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Include the position_shift when splitting mesh lines

pull/1/head
Scott Lahteine 9 years ago
parent
commit
799a31cd30
  1. 8
      Marlin/Marlin_main.cpp

8
Marlin/Marlin_main.cpp

@ -7863,7 +7863,7 @@ void mesh_buffer_line(float x, float y, float z, const float e, float fr_mm_s, c
}
float nx, ny, nz, ne, normalized_dist;
if (cx > pcx && TEST(x_splits, cx)) {
nx = mbl.get_probe_x(cx) + home_offset[X_AXIS];
nx = mbl.get_probe_x(cx) + home_offset[X_AXIS] + position_shift[X_AXIS];
normalized_dist = (nx - current_position[X_AXIS]) / (x - current_position[X_AXIS]);
ny = current_position[Y_AXIS] + (y - current_position[Y_AXIS]) * normalized_dist;
nz = current_position[Z_AXIS] + (z - current_position[Z_AXIS]) * normalized_dist;
@ -7871,7 +7871,7 @@ void mesh_buffer_line(float x, float y, float z, const float e, float fr_mm_s, c
CBI(x_splits, cx);
}
else if (cx < pcx && TEST(x_splits, pcx)) {
nx = mbl.get_probe_x(pcx) + home_offset[X_AXIS];
nx = mbl.get_probe_x(pcx) + home_offset[X_AXIS] + position_shift[X_AXIS];
normalized_dist = (nx - current_position[X_AXIS]) / (x - current_position[X_AXIS]);
ny = current_position[Y_AXIS] + (y - current_position[Y_AXIS]) * normalized_dist;
nz = current_position[Z_AXIS] + (z - current_position[Z_AXIS]) * normalized_dist;
@ -7879,7 +7879,7 @@ void mesh_buffer_line(float x, float y, float z, const float e, float fr_mm_s, c
CBI(x_splits, pcx);
}
else if (cy > pcy && TEST(y_splits, cy)) {
ny = mbl.get_probe_y(cy) + home_offset[Y_AXIS];
ny = mbl.get_probe_y(cy) + home_offset[Y_AXIS] + position_shift[Y_AXIS];
normalized_dist = (ny - current_position[Y_AXIS]) / (y - current_position[Y_AXIS]);
nx = current_position[X_AXIS] + (x - current_position[X_AXIS]) * normalized_dist;
nz = current_position[Z_AXIS] + (z - current_position[Z_AXIS]) * normalized_dist;
@ -7887,7 +7887,7 @@ void mesh_buffer_line(float x, float y, float z, const float e, float fr_mm_s, c
CBI(y_splits, cy);
}
else if (cy < pcy && TEST(y_splits, pcy)) {
ny = mbl.get_probe_y(pcy) + home_offset[Y_AXIS];
ny = mbl.get_probe_y(pcy) + home_offset[Y_AXIS] + position_shift[Y_AXIS];
normalized_dist = (ny - current_position[Y_AXIS]) / (y - current_position[Y_AXIS]);
nx = current_position[X_AXIS] + (x - current_position[X_AXIS]) * normalized_dist;
nz = current_position[Z_AXIS] + (z - current_position[Z_AXIS]) * normalized_dist;

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