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Alternative fan image option (#12579)

* Alternative fan bitmap
* Move bed over by 3px
pull/1/head
Scott Lahteine 6 years ago
committed by GitHub
parent
commit
7a361ad36a
No known key found for this signature in database GPG Key ID: 4AEE18F83AFDEB23
  1. 1
      Marlin/Configuration_adv.h
  2. 1
      Marlin/src/config/default/Configuration_adv.h
  3. 1
      Marlin/src/config/examples/AlephObjects/TAZ4/Configuration_adv.h
  4. 1
      Marlin/src/config/examples/Anet/A2/Configuration_adv.h
  5. 1
      Marlin/src/config/examples/Anet/A2plus/Configuration_adv.h
  6. 1
      Marlin/src/config/examples/Anet/A6/Configuration_adv.h
  7. 1
      Marlin/src/config/examples/Anet/A8/Configuration_adv.h
  8. 1
      Marlin/src/config/examples/ArmEd/Configuration_adv.h
  9. 1
      Marlin/src/config/examples/BIBO/TouchX/cyclops/Configuration_adv.h
  10. 1
      Marlin/src/config/examples/BIBO/TouchX/default/Configuration_adv.h
  11. 1
      Marlin/src/config/examples/BQ/Hephestos/Configuration_adv.h
  12. 1
      Marlin/src/config/examples/BQ/Hephestos_2/Configuration_adv.h
  13. 1
      Marlin/src/config/examples/BQ/WITBOX/Configuration_adv.h
  14. 1
      Marlin/src/config/examples/Cartesio/Configuration_adv.h
  15. 1
      Marlin/src/config/examples/Creality/CR-10/Configuration_adv.h
  16. 1
      Marlin/src/config/examples/Creality/CR-10S/Configuration_adv.h
  17. 1
      Marlin/src/config/examples/Creality/CR-10mini/Configuration_adv.h
  18. 1
      Marlin/src/config/examples/Creality/CR-8/Configuration_adv.h
  19. 1
      Marlin/src/config/examples/Creality/Ender-2/Configuration_adv.h
  20. 1
      Marlin/src/config/examples/Creality/Ender-3/Configuration_adv.h
  21. 1
      Marlin/src/config/examples/Creality/Ender-4/Configuration_adv.h
  22. 1
      Marlin/src/config/examples/Einstart-S/Configuration_adv.h
  23. 1
      Marlin/src/config/examples/Felix/Configuration_adv.h
  24. 1
      Marlin/src/config/examples/FolgerTech/i3-2020/Configuration_adv.h
  25. 1
      Marlin/src/config/examples/Formbot/Raptor/Configuration_adv.h
  26. 1
      Marlin/src/config/examples/Formbot/T_Rex_2+/Configuration_adv.h
  27. 1
      Marlin/src/config/examples/Formbot/T_Rex_3/Configuration_adv.h
  28. 1
      Marlin/src/config/examples/Geeetech/MeCreator2/Configuration_adv.h
  29. 1
      Marlin/src/config/examples/Geeetech/Prusa i3 Pro C/Configuration_adv.h
  30. 1
      Marlin/src/config/examples/Geeetech/Prusa i3 Pro W/Configuration_adv.h
  31. 1
      Marlin/src/config/examples/Infitary/i3-M508/Configuration_adv.h
  32. 1
      Marlin/src/config/examples/JGAurora/A5/Configuration_adv.h
  33. 1
      Marlin/src/config/examples/MakerParts/Configuration_adv.h
  34. 1
      Marlin/src/config/examples/Malyan/M150/Configuration_adv.h
  35. 1
      Marlin/src/config/examples/Malyan/M200/Configuration_adv.h
  36. 1
      Marlin/src/config/examples/Micromake/C1/enhanced/Configuration_adv.h
  37. 1
      Marlin/src/config/examples/Mks/Sbase/Configuration_adv.h
  38. 1
      Marlin/src/config/examples/RigidBot/Configuration_adv.h
  39. 1
      Marlin/src/config/examples/SCARA/Configuration_adv.h
  40. 1
      Marlin/src/config/examples/Sanguinololu/Configuration_adv.h
  41. 1
      Marlin/src/config/examples/TheBorg/Configuration_adv.h
  42. 1
      Marlin/src/config/examples/TinyBoy2/Configuration_adv.h
  43. 1
      Marlin/src/config/examples/Tronxy/X3A/Configuration_adv.h
  44. 1
      Marlin/src/config/examples/UltiMachine/Archim1/Configuration_adv.h
  45. 1
      Marlin/src/config/examples/UltiMachine/Archim2/Configuration_adv.h
  46. 1
      Marlin/src/config/examples/Velleman/K8200/Configuration_adv.h
  47. 1
      Marlin/src/config/examples/Velleman/K8400/Configuration_adv.h
  48. 1
      Marlin/src/config/examples/Wanhao/Duplicator 6/Configuration_adv.h
  49. 1
      Marlin/src/config/examples/delta/Anycubic/Kossel/Configuration_adv.h
  50. 1
      Marlin/src/config/examples/delta/FLSUN/auto_calibrate/Configuration_adv.h
  51. 1
      Marlin/src/config/examples/delta/FLSUN/kossel/Configuration_adv.h
  52. 1
      Marlin/src/config/examples/delta/FLSUN/kossel_mini/Configuration_adv.h
  53. 1
      Marlin/src/config/examples/delta/Geeetech/Rostock 301/Configuration_adv.h
  54. 1
      Marlin/src/config/examples/delta/MKS/SBASE/Configuration_adv.h
  55. 1
      Marlin/src/config/examples/delta/Tevo Little Monster/Configuration_adv.h
  56. 1
      Marlin/src/config/examples/delta/generic/Configuration_adv.h
  57. 1
      Marlin/src/config/examples/delta/kossel_mini/Configuration_adv.h
  58. 1
      Marlin/src/config/examples/delta/kossel_xl/Configuration_adv.h
  59. 1
      Marlin/src/config/examples/gCreate/gMax1.5+/Configuration_adv.h
  60. 1
      Marlin/src/config/examples/makibox/Configuration_adv.h
  61. 1
      Marlin/src/config/examples/tvrrug/Round2/Configuration_adv.h
  62. 1
      Marlin/src/config/examples/wt150/Configuration_adv.h
  63. 615
      Marlin/src/lcd/dogm/dogm_Statusscreen.h

1
Marlin/Configuration_adv.h

@ -816,6 +816,7 @@
#define STATUS_HOTEND_ANIM // Use a second bitmap to indicate hotend heating
#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
//#define STATUS_ALT_FAN_BITMAP // Use the alternate fan bitmap
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar

1
Marlin/src/config/default/Configuration_adv.h

@ -816,6 +816,7 @@
#define STATUS_HOTEND_ANIM // Use a second bitmap to indicate hotend heating
#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar

1
Marlin/src/config/examples/AlephObjects/TAZ4/Configuration_adv.h

@ -816,6 +816,7 @@
#define STATUS_HOTEND_ANIM // Use a second bitmap to indicate hotend heating
#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar

1
Marlin/src/config/examples/Anet/A2/Configuration_adv.h

@ -816,6 +816,7 @@
#define STATUS_HOTEND_ANIM // Use a second bitmap to indicate hotend heating
#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar

1
Marlin/src/config/examples/Anet/A2plus/Configuration_adv.h

@ -816,6 +816,7 @@
#define STATUS_HOTEND_ANIM // Use a second bitmap to indicate hotend heating
#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar

1
Marlin/src/config/examples/Anet/A6/Configuration_adv.h

@ -815,6 +815,7 @@
#define STATUS_HOTEND_ANIM // Use a second bitmap to indicate hotend heating
#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar

1
Marlin/src/config/examples/Anet/A8/Configuration_adv.h

@ -816,6 +816,7 @@
#define STATUS_HOTEND_ANIM // Use a second bitmap to indicate hotend heating
#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar

1
Marlin/src/config/examples/ArmEd/Configuration_adv.h

@ -788,6 +788,7 @@
#define STATUS_HOTEND_ANIM // Use a second bitmap to indicate hotend heating
#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar

1
Marlin/src/config/examples/BIBO/TouchX/cyclops/Configuration_adv.h

@ -815,6 +815,7 @@
#define STATUS_HOTEND_ANIM // Use a second bitmap to indicate hotend heating
#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar

1
Marlin/src/config/examples/BIBO/TouchX/default/Configuration_adv.h

@ -816,6 +816,7 @@
#define STATUS_HOTEND_ANIM // Use a second bitmap to indicate hotend heating
#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar

1
Marlin/src/config/examples/BQ/Hephestos/Configuration_adv.h

@ -816,6 +816,7 @@
#define STATUS_HOTEND_ANIM // Use a second bitmap to indicate hotend heating
#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar

1
Marlin/src/config/examples/BQ/Hephestos_2/Configuration_adv.h

@ -824,6 +824,7 @@
#define STATUS_HOTEND_ANIM // Use a second bitmap to indicate hotend heating
#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar

1
Marlin/src/config/examples/BQ/WITBOX/Configuration_adv.h

@ -816,6 +816,7 @@
#define STATUS_HOTEND_ANIM // Use a second bitmap to indicate hotend heating
#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar

1
Marlin/src/config/examples/Cartesio/Configuration_adv.h

@ -816,6 +816,7 @@
#define STATUS_HOTEND_ANIM // Use a second bitmap to indicate hotend heating
#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar

1
Marlin/src/config/examples/Creality/CR-10/Configuration_adv.h

@ -816,6 +816,7 @@
#define STATUS_HOTEND_ANIM // Use a second bitmap to indicate hotend heating
#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar

1
Marlin/src/config/examples/Creality/CR-10S/Configuration_adv.h

@ -816,6 +816,7 @@
#define STATUS_HOTEND_ANIM // Use a second bitmap to indicate hotend heating
#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar

1
Marlin/src/config/examples/Creality/CR-10mini/Configuration_adv.h

@ -816,6 +816,7 @@
#define STATUS_HOTEND_ANIM // Use a second bitmap to indicate hotend heating
#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar

1
Marlin/src/config/examples/Creality/CR-8/Configuration_adv.h

@ -816,6 +816,7 @@
#define STATUS_HOTEND_ANIM // Use a second bitmap to indicate hotend heating
#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar

1
Marlin/src/config/examples/Creality/Ender-2/Configuration_adv.h

@ -816,6 +816,7 @@
#define STATUS_HOTEND_ANIM // Use a second bitmap to indicate hotend heating
#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar

1
Marlin/src/config/examples/Creality/Ender-3/Configuration_adv.h

@ -816,6 +816,7 @@
#define STATUS_HOTEND_ANIM // Use a second bitmap to indicate hotend heating
#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar

1
Marlin/src/config/examples/Creality/Ender-4/Configuration_adv.h

@ -816,6 +816,7 @@
#define STATUS_HOTEND_ANIM // Use a second bitmap to indicate hotend heating
#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar

1
Marlin/src/config/examples/Einstart-S/Configuration_adv.h

@ -816,6 +816,7 @@
#define STATUS_HOTEND_ANIM // Use a second bitmap to indicate hotend heating
#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar

1
Marlin/src/config/examples/Felix/Configuration_adv.h

@ -816,6 +816,7 @@
#define STATUS_HOTEND_ANIM // Use a second bitmap to indicate hotend heating
#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar

1
Marlin/src/config/examples/FolgerTech/i3-2020/Configuration_adv.h

@ -816,6 +816,7 @@
#define STATUS_HOTEND_ANIM // Use a second bitmap to indicate hotend heating
#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar

1
Marlin/src/config/examples/Formbot/Raptor/Configuration_adv.h

@ -816,6 +816,7 @@
#define STATUS_HOTEND_ANIM // Use a second bitmap to indicate hotend heating
#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar

1
Marlin/src/config/examples/Formbot/T_Rex_2+/Configuration_adv.h

@ -820,6 +820,7 @@
#define STATUS_HOTEND_ANIM // Use a second bitmap to indicate hotend heating
#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar

1
Marlin/src/config/examples/Formbot/T_Rex_3/Configuration_adv.h

@ -821,6 +821,7 @@
#define STATUS_HOTEND_ANIM // Use a second bitmap to indicate hotend heating
#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar

1
Marlin/src/config/examples/Geeetech/MeCreator2/Configuration_adv.h

@ -816,6 +816,7 @@
#define STATUS_HOTEND_ANIM // Use a second bitmap to indicate hotend heating
#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar

1
Marlin/src/config/examples/Geeetech/Prusa i3 Pro C/Configuration_adv.h

@ -816,6 +816,7 @@
#define STATUS_HOTEND_ANIM // Use a second bitmap to indicate hotend heating
#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar

1
Marlin/src/config/examples/Geeetech/Prusa i3 Pro W/Configuration_adv.h

@ -816,6 +816,7 @@
#define STATUS_HOTEND_ANIM // Use a second bitmap to indicate hotend heating
#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar

1
Marlin/src/config/examples/Infitary/i3-M508/Configuration_adv.h

@ -816,6 +816,7 @@
#define STATUS_HOTEND_ANIM // Use a second bitmap to indicate hotend heating
#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar

1
Marlin/src/config/examples/JGAurora/A5/Configuration_adv.h

@ -816,6 +816,7 @@
#define STATUS_HOTEND_ANIM // Use a second bitmap to indicate hotend heating
#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar

1
Marlin/src/config/examples/MakerParts/Configuration_adv.h

@ -816,6 +816,7 @@
#define STATUS_HOTEND_ANIM // Use a second bitmap to indicate hotend heating
#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar

1
Marlin/src/config/examples/Malyan/M150/Configuration_adv.h

@ -816,6 +816,7 @@
#define STATUS_HOTEND_ANIM // Use a second bitmap to indicate hotend heating
#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar

1
Marlin/src/config/examples/Malyan/M200/Configuration_adv.h

@ -816,6 +816,7 @@
#define STATUS_HOTEND_ANIM // Use a second bitmap to indicate hotend heating
#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar

1
Marlin/src/config/examples/Micromake/C1/enhanced/Configuration_adv.h

@ -816,6 +816,7 @@
#define STATUS_HOTEND_ANIM // Use a second bitmap to indicate hotend heating
#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar

1
Marlin/src/config/examples/Mks/Sbase/Configuration_adv.h

@ -824,6 +824,7 @@
#define STATUS_HOTEND_ANIM // Use a second bitmap to indicate hotend heating
#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar

1
Marlin/src/config/examples/RigidBot/Configuration_adv.h

@ -816,6 +816,7 @@
#define STATUS_HOTEND_ANIM // Use a second bitmap to indicate hotend heating
#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar

1
Marlin/src/config/examples/SCARA/Configuration_adv.h

@ -816,6 +816,7 @@
#define STATUS_HOTEND_ANIM // Use a second bitmap to indicate hotend heating
#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar

1
Marlin/src/config/examples/Sanguinololu/Configuration_adv.h

@ -816,6 +816,7 @@
#define STATUS_HOTEND_ANIM // Use a second bitmap to indicate hotend heating
#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar

1
Marlin/src/config/examples/TheBorg/Configuration_adv.h

@ -816,6 +816,7 @@
#define STATUS_HOTEND_ANIM // Use a second bitmap to indicate hotend heating
#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar

1
Marlin/src/config/examples/TinyBoy2/Configuration_adv.h

@ -816,6 +816,7 @@
#define STATUS_HOTEND_ANIM // Use a second bitmap to indicate hotend heating
#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar

1
Marlin/src/config/examples/Tronxy/X3A/Configuration_adv.h

@ -816,6 +816,7 @@
#define STATUS_HOTEND_ANIM // Use a second bitmap to indicate hotend heating
#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar

1
Marlin/src/config/examples/UltiMachine/Archim1/Configuration_adv.h

@ -816,6 +816,7 @@
#define STATUS_HOTEND_ANIM // Use a second bitmap to indicate hotend heating
#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar

1
Marlin/src/config/examples/UltiMachine/Archim2/Configuration_adv.h

@ -816,6 +816,7 @@
#define STATUS_HOTEND_ANIM // Use a second bitmap to indicate hotend heating
#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar

1
Marlin/src/config/examples/Velleman/K8200/Configuration_adv.h

@ -829,6 +829,7 @@
#define STATUS_HOTEND_ANIM // Use a second bitmap to indicate hotend heating
#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar

1
Marlin/src/config/examples/Velleman/K8400/Configuration_adv.h

@ -816,6 +816,7 @@
#define STATUS_HOTEND_ANIM // Use a second bitmap to indicate hotend heating
#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar

1
Marlin/src/config/examples/Wanhao/Duplicator 6/Configuration_adv.h

@ -818,6 +818,7 @@
#define STATUS_HOTEND_ANIM // Use a second bitmap to indicate hotend heating
#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar

1
Marlin/src/config/examples/delta/Anycubic/Kossel/Configuration_adv.h

@ -818,6 +818,7 @@
#define STATUS_HOTEND_ANIM // Use a second bitmap to indicate hotend heating
#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar

1
Marlin/src/config/examples/delta/FLSUN/auto_calibrate/Configuration_adv.h

@ -818,6 +818,7 @@
#define STATUS_HOTEND_ANIM // Use a second bitmap to indicate hotend heating
#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar

1
Marlin/src/config/examples/delta/FLSUN/kossel/Configuration_adv.h

@ -818,6 +818,7 @@
#define STATUS_HOTEND_ANIM // Use a second bitmap to indicate hotend heating
#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar

1
Marlin/src/config/examples/delta/FLSUN/kossel_mini/Configuration_adv.h

@ -818,6 +818,7 @@
#define STATUS_HOTEND_ANIM // Use a second bitmap to indicate hotend heating
#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar

1
Marlin/src/config/examples/delta/Geeetech/Rostock 301/Configuration_adv.h

@ -818,6 +818,7 @@
#define STATUS_HOTEND_ANIM // Use a second bitmap to indicate hotend heating
#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar

1
Marlin/src/config/examples/delta/MKS/SBASE/Configuration_adv.h

@ -818,6 +818,7 @@
#define STATUS_HOTEND_ANIM // Use a second bitmap to indicate hotend heating
#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar

1
Marlin/src/config/examples/delta/Tevo Little Monster/Configuration_adv.h

@ -818,6 +818,7 @@
#define STATUS_HOTEND_ANIM // Use a second bitmap to indicate hotend heating
#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar

1
Marlin/src/config/examples/delta/generic/Configuration_adv.h

@ -818,6 +818,7 @@
#define STATUS_HOTEND_ANIM // Use a second bitmap to indicate hotend heating
#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar

1
Marlin/src/config/examples/delta/kossel_mini/Configuration_adv.h

@ -818,6 +818,7 @@
#define STATUS_HOTEND_ANIM // Use a second bitmap to indicate hotend heating
#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar

1
Marlin/src/config/examples/delta/kossel_xl/Configuration_adv.h

@ -818,6 +818,7 @@
#define STATUS_HOTEND_ANIM // Use a second bitmap to indicate hotend heating
#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar

1
Marlin/src/config/examples/gCreate/gMax1.5+/Configuration_adv.h

@ -816,6 +816,7 @@
#define STATUS_HOTEND_ANIM // Use a second bitmap to indicate hotend heating
#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar

1
Marlin/src/config/examples/makibox/Configuration_adv.h

@ -816,6 +816,7 @@
#define STATUS_HOTEND_ANIM // Use a second bitmap to indicate hotend heating
#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar

1
Marlin/src/config/examples/tvrrug/Round2/Configuration_adv.h

@ -816,6 +816,7 @@
#define STATUS_HOTEND_ANIM // Use a second bitmap to indicate hotend heating
#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar

1
Marlin/src/config/examples/wt150/Configuration_adv.h

@ -817,6 +817,7 @@
#define STATUS_HOTEND_ANIM // Use a second bitmap to indicate hotend heating
#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar

615
Marlin/src/lcd/dogm/dogm_Statusscreen.h

@ -582,7 +582,7 @@
#ifndef STATUS_BED_X
#define STATUS_BED_X 72
#endif
#define STATUS_BED_TEXT_X STATUS_BED_X + 13
#define STATUS_BED_TEXT_X (STATUS_BED_X + 13)
const unsigned char status_bed_bmp[] PROGMEM = {
B11111111,B11111111,B11000000,
@ -624,35 +624,35 @@
};
const unsigned char status_bed_on_bmp[] PROGMEM = {
B00100000,B10000010,B00000000,
B00000100,B00010000,B01000000,
B00000010,B00001000,B00100000,
B00000010,B00001000,B00100000,
B00000100,B00010000,B01000000,
B00001000,B00100000,B10000000,
B00010000,B01000001,B00000000,
B00010000,B01000001,B00000000,
B00100000,B10000010,B00000000,
B01000001,B00000100,B00000000,
B10000010,B00001000,B00000000,
B10000010,B00001000,B00000000,
B01000001,B00000100,B00000000,
B00100000,B10000010,B00000000,
B00001000,B00100000,B10000000,
B00000100,B00010000,B01000000,
B00000000,B00000000,B00000000,
B11111111,B11111111,B11000000,
B11111111,B11111111,B11000000
B00011111,B11111111,B11111000,
B00011111,B11111111,B11111000
};
#else
const unsigned char status_bed_bmp[] PROGMEM = {
B00100000,B10000010,B00000000,
B00000100,B00010000,B01000000,
B00000010,B00001000,B00100000,
B00000010,B00001000,B00100000,
B00000100,B00010000,B01000000,
B00001000,B00100000,B10000000,
B00010000,B01000001,B00000000,
B00010000,B01000001,B00000000,
B00100000,B10000010,B00000000,
B01000001,B00000100,B00000000,
B10000010,B00001000,B00000000,
B10000010,B00001000,B00000000,
B01000001,B00000100,B00000000,
B00100000,B10000010,B00000000,
B00001000,B00100000,B10000000,
B00000100,B00010000,B01000000,
B00000000,B00000000,B00000000,
B11111111,B11111111,B11000000,
B11111111,B11111111,B11000000
B00011111,B11111111,B11111000,
B00011111,B11111111,B11111000
};
#endif
@ -684,206 +684,417 @@
#define STATUS_FAN_Y 2
#define STATUS_FAN_WIDTH 20
const unsigned char status_fan0_bmp[] PROGMEM = {
B00111111,B11111111,B11110000,
B00111000,B00000000,B01110000,
B00110000,B11111100,B00110000,
B00100000,B11111100,B00010000,
B00100000,B01111000,B00010000,
B00100000,B00110000,B00010000,
B00101100,B00000000,B11010000,
B00101110,B00110001,B11010000,
B00101111,B01111011,B11010000,
B00101111,B01111011,B11010000,
B00101110,B00110001,B11010000,
B00101100,B00000000,B11010000,
B00100000,B00110000,B00010000,
B00100000,B01111000,B00010000,
B00100000,B11111100,B00010000,
B00110000,B11111100,B00110000,
B00111000,B00000000,B01110000,
B00111111,B11111111,B11110000
};
#if ENABLED(STATUS_ALT_FAN_BITMAP)
#if STATUS_FAN_FRAMES == 2
const unsigned char status_fan1_bmp[] PROGMEM = {
const unsigned char status_fan0_bmp[] PROGMEM = {
B00000001,B11111110,B00000000,
B00000110,B00000001,B10000000,
B00001000,B11111100,B01000000,
B00010000,B11111100,B00100000,
B00010000,B01111000,B00100000,
B00100000,B00110000,B00010000,
B00101100,B00000000,B11010000,
B00101110,B00110001,B11010000,
B00101111,B01111011,B11010000,
B00101111,B01111011,B11010000,
B00101110,B00110001,B11010000,
B00101100,B00000000,B11010000,
B00100000,B00110000,B00010000,
B00010000,B01111000,B00100000,
B00010000,B11111100,B00100000,
B00001000,B11111100,B01000000,
B00000110,B00000001,B10000000,
B00000001,B11111110,B00000000
};
#if STATUS_FAN_FRAMES == 2
const unsigned char status_fan1_bmp[] PROGMEM = {
B00000001,B11111110,B00000000,
B00000110,B00000001,B10000000,
B00001001,B10000110,B01000000,
B00010011,B10000111,B00100000,
B00010111,B10000111,B10100000,
B00101111,B10000111,B11010000,
B00101111,B00000011,B11010000,
B00100000,B00110000,B00010000,
B00100000,B01111000,B00010000,
B00100000,B01111000,B00010000,
B00100000,B00110000,B00010000,
B00101111,B00000011,B11010000,
B00101111,B10000111,B11010000,
B00010111,B10000111,B10100000,
B00010011,B10000111,B00100000,
B00001001,B10000110,B01000000,
B00000110,B00000001,B10000000,
B00000001,B11111110,B00000000
};
#endif
#else // !STATUS_ALT_FAN_BITMAP
const unsigned char status_fan0_bmp[] PROGMEM = {
B00111111,B11111111,B11110000,
B00111000,B00000000,B01110000,
B00110001,B10000110,B00110000,
B00100011,B10000111,B00010000,
B00100111,B10000111,B10010000,
B00101111,B10000111,B11010000,
B00101111,B00000011,B11010000,
B00100000,B00110000,B00010000,
B00100000,B01111000,B00010000,
B00110000,B11111100,B00110000,
B00100000,B11111100,B00010000,
B00100000,B01111000,B00010000,
B00100000,B00110000,B00010000,
B00101111,B00000011,B11010000,
B00101111,B10000111,B11010000,
B00100111,B10000111,B10010000,
B00100011,B10000111,B00010000,
B00110001,B10000110,B00110000,
B00101100,B00000000,B11010000,
B00101110,B00110001,B11010000,
B00101111,B01111011,B11010000,
B00101111,B01111011,B11010000,
B00101110,B00110001,B11010000,
B00101100,B00000000,B11010000,
B00100000,B00110000,B00010000,
B00100000,B01111000,B00010000,
B00100000,B11111100,B00010000,
B00110000,B11111100,B00110000,
B00111000,B00000000,B01110000,
B00111111,B11111111,B11110000
};
#endif
#if STATUS_FAN_FRAMES == 2
const unsigned char status_fan1_bmp[] PROGMEM = {
B00111111,B11111111,B11110000,
B00111000,B00000000,B01110000,
B00110001,B10000110,B00110000,
B00100011,B10000111,B00010000,
B00100111,B10000111,B10010000,
B00101111,B10000111,B11010000,
B00101111,B00000011,B11010000,
B00100000,B00110000,B00010000,
B00100000,B01111000,B00010000,
B00100000,B01111000,B00010000,
B00100000,B00110000,B00010000,
B00101111,B00000011,B11010000,
B00101111,B10000111,B11010000,
B00100111,B10000111,B10010000,
B00100011,B10000111,B00010000,
B00110001,B10000110,B00110000,
B00111000,B00000000,B01110000,
B00111111,B11111111,B11110000
};
#endif
#endif // !STATUS_ALT_FAN_BITMAP
#elif STATUS_FAN_FRAMES == 3
#define STATUS_FAN_WIDTH 21
const unsigned char status_fan0_bmp[] PROGMEM = {
B00111111,B11111111,B11111000,
B00111110,B00000000,B11111000,
B00111001,B00000001,B00111000,
B00110111,B10000011,B11011000,
B00110111,B10000011,B11011000,
B00101111,B11000111,B11101000,
B00100111,B11000111,B11001000,
B00100001,B11111111,B00001000,
B00100000,B01111100,B00001000,
B00100000,B01111100,B00001000,
B00100000,B01111100,B00001000,
B00100001,B11111111,B00001000,
B00100111,B11000111,B11001000,
B00101111,B11000111,B11101000,
B00110111,B10000011,B11011000,
B00110111,B10000011,B11011000,
B00111001,B00000001,B00111000,
B00111110,B00000000,B11111000,
B00111111,B11111111,B11111000
};
const unsigned char status_fan1_bmp[] PROGMEM = {
B00111111,B11111111,B11111000,
B00111110,B00110000,B11111000,
B00111001,B11110000,B00111000,
B00110001,B11110000,B00011000,
B00110000,B11110000,B00011000,
B00100000,B11110000,B01101000,
B00100000,B00110001,B11101000,
B00100000,B00111001,B11101000,
B00100000,B01111111,B11111000,
B00111111,B11111111,B11111000,
B00111111,B11111100,B00001000,
B00101111,B00111000,B00001000,
B00101110,B00011000,B00001000,
B00101100,B00011110,B00001000,
B00110000,B00011110,B00011000,
B00110000,B00011111,B00011000,
B00111000,B00011111,B00111000,
B00111110,B00011000,B11111000,
B00111111,B11111111,B11111000
};
const unsigned char status_fan2_bmp[] PROGMEM = {
B00111111,B11111111,B11111000,
B00111110,B00011000,B11111000,
B00111000,B00011111,B00111000,
B00110000,B00011111,B10011000,
B00110100,B00011111,B00011000,
B00101110,B00011110,B00001000,
B00101111,B00011100,B00001000,
B00101111,B10111000,B00001000,
B00111111,B11111100,B00001000,
B00111111,B11111111,B11111000,
B00100000,B01111111,B11111000,
B00100000,B00111011,B11101000,
B00100000,B01110001,B11101000,
B00100000,B11110000,B11101000,
B00110001,B11110000,B01011000,
B00110011,B11110000,B00011000,
B00111001,B11110000,B00111000,
B00111110,B00110000,B11111000,
B00111111,B11111111,B11111000
};
#if ENABLED(STATUS_ALT_FAN_BITMAP)
const unsigned char status_fan0_bmp[] PROGMEM = {
B00000001,B11111111,B00000000,
B00000110,B00000000,B11000000,
B00001001,B00000001,B00100000,
B00010111,B10000011,B11010000,
B00010111,B10000011,B11010000,
B00101111,B11000111,B11101000,
B00100111,B11000111,B11001000,
B00100001,B11111111,B00001000,
B00100000,B01111100,B00001000,
B00100000,B01111100,B00001000,
B00100000,B01111100,B00001000,
B00100001,B11111111,B00001000,
B00100111,B11000111,B11001000,
B00101111,B11000111,B11101000,
B00010111,B10000011,B11010000,
B00010111,B10000011,B11010000,
B00001001,B00000001,B00100000,
B00000110,B00000000,B11000000,
B00000001,B11111111,B00000000
};
const unsigned char status_fan1_bmp[] PROGMEM = {
B00000001,B11111111,B00000000,
B00000110,B00110000,B11000000,
B00001001,B11110000,B00100000,
B00010001,B11110000,B00010000,
B00010000,B11110000,B00010000,
B00100000,B11110000,B01101000,
B00100000,B00110001,B11101000,
B00100000,B00111001,B11101000,
B00100000,B01111111,B11111000,
B00111111,B11111111,B11111000,
B00111111,B11111100,B00001000,
B00101111,B00111000,B00001000,
B00101110,B00011000,B00001000,
B00101100,B00011110,B00001000,
B00010000,B00011110,B00010000,
B00010000,B00011111,B00010000,
B00001000,B00011111,B00100000,
B00000110,B00011000,B11000000,
B00000001,B11111111,B00000000
};
const unsigned char status_fan2_bmp[] PROGMEM = {
B00000001,B11111111,B00000000,
B00000110,B00011000,B11000000,
B00001000,B00011111,B00100000,
B00010000,B00011111,B10010000,
B00010100,B00011111,B00010000,
B00101110,B00011110,B00001000,
B00101111,B00011100,B00001000,
B00101111,B10111000,B00001000,
B00111111,B11111100,B00001000,
B00111111,B11111111,B11111000,
B00100000,B01111111,B11111000,
B00100000,B00111011,B11101000,
B00100000,B01110001,B11101000,
B00100000,B11110000,B11101000,
B00010001,B11110000,B01010000,
B00010011,B11110000,B00010000,
B00001001,B11110000,B00100000,
B00000110,B00110000,B11000000,
B00000001,B11111111,B00000000
};
#else // !STATUS_ALT_FAN_BITMAP
const unsigned char status_fan0_bmp[] PROGMEM = {
B00111111,B11111111,B11111000,
B00111110,B00000000,B11111000,
B00111001,B00000001,B00111000,
B00110111,B10000011,B11011000,
B00110111,B10000011,B11011000,
B00101111,B11000111,B11101000,
B00100111,B11000111,B11001000,
B00100001,B11111111,B00001000,
B00100000,B01111100,B00001000,
B00100000,B01111100,B00001000,
B00100000,B01111100,B00001000,
B00100001,B11111111,B00001000,
B00100111,B11000111,B11001000,
B00101111,B11000111,B11101000,
B00110111,B10000011,B11011000,
B00110111,B10000011,B11011000,
B00111001,B00000001,B00111000,
B00111110,B00000000,B11111000,
B00111111,B11111111,B11111000
};
const unsigned char status_fan1_bmp[] PROGMEM = {
B00111111,B11111111,B11111000,
B00111110,B00110000,B11111000,
B00111001,B11110000,B00111000,
B00110001,B11110000,B00011000,
B00110000,B11110000,B00011000,
B00100000,B11110000,B01101000,
B00100000,B00110001,B11101000,
B00100000,B00111001,B11101000,
B00100000,B01111111,B11111000,
B00111111,B11111111,B11111000,
B00111111,B11111100,B00001000,
B00101111,B00111000,B00001000,
B00101110,B00011000,B00001000,
B00101100,B00011110,B00001000,
B00110000,B00011110,B00011000,
B00110000,B00011111,B00011000,
B00111000,B00011111,B00111000,
B00111110,B00011000,B11111000,
B00111111,B11111111,B11111000
};
const unsigned char status_fan2_bmp[] PROGMEM = {
B00111111,B11111111,B11111000,
B00111110,B00011000,B11111000,
B00111000,B00011111,B00111000,
B00110000,B00011111,B10011000,
B00110100,B00011111,B00011000,
B00101110,B00011110,B00001000,
B00101111,B00011100,B00001000,
B00101111,B10111000,B00001000,
B00111111,B11111100,B00001000,
B00111111,B11111111,B11111000,
B00100000,B01111111,B11111000,
B00100000,B00111011,B11101000,
B00100000,B01110001,B11101000,
B00100000,B11110000,B11101000,
B00110001,B11110000,B01011000,
B00110011,B11110000,B00011000,
B00111001,B11110000,B00111000,
B00111110,B00110000,B11111000,
B00111111,B11111111,B11111000
};
#endif // !STATUS_ALT_FAN_BITMAP
#elif STATUS_FAN_FRAMES == 4
#define STATUS_FAN_WIDTH 21
const unsigned char status_fan0_bmp[] PROGMEM = {
B00111111,B11111111,B11111000,
B00111110,B00000000,B11111000,
B00111000,B00111111,B00111000,
B00110000,B01111110,B00011000,
B00110000,B01111100,B00011000,
B00101000,B01111100,B00001000,
B00101100,B00111000,B00001000,
B00101111,B00111001,B11001000,
B00101111,B11111111,B11101000,
B00101111,B11000111,B11101000,
B00101111,B11111111,B11101000,
B00100111,B00111001,B11101000,
B00100000,B00111000,B01101000,
B00100000,B01111100,B00101000,
B00110000,B01111100,B00011000,
B00110000,B11111100,B00011000,
B00111001,B11111000,B00111000,
B00111110,B00000000,B11111000,
B00111111,B11111111,B11111000
};
const unsigned char status_fan1_bmp[] PROGMEM = {
B00111111,B11111111,B11111000,
B00111110,B00000000,B11111000,
B00111000,B00001111,B00111000,
B00110100,B00011111,B11011000,
B00110110,B00011111,B10011000,
B00101111,B00011111,B00001000,
B00101111,B10011110,B00001000,
B00101111,B11111100,B00001000,
B00101111,B11011100,B00001000,
B00100111,B11101111,B11001000,
B00100000,B01110111,B11101000,
B00100000,B01111111,B11101000,
B00100000,B11110011,B11101000,
B00100001,B11110001,B11101000,
B00110011,B11110000,B11011000,
B00110111,B11110000,B01011000,
B00111001,B11100000,B00111000,
B00111110,B00000000,B11111000,
B00111111,B11111111,B11111000
};
const unsigned char status_fan2_bmp[] PROGMEM = {
B00111111,B11111111,B11111000,
B00111110,B10000000,B11111000,
B00111001,B10000000,B00111000,
B00110111,B10000001,B11011000,
B00110111,B11000011,B11011000,
B00100111,B11000111,B11101000,
B00100011,B11000111,B11111000,
B00100001,B11111111,B10001000,
B00100000,B01101100,B00001000,
B00100000,B01101100,B00001000,
B00100000,B01101100,B00001000,
B00100011,B11111111,B00001000,
B00111111,B11000111,B10001000,
B00101111,B11000111,B11001000,
B00110111,B10000111,B11011000,
B00110111,B00000011,B11011000,
B00111000,B00000011,B00111000,
B00111110,B00000010,B11111000,
B00111111,B11111111,B11111000
};
const unsigned char status_fan3_bmp[] PROGMEM = {
B00111111,B11111111,B11111000,
B00111110,B00000000,B11111000,
B00111001,B11110000,B00111000,
B00110001,B11100000,B00011000,
B00110001,B11100000,B00011000,
B00100001,B11100001,B11101000,
B00100000,B11110011,B11101000,
B00100000,B01111111,B11101000,
B00100000,B01110111,B11101000,
B00101000,B11101110,B00101000,
B00101111,B11011100,B00001000,
B00101111,B11111100,B00001000,
B00101111,B10011110,B00001000,
B00101111,B00001111,B00001000,
B00110000,B00001111,B00011000,
B00110000,B00001111,B00011000,
B00111000,B00011111,B00111000,
B00111110,B00000000,B11111000,
B00111111,B11111111,B11111000
};
#if ENABLED(STATUS_ALT_FAN_BITMAP)
const unsigned char status_fan0_bmp[] PROGMEM = {
B00000001,B11111111,B00000000,
B00000110,B00000000,B11000000,
B00001000,B00111111,B00100000,
B00010000,B01111110,B00010000,
B00010000,B01111100,B00010000,
B00101000,B01111100,B00001000,
B00101100,B00111000,B00001000,
B00101111,B00111001,B11001000,
B00101111,B11111111,B11101000,
B00101111,B11000111,B11101000,
B00101111,B11111111,B11101000,
B00100111,B00111001,B11101000,
B00100000,B00111000,B01101000,
B00100000,B01111100,B00101000,
B00010000,B01111100,B00010000,
B00010000,B11111100,B00010000,
B00001001,B11111000,B00100000,
B00000110,B00000000,B11000000,
B00000001,B11111111,B00000000
};
const unsigned char status_fan1_bmp[] PROGMEM = {
B00000001,B11111111,B00000000,
B00000110,B00000000,B11000000,
B00001000,B00001111,B00100000,
B00010100,B00011111,B11010000,
B00010110,B00011111,B10010000,
B00101111,B00011111,B00001000,
B00101111,B10011110,B00001000,
B00101111,B11111100,B00001000,
B00101111,B11011100,B00001000,
B00100111,B11101111,B11001000,
B00100000,B01110111,B11101000,
B00100000,B01111111,B11101000,
B00100000,B11110011,B11101000,
B00100001,B11110001,B11101000,
B00010011,B11110000,B11010000,
B00010111,B11110000,B01010000,
B00001001,B11100000,B00100000,
B00000110,B00000000,B11000000,
B00000001,B11111111,B00000000
};
const unsigned char status_fan2_bmp[] PROGMEM = {
B00000001,B11111111,B00000000,
B00000110,B10000000,B11000000,
B00001001,B10000000,B00100000,
B00010111,B10000001,B11010000,
B00010111,B11000011,B11010000,
B00100111,B11000111,B11101000,
B00100011,B11000111,B11111000,
B00100001,B11111111,B10001000,
B00100000,B01101100,B00001000,
B00100000,B01101100,B00001000,
B00100000,B01101100,B00001000,
B00100011,B11111111,B00001000,
B00111111,B11000111,B10001000,
B00101111,B11000111,B11001000,
B00010111,B10000111,B11010000,
B00010111,B00000011,B11010000,
B00001000,B00000011,B00100000,
B00000110,B00000010,B11000000,
B00000001,B11111111,B00000000
};
const unsigned char status_fan3_bmp[] PROGMEM = {
B00000001,B11111111,B00000000,
B00000110,B00000000,B11000000,
B00001001,B11110000,B00100000,
B00010001,B11100000,B00010000,
B00010001,B11100000,B00010000,
B00100001,B11100001,B11101000,
B00100000,B11110011,B11101000,
B00100000,B01111111,B11101000,
B00100000,B01110111,B11101000,
B00101000,B11101110,B00101000,
B00101111,B11011100,B00001000,
B00101111,B11111100,B00001000,
B00101111,B10011110,B00001000,
B00101111,B00001111,B00001000,
B00010000,B00001111,B00010000,
B00010000,B00001111,B00010000,
B00001000,B00011111,B00100000,
B00000110,B00000000,B11000000,
B00000001,B11111111,B00000000
};
#else // !STATUS_ALT_FAN_BITMAP
const unsigned char status_fan0_bmp[] PROGMEM = {
B00111111,B11111111,B11111000,
B00111110,B00000000,B11111000,
B00111000,B00111111,B00111000,
B00110000,B01111110,B00011000,
B00110000,B01111100,B00011000,
B00101000,B01111100,B00001000,
B00101100,B00111000,B00001000,
B00101111,B00111001,B11001000,
B00101111,B11111111,B11101000,
B00101111,B11000111,B11101000,
B00101111,B11111111,B11101000,
B00100111,B00111001,B11101000,
B00100000,B00111000,B01101000,
B00100000,B01111100,B00101000,
B00110000,B01111100,B00011000,
B00110000,B11111100,B00011000,
B00111001,B11111000,B00111000,
B00111110,B00000000,B11111000,
B00111111,B11111111,B11111000
};
const unsigned char status_fan1_bmp[] PROGMEM = {
B00111111,B11111111,B11111000,
B00111110,B00000000,B11111000,
B00111000,B00001111,B00111000,
B00110100,B00011111,B11011000,
B00110110,B00011111,B10011000,
B00101111,B00011111,B00001000,
B00101111,B10011110,B00001000,
B00101111,B11111100,B00001000,
B00101111,B11011100,B00001000,
B00100111,B11101111,B11001000,
B00100000,B01110111,B11101000,
B00100000,B01111111,B11101000,
B00100000,B11110011,B11101000,
B00100001,B11110001,B11101000,
B00110011,B11110000,B11011000,
B00110111,B11110000,B01011000,
B00111001,B11100000,B00111000,
B00111110,B00000000,B11111000,
B00111111,B11111111,B11111000
};
const unsigned char status_fan2_bmp[] PROGMEM = {
B00111111,B11111111,B11111000,
B00111110,B10000000,B11111000,
B00111001,B10000000,B00111000,
B00110111,B10000001,B11011000,
B00110111,B11000011,B11011000,
B00100111,B11000111,B11101000,
B00100011,B11000111,B11111000,
B00100001,B11111111,B10001000,
B00100000,B01101100,B00001000,
B00100000,B01101100,B00001000,
B00100000,B01101100,B00001000,
B00100011,B11111111,B00001000,
B00111111,B11000111,B10001000,
B00101111,B11000111,B11001000,
B00110111,B10000111,B11011000,
B00110111,B00000011,B11011000,
B00111000,B00000011,B00111000,
B00111110,B00000010,B11111000,
B00111111,B11111111,B11111000
};
const unsigned char status_fan3_bmp[] PROGMEM = {
B00111111,B11111111,B11111000,
B00111110,B00000000,B11111000,
B00111001,B11110000,B00111000,
B00110001,B11100000,B00011000,
B00110001,B11100000,B00011000,
B00100001,B11100001,B11101000,
B00100000,B11110011,B11101000,
B00100000,B01111111,B11101000,
B00100000,B01110111,B11101000,
B00101000,B11101110,B00101000,
B00101111,B11011100,B00001000,
B00101111,B11111100,B00001000,
B00101111,B10011110,B00001000,
B00101111,B00001111,B00001000,
B00110000,B00001111,B00011000,
B00110000,B00001111,B00011000,
B00111000,B00011111,B00111000,
B00111110,B00000000,B11111000,
B00111111,B11111111,B11111000
};
#endif // !STATUS_ALT_FAN_BITMAP
#endif
@ -1121,7 +1332,7 @@
#endif
#ifndef STATUS_BED_TEXT_X
#define STATUS_BED_TEXT_X (STATUS_BED_X + 8)
#define STATUS_BED_TEXT_X (STATUS_BED_X + 11)
#endif
static_assert(

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