|
|
@ -30,6 +30,7 @@ |
|
|
|
#include "Marlin.h" |
|
|
|
#include "math.h" |
|
|
|
#include "vector_3.h" |
|
|
|
#include "planner.h" |
|
|
|
|
|
|
|
#define UBL_VERSION "1.00" |
|
|
|
#define UBL_OK false |
|
|
@ -97,15 +98,9 @@ |
|
|
|
mesh_x_dist = MESH_X_DIST, |
|
|
|
mesh_y_dist = MESH_Y_DIST; |
|
|
|
|
|
|
|
#if ENABLED(ENABLE_LEVELING_FADE_HEIGHT) |
|
|
|
float g29_correction_fade_height = 10.0, |
|
|
|
g29_fade_height_multiplier = 1.0 / 10.0; // It's cheaper to do a floating point multiply than divide,
|
|
|
|
// so keep this value and its reciprocal.
|
|
|
|
#endif |
|
|
|
|
|
|
|
// If you change this struct, adjust TOTAL_STRUCT_SIZE
|
|
|
|
|
|
|
|
#define TOTAL_STRUCT_SIZE 40 // Total size of the above fields
|
|
|
|
#define TOTAL_STRUCT_SIZE 32 // Total size of the above fields
|
|
|
|
|
|
|
|
// padding provides space to add state variables without
|
|
|
|
// changing the location of data structures in the EEPROM.
|
|
|
@ -309,21 +304,21 @@ |
|
|
|
* This function sets the Z leveling fade factor based on the given Z height, |
|
|
|
* only re-calculating when necessary. |
|
|
|
* |
|
|
|
* Returns 1.0 if g29_correction_fade_height is 0.0. |
|
|
|
* Returns 1.0 if planner.z_fade_height is 0.0. |
|
|
|
* Returns 0.0 if Z is past the specified 'Fade Height'. |
|
|
|
*/ |
|
|
|
#if ENABLED(ENABLE_LEVELING_FADE_HEIGHT) |
|
|
|
|
|
|
|
static FORCE_INLINE float fade_scaling_factor_for_z(const float &lz) { |
|
|
|
if (state.g29_correction_fade_height == 0.0) return 1.0; |
|
|
|
if (planner.z_fade_height == 0.0) return 1.0; |
|
|
|
|
|
|
|
static float fade_scaling_factor = 1.0; |
|
|
|
const float rz = RAW_Z_POSITION(lz); |
|
|
|
if (last_specified_z != rz) { |
|
|
|
last_specified_z = rz; |
|
|
|
fade_scaling_factor = |
|
|
|
rz < state.g29_correction_fade_height |
|
|
|
? 1.0 - (rz * state.g29_fade_height_multiplier) |
|
|
|
rz < planner.z_fade_height |
|
|
|
? 1.0 - (rz * planner.inverse_z_fade_height) |
|
|
|
: 0.0; |
|
|
|
} |
|
|
|
return fade_scaling_factor; |
|
|
|