Browse Source

LCD corner screen handler lambda

pull/1/head
Scott Lahteine 5 years ago
parent
commit
84ce3a6bea
  1. 34
      Marlin/src/lcd/menu/menu_bed_corners.cpp

34
Marlin/src/lcd/menu/menu_bed_corners.cpp

@ -88,23 +88,25 @@ static inline void _lcd_level_bed_corners_homing() {
_lcd_draw_homing();
if (all_axes_homed()) {
bed_corner = 0;
MenuItem_confirm::select_screen(
GET_TEXT(MSG_BUTTON_NEXT), GET_TEXT(MSG_BUTTON_DONE),
_lcd_goto_next_corner,
[]{
#if HAS_LEVELING
set_bed_leveling_enabled(leveling_was_active);
#endif
ui.goto_previous_screen_no_defer();
},
GET_TEXT(
#if ENABLED(LEVEL_CENTER_TOO)
MSG_LEVEL_BED_NEXT_POINT
#else
MSG_NEXT_CORNER
#endif
), (PGM_P)nullptr, PSTR("?")
ui.goto_screen([]{
MenuItem_confirm::select_screen(
GET_TEXT(MSG_BUTTON_NEXT), GET_TEXT(MSG_BUTTON_DONE),
_lcd_goto_next_corner,
[]{
#if HAS_LEVELING
set_bed_leveling_enabled(leveling_was_active);
#endif
ui.goto_previous_screen_no_defer();
},
GET_TEXT(
#if ENABLED(LEVEL_CENTER_TOO)
MSG_LEVEL_BED_NEXT_POINT
#else
MSG_NEXT_CORNER
#endif
), (PGM_P)nullptr, PSTR("?")
);
});
ui.set_selection(true);
_lcd_goto_next_corner();
}

Loading…
Cancel
Save