPPER_DRIVERS, Z_TRIPLE_STEPPER_DRIVERS)
#define Z_MULTI_ENDSTOPS EITHER(Z_DUAL_ENDSTOPS, Z_TRIPLE_ENDSTOPS)
#define HAS_EXTRA_ENDSTOPS (EITHER(X_DUAL_ENDSTOPS, Y_DUAL_ENDSTOPS) || Z_MULTI_ENDSTOPS)
#define HAS_GAME_MENU (1 < ENABLED(MARLIN_BRICKOUT) + ENABLED(MARLIN_INVADERS) + ENABLED(MARLIN_SNAKE))
#define IS_SCARA EITHER(MORGAN_SCARA, MAKERARM_SCARA)
#define IS_KINEMATIC (ENABLED(DELTA) || IS_SCARA)

12
Marlin/src/lcd/language/language_en.h

@ -1277,6 +1277,18 @@
#ifndef MSG_END_Z
#define MSG_END_Z _UxGT(" End Z")
#endif
#ifndef MSG_BRICKOUT
#define MSG_BRICKOUT _UxGT("Brickout")
#endif
#ifndef MSG_INVADERS
#define MSG_INVADERS _UxGT("Invaders")
#endif
#ifndef MSG_SNAKE
#define MSG_SNAKE _UxGT("Sn4k3")
#endif
#ifndef MSG_MAZE
#define MSG_MAZE _UxGT("Maze")
#endif
//
// Filament Change screens show up to 3 lines on a 4-line display

1028
Marlin/src/lcd/menu/menu_game.cpp

File diff suppressed because it is too large

24
Marlin/src/lcd/menu/menu_main.cpp

@ -138,6 +138,16 @@ void menu_led();
#endif
#endif
#if HAS_GAME_MENU
void menu_game();
#elif ENABLED(MARLIN_BRICKOUT)
void lcd_goto_brickout();
#elif ENABLED(MARLIN_INVADERS)
void lcd_goto_invaders();
#elif ENABLED(MARLIN_SNAKE)
void lcd_goto_snake();
#endif
void menu_main() {
START_MENU();
MENU_BACK(MSG_WATCH);
@ -276,6 +286,20 @@ void menu_main() {
#endif
#endif
#if ANY(MARLIN_BRICKOUT, MARLIN_INVADERS, MARLIN_SNAKE)
MENU_ITEM(submenu, "Game", (
#if HAS_GAME_MENU
menu_game
#elif ENABLED(MARLIN_BRICKOUT)
lcd_goto_brickout
#elif ENABLED(MARLIN_INVADERS)
lcd_goto_invaders
#elif ENABLED(MARLIN_SNAKE)
lcd_goto_snake
#endif
));
#endif
END_MENU();
}

5
config/default/Configuration_adv.h

@ -963,6 +963,11 @@
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
// Frivolous Game Options
//#define MARLIN_BRICKOUT
//#define MARLIN_INVADERS
//#define MARLIN_SNAKE
#endif // HAS_GRAPHICAL_LCD
// @section safety

5
config/examples/3DFabXYZ/Migbot/Configuration_adv.h

@ -963,6 +963,11 @@
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
// Frivolous Game Options
//#define MARLIN_BRICKOUT
//#define MARLIN_INVADERS
//#define MARLIN_SNAKE
#endif // HAS_GRAPHICAL_LCD
// @section safety

5
config/examples/AlephObjects/TAZ4/Configuration_adv.h

@ -963,6 +963,11 @@
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
// Frivolous Game Options
//#define MARLIN_BRICKOUT
//#define MARLIN_INVADERS
//#define MARLIN_SNAKE
#endif // HAS_GRAPHICAL_LCD
// @section safety

5
config/examples/AliExpress/UM2pExt/Configuration_adv.h

@ -963,6 +963,11 @@
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
// Frivolous Game Options
//#define MARLIN_BRICKOUT
//#define MARLIN_INVADERS
//#define MARLIN_SNAKE
#endif // HAS_GRAPHICAL_LCD
// @section safety

5
config/examples/Anet/A2/Configuration_adv.h

@ -963,6 +963,11 @@
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
// Frivolous Game Options
//#define MARLIN_BRICKOUT
//#define MARLIN_INVADERS
//#define MARLIN_SNAKE
#endif // HAS_GRAPHICAL_LCD
// @section safety

5
config/examples/Anet/A2plus/Configuration_adv.h

@ -963,6 +963,11 @@
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
// Frivolous Game Options
//#define MARLIN_BRICKOUT
//#define MARLIN_INVADERS
//#define MARLIN_SNAKE
#endif // HAS_GRAPHICAL_LCD
// @section safety

5
config/examples/Anet/A6/Configuration_adv.h

@ -963,6 +963,11 @@
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
// Frivolous Game Options
//#define MARLIN_BRICKOUT
//#define MARLIN_INVADERS
//#define MARLIN_SNAKE
#endif // HAS_GRAPHICAL_LCD
// @section safety

5
config/examples/Anet/A8/Configuration_adv.h

@ -963,6 +963,11 @@
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
// Frivolous Game Options
//#define MARLIN_BRICKOUT
//#define MARLIN_INVADERS
//#define MARLIN_SNAKE
#endif // HAS_GRAPHICAL_LCD
// @section safety

5
config/examples/AnyCubic/i3/Configuration_adv.h

@ -963,6 +963,11 @@
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
// Frivolous Game Options
//#define MARLIN_BRICKOUT
//#define MARLIN_INVADERS
//#define MARLIN_SNAKE
#endif // HAS_GRAPHICAL_LCD
// @section safety

5
config/examples/ArmEd/Configuration_adv.h

@ -967,6 +967,11 @@
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
// Frivolous Game Options
//#define MARLIN_BRICKOUT
//#define MARLIN_INVADERS
//#define MARLIN_SNAKE
#endif // HAS_GRAPHICAL_LCD
// @section safety

5
config/examples/BIBO/TouchX/cyclops/Configuration_adv.h

@ -963,6 +963,11 @@
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
// Frivolous Game Options
//#define MARLIN_BRICKOUT
//#define MARLIN_INVADERS
//#define MARLIN_SNAKE
#endif // HAS_GRAPHICAL_LCD
// @section safety

5
config/examples/BIBO/TouchX/default/Configuration_adv.h

@ -963,6 +963,11 @@
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
// Frivolous Game Options
//#define MARLIN_BRICKOUT
//#define MARLIN_INVADERS
//#define MARLIN_SNAKE
#endif // HAS_GRAPHICAL_LCD
// @section safety

5
config/examples/BQ/Hephestos/Configuration_adv.h

@ -960,6 +960,11 @@
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
// Frivolous Game Options
//#define MARLIN_BRICKOUT
//#define MARLIN_INVADERS
//#define MARLIN_SNAKE
#endif // HAS_GRAPHICAL_LCD
// @section safety

5
config/examples/BQ/Hephestos_2/Configuration_adv.h

@ -968,6 +968,11 @@
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
// Frivolous Game Options
//#define MARLIN_BRICKOUT
//#define MARLIN_INVADERS
//#define MARLIN_SNAKE
#endif // HAS_GRAPHICAL_LCD
// @section safety

5
config/examples/BQ/WITBOX/Configuration_adv.h

@ -960,6 +960,11 @@
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
// Frivolous Game Options
//#define MARLIN_BRICKOUT
//#define MARLIN_INVADERS
//#define MARLIN_SNAKE
#endif // HAS_GRAPHICAL_LCD
// @section safety

5
config/examples/Cartesio/Configuration_adv.h

@ -963,6 +963,11 @@
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
// Frivolous Game Options
//#define MARLIN_BRICKOUT
//#define MARLIN_INVADERS
//#define MARLIN_SNAKE
#endif // HAS_GRAPHICAL_LCD
// @section safety

5
config/examples/Creality/CR-10/Configuration_adv.h

@ -963,6 +963,11 @@
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
// Frivolous Game Options
//#define MARLIN_BRICKOUT
//#define MARLIN_INVADERS
//#define MARLIN_SNAKE
#endif // HAS_GRAPHICAL_LCD
// @section safety

5
config/examples/Creality/CR-10S/Configuration_adv.h

@ -963,6 +963,11 @@
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
// Frivolous Game Options
//#define MARLIN_BRICKOUT
//#define MARLIN_INVADERS
//#define MARLIN_SNAKE
#endif // HAS_GRAPHICAL_LCD
// @section safety

5
config/examples/Creality/CR-10_5S/Configuration_adv.h

@ -963,6 +963,11 @@
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
// Frivolous Game Options
//#define MARLIN_BRICKOUT
//#define MARLIN_INVADERS
//#define MARLIN_SNAKE
#endif // HAS_GRAPHICAL_LCD
// @section safety

5
config/examples/Creality/CR-10mini/Configuration_adv.h

@ -963,6 +963,11 @@
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
// Frivolous Game Options
//#define MARLIN_BRICKOUT
//#define MARLIN_INVADERS
//#define MARLIN_SNAKE
#endif // HAS_GRAPHICAL_LCD
// @section safety

5
config/examples/Creality/CR-8/Configuration_adv.h

@ -963,6 +963,11 @@
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
// Frivolous Game Options
//#define MARLIN_BRICKOUT
//#define MARLIN_INVADERS
//#define MARLIN_SNAKE
#endif // HAS_GRAPHICAL_LCD
// @section safety

5
config/examples/Creality/Ender-2/Configuration_adv.h

@ -960,6 +960,11 @@
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
// Frivolous Game Options
//#define MARLIN_BRICKOUT
//#define MARLIN_INVADERS
//#define MARLIN_SNAKE
#endif // HAS_GRAPHICAL_LCD
// @section safety

5
config/examples/Creality/Ender-3/Configuration_adv.h

@ -960,6 +960,11 @@
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
// Frivolous Game Options
//#define MARLIN_BRICKOUT
//#define MARLIN_INVADERS
//#define MARLIN_SNAKE
#endif // HAS_GRAPHICAL_LCD
// @section safety

5
config/examples/Creality/Ender-4/Configuration_adv.h

@ -963,6 +963,11 @@
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
// Frivolous Game Options
//#define MARLIN_BRICKOUT
//#define MARLIN_INVADERS
//#define MARLIN_SNAKE
#endif // HAS_GRAPHICAL_LCD
// @section safety

5
config/examples/Einstart-S/Configuration_adv.h

@ -963,6 +963,11 @@
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
// Frivolous Game Options
//#define MARLIN_BRICKOUT
//#define MARLIN_INVADERS
//#define MARLIN_SNAKE
#endif // HAS_GRAPHICAL_LCD
// @section safety

5
config/examples/Felix/Configuration_adv.h

@ -963,6 +963,11 @@
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
// Frivolous Game Options
//#define MARLIN_BRICKOUT
//#define MARLIN_INVADERS
//#define MARLIN_SNAKE
#endif // HAS_GRAPHICAL_LCD
// @section safety

5
config/examples/FlashForge/CreatorPro/Configuration_adv.h

@ -959,6 +959,11 @@
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
// Frivolous Game Options
//#define MARLIN_BRICKOUT
//#define MARLIN_INVADERS
//#define MARLIN_SNAKE
#endif // HAS_GRAPHICAL_LCD
// @section safety

5
config/examples/FolgerTech/i3-2020/Configuration_adv.h

@ -963,6 +963,11 @@
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
// Frivolous Game Options
//#define MARLIN_BRICKOUT
//#define MARLIN_INVADERS
//#define MARLIN_SNAKE
#endif // HAS_GRAPHICAL_LCD
// @section safety

5
config/examples/Formbot/Raptor/Configuration_adv.h

@ -963,6 +963,11 @@
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
// Frivolous Game Options
//#define MARLIN_BRICKOUT
//#define MARLIN_INVADERS
//#define MARLIN_SNAKE
#endif // HAS_GRAPHICAL_LCD
// @section safety

5
config/examples/Formbot/T_Rex_2+/Configuration_adv.h

@ -967,6 +967,11 @@
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
// Frivolous Game Options
//#define MARLIN_BRICKOUT
//#define MARLIN_INVADERS
//#define MARLIN_SNAKE
#endif // HAS_GRAPHICAL_LCD
// @section safety

5
config/examples/Formbot/T_Rex_3/Configuration_adv.h

@ -967,6 +967,11 @@
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
// Frivolous Game Options
//#define MARLIN_BRICKOUT
//#define MARLIN_INVADERS
//#define MARLIN_SNAKE
#endif // HAS_GRAPHICAL_LCD
// @section safety

5
config/examples/Geeetech/A10M/Configuration_adv.h

@ -963,6 +963,11 @@
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
// Frivolous Game Options
//#define MARLIN_BRICKOUT
//#define MARLIN_INVADERS
//#define MARLIN_SNAKE
#endif // HAS_GRAPHICAL_LCD
// @section safety

5
config/examples/Geeetech/A20M/Configuration_adv.h

@ -963,6 +963,11 @@
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
// Frivolous Game Options
//#define MARLIN_BRICKOUT
//#define MARLIN_INVADERS
//#define MARLIN_SNAKE
#endif // HAS_GRAPHICAL_LCD
// @section safety

5
config/examples/Geeetech/MeCreator2/Configuration_adv.h

@ -963,6 +963,11 @@
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
// Frivolous Game Options
//#define MARLIN_BRICKOUT
//#define MARLIN_INVADERS
//#define MARLIN_SNAKE
#endif // HAS_GRAPHICAL_LCD
// @section safety

5
config/examples/Geeetech/Prusa i3 Pro C/Configuration_adv.h

@ -963,6 +963,11 @@
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
// Frivolous Game Options
//#define MARLIN_BRICKOUT
//#define MARLIN_INVADERS
//#define MARLIN_SNAKE
#endif // HAS_GRAPHICAL_LCD
// @section safety

5
config/examples/Geeetech/Prusa i3 Pro W/Configuration_adv.h

@ -963,6 +963,11 @@
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
// Frivolous Game Options
//#define MARLIN_BRICKOUT
//#define MARLIN_INVADERS
//#define MARLIN_SNAKE
#endif // HAS_GRAPHICAL_LCD
// @section safety

5
config/examples/Infitary/i3-M508/Configuration_adv.h

@ -963,6 +963,11 @@
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
// Frivolous Game Options
//#define MARLIN_BRICKOUT
//#define MARLIN_INVADERS
//#define MARLIN_SNAKE
#endif // HAS_GRAPHICAL_LCD
// @section safety

5
config/examples/JGAurora/A5/Configuration_adv.h

@ -960,6 +960,11 @@
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
// Frivolous Game Options
//#define MARLIN_BRICKOUT
//#define MARLIN_INVADERS
//#define MARLIN_SNAKE
#endif // HAS_GRAPHICAL_LCD
// @section safety

5
config/examples/MakerParts/Configuration_adv.h

@ -963,6 +963,11 @@
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
// Frivolous Game Options
//#define MARLIN_BRICKOUT
//#define MARLIN_INVADERS
//#define MARLIN_SNAKE
#endif // HAS_GRAPHICAL_LCD
// @section safety

5
config/examples/Malyan/M150/Configuration_adv.h

@ -963,6 +963,11 @@
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
// Frivolous Game Options
//#define MARLIN_BRICKOUT
//#define MARLIN_INVADERS
//#define MARLIN_SNAKE
#endif // HAS_GRAPHICAL_LCD
// @section safety

5
config/examples/Malyan/M200/Configuration_adv.h

@ -963,6 +963,11 @@
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
// Frivolous Game Options
//#define MARLIN_BRICKOUT
//#define MARLIN_INVADERS
//#define MARLIN_SNAKE
#endif // HAS_GRAPHICAL_LCD
// @section safety

5
config/examples/Micromake/C1/enhanced/Configuration_adv.h

@ -963,6 +963,11 @@
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
// Frivolous Game Options
//#define MARLIN_BRICKOUT
//#define MARLIN_INVADERS
//#define MARLIN_SNAKE
#endif // HAS_GRAPHICAL_LCD
// @section safety

5
config/examples/Mks/Robin/Configuration_adv.h

@ -963,6 +963,11 @@
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
// Frivolous Game Options
//#define MARLIN_BRICKOUT
//#define MARLIN_INVADERS
//#define MARLIN_SNAKE
#endif // HAS_GRAPHICAL_LCD
// @section safety

5
config/examples/Mks/Sbase/Configuration_adv.h

@ -964,6 +964,11 @@
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
// Frivolous Game Options
//#define MARLIN_BRICKOUT
//#define MARLIN_INVADERS
//#define MARLIN_SNAKE
#endif // HAS_GRAPHICAL_LCD
// @section safety

5
config/examples/RapideLite/RL200/Configuration_adv.h

@ -963,6 +963,11 @@
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
// Frivolous Game Options
//#define MARLIN_BRICKOUT
//#define MARLIN_INVADERS
//#define MARLIN_SNAKE
#endif // HAS_GRAPHICAL_LCD
// @section safety

5
config/examples/RigidBot/Configuration_adv.h

@ -963,6 +963,11 @@
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
// Frivolous Game Options
//#define MARLIN_BRICKOUT
//#define MARLIN_INVADERS
//#define MARLIN_SNAKE
#endif // HAS_GRAPHICAL_LCD
// @section safety

5
config/examples/SCARA/Configuration_adv.h

@ -960,6 +960,11 @@
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
// Frivolous Game Options
//#define MARLIN_BRICKOUT
//#define MARLIN_INVADERS
//#define MARLIN_SNAKE
#endif // HAS_GRAPHICAL_LCD
// @section safety

5
config/examples/Sanguinololu/Configuration_adv.h

@ -963,6 +963,11 @@
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
// Frivolous Game Options
//#define MARLIN_BRICKOUT
//#define MARLIN_INVADERS
//#define MARLIN_SNAKE
#endif // HAS_GRAPHICAL_LCD
// @section safety

5
config/examples/TheBorg/Configuration_adv.h

@ -963,6 +963,11 @@
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
// Frivolous Game Options
//#define MARLIN_BRICKOUT
//#define MARLIN_INVADERS
//#define MARLIN_SNAKE
#endif // HAS_GRAPHICAL_LCD
// @section safety

5
config/examples/TinyBoy2/Configuration_adv.h

@ -963,6 +963,11 @@
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
// Frivolous Game Options
//#define MARLIN_BRICKOUT
//#define MARLIN_INVADERS
//#define MARLIN_SNAKE
#endif // HAS_GRAPHICAL_LCD
// @section safety

5
config/examples/Tronxy/X3A/Configuration_adv.h

@ -963,6 +963,11 @@
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
// Frivolous Game Options
//#define MARLIN_BRICKOUT
//#define MARLIN_INVADERS
//#define MARLIN_SNAKE
#endif // HAS_GRAPHICAL_LCD
// @section safety

5
config/examples/Tronxy/X5S-2E/Configuration_adv.h

@ -963,6 +963,11 @@
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
// Frivolous Game Options
//#define MARLIN_BRICKOUT
//#define MARLIN_INVADERS
//#define MARLIN_SNAKE
#endif // HAS_GRAPHICAL_LCD
// @section safety

5
config/examples/UltiMachine/Archim1/Configuration_adv.h

@ -963,6 +963,11 @@
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
// Frivolous Game Options
//#define MARLIN_BRICKOUT
//#define MARLIN_INVADERS
//#define MARLIN_SNAKE
#endif // HAS_GRAPHICAL_LCD
// @section safety

5
config/examples/UltiMachine/Archim2/Configuration_adv.h

@ -963,6 +963,11 @@
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
// Frivolous Game Options
//#define MARLIN_BRICKOUT
//#define MARLIN_INVADERS
//#define MARLIN_SNAKE
#endif // HAS_GRAPHICAL_LCD
// @section safety

5
config/examples/VORONDesign/Configuration_adv.h

@ -963,6 +963,11 @@
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
// Frivolous Game Options
//#define MARLIN_BRICKOUT
//#define MARLIN_INVADERS
//#define MARLIN_SNAKE
#endif // HAS_GRAPHICAL_LCD
// @section safety

5
config/examples/Velleman/K8200/Configuration_adv.h

@ -976,6 +976,11 @@
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
// Frivolous Game Options
//#define MARLIN_BRICKOUT
//#define MARLIN_INVADERS
//#define MARLIN_SNAKE
#endif // HAS_GRAPHICAL_LCD
// @section safety

5
config/examples/Velleman/K8400/Configuration_adv.h

@ -963,6 +963,11 @@
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
// Frivolous Game Options
//#define MARLIN_BRICKOUT
//#define MARLIN_INVADERS
//#define MARLIN_SNAKE
#endif // HAS_GRAPHICAL_LCD
// @section safety

5
config/examples/WASP/PowerWASP/Configuration_adv.h

@ -963,6 +963,11 @@
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
// Frivolous Game Options
//#define MARLIN_BRICKOUT
//#define MARLIN_INVADERS
//#define MARLIN_SNAKE
#endif // HAS_GRAPHICAL_LCD
// @section safety

5
config/examples/Wanhao/Duplicator 6/Configuration_adv.h

@ -962,6 +962,11 @@
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
// Frivolous Game Options
//#define MARLIN_BRICKOUT
//#define MARLIN_INVADERS
//#define MARLIN_SNAKE
#endif // HAS_GRAPHICAL_LCD
// @section safety

5
config/examples/delta/Anycubic/Kossel/Configuration_adv.h

@ -962,6 +962,11 @@
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
// Frivolous Game Options
//#define MARLIN_BRICKOUT
//#define MARLIN_INVADERS
//#define MARLIN_SNAKE
#endif // HAS_GRAPHICAL_LCD
// @section safety

5
config/examples/delta/FLSUN/auto_calibrate/Configuration_adv.h

@ -962,6 +962,11 @@
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
// Frivolous Game Options
//#define MARLIN_BRICKOUT
//#define MARLIN_INVADERS
//#define MARLIN_SNAKE
#endif // HAS_GRAPHICAL_LCD
// @section safety

5
config/examples/delta/FLSUN/kossel/Configuration_adv.h

@ -962,6 +962,11 @@
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
// Frivolous Game Options
//#define MARLIN_BRICKOUT
//#define MARLIN_INVADERS
//#define MARLIN_SNAKE
#endif // HAS_GRAPHICAL_LCD
// @section safety

5
config/examples/delta/FLSUN/kossel_mini/Configuration_adv.h

@ -962,6 +962,11 @@
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
// Frivolous Game Options
//#define MARLIN_BRICKOUT
//#define MARLIN_INVADERS
//#define MARLIN_SNAKE
#endif // HAS_GRAPHICAL_LCD
// @section safety

5
config/examples/delta/Geeetech/Rostock 301/Configuration_adv.h

@ -962,6 +962,11 @@
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
// Frivolous Game Options
//#define MARLIN_BRICKOUT
//#define MARLIN_INVADERS
//#define MARLIN_SNAKE
#endif // HAS_GRAPHICAL_LCD
// @section safety

5
config/examples/delta/MKS/SBASE/Configuration_adv.h

@ -962,6 +962,11 @@
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
// Frivolous Game Options
//#define MARLIN_BRICKOUT
//#define MARLIN_INVADERS
//#define MARLIN_SNAKE
#endif // HAS_GRAPHICAL_LCD
// @section safety

5
config/examples/delta/Tevo Little Monster/Configuration_adv.h

@ -962,6 +962,11 @@
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
// Frivolous Game Options
//#define MARLIN_BRICKOUT
//#define MARLIN_INVADERS
//#define MARLIN_SNAKE
#endif // HAS_GRAPHICAL_LCD
// @section safety

5
config/examples/delta/generic/Configuration_adv.h

@ -962,6 +962,11 @@
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
// Frivolous Game Options
//#define MARLIN_BRICKOUT
//#define MARLIN_INVADERS
//#define MARLIN_SNAKE
#endif // HAS_GRAPHICAL_LCD
// @section safety

5
config/examples/delta/kossel_mini/Configuration_adv.h

@ -961,6 +961,11 @@
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
// Frivolous Game Options
//#define MARLIN_BRICKOUT
//#define MARLIN_INVADERS
//#define MARLIN_SNAKE
#endif // HAS_GRAPHICAL_LCD
// @section safety

5
config/examples/delta/kossel_xl/Configuration_adv.h

@ -962,6 +962,11 @@
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
// Frivolous Game Options
//#define MARLIN_BRICKOUT
//#define MARLIN_INVADERS
//#define MARLIN_SNAKE
#endif // HAS_GRAPHICAL_LCD
// @section safety

5
config/examples/gCreate/gMax1.5+/Configuration_adv.h

@ -963,6 +963,11 @@
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
// Frivolous Game Options
//#define MARLIN_BRICKOUT
//#define MARLIN_INVADERS
//#define MARLIN_SNAKE
#endif // HAS_GRAPHICAL_LCD
// @section safety

5
config/examples/makibox/Configuration_adv.h

@ -963,6 +963,11 @@
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
// Frivolous Game Options
//#define MARLIN_BRICKOUT
//#define MARLIN_INVADERS
//#define MARLIN_SNAKE
#endif // HAS_GRAPHICAL_LCD
// @section safety

5
config/examples/tvrrug/Round2/Configuration_adv.h

@ -963,6 +963,11 @@
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
// Frivolous Game Options
//#define MARLIN_BRICKOUT
//#define MARLIN_INVADERS
//#define MARLIN_SNAKE
#endif // HAS_GRAPHICAL_LCD
// @section safety

5
config/examples/wt150/Configuration_adv.h

@ -964,6 +964,11 @@
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
// Frivolous Game Options
//#define MARLIN_BRICKOUT
//#define MARLIN_INVADERS
//#define MARLIN_SNAKE
#endif // HAS_GRAPHICAL_LCD
// @section safety

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